... | ... |
@@ -9,14 +9,17 @@ |
9 | 9 |
@timer $1 |
10 | 10 |
@frame $1 |
11 | 11 |
|
12 |
+( |
|
13 |
+@|vectors ) |
|
14 |
+ |
|
12 | 15 |
|0100 |
13 | 16 |
|
14 | 17 |
( vectors ) |
15 | 18 |
;on-frame .Screen/vector DEO2 |
16 | 19 |
( theme ) |
17 |
- #aff0 .System/r DEO2 |
|
20 |
+ #aff5 .System/r DEO2 |
|
18 | 21 |
#af00 .System/g DEO2 |
19 |
- #af00 .System/b DEO2 |
|
22 |
+ #af05 .System/b DEO2 |
|
20 | 23 |
( screen size ) |
21 | 24 |
#0140 .Screen/width DEO2 |
22 | 25 |
#0100 .Screen/height DEO2 |
... | ... |
@@ -27,8 +30,8 @@ |
27 | 30 |
#0008 .ball/vx STZ2 |
28 | 31 |
#0000 .ball/vy STZ2 |
29 | 32 |
( once ) |
30 |
- ;make-shadow JSR2 |
|
31 |
- ;draw-background JSR2 |
|
33 |
+ make-shadow |
|
34 |
+ draw-background |
|
32 | 35 |
|
33 | 36 |
BRK |
34 | 37 |
|
... | ... |
@@ -40,14 +43,17 @@ BRK |
40 | 43 |
#00 .timer STZ |
41 | 44 |
( 12 frames animation ) |
42 | 45 |
.frame LDZ INC DUP #0c NEQ MUL .frame STZ |
43 |
- ,move-ball JSR |
|
46 |
+ move-ball |
|
44 | 47 |
|
45 | 48 |
BRK |
46 | 49 |
|
50 |
+( |
|
51 |
+@|core ) |
|
52 |
+ |
|
47 | 53 |
@check-flip-vx ( x -- x ) |
48 | 54 |
|
49 |
- ( left ) DUP2 #0010 LTH2 ,&flip JCN |
|
50 |
- ( right ) DUP2 .Screen/width DEI2 #0050 SUB2 GTH2 ,&flip JCN ,&else JMP |
|
55 |
+ ( left ) DUP2 #0010 LTH2 ?&flip |
|
56 |
+ ( right ) DUP2 .Screen/width DEI2 #0050 SUB2 GTH2 ?&flip ,&else JMP |
|
51 | 57 |
&flip .ball/vx LDZ2k #ffff EOR2 ( INC2 ) ROT STZ2 |
52 | 58 |
&else |
53 | 59 |
|
... | ... |
@@ -55,7 +61,7 @@ JMP2r |
55 | 61 |
|
56 | 62 |
@check-flip-vy ( y -- y ) |
57 | 63 |
|
58 |
- ( bottom ) DUP2 .Screen/height DEI2 #0050 SUB2 GTH2 ,&flip JCN ,&else JMP |
|
64 |
+ ( bottom ) DUP2 .Screen/height DEI2 #0050 SUB2 GTH2 ?&flip ,&else JMP |
|
59 | 65 |
&flip .ball/vy LDZ2k #ffff EOR2 ( INC2 ) ROT STZ2 |
60 | 66 |
&else |
61 | 67 |
|
... | ... |
@@ -70,13 +76,13 @@ JMP2r |
70 | 76 |
#0800 |
71 | 77 |
&loop-bg |
72 | 78 |
#40 .Screen/sprite DEO |
73 |
- INC GTHk ,&loop-bg JCN |
|
79 |
+ INC GTHk ?&loop-bg |
|
74 | 80 |
POP2 |
75 | 81 |
|
76 | 82 |
.ball/vx LDZ2k STH2k ROT STZ2 |
77 |
- .ball/x LDZ2k STH2r ADD2 ,check-flip-vx JSR ROT STZ2 |
|
83 |
+ .ball/x LDZ2k STH2r ADD2 check-flip-vx ROT STZ2 |
|
78 | 84 |
.ball/vy LDZ2k INC2 STH2k ROT STZ2 |
79 |
- .ball/y LDZ2k STH2r ADD2 ,check-flip-vy JSR ROT STZ2 |
|
85 |
+ .ball/y LDZ2k STH2r ADD2 check-flip-vy ROT STZ2 |
|
80 | 86 |
|
81 | 87 |
@draw-ball ( -- ) |
82 | 88 |
|
... | ... |
@@ -88,7 +94,7 @@ JMP2r |
88 | 94 |
#0700 |
89 | 95 |
&loop-shadow |
90 | 96 |
#4f .Screen/sprite DEO |
91 |
- INC GTHk ,&loop-shadow JCN |
|
97 |
+ INC GTHk ?&loop-shadow |
|
92 | 98 |
POP2 |
93 | 99 |
.frame LDZ |
94 | 100 |
( bg ) |
... | ... |
@@ -100,7 +106,7 @@ JMP2r |
100 | 106 |
#0700 |
101 | 107 |
&loop-bg |
102 | 108 |
STHkr .Screen/sprite DEO |
103 |
- INC GTHk ,&loop-bg JCN |
|
109 |
+ INC GTHk ?&loop-bg |
|
104 | 110 |
POP2 |
105 | 111 |
POPr |
106 | 112 |
( fg ) |
... | ... |
@@ -112,7 +118,7 @@ JMP2r |
112 | 118 |
#0700 |
113 | 119 |
&loop-fg |
114 | 120 |
STHkr .Screen/sprite DEO |
115 |
- INC GTHk ,&loop-fg JCN |
|
121 |
+ INC GTHk ?&loop-fg |
|
116 | 122 |
POP2 |
117 | 123 |
POPr |
118 | 124 |
|
... | ... |
@@ -130,9 +136,9 @@ JMP2r |
130 | 136 |
.Screen/width DEI2 #03 SFT2 NIP #08 SUB #00 |
131 | 137 |
&horhor |
132 | 138 |
#0f .Screen/sprite DEO |
133 |
- INC GTHk ,&horhor JCN |
|
139 |
+ INC GTHk ?&horhor |
|
134 | 140 |
POP2 |
135 |
- INC GTHk ,&horver JCN |
|
141 |
+ INC GTHk ?&horver |
|
136 | 142 |
POP2 |
137 | 143 |
( ver lines ) |
138 | 144 |
#02 .Screen/auto DEO |
... | ... |
@@ -144,20 +150,20 @@ JMP2r |
144 | 150 |
.Screen/height DEI2 #03 SFT2 NIP #0a SUB #00 |
145 | 151 |
&verhor |
146 | 152 |
#0f .Screen/sprite DEO |
147 |
- INC GTHk ,&verhor JCN |
|
153 |
+ INC GTHk ?&verhor |
|
148 | 154 |
POP2 |
149 |
- INC GTHk ,&verver JCN |
|
155 |
+ INC GTHk ?&verver |
|
150 | 156 |
POP2 |
151 | 157 |
|
152 | 158 |
JMP2r |
153 | 159 |
|
154 | 160 |
@make-shadow ( -- ) |
155 | 161 |
|
156 |
- ;bg ;shadow #0188 ;mcpy JSR2 |
|
162 |
+ ;bg ;shadow #0188 mcpy |
|
157 | 163 |
#0188 #0000 |
158 | 164 |
&loop |
159 | 165 |
DUP2 ;shadow ADD2 LDA2k #aa55 AND2 SWP2 STA2 |
160 |
- INC2 INC2 GTH2k ,&loop JCN |
|
166 |
+ INC2 INC2 GTH2k ?&loop |
|
161 | 167 |
POP2 POP2 |
162 | 168 |
|
163 | 169 |
JMP2r |
... | ... |
@@ -168,12 +174,15 @@ JMP2r |
168 | 174 |
OVR2 ADD2 SWP2 |
169 | 175 |
&loop |
170 | 176 |
LDAk STH2kr STA INC2r |
171 |
- INC2 GTH2k ,&loop JCN |
|
177 |
+ INC2 GTH2k ?&loop |
|
172 | 178 |
POP2 POP2 |
173 | 179 |
POP2r |
174 | 180 |
|
175 | 181 |
JMP2r |
176 | 182 |
|
183 |
+( |
|
184 |
+@|assets ) |
|
185 |
+ |
|
177 | 186 |
@hor-icn |
178 | 187 |
0000 0000 0000 00ff |
179 | 188 |
@ver-icn |