... | ... |
@@ -46,7 +46,7 @@ Program p; |
46 | 46 |
|
47 | 47 |
char ops[][4] = { |
48 | 48 |
"BRK", "NOP", "LIT", "LDR", "STR", "---", "JMP", "JSR", |
49 |
- "EQU", "NEQ", "GTH", "LTH", "AND", "XOR", "ROL", "ROR", |
|
49 |
+ "EQU", "NEQ", "GTH", "LTH", "AND", "XOR", "SHL", "SHR", |
|
50 | 50 |
"POP", "DUP", "SWP", "OVR", "ROT", "---", "CLN", "WSR", |
51 | 51 |
"ADD", "SUB", "MUL", "DIV", "---", "---", "---", "---" |
52 | 52 |
}; |
... | ... |
@@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr |
20 | 20 |
# cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator |
21 | 21 |
|
22 | 22 |
# run |
23 |
-./bin/assembler projects/software/left.usm bin/boot.rom |
|
23 |
+./bin/assembler projects/software/nasu.usm bin/boot.rom |
|
24 | 24 |
./bin/emulator bin/boot.rom |
... | ... |
@@ -35,13 +35,13 @@ BRK |
35 | 35 |
|
36 | 36 |
( detect movement ) |
37 | 37 |
~Controller.buttons #f0 AND |
38 |
- DUP #04 ROR #01 AND #01 NEQ ,$no-up JMC2 |
|
38 |
+ DUP #04 SHR #01 AND #01 NEQ ,$no-up JMC2 |
|
39 | 39 |
( move ) ~Sprite.y DECR2 =Sprite.y ,up_icn =Sprite.addr $no-up |
40 |
- DUP #05 ROR #01 AND #01 NEQ ,$no-down JMC2 |
|
40 |
+ DUP #05 SHR #01 AND #01 NEQ ,$no-down JMC2 |
|
41 | 41 |
( move ) ~Sprite.y INCR2 =Sprite.y ,down_icn =Sprite.addr $no-down |
42 |
- DUP #06 ROR #01 AND #01 NEQ ,$no-left JMC2 |
|
42 |
+ DUP #06 SHR #01 AND #01 NEQ ,$no-left JMC2 |
|
43 | 43 |
( move ) ~Sprite.x DECR2 =Sprite.x ,left_icn =Sprite.addr $no-left |
44 |
- DUP #07 ROR #01 AND #01 NEQ ,$no-right JMC2 |
|
44 |
+ DUP #07 SHR #01 AND #01 NEQ ,$no-right JMC2 |
|
45 | 45 |
( move ) ~Sprite.x INCR2 =Sprite.x ,right_icn =Sprite.addr $no-right |
46 | 46 |
POP |
47 | 47 |
|
... | ... |
@@ -46,7 +46,7 @@ BRK |
46 | 46 |
,no-click ~Mouse.state #00 EQU JMP2? |
47 | 47 |
|
48 | 48 |
( load ) ~editor.addr ~Mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 LDR |
49 |
- ( mask ) #01 #07 ~Mouse.x ~editor.x1 SUB2 #0008 DIV2 SWP POP SUB ROL |
|
49 |
+ ( mask ) #01 #07 ~Mouse.x ~editor.x1 SUB2 #0008 DIV2 SWP POP SUB SHL |
|
50 | 50 |
XOR |
51 | 51 |
( save ) ~editor.addr ~Mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 STR |
52 | 52 |
|
... | ... |
@@ -81,7 +81,7 @@ RTN |
81 | 81 |
$hor |
82 | 82 |
( get bit ) |
83 | 83 |
,cell0_icn #00 |
84 |
- ~editor.addr #00 ~pixel.y ADD2 LDR #07 ~pixel.x SUB ROR #01 AND ( get bit ) |
|
84 |
+ ~editor.addr #00 ~pixel.y ADD2 LDR #07 ~pixel.x SUB SHR #01 AND ( get bit ) |
|
85 | 85 |
#0008 MUL2 ADD2 =Sprite.addr ( add *8 ) |
86 | 86 |
( draw ) #08 =Sprite.color |
87 | 87 |
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x |
... | ... |
@@ -74,37 +74,37 @@ BRK |
74 | 74 |
@no-ctrl-right |
75 | 75 |
( alt ) |
76 | 76 |
,no-alt ~Controller #0f AND #02 NEQ JMP2? |
77 |
- ,no-aup ~Controller #04 ROR #01 NEQ JMP2? |
|
77 |
+ ,no-aup ~Controller #04 SHR #01 NEQ JMP2? |
|
78 | 78 |
,find-wordstart JSR2 =selection.to |
79 | 79 |
,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2 |
80 | 80 |
@no-aup |
81 |
- ,no-adown ~Controller #04 ROR #02 NEQ JMP2? |
|
81 |
+ ,no-adown ~Controller #04 SHR #02 NEQ JMP2? |
|
82 | 82 |
,find-wordend JSR2 =selection.to |
83 | 83 |
,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2 |
84 | 84 |
@no-adown |
85 |
- ,no-aleft ~Controller #04 ROR #04 NEQ JMP2? |
|
85 |
+ ,no-aleft ~Controller #04 SHR #04 NEQ JMP2? |
|
86 | 86 |
~selection.to #0001 SUB2 =selection.to |
87 | 87 |
,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2 |
88 | 88 |
@no-aleft |
89 |
- ,no-aright ~Controller #04 ROR #08 NEQ JMP2? |
|
89 |
+ ,no-aright ~Controller #04 SHR #08 NEQ JMP2? |
|
90 | 90 |
~selection.to #0001 ADD2 =selection.to |
91 | 91 |
,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2 |
92 | 92 |
@no-aright |
93 | 93 |
@no-alt |
94 | 94 |
( ctrl ) |
95 | 95 |
,no-ctrl ~Controller #0f AND #01 NEQ JMP2? |
96 |
- ,no-cup ~Controller #04 ROR #01 NEQ JMP2? |
|
96 |
+ ,no-cup ~Controller #04 SHR #01 NEQ JMP2? |
|
97 | 97 |
#0004 ,scroll-up JSR2 |
98 | 98 |
,redraw JSR2 ,ctrl-end JMP2 |
99 | 99 |
@no-cup |
100 |
- ,no-cdown ~Controller #04 ROR #02 NEQ JMP2? |
|
100 |
+ ,no-cdown ~Controller #04 SHR #02 NEQ JMP2? |
|
101 | 101 |
#0004 ,scroll-down JSR2 |
102 | 102 |
,redraw JSR2 ,ctrl-end JMP2 |
103 | 103 |
@no-cdown |
104 |
- ,no-cleft ~Controller #04 ROR #04 NEQ JMP2? |
|
104 |
+ ,no-cleft ~Controller #04 SHR #04 NEQ JMP2? |
|
105 | 105 |
,goto-linestart JSR2 ,redraw JSR2 ,ctrl-end JMP2 |
106 | 106 |
@no-cleft |
107 |
- ,no-cright ~Controller #04 ROR #08 NEQ JMP2? |
|
107 |
+ ,no-cright ~Controller #04 SHR #08 NEQ JMP2? |
|
108 | 108 |
,goto-lineend JSR2 ,redraw JSR2 ,ctrl-end JMP2 |
109 | 109 |
@no-cright |
110 | 110 |
@no-ctrl |
... | ... |
@@ -464,13 +464,13 @@ RTN |
464 | 464 |
@draw-short ( short ) |
465 | 465 |
|
466 | 466 |
=addr |
467 |
- ,font_hex #00 ,addr LDR #f0 AND #04 ROR #08 MUL ADD2 =Sprite.addr |
|
467 |
+ ,font_hex #00 ,addr LDR #f0 AND #04 SHR #08 MUL ADD2 =Sprite.addr |
|
468 | 468 |
( draw ) #0e =Sprite.color |
469 | 469 |
~Sprite.x #0008 ADD2 =Sprite.x |
470 | 470 |
,font_hex #00 ,addr LDR #0f AND #08 MUL ADD2 =Sprite.addr |
471 | 471 |
( draw ) #0e =Sprite.color |
472 | 472 |
~Sprite.x #0008 ADD2 =Sprite.x |
473 |
- ,font_hex #00 ,addr #0001 ADD2 LDR #f0 AND #04 ROR #08 MUL ADD2 =Sprite.addr |
|
473 |
+ ,font_hex #00 ,addr #0001 ADD2 LDR #f0 AND #04 SHR #08 MUL ADD2 =Sprite.addr |
|
474 | 474 |
( draw ) #0e =Sprite.color |
475 | 475 |
~Sprite.x #0008 ADD2 =Sprite.x |
476 | 476 |
,font_hex #00 ,addr #0001 ADD2 LDR #0f AND #08 MUL ADD2 =Sprite.addr |
... | ... |
@@ -552,7 +552,7 @@ RTN |
552 | 552 |
#0000 =Sprite.x |
553 | 553 |
~scroll.y ~Sprite.y #0008 DIV2 ADD2 DUP2 SWP POP =k |
554 | 554 |
~position.y EQU2 #0c MUL =l |
555 |
- ,font_hex #00 ~k #f0 AND #04 ROR #08 MUL ADD2 =Sprite.addr |
|
555 |
+ ,font_hex #00 ~k #f0 AND #04 SHR #08 MUL ADD2 =Sprite.addr |
|
556 | 556 |
#02 ~l ADD =Sprite.color |
557 | 557 |
#0008 =Sprite.x |
558 | 558 |
,font_hex #00 ~k #0f AND #08 MUL ADD2 =Sprite.addr |
... | ... |
@@ -157,7 +157,7 @@ BRK |
157 | 157 |
,redraw JSR2 ,click-end JMP2 |
158 | 158 |
@no-erase-mode |
159 | 159 |
( load ) ~addr ~pos.y #0008 DIV2 ADD2 LDR |
160 |
- ( mask ) #01 #07 ~pos.x #0008 DIV2 SWP POP SUB ROL |
|
160 |
+ ( mask ) #01 #07 ~pos.x #0008 DIV2 SWP POP SUB SHL |
|
161 | 161 |
XOR |
162 | 162 |
( save ) ~addr ~pos.y #0008 DIV2 ADD2 STR |
163 | 163 |
,redraw JSR2 ,click-end JMP2 |
... | ... |
@@ -354,7 +354,7 @@ RTN |
354 | 354 |
#00 =i |
355 | 355 |
$bytes |
356 | 356 |
~tileview.x #0088 ADD2 =SPRT.x |
357 |
- ,font_hex #00 ~tileview.addr #00 ~i ADD2 LDR #f0 AND #04 ROR #08 MUL ADD2 =SPRT.addr |
|
357 |
+ ,font_hex #00 ~tileview.addr #00 ~i ADD2 LDR #f0 AND #04 SHR #08 MUL ADD2 =SPRT.addr |
|
358 | 358 |
( draw ) #02 =SPRT.color |
359 | 359 |
~SPRT.x #0008 ADD2 =SPRT.x |
360 | 360 |
,font_hex #00 ~tileview.addr #00 ~i ADD2 LDR #0f AND #08 MUL ADD2 =SPRT.addr |
... | ... |
@@ -399,7 +399,7 @@ RTN |
399 | 399 |
$hor |
400 | 400 |
( get bit ) |
401 | 401 |
,blank_icn #00 |
402 |
- ~tileview.addr #00 ~pt.y ADD2 LDR #07 ~pt.x SUB ROR #01 AND ( get bit ) |
|
402 |
+ ~tileview.addr #00 ~pt.y ADD2 LDR #07 ~pt.x SUB SHR #01 AND ( get bit ) |
|
403 | 403 |
#0008 MUL2 ADD2 =SPRT.addr ( add *8 ) |
404 | 404 |
( draw ) #01 =SPRT.color |
405 | 405 |
( incr ) ~SPRT.x #0008 ADD2 =SPRT.x |
... | ... |
@@ -440,13 +440,13 @@ RTN |
440 | 440 |
@draw-short ( short ) |
441 | 441 |
|
442 | 442 |
=addr |
443 |
- ,font_hex #00 ,addr LDR #f0 AND #04 ROR #08 MUL ADD2 =SPRT.addr |
|
443 |
+ ,font_hex #00 ,addr LDR #f0 AND #04 SHR #08 MUL ADD2 =SPRT.addr |
|
444 | 444 |
( draw ) #02 =SPRT.color |
445 | 445 |
~SPRT.x #0008 ADD2 =SPRT.x |
446 | 446 |
,font_hex #00 ,addr LDR #0f AND #08 MUL ADD2 =SPRT.addr |
447 | 447 |
( draw ) #02 =SPRT.color |
448 | 448 |
~SPRT.x #0008 ADD2 =SPRT.x |
449 |
- ,font_hex #00 ,addr #0001 ADD2 LDR #f0 AND #04 ROR #08 MUL ADD2 =SPRT.addr |
|
449 |
+ ,font_hex #00 ,addr #0001 ADD2 LDR #f0 AND #04 SHR #08 MUL ADD2 =SPRT.addr |
|
450 | 450 |
( draw ) #02 =SPRT.color |
451 | 451 |
~SPRT.x #0008 ADD2 =SPRT.x |
452 | 452 |
,font_hex #00 ,addr #0001 ADD2 LDR #0f AND #08 MUL ADD2 =SPRT.addr |
... | ... |
@@ -40,8 +40,8 @@ void op_str(Uxn *u) { Uint16 a = pop16(u->src); Uint8 b = pop8(u->src); mempoke8 |
40 | 40 |
/* Logic */ |
41 | 41 |
void op_and(Uxn *u) { Uint8 a = pop8(u->src), b = pop8(u->src); push8(u->src, b & a); } |
42 | 42 |
void op_xor(Uxn *u) { Uint8 a = pop8(u->src), b = pop8(u->src); push8(u->src, b | a); } |
43 |
-void op_rol(Uxn *u) { Uint8 a = pop8(u->src), b = pop8(u->src); push8(u->src, b << (a % 8)); } |
|
44 |
-void op_ror(Uxn *u) { Uint8 a = pop8(u->src), b = pop8(u->src); push8(u->src, b >> (a % 8)); } |
|
43 |
+void op_shl(Uxn *u) { Uint8 a = pop8(u->src), b = pop8(u->src); push8(u->src, b << (a % 8)); } |
|
44 |
+void op_shr(Uxn *u) { Uint8 a = pop8(u->src), b = pop8(u->src); push8(u->src, b >> (a % 8)); } |
|
45 | 45 |
/* Stack */ |
46 | 46 |
void op_pop(Uxn *u) { pop8(u->src); } |
47 | 47 |
void op_dup(Uxn *u) { push8(u->src, peek8(u->src, 0)); } |
... | ... |
@@ -68,8 +68,8 @@ void op_ldr16(Uxn *u) { Uint16 a = pop16(u->src); push16(u->src, mempeek16(u, a) |
68 | 68 |
void op_str16(Uxn *u) { Uint16 a = pop16(u->src); Uint16 b = pop16(u->src); mempoke16(u, a, b); } |
69 | 69 |
void op_and16(Uxn *u) { Uint16 a = pop16(u->src), b = pop16(u->src); push16(u->src, b & a); } |
70 | 70 |
void op_xor16(Uxn *u) { Uint16 a = pop16(u->src), b = pop16(u->src); push16(u->src, b ^ a); } |
71 |
-void op_rol16(Uxn *u) { Uint16 a = pop16(u->src), b = pop16(u->src); push16(u->src, b << (a % 16)); } |
|
72 |
-void op_ror16(Uxn *u) { Uint16 a = pop16(u->src), b = pop16(u->src); push16(u->src, b >> (a % 16)); } |
|
71 |
+void op_shl16(Uxn *u) { Uint16 a = pop16(u->src), b = pop16(u->src); push16(u->src, b << (a % 16)); } |
|
72 |
+void op_shr16(Uxn *u) { Uint16 a = pop16(u->src), b = pop16(u->src); push16(u->src, b >> (a % 16)); } |
|
73 | 73 |
/* Stack(16-bits) */ |
74 | 74 |
void op_pop16(Uxn *u) { pop16(u->src); } |
75 | 75 |
void op_dup16(Uxn *u) { push16(u->src, peek16(u->src, 0)); } |
... | ... |
@@ -90,12 +90,12 @@ void op_lth16(Uxn *u) { Uint16 a = pop16(u->src), b = pop16(u->src); push8(u->sr |
90 | 90 |
|
91 | 91 |
void (*ops[])(Uxn *u) = { |
92 | 92 |
op_brk, op_nop, op_lit, op_ldr, op_str, op_nop, op_jmp, op_jsr, |
93 |
- op_equ, op_neq, op_gth, op_lth, op_and, op_xor, op_rol, op_ror, |
|
93 |
+ op_equ, op_neq, op_gth, op_lth, op_and, op_xor, op_shl, op_shr, |
|
94 | 94 |
op_pop, op_dup, op_swp, op_ovr, op_rot, op_nop, op_cln, op_sth, |
95 | 95 |
op_add, op_sub, op_mul, op_div, op_nop, op_nop, op_nop, op_nop, |
96 | 96 |
/* 16-bit */ |
97 | 97 |
op_brk, op_nop16, op_lit16, op_ldr16, op_str16, op_nop, op_jmp16, op_jsr16, |
98 |
- op_equ16, op_neq16, op_gth16, op_lth16, op_and16, op_xor16, op_rol16, op_ror16, |
|
98 |
+ op_equ16, op_neq16, op_gth16, op_lth16, op_and16, op_xor16, op_shl16, op_shr16, |
|
99 | 99 |
op_pop16, op_dup16, op_swp16, op_ovr16, op_rot16, op_nop, op_cln16, op_sth16, |
100 | 100 |
op_add16, op_sub16, op_mul16, op_div16, op_nop, op_nop, op_nop, op_nop |
101 | 101 |
}; |