Browse code

ppu: unite 1bpp and 2bpp into one - ppu_blit

Sigrid Solveig Haflínudóttir authored on 25/12/2021 12:50:34
Showing 3 changed files
... ...
@@ -91,7 +91,7 @@ void
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 ppu_write(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 color)
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 {
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 	if(x < p->width && y < p->height) {
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-		Uint32 i = (x + y * p->width);
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+		Uint32 i = x + y * p->width;
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 		Uint8 prev = layer->pixels[i];
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 		if(color != prev) {
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 			layer->pixels[i] = color;
... ...
@@ -101,30 +101,14 @@ ppu_write(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 color)
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 }
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 void
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-ppu_1bpp(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
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+ppu_blit(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy, Uint8 twobpp)
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 {
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 	Uint16 v, h;
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 	for(v = 0; v < 8; ++v)
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 		for(h = 0; h < 8; ++h) {
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-			Uint8 ch1 = (sprite[v] >> (7 - h)) & 0x1;
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-			if(ch1 || blending[4][color])
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-				ppu_write(p,
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-					layer,
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-					x + (flipx ? 7 - h : h),
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-					y + (flipy ? 7 - v : v),
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-					blending[ch1][color]);
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-		}
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-}
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-
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-void
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-ppu_2bpp(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
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-{
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-	Uint16 v, h;
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-	for(v = 0; v < 8; ++v)
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-		for(h = 0; h < 8; ++h) {
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-			Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1);
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-			Uint8 ch2 = ((sprite[v + 8] >> (7 - h)) & 0x1);
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-			Uint8 ch = ch1 + ch2 * 2;
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+			Uint8 ch = (sprite[v + 0] >> (7 - h)) & 0x1;
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+			if(twobpp)
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+				ch |= ((sprite[v + 8] >> (7 - h)) & 0x1) << 1;
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 			if(ch || blending[4][color])
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 				ppu_write(p,
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 					layer,
... ...
@@ -141,17 +125,17 @@ ppu_debug(Ppu *p, Uint8 *stack, Uint8 wptr, Uint8 rptr, Uint8 *memory)
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 	for(i = 0; i < 0x20; ++i) {
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 		x = ((i % 8) * 3 + 1) * 8, y = (i / 8 + 1) * 8, b = stack[i];
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 		/* working stack */
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-		ppu_1bpp(p, &p->fg, x, y, font[(b >> 4) & 0xf], 1 + (wptr == i) * 0x7, 0, 0);
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-		ppu_1bpp(p, &p->fg, x + 8, y, font[b & 0xf], 1 + (wptr == i) * 0x7, 0, 0);
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+		ppu_blit(p, &p->fg, x, y, font[(b >> 4) & 0xf], 1 + (wptr == i) * 0x7, 0, 0, 0);
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+		ppu_blit(p, &p->fg, x + 8, y, font[b & 0xf], 1 + (wptr == i) * 0x7, 0, 0, 0);
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 		y = 0x28 + (i / 8 + 1) * 8;
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 		b = memory[i];
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 		/* return stack */
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-		ppu_1bpp(p, &p->fg, x, y, font[(b >> 4) & 0xf], 3, 0, 0);
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-		ppu_1bpp(p, &p->fg, x + 8, y, font[b & 0xf], 3, 0, 0);
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+		ppu_blit(p, &p->fg, x, y, font[(b >> 4) & 0xf], 3, 0, 0, 0);
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+		ppu_blit(p, &p->fg, x + 8, y, font[b & 0xf], 3, 0, 0, 0);
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 	}
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 	/* return pointer */
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-	ppu_1bpp(p, &p->fg, 0x8, y + 0x10, font[(rptr >> 4) & 0xf], 0x2, 0, 0);
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-	ppu_1bpp(p, &p->fg, 0x10, y + 0x10, font[rptr & 0xf], 0x2, 0, 0);
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+	ppu_blit(p, &p->fg, 0x8, y + 0x10, font[(rptr >> 4) & 0xf], 0x2, 0, 0, 0);
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+	ppu_blit(p, &p->fg, 0x10, y + 0x10, font[rptr & 0xf], 0x2, 0, 0, 0);
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 	/* guides */
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 	for(x = 0; x < 0x10; ++x) {
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 		ppu_write(p, &p->fg, x, p->height / 2, 2);
... ...
@@ -37,6 +37,5 @@ void ppu_clear(Ppu *p, Layer *layer);
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 void ppu_redraw(Ppu *p, Uint32 *screen);
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 void ppu_write(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 color);
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-void ppu_1bpp(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);
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-void ppu_2bpp(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);
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+void ppu_blit(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy, Uint8 twobpp);
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 void ppu_debug(Ppu *p, Uint8 *stack, Uint8 wptr, Uint8 rptr, Uint8 *memory);
... ...
@@ -299,15 +299,11 @@ screen_deo(Device *d, Uint8 port)
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 	case 0xf: {
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 		Uint16 x = peek16(d->dat, 0x8);
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 		Uint16 y = peek16(d->dat, 0xa);
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-		Uint8 layer = d->dat[0xf] & 0x40;
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+		Layer *layer = (d->dat[0xf] & 0x40) ? &ppu.fg : &ppu.bg;
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 		Uint8 *addr = &d->mem[peek16(d->dat, 0xc)];
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-		if(d->dat[0xf] & 0x80) {
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-			ppu_2bpp(&ppu, layer ? &ppu.fg : &ppu.bg, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20);
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-			if(d->dat[0x6] & 0x04) poke16(d->dat, 0xc, peek16(d->dat, 0xc) + 16); /* auto addr+16 */
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-		} else {
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-			ppu_1bpp(&ppu, layer ? &ppu.fg : &ppu.bg, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20);
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-			if(d->dat[0x6] & 0x04) poke16(d->dat, 0xc, peek16(d->dat, 0xc) + 8); /* auto addr+8 */
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-		}
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+		Uint8 twobpp = !!(d->dat[0xf] & 0x80);
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+		ppu_blit(&ppu, layer, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20, twobpp);
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+		if(d->dat[0x6] & 0x04) poke16(d->dat, 0xc, peek16(d->dat, 0xc) + 8 + twobpp*8); /* auto addr+8 / auto addr+16 */
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 		if(d->dat[0x6] & 0x01) poke16(d->dat, 0x8, x + 8); /* auto x+8 */
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 		if(d->dat[0x6] & 0x02) poke16(d->dat, 0xa, y + 8); /* auto y+8 */
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 		break;