Browse code

Switch to SDL Timer for redraw handler.

Andrew Alderwick authored on 09/04/2022 10:37:51
Showing 1 changed files
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@@ -88,23 +88,21 @@ stdin_handler(void *p)
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 	(void)p;
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 }
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-static int
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-redraw_handler(void *p)
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+static Uint32
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+redraw_handler(Uint32 interval, void *p)
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 {
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-	int dropped_frames = 0, stop = 0;
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-	SDL_Event event, interrupt;
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-	event.type = redraw_event;
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-	interrupt.type = interrupt_event;
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-	while(!stop) {
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-		SDL_Delay(16);
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-		if(SDL_HasEvent(redraw_event) == SDL_FALSE) {
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-			stop = SDL_PushEvent(&event) < 0;
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-			dropped_frames = 0;
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-		} else if(++dropped_frames == TIMEOUT_FRAMES) {
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-			stop = SDL_PushEvent(&interrupt) < 0;
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-		}
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+	static int dropped_frames = 0;
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+	static unsigned int bump_interval = 0;
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+	SDL_Event event;
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+	if(SDL_HasEvent(redraw_event) == SDL_FALSE) {
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+		event.type = redraw_event;
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+		dropped_frames = 0;
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+	} else if(++dropped_frames == TIMEOUT_FRAMES) {
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+		event.type = interrupt_event;
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 	}
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-	return 0;
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+	SDL_PushEvent(&event);
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+	return 16 + (bump_interval++ % 3 == 0);
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+	(void)interval;
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 	(void)p;
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 }
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@@ -160,7 +158,7 @@ init(void)
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 	as.callback = audio_callback;
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 	as.samples = 512;
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 	as.userdata = NULL;
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-	if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) < 0)
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+	if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK | SDL_INIT_TIMER) < 0)
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 		return error("sdl", SDL_GetError());
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 	gWindow = SDL_CreateWindow("Uxn", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, (WIDTH + PAD * 2) * zoom, (HEIGHT + PAD * 2) * zoom, SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
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 	if(gWindow == NULL)
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@@ -179,7 +177,7 @@ init(void)
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 	redraw_event = SDL_RegisterEvents(1);
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 	interrupt_event = SDL_RegisterEvents(1);
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 	SDL_DetachThread(SDL_CreateThread(stdin_handler, "stdin", NULL));
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-	SDL_DetachThread(SDL_CreateThread(redraw_handler, "redraw", NULL));
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+	SDL_AddTimer(16, redraw_handler, NULL);
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 	SDL_StartTextInput();
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 	SDL_ShowCursor(SDL_DISABLE);
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 	SDL_EventState(SDL_DROPFILE, SDL_ENABLE);