Browse code

Starting Theme app

neauoire authored on 23/03/2021 03:04:04
Showing 3 changed files
... ...
@@ -28,7 +28,7 @@ else
28 28
 fi
29 29
 
30 30
 echo "Assembling.."
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-./bin/assembler projects/software/left.usm bin/boot.rom
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+./bin/assembler projects/software/noodle.usm bin/boot.rom
32 32
 
33 33
 echo "Running.."
34 34
 if [ "${2}" = '--cli' ]; 
35 35
new file mode 100644
... ...
@@ -0,0 +1,162 @@
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+( draw routines )
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+
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+%RTN { JMP2r }
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+%++  { #0001 ADD2 }
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+%8+  { #0008 ADD2 }
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+
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+;color { byte 1 }
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+;pointer { x 2 y 2 sprite 2 } 
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+;rect { x1 2 y1 2 x2 2 y2 2 }
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+;r1 { x1 2 y1 2 x2 2 y2 2 }
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+;r2 { x1 2 y1 2 x2 2 y2 2 }
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+;r3 { x1 2 y1 2 x2 2 y2 2 }
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+;window { x1 2 y1 2 x2 2 y2 2 w 2 h 2 }
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+;label { x 2 y 2 addr 2 }
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+
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+|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
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+|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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+|0150 ;Mouse  { x 2 y 2 state 1 chord 1 }
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+
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+|01F0 .RESET .FRAME .ERROR ( vectors )
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+|01F8 [ f07c f0e2 f0c2 ]   ( palette )
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+
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+|0200 @RESET
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+	
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+	#0080 =window.w
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+	#0050 =window.h
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+
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+	( center window )
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+
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+	~Screen.width #0002 DIV2 ~window.w #0002 DIV2 SUB2 =window.x1
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+	~Screen.height #0002 DIV2 ~window.h #0002 DIV2 SUB2 =window.y1
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+
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+	,draw-window JSR2
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+
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+BRK
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+
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+@FRAME 
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+
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+	,draw-cursor JSR2
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+
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+BRK 
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+
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+@draw-window
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+	
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+	~window.x1 ~window.w ADD2 =window.x2
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+	~window.y1 ~window.h ADD2 =window.y2
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+	~window.x1 ~window.y1 ~window.x2 ~window.y2 #02 ,fill-rect JSR2
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+	~window.x1 ~window.y1 ~window.x2 ~window.y2 #01 ,line-rect JSR2
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+	~window.x1 #0002 SUB2 ~window.y1 #0002 SUB2 ~window.x2 #0002 ADD2 ~window.y2 #0002 ADD2 #01 ,line-rect JSR2
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+	~window.x1 ~window.y1 #04 ,window_txt ,draw-label JSR2
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+	~window.x1 #0008 ADD2 ~window.y1 #0010 ADD2 #05 ,red_txt ,draw-label JSR2
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+	~window.x1 #0008 ADD2 ~window.y1 #0020 ADD2 #05 ,green_txt ,draw-label JSR2
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+	~window.x1 #0008 ADD2 ~window.y1 #0030 ADD2 #05 ,blue_txt ,draw-label JSR2
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+
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+RTN
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+
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+@draw-cursor
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+
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+	( clear last cursor )
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+	,clear_icn =Sprite.addr 
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+	~pointer.x =Sprite.x 
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+	~pointer.y =Sprite.y 
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+	#10 =Sprite.color
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+
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+	( record pointer positions )
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+	~Mouse.x =pointer.x ~Mouse.y =pointer.y
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+
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+	( draw new cursor )
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+	,pointer_icn =Sprite.addr 
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+	~pointer.x =Sprite.x 
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+	~pointer.y =Sprite.y 
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+	#11 =Sprite.color
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+
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+RTN
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+
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+@fill-rect ( x1 y1 x2 y2 color )
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+
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+	( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
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+	$ver
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+		~rect.x1 =Screen.x
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+		$hor
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+			( draw ) ~color =Screen.color
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+			( incr ) ~Screen.x ++ =Screen.x
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+			,$hor ~Screen.x ~rect.x2 LTH2 JMP2?
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+		( incr ) ~Screen.y ++ =Screen.y
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+		,$ver ~Screen.y ~rect.y2 LTH2 JMP2?
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+
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+RTN
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+
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+@line-rect ( x1 y1 x2 y2 color )
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+
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+	( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
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+	$hor
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+		( incr ) ~Screen.x ++ =Screen.x
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+		( draw ) ~rect.y1 =Screen.y ~color =Screen.color
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+		( draw ) ~rect.y2 =Screen.y ~color =Screen.color
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+		,$hor ~Screen.x ~rect.x2 LTH2 JMP2?
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+	~rect.y1 =Screen.y
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+	$ver
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+		( draw ) ~rect.x1 =Screen.x ~color =Screen.color
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+		( draw ) ~rect.x2 =Screen.x ~color =Screen.color
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+		( incr ) ~Screen.y ++ =Screen.y
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+		,$ver ~Screen.y ~rect.y2 ++ LTH2 JMP2?
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+
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+RTN
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+
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+@draw-label ( x y color addr )
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+	
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+	( load ) =label.addr =color =Sprite.y =Sprite.x ~label.addr
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+	$loop
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+		( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~color =Sprite.color
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+		( incr ) ++
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+		( incr ) ~Sprite.x 8+ =Sprite.x
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+		DUP2 LDR #00 NEQ ,$loop ROT JMP2?
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+	POP2
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+
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+RTN
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+
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+@clear_icn   [ 0000 0000 0000 0000 ]
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+@pointer_icn [ 80c0 e0f0 f8e0 1000 ]
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+@window_txt [ theme 20 editor 00 ]
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+@red_txt [ red 00 ]
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+@green_txt [ green 00 ]
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+@blue_txt [ blue 00 ]
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+
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+@font ( spectrum-zx font ) 
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+[
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+	0000 0000 0000 0000 0000 2400 7e3c 0000 0000 2400 3c42 0000 0000 6c7c 7c38 1000
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+	0010 387c 7c38 1000 0038 387c 6c10 3800 0010 387c 7c10 3800 0000 0018 1800 0000
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+	007e 4242 4242 7e00 0000 1824 2418 0000 0018 2442 4224 1800 001e 063a 4a48 3000
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+	0038 446c 107c 1000 000c 0808 0838 3800 003e 2222 2266 6600 0000 0822 0022 0800
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+	0000 1018 1c18 1000 0000 0818 3818 0800 0008 1c00 001c 0800 0028 2828 2800 2800
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+	003e 4a4a 3a0a 0a00 000c 3046 620c 3000 0000 0000 0000 ffff 0010 3800 3810 0038
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+	0008 1c2a 0808 0800 0008 0808 2a1c 0800 0000 0804 7e04 0800 0000 1020 7e20 1000
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+	0000 4040 7e00 0000 0000 0024 6624 0000 0000 1038 7c00 0000 0000 007c 3810 0000
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+	0000 0000 0000 0000 0008 0808 0800 0800 0014 1400 0000 0000 0024 7e24 247e 2400
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+	0008 1e28 1c0a 3c08 0042 0408 1020 4200 0030 4832 4c44 3a00 0008 1000 0000 0000
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+	0004 0808 0808 0400 0010 0808 0808 1000 0000 1408 3e08 1400 0000 0808 3e08 0800
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+	0000 0000 0008 0810 0000 0000 3c00 0000 0000 0000 0000 0800 0000 0204 0810 2000
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+	003c 464a 5262 3c00 0018 2808 0808 3e00 003c 4202 3c40 7e00 003c 421c 0242 3c00
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+	0008 1828 487e 0800 007e 407c 0242 3c00 003c 407c 4242 3c00 007e 0204 0810 1000
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+	003c 423c 4242 3c00 003c 4242 3e02 3c00 0000 0008 0000 0800 0000 0800 0008 0810
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+	0000 0810 2010 0800 0000 003e 003e 0000 0000 1008 0408 1000 003c 4202 0c00 0800
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+	003c 425a 5442 3c00 0018 2442 7e42 4200 007c 427c 4242 7c00 003c 4240 4042 3c00
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+	0078 4442 4244 7800 007e 407c 4040 7e00 003e 4040 7c40 4000 003c 4240 4e42 3c00
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+	0042 427e 4242 4200 003e 0808 0808 3e00 0002 0202 4242 3c00 0044 4870 4844 4200
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+	0040 4040 4040 7e00 0042 665a 4242 4200 0042 6252 4a46 4200 003c 4242 4242 3c00
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+	007c 4242 7c40 4000 003c 4242 524a 3c00 007c 4242 7c44 4200 003c 403c 0242 3c00
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+	00fe 1010 1010 1000 0042 4242 4242 3c00 0042 4242 4224 1800 0042 4242 5a66 4200
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+	0042 2418 1824 4200 0082 4428 1010 1000 007e 0408 1020 7e00 000c 0808 0808 0c00
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+	0040 2010 0804 0200 0018 0808 0808 1800 0008 1422 0000 0000 0000 0000 0000 7e00
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+	0008 0400 0000 0000 0000 1c02 1e22 1e00 0020 203c 2222 3c00 0000 1e20 2020 1e00
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+	0002 021e 2222 1e00 0000 1c22 3c20 1e00 000c 101c 1010 1000 0000 1c22 221e 021c
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+	0020 202c 3222 2200 0008 0018 0808 0400 0008 0008 0808 4830 0020 2428 3028 2400
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+	0010 1010 1010 0c00 0000 6854 5454 5400 0000 5864 4444 4400 0000 3844 4444 3800
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+	0000 7844 4478 4040 0000 3c44 443c 0406 0000 2c30 2020 2000 0000 3840 3804 7800
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+	0010 103c 1010 0c00 0000 4444 4444 3800 0000 4444 2828 1000 0000 4454 5454 2800
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+	0000 4428 1028 4400 0000 4444 443c 0438 0000 7c08 1020 7c00 000c 0810 1008 0c00
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+	0008 0808 0808 0800 0030 1008 0810 3000 0000 0032 4c00 0000 3c42 99a1 a199 423c
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+]
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+
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+@ERROR BRK 
... ...
@@ -20,27 +20,17 @@ WITH REGARD TO THIS SOFTWARE.
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 #define RES (HOR * VER * 16)
21 21
 
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 typedef struct {
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+	Uint8 reqdraw, bg[RES], fg[RES];
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 	Uint16 x1, y1, x2, y2;
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-} Rect2d;
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-
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-typedef struct {
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-	Uint8 reqdraw;
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-	Uint8 bg[RES], fg[RES];
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-	Rect2d bounds;
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 } Screen;
31 26
 
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 int WIDTH = 8 * HOR + 8 * PAD * 2;
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 int HEIGHT = 8 * VER + 8 * PAD * 2;
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 int FPS = 30, GUIDES = 0, ZOOM = 2;
35 30
 
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-Uint32 theme[] = {
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-	0x000000,
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-	0xFFFFFF,
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-	0x72DEC2,
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-	0x666666,
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-	0x222222};
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+Uint32 *pixels, theme[4];
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-Uint8 icons[][8] = {
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+Uint8 font[][8] = {
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 	{0x00, 0x3c, 0x46, 0x4a, 0x52, 0x62, 0x3c, 0x00},
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 	{0x00, 0x18, 0x28, 0x08, 0x08, 0x08, 0x3e, 0x00},
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 	{0x00, 0x3c, 0x42, 0x02, 0x3c, 0x40, 0x7e, 0x00},
... ...
@@ -61,8 +51,6 @@ Uint8 icons[][8] = {
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 static SDL_Window *gWindow;
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 static SDL_Renderer *gRenderer;
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 static SDL_Texture *gTexture;
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-static Uint32 *pixels;
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-
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 static Screen screen;
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 static Device *devscreen, *devmouse, *devkey, *devctrl;
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... ...
@@ -92,18 +80,6 @@ paintpixel(Uint8 *dst, Uint16 x, Uint16 y, Uint8 color)
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 		dst[row + 8] |= 1UL << col;
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 }
94 82
 
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-void
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-paintchr(Uint8 *dst, Uint16 x, Uint16 y, Uint8 *sprite)
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-{
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-	Uint16 v, h;
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-	for(v = 0; v < 8; v++)
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-		for(h = 0; h < 8; h++) {
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-			Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1);
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-			Uint8 ch2 = (((sprite[v + 8] >> (7 - h)) & 0x1) << 1);
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-			paintpixel(dst, x + h, y + v, ch1 + ch2);
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-		}
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-}
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-
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 void
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 painticn(Uint8 *dst, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 blend)
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 {
... ...
@@ -131,7 +107,7 @@ clear(Uint32 *dst)
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 void
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 drawpixel(Uint32 *dst, Uint16 x, Uint16 y, Uint8 color)
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 {
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-	if(x >= screen.bounds.x1 && x <= screen.bounds.x2 && y >= screen.bounds.x1 && y <= screen.bounds.y2)
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+	if(x >= screen.x1 && x <= screen.x2 && y >= screen.x1 && y <= screen.y2)
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 		dst[y * WIDTH + x] = theme[color];
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 }
137 113
 
... ...
@@ -188,9 +164,9 @@ drawdebugger(Uint32 *dst, Uxn *u)
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 {
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 	Uint8 i, x, y, b;
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 	for(i = 0; i < 0x10; ++i) { /* memory */
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-		x = ((i % 8) * 3 + 3) * 8, y = screen.bounds.x1 + 8 + i / 8 * 8, b = u->wst.dat[i];
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-		drawicn(dst, x, y, icons[(b >> 4) & 0xf], 1 + (u->wst.ptr == i), 0);
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-		drawicn(dst, x + 8, y, icons[b & 0xf], 1 + (u->wst.ptr == i), 0);
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+		x = ((i % 8) * 3 + 3) * 8, y = screen.x1 + 8 + i / 8 * 8, b = u->wst.dat[i];
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+		drawicn(dst, x, y, font[(b >> 4) & 0xf], 1 + (u->wst.ptr == i), 0);
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+		drawicn(dst, x + 8, y, font[b & 0xf], 1 + (u->wst.ptr == i), 0);
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 	}
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 	for(x = 0; x < 32; ++x) {
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 		drawpixel(dst, x, HEIGHT / 2, 2);
... ...
@@ -254,10 +230,10 @@ init(void)
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 	clear(pixels);
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 	SDL_StartTextInput();
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 	SDL_ShowCursor(SDL_DISABLE);
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-	screen.bounds.x1 = PAD * 8;
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-	screen.bounds.x2 = WIDTH - PAD * 8 - 1;
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-	screen.bounds.y1 = PAD * 8;
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-	screen.bounds.y2 = HEIGHT - PAD * 8 - 1;
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+	screen.x1 = PAD * 8;
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+	screen.x2 = WIDTH - PAD * 8 - 1;
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+	screen.y1 = PAD * 8;
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+	screen.y2 = HEIGHT - PAD * 8 - 1;
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 	return 1;
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 }
263 239
 
... ...
@@ -377,10 +353,7 @@ sprite_poke(Uxn *u, Uint16 ptr, Uint8 b0, Uint8 b1)
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 		Uint16 a = (m[ptr + 4] << 8) + m[ptr + 5];
378 354
 		Uint8 source = (b1 >> 4) & 0xf;
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 		Uint8 *layer = source % 2 ? screen.fg : screen.bg;
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-		if(source / 2)
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-			paintchr(layer, x, y, &m[a]);
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-		else
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-			painticn(layer, x, y, &m[a], b1 & 0xf);
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+		painticn(layer, x, y, &m[a], b1 & 0xf);
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 		screen.reqdraw = 1;
385 358
 	}
386 359
 	return b1;