| ... | ... |
@@ -29,16 +29,18 @@ |
| 29 | 29 |
|0200 @RESET |
| 30 | 30 |
#3c =fps.current |
| 31 | 31 |
|
| 32 |
- #000a |
|
| 32 |
+ #000b |
|
| 33 | 33 |
DUP2 =lines.x1 |
| 34 | 34 |
DUP2 =lines.y1 |
| 35 | 35 |
DUP2 ~Screen.width SWP2 SUB2 =lines.x2 |
| 36 | 36 |
~Screen.height SWP2 SUB2 =lines.y2 |
| 37 | 37 |
|
| 38 |
- ~lines.x1 ~lines.x2 ~lines.y1 ,h JSR2 |
|
| 39 |
- ~lines.x1 ~lines.x2 ~lines.y2 ,h JSR2 |
|
| 40 |
- ~lines.y1 ~lines.y2 ~lines.x1 ,v JSR2 |
|
| 41 |
- ~lines.y1 ~lines.y2 ~lines.x2 ,v JSR2 |
|
| 38 |
+ ~lines.x1 ~lines.x2 |
|
| 39 |
+ OVR2 OVR2 ~lines.y1 ,h JSR2 |
|
| 40 |
+ ~lines.y2 ,h JSR2 |
|
| 41 |
+ ~lines.y1 #0001 SUB2 ~lines.y2 #0001 ADD2 |
|
| 42 |
+ OVR2 OVR2 ~lines.x1 ,v JSR2 |
|
| 43 |
+ ~lines.x2 ,v JSR2 |
|
| 42 | 44 |
|
| 43 | 45 |
@ERROR BRK |
| 44 | 46 |
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