... | ... |
@@ -1,13 +1,12 @@ |
1 | 1 |
( dev/screen ) |
2 | 2 |
|
3 | 3 |
%RTN { JMP2r } |
4 |
-%MOD { DUP2 DIV MUL SUB } |
|
5 | 4 |
%2// { #01 SFT2 } |
6 | 5 |
|
7 | 6 |
( devices ) |
8 | 7 |
|
9 | 8 |
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |
10 |
-|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 &sprite $1 ] |
|
9 |
+|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ] |
|
11 | 10 |
|
12 | 11 |
( variables ) |
13 | 12 |
|
... | ... |
@@ -20,9 +19,9 @@ |
20 | 19 |
|0100 ( -> ) |
21 | 20 |
|
22 | 21 |
( theme ) |
23 |
- #025f .System/r DEO2 |
|
24 |
- #0c2f .System/g DEO2 |
|
25 |
- #0da4 .System/b DEO2 |
|
22 |
+ #f07f .System/r DEO2 |
|
23 |
+ #f0e0 .System/g DEO2 |
|
24 |
+ #f0c0 .System/b DEO2 |
|
26 | 25 |
|
27 | 26 |
( find screen center ) |
28 | 27 |
.Screen/width DEI2 2// .center/x STZ2 |
... | ... |
@@ -32,25 +31,10 @@ |
32 | 31 |
;draw-table JSR2 |
33 | 32 |
;draw-sprites JSR2 |
34 | 33 |
;draw-circle JSR2 |
34 |
+ ;draw-pixels JSR2 |
|
35 | 35 |
|
36 | 36 |
BRK |
37 | 37 |
|
38 |
-@draw-sprites ( -- ) |
|
39 |
- |
|
40 |
- ;preview_icn .Screen/addr DEO2 |
|
41 |
- #00 #00 |
|
42 |
- &loop |
|
43 |
- ( move ) OVR #0f AND #40 SFT #02 DIV #00 SWP |
|
44 |
- .center/x LDZ2 #0040 SUB2 ADD2 .Screen/x DEO2 |
|
45 |
- ( move ) OVR #f0 AND #02 DIV #00 SWP |
|
46 |
- .center/y LDZ2 #0040 SUB2 ADD2 .Screen/y DEO2 |
|
47 |
- ( draw ) OVR .Screen/sprite DEO |
|
48 |
- ( incr ) SWP #01 ADD SWP |
|
49 |
- NEQk ,&loop JCN |
|
50 |
- POP2 |
|
51 |
- |
|
52 |
-RTN |
|
53 |
- |
|
54 | 38 |
@draw-table ( -- ) |
55 | 39 |
|
56 | 40 |
#00 #10 |
... | ... |
@@ -72,19 +56,49 @@ RTN |
72 | 56 |
|
73 | 57 |
RTN |
74 | 58 |
|
59 |
+@draw-sprites ( -- ) |
|
60 |
+ |
|
61 |
+ ;preview_icn .Screen/addr DEO2 |
|
62 |
+ #00 #00 |
|
63 |
+ &loop |
|
64 |
+ ( move ) OVR #0f AND #40 SFT #02 DIV #00 SWP |
|
65 |
+ .center/x LDZ2 #0040 SUB2 ADD2 .Screen/x DEO2 |
|
66 |
+ ( move ) OVR #f0 AND #02 DIV #00 SWP |
|
67 |
+ .center/y LDZ2 #0040 SUB2 ADD2 .Screen/y DEO2 |
|
68 |
+ ( draw ) OVR .Screen/sprite DEO |
|
69 |
+ ( incr ) SWP #01 ADD SWP |
|
70 |
+ NEQk ,&loop JCN |
|
71 |
+ POP2 |
|
72 |
+ |
|
73 |
+RTN |
|
74 |
+ |
|
75 | 75 |
@draw-circle ( -- ) |
76 | 76 |
|
77 | 77 |
;preview_icn .Screen/addr DEO2 |
78 | 78 |
.center/x LDZ2 #0048 ADD2 .Screen/x DEO2 |
79 | 79 |
.center/y LDZ2 #0030 ADD2 .Screen/y DEO2 |
80 |
- #01 .Screen/sprite DEO |
|
80 |
+ #81 .Screen/sprite DEO |
|
81 | 81 |
.center/x LDZ2 #0050 ADD2 .Screen/x DEO2 |
82 |
- #11 .Screen/sprite DEO |
|
82 |
+ #91 .Screen/sprite DEO |
|
83 | 83 |
.center/x LDZ2 #0048 ADD2 .Screen/x DEO2 |
84 | 84 |
.center/y LDZ2 #0038 ADD2 .Screen/y DEO2 |
85 |
- #21 .Screen/sprite DEO |
|
85 |
+ #a1 .Screen/sprite DEO |
|
86 | 86 |
.center/x LDZ2 #0050 ADD2 .Screen/x DEO2 |
87 |
- #31 .Screen/sprite DEO |
|
87 |
+ #b1 .Screen/sprite DEO |
|
88 |
+ |
|
89 |
+RTN |
|
90 |
+ |
|
91 |
+@draw-pixels ( -- ) |
|
92 |
+ |
|
93 |
+ .center/y LDZ2 #0040 SUB2 .Screen/y DEO2 |
|
94 |
+ .center/x LDZ2 #0048 ADD2 .Screen/x DEO2 |
|
95 |
+ #00 .Screen/pixel DEO |
|
96 |
+ .center/x LDZ2 #0049 ADD2 .Screen/x DEO2 |
|
97 |
+ #01 .Screen/pixel DEO |
|
98 |
+ .center/x LDZ2 #004a ADD2 .Screen/x DEO2 |
|
99 |
+ #02 .Screen/pixel DEO |
|
100 |
+ .center/x LDZ2 #004b ADD2 .Screen/x DEO2 |
|
101 |
+ #03 .Screen/pixel DEO |
|
88 | 102 |
|
89 | 103 |
RTN |
90 | 104 |
|
... | ... |
@@ -53,11 +53,11 @@ puticn(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uin |
53 | 53 |
for(v = 0; v < 8; v++) |
54 | 54 |
for(h = 0; h < 8; h++) { |
55 | 55 |
Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1); |
56 |
+ Uint16 px = x + (flipx ? 7 - h : h); |
|
57 |
+ Uint16 py = y + (flipy ? 7 - v : v); |
|
56 | 58 |
if(!(ch1 || color % 0x5)) |
57 | 59 |
continue; |
58 |
- if(x < p->width && y < p->height) { |
|
59 |
- Uint16 px = x + (flipx ? 7 - h : h); |
|
60 |
- Uint16 py = y + (flipy ? 7 - v : v); |
|
60 |
+ if(px < p->width && py < p->height) { |
|
61 | 61 |
Uint8 pc = ch1 ? (color & 0x3) : (color >> 0x2); |
62 | 62 |
layer->pixels[py * p->width + px] = layer->colors[pc]; |
63 | 63 |
} |
... | ... |
@@ -72,11 +72,12 @@ putchr(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uin |
72 | 72 |
for(h = 0; h < 8; h++) { |
73 | 73 |
Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1) * color; |
74 | 74 |
Uint8 ch2 = ((sprite[v + 8] >> (7 - h)) & 0x1) * color; |
75 |
- putpixel(p, |
|
76 |
- layer, |
|
77 |
- x + (flipx ? 7 - h : h), |
|
78 |
- y + (flipy ? 7 - v : v), |
|
79 |
- (((ch1 + ch2 * 2) + color / 4) & 0x3)); |
|
75 |
+ Uint16 px = x + (flipx ? 7 - h : h); |
|
76 |
+ Uint16 py = y + (flipy ? 7 - v : v); |
|
77 |
+ if(px < p->width && py < p->height) { |
|
78 |
+ Uint8 pc = ((ch1 + ch2 * 2) + color / 4) & 0x3; |
|
79 |
+ layer->pixels[py * p->width + px] = layer->colors[pc]; |
|
80 |
+ } |
|
80 | 81 |
} |
81 | 82 |
} |
82 | 83 |
|