Browse code

Ported audio examples to 4 channels

neauoire authored on 27/04/2021 03:55:51
Showing 4 changed files
... ...
@@ -6,14 +6,18 @@
6 6
 %2/ { #0002 DIV2 }
7 7
 %++ { #0001 ADD2 }
8 8
 %TOS { #00 SWP }
9
+%MOD { DUP2 DIV MUL SUB }
9 10
 
10 11
 ( devices )
11 12
 
12 13
 |00 @System     [ &vector $2 &pad      $6 &r      $2 &g     $2 &b      $2 ]
13 14
 |10 @Console    [ &pad    $8 &char     $1 &byte   $1 &short $2 &string $2 ]
14 15
 |20 @Screen     [ &vector $2 &width    $2 &height $2 &pad   $2 &x      $2 &y     $2 &addr $2 &color $1 ]
15
-|30 @Audio      [ &vector $2 &output   $1 &pad    $5 &adsr     $2 &length $2 &addr  $2 &volume $1 &pitch $1 ]
16
-|70 @Midi       [ &vector $2 &message  $2 ]
16
+|30 @Audio0     [ &vector $2 &output   $1 &pad    $5 &adsr  $2 &length $2 &addr  $2 &volume $1 &pitch $1 ]
17
+|40 @Audio1     [ &vector $2 &output   $1 &pad    $5 &adsr  $2 &length $2 &addr  $2 &volume $1 &pitch $1 ]
18
+|50 @Audio2     [ &vector $2 &output   $1 &pad    $5 &adsr  $2 &length $2 &addr  $2 &volume $1 &pitch $1 ]
19
+|60 @Audio3     [ &vector $2 &output   $1 &pad    $5 &adsr  $2 &length $2 &addr  $2 &volume $1 &pitch $1 ]
20
+|70 @Midi       [ &vector $2 &channel  $1 &note   $1 &velocity $1 ]
17 21
 |80 @Controller [ &vector $2 &button   $1 &key    $1 ]
18 22
 |90 @Mouse      [ &vector $2 &x        $2 &y      $2 &state $1 &chord  $1 ]
19 23
 
... ...
@@ -71,10 +75,10 @@
71 75
 
72 76
 	( default settings )
73 77
 	#ff .last POK
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-	#048c .Audio/adsr DEO2
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-	#88 .Audio/volume DEO
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-	;sine-wave .Audio/addr DEO2
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-	;sine-wave/end ;sine-wave SUB2 #0001 SFT2 .Audio/length DEO2
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+	#048c .Audio0/adsr DEO2
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+	#88 .Audio0/volume DEO
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+	;sine-wave .Audio0/addr DEO2
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+	;sine-wave/end ;sine-wave SUB2 #0001 SFT2 .Audio0/length DEO2
78 82
 
79 83
 	( inital drawing ) 
80 84
 	;draw-octave JSR2
... ...
@@ -87,15 +91,15 @@ BRK
87 91
 	
88 92
 	.wave-view/x1 PEK2 #0028 ADD2 .Screen/x DEO2
89 93
 	.wave-view/y1 PEK2 #0010 SUB2 .Screen/y DEO2
90
-	.Audio/output DEI #04 SFT TOS #0008 MUL2 ;meter ADD2 .Screen/addr DEO2
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+	.Audio0/output DEI #04 SFT TOS #0008 MUL2 ;meter ADD2 .Screen/addr DEO2
91 95
 	#21 .Screen/color DEO
92 96
 
93
-
94 97
 BRK
95 98
 
96 99
 @on-midi ( -> )
97 100
 	
98
-	.Midi/message DEI .Audio/pitch DEO
101
+	.Midi/note DEI #00 NEQ ,&note-on JNZ BRK &note-on
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+	.Midi/note DEI .Audio0/pitch .Midi/channel DEI #04 MOD #10 MUL ADD DEO
99 103
 
100 104
 BRK
101 105
 
... ...
@@ -120,7 +124,7 @@ BRK
120 124
 
121 125
 @on-touch-wave-view ( -> )
122 126
 
123
-	.Mouse/x DEI2 .wave-view/x1 PEK2 SUB2 .Audio/length DEO2
127
+	.Mouse/x DEI2 .wave-view/x1 PEK2 SUB2 .Audio0/length DEO2
124 128
 	;draw-wave JSR2
125 129
 	;draw-cursor JSR2 
126 130
 
... ...
@@ -151,21 +155,21 @@ BRK
151 155
 
152 156
 	.Mouse/x DEI2 .adsr-view/x1 PEK2 SUB2 8/ SWP POP #03 DIV
153 157
 	DUP #00 NEQ ,&no-a JNZ
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-		.Audio/adsr DEI
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+		.Audio0/adsr DEI
155 159
 		#10 .Mouse/state DEI #10 EQU #e0 MUL ADD ADD
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-		.Audio/adsr DEO &no-a
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+		.Audio0/adsr DEO &no-a
157 161
 	DUP #01 NEQ ,&no-d JNZ
158
-		.Audio/adsr DEI
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+		.Audio0/adsr DEI
159 163
 		DUP #f0 AND STH #01 .Mouse/state DEI #10 EQU #0e MUL ADD ADD #0f AND STHr ADD
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-		.Audio/adsr DEO &no-d
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+		.Audio0/adsr DEO &no-d
161 165
 	DUP #02 NEQ ,&no-s JNZ
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-		.Audio/adsr #01 ADD DEI
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+		.Audio0/adsr #01 ADD DEI
163 167
 		#10 .Mouse/state DEI #10 EQU #e0 MUL ADD ADD
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-		.Audio/adsr #01 ADD DEO &no-s
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+		.Audio0/adsr #01 ADD DEO &no-s
165 169
 	DUP #03 NEQ ,&no-r JNZ
166
-		.Audio/adsr #01 ADD DEI
170
+		.Audio0/adsr #01 ADD DEI
167 171
 		DUP #f0 AND STH #01 .Mouse/state DEI #10 EQU #0e MUL ADD ADD #0f AND STHr ADD
168
-		.Audio/adsr #01 ADD DEO &no-r
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+		.Audio0/adsr #01 ADD DEO &no-r
169 173
 	POP
170 174
 
171 175
 	( release ) #00 .Mouse/state DEO
... ...
@@ -203,13 +207,13 @@ BRK
203 207
 
204 208
 	.Controller/button DEI #f0 AND
205 209
 	DUP #04 SFT #01 AND #01 NEQ ,&no-up JNZ
206
-		( move ) .Audio/addr DEI2 #0001 SUB2 .Audio/addr DEO2 &no-up
210
+		( move ) .Audio0/addr DEI2 #0001 SUB2 .Audio0/addr DEO2 &no-up
207 211
 	DUP #05 SFT #01 AND #01 NEQ ,&no-down JNZ
208
-		( move ) .Audio/addr DEI2 #0001 ADD2 .Audio/addr DEO2 &no-down
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+		( move ) .Audio0/addr DEI2 #0001 ADD2 .Audio0/addr DEO2 &no-down
209 213
 	DUP #06 SFT #01 AND #01 NEQ ,&no-left JNZ
210
-		( move ) .Audio/addr DEI2 #0010 SUB2 .Audio/addr DEO2 &no-left
214
+		( move ) .Audio0/addr DEI2 #0010 SUB2 .Audio0/addr DEO2 &no-left
211 215
 	DUP #07 SFT #01 AND #01 NEQ ,&no-right JNZ
212
-		( move ) .Audio/addr DEI2 #0010 ADD2 .Audio/addr DEO2 &no-right
216
+		( move ) .Audio0/addr DEI2 #0010 ADD2 .Audio0/addr DEO2 &no-right
213 217
 	POP
214 218
 
215 219
 	;draw-octave JSR2
... ...
@@ -219,7 +223,7 @@ BRK
219 223
 
220 224
 @play ( pitch -- )
221 225
 	
222
-	.octave PEK #0c MUL ADD .Audio/pitch DEO
226
+	.octave PEK #0c MUL ADD .Audio0/pitch DEO
223 227
 
224 228
 RTN
225 229
 
... ...
@@ -290,16 +294,16 @@ RTN
290 294
 @draw-adsr ( -- )
291 295
 
292 296
 	.adsr-view/x1 PEK2 .adsr-view/y1 PEK2
293
-		.Audio/adsr DEI #04 SFT
297
+		.Audio0/adsr DEI #04 SFT
294 298
 		;draw-knob JSR2
295 299
 	.adsr-view/x1 PEK2 #0018 ADD2 .adsr-view/y1 PEK2
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-		.Audio/adsr DEI #0f AND
300
+		.Audio0/adsr DEI #0f AND
297 301
 		;draw-knob JSR2
298 302
 	.adsr-view/x1 PEK2 #0030 ADD2 .adsr-view/y1 PEK2
299
-		.Audio/adsr #01 ADD DEI #04 SFT
303
+		.Audio0/adsr #01 ADD DEI #04 SFT
300 304
 		;draw-knob JSR2
301 305
 	.adsr-view/x1 PEK2 #0048 ADD2 .adsr-view/y1 PEK2
302
-		.Audio/adsr #01 ADD DEI #0f AND
306
+		.Audio0/adsr #01 ADD DEI #0f AND
303 307
 		;draw-knob JSR2
304 308
 
305 309
 RTN
... ...
@@ -324,11 +328,11 @@ RTN
324 328
 			.wave-view/y1 PEK2 #0010 ADD2 .Screen/y DEO2
325 329
 			#03 .Screen/color DEO
326 330
 		&no-dot
327
-		OVR TOS .Audio/addr DEI2 ADD2 GET 
331
+		OVR TOS .Audio0/addr DEI2 ADD2 GET 
328 332
 		#02 DIV #40 ADD DUP #07 SFT #80 MUL SUB 
329 333
 		TOS #0004 DIV2 .wave-view/y1 PEK2 ADD2 .Screen/y DEO2
330 334
 		.Screen/x DEI2 ++ .Screen/x DEO2
331
-		( draw ) OVR .Audio/length DEI2 SWP POP GTH #02 MUL #01 ADD .Screen/color DEO
335
+		( draw ) OVR .Audio0/length DEI2 SWP POP GTH #02 MUL #01 ADD .Screen/color DEO
332 336
 		( incr ) SWP #01 ADD SWP
333 337
 		DUP2 LTH ,&loop JNZ
334 338
 	POP2
... ...
@@ -336,16 +340,16 @@ RTN
336 340
 	( range )
337 341
 	.wave-view/x1 PEK2 .Screen/x DEO2
338 342
 	.wave-view/y1 PEK2 #0010 SUB2 .Screen/y DEO2
339
-	.Audio/addr DEI2 ;draw-short JSR2
343
+	.Audio0/addr DEI2 ;draw-short JSR2
340 344
 	.wave-view/x2 PEK2 #0020 SUB2 .Screen/x DEO2
341
-	.Audio/length DEI2 ;draw-short JSR2
345
+	.Audio0/length DEI2 ;draw-short JSR2
342 346
 
343 347
 RTN
344 348
 
345 349
 @draw-wave-length ( color -- )
346 350
 	
347 351
 	STH
348
-	.wave-view/x1 PEK2 .Audio/length DEI2 ADD2 .Screen/x DEO2
352
+	.wave-view/x1 PEK2 .Audio0/length DEI2 ADD2 .Screen/x DEO2
349 353
 	.wave-view/y1 PEK2 DUP2 #0020 ADD2
350 354
 	&loop
351 355
 		OVR2 .Screen/y DEO2
... ...
@@ -4,8 +4,12 @@
4 4
 
5 5
 |00 @System     [ &vector $2 &pad      $6 &r      $2 &g     $2 &b      $2 ]
6 6
 |10 @Console    [ &pad    $8 &char     $1 &byte   $1 &short $2 &string $2 ]
7
-|20 @Screen     [ &vector $2 &width    $2 &height $2 &pad   $2 &x      $2 &y     $2 &addr $2 &color $1 ]
8
-|30 @Audio      [ &wave   $2 &envelope $2 &pad    $4 &volume $1 &pitch $1 &play $1 &value $2 &delay $2 &finish $1 ]
7
+|20 @Screen     [ &vector $2 &width    $2 &height $2 &pad   $2 &x      $2 &y     $2 &addr   $2 &color $1 ]
8
+|30 @Audio0     [ &vector $2 &output   $1 &pad    $5 &adsr  $2 &length $2 &addr  $2 &volume $1 &pitch $1 ]
9
+|40 @Audio1     [ &vector $2 &output   $1 &pad    $5 &adsr  $2 &length $2 &addr  $2 &volume $1 &pitch $1 ]
10
+|50 @Audio2     [ &vector $2 &output   $1 &pad    $5 &adsr  $2 &length $2 &addr  $2 &volume $1 &pitch $1 ]
11
+|60 @Audio3     [ &vector $2 &output   $1 &pad    $5 &adsr  $2 &length $2 &addr  $2 &volume $1 &pitch $1 ]
12
+|70 @Midi       [ &vector $2 &channel  $1 &note   $1 &velocity $1 ]
9 13
 |80 @Controller [ &vector $2 &button   $1 &key    $1 ]
10 14
 |90 @Mouse      [ &vector $2 &x        $2 &y      $2 &state $1 &chord $1 ]
11 15
 |a0 @File       [ &vector $2 &success  $2 &offset $2 &pad   $2 &name  $2 &length $2 &load $2 &save $2 ]
12 16
new file mode 100644
... ...
@@ -0,0 +1,453 @@
1
+( enfer )
2
+
3
+%RTN { JMP2r }
4
+%8+ { #0008 ADD2 }
5
+%8/ { #0008 DIV2 }
6
+%2/ { #0002 DIV2 }
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+%2* { #0002 MUL2 }
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+%++ { #0001 ADD2 }
9
+%TOS { #00 SWP }
10
+%MOD { DUP2 DIV MUL SUB }
11
+
12
+%VIEW-WIDTH { #0110 }
13
+%VIEW-HEIGHT { #0038 }
14
+%PRINT-BYTE { .Console/byte DEO #0d .Console/char DEO }
15
+%PRINT-SHORT { .Console/short DEO2 #0d .Console/char DEO }
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+
17
+( devices )
18
+
19
+|00 @System     [ &vector $2 &pad      $6 &r      $2 &g     $2 &b      $2 ]
20
+|10 @Console    [ &pad    $8 &char     $1 &byte   $1 &short $2 &string $2 ]
21
+|20 @Screen     [ &vector $2 &width    $2 &height $2 &pad   $2 &x      $2 &y     $2 &addr   $2 &color $1 ]
22
+|30 @Audio0     [ &vector $2 &output   $1 &pad    $5 &adsr  $2 &length $2 &addr  $2 &volume $1 &pitch $1 ]
23
+|40 @Audio1     [ &vector $2 &output   $1 &pad    $5 &adsr  $2 &length $2 &addr  $2 &volume $1 &pitch $1 ]
24
+|50 @Audio2     [ &vector $2 &output   $1 &pad    $5 &adsr  $2 &length $2 &addr  $2 &volume $1 &pitch $1 ]
25
+|60 @Audio3     [ &vector $2 &output   $1 &pad    $5 &adsr  $2 &length $2 &addr  $2 &volume $1 &pitch $1 ]
26
+|70 @Midi       [ &vector $2 &channel  $1 &note   $1 &velocity $1 ]
27
+|80 @Controller [ &vector $2 &button   $1 &key    $1 ]
28
+|90 @Mouse      [ &vector $2 &x        $2 &y      $2 &state $1 &chord $1 ]
29
+|a0 @File       [ &vector $2 &success  $2 &offset $2 &pad   $2 &name  $2 &length $2 &load $2 &save $2 ]
30
+|b0 @DateTime   [ &year   $2 &month    $1 &day    $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
31
+
32
+( variables )
33
+
34
+|0000
35
+
36
+@addr $2
37
+@color $1
38
+@center      [ &x $2 &y $2 ]
39
+@pointer     [ &x $2 &y $2 ]
40
+@rect        [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
41
+@knob        [ &x $2 &y $2 &value $1 ]
42
+
43
+@ch0-view    [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 &device $1 ]
44
+@ch1-view    [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 &device $1 ]
45
+@ch2-view    [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 &device $1 ]
46
+@ch3-view    [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 &device $1 ]
47
+
48
+( program )
49
+
50
+|0100 ( -> )
51
+
52
+	( theme ) 
53
+	#20fe .System/r DEO2 
54
+	#c0f3 .System/g DEO2 
55
+	#a0f2 .System/b DEO2
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+
57
+	( vectors )
58
+	;on-mouse .Mouse/vector DEO2
59
+	;on-frame .Screen/vector DEO2
60
+	;on-midi .Midi/vector DEO2
61
+
62
+	( find center )
63
+	.Screen/width DEI2 2/ .center/x POK2
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+	.Screen/height DEI2 2/ .center/y POK2
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+
66
+	( place views )
67
+	.center/x PEK2 VIEW-WIDTH 2/ SUB2 .ch0-view/x1 POK2
68
+	.center/y PEK2 VIEW-HEIGHT 2* SUB2 .ch0-view/y1 POK2
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+	.ch0-view/x1 PEK2 VIEW-WIDTH ADD2 .ch0-view/x2 POK2
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+	.ch0-view/y1 PEK2 VIEW-HEIGHT ADD2 .ch0-view/y2 POK2
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+
72
+	.ch0-view/x1 PEK2 .ch1-view/x1 POK2
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+	.ch0-view/y1 PEK2 VIEW-HEIGHT ADD2 .ch1-view/y1 POK2
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+	.ch0-view/x2 PEK2 .ch1-view/x2 POK2
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+	.ch0-view/y2 PEK2 VIEW-HEIGHT ADD2 .ch1-view/y2 POK2
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+
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+	.ch1-view/x1 PEK2 .ch2-view/x1 POK2
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+	.ch1-view/y1 PEK2 VIEW-HEIGHT ADD2 .ch2-view/y1 POK2
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+	.ch1-view/x2 PEK2 .ch2-view/x2 POK2
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+	.ch1-view/y2 PEK2 VIEW-HEIGHT ADD2 .ch2-view/y2 POK2
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+
82
+	.ch2-view/x1 PEK2 .ch3-view/x1 POK2
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+	.ch2-view/y1 PEK2 VIEW-HEIGHT ADD2 .ch3-view/y1 POK2
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+	.ch2-view/x2 PEK2 .ch3-view/x2 POK2
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+	.ch2-view/y2 PEK2 VIEW-HEIGHT ADD2 .ch3-view/y2 POK2
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+
87
+	.Audio0 .ch0-view/device POK
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+	.Audio1 .ch1-view/device POK
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+	.Audio2 .ch2-view/device POK
90
+	.Audio3 .ch3-view/device POK
91
+
92
+	#88 .Audio0/volume DEO
93
+	#88 .Audio1/volume DEO
94
+	#88 .Audio2/volume DEO
95
+	#88 .Audio3/volume DEO
96
+
97
+	( defaults )
98
+	;wave0 .Audio0/addr DEO2
99
+	;wave1 .Audio1/addr DEO2
100
+	;wave2 .Audio2/addr DEO2
101
+	;wave3 .Audio3/addr DEO2
102
+
103
+	#00a8 .Audio0/length DEO2
104
+	#00a8 .Audio1/length DEO2
105
+	#00a8 .Audio2/length DEO2
106
+	#00a8 .Audio3/length DEO2
107
+
108
+	#012c .Audio0/adsr DEO2
109
+	#012c .Audio1/adsr DEO2
110
+	#0113 .Audio2/adsr DEO2
111
+	#112c .Audio3/adsr DEO2
112
+
113
+	;redraw JSR2
114
+
115
+BRK
116
+
117
+@on-frame ( -> )
118
+	
119
+	.ch0-view ;draw-meter JSR2
120
+	.ch1-view ;draw-meter JSR2
121
+	.ch2-view ;draw-meter JSR2
122
+	.ch3-view ;draw-meter JSR2
123
+
124
+BRK
125
+
126
+@on-midi ( -> )
127
+		
128
+	.Midi/note DEI #00 NEQ ,&note-on JNZ BRK &note-on
129
+	.Midi/note DEI .Audio0/pitch .Midi/channel DEI #04 MOD #10 MUL ADD DEO
130
+
131
+BRK
132
+
133
+@on-mouse ( -> )
134
+
135
+	;draw-cursor JSR2 
136
+
137
+	.Mouse/state DEI #00 NEQ ,&on-touch JNZ BRK &on-touch
138
+
139
+	( get channel id )
140
+	.Mouse/y DEI2 .ch0-view/y1 PEK2 SUB2 VIEW-HEIGHT DIV2 SWP POP
141
+	#10 MUL 
142
+	.Audio0/pitch ADD
143
+	#3c SWP DEO
144
+
145
+	( release ) #00 .Mouse/state DEO
146
+
147
+BRK
148
+
149
+@redraw ( -- )
150
+	
151
+	.ch0-view ;draw-view JSR2
152
+	.ch1-view ;draw-view JSR2
153
+	.ch2-view ;draw-view JSR2
154
+	.ch3-view ;draw-view JSR2
155
+
156
+RTN
157
+
158
+@draw-meter ( view* -- )
159
+		
160
+	STH
161
+	( y1 ) DUPr STHr #02 ADD PEK2 .Screen/y DEO2
162
+
163
+	( x1 ) DUPr STHr PEK2
164
+		 #0010 ADD2 .Screen/x DEO2
165
+	( device ) DUPr STHr #08 ADD PEK ( get addr ) #02 ADD DEI #04 SFT TOS #0008 MUL2 ;meter ADD2 .Screen/addr DEO2
166
+		#21 .Screen/color DEO
167
+	( x1 ) DUPr STHr PEK2
168
+		 #0018 ADD2 .Screen/x DEO2
169
+	( device ) DUPr STHr #08 ADD PEK ( get addr ) #02 ADD DEI #04 AND TOS #0008 MUL2 ;meter ADD2 .Screen/addr DEO2
170
+		#21 .Screen/color DEO
171
+
172
+	POPr
173
+
174
+RTN
175
+
176
+@draw-view ( view* -- )
177
+
178
+	STH
179
+
180
+	( device id )
181
+	( x1 ) DUPr STHr PEK2 .Screen/x DEO2
182
+	( y1 ) DUPr STHr #02 ADD PEK2 .Screen/y DEO2
183
+	( device ) DUPr STHr #08 ADD PEK #23 ;draw-byte JSR2
184
+
185
+	( x1 ) DUPr STHr PEK2 #0028 ADD2 .Screen/x DEO2
186
+	;repeat .Screen/addr DEO2
187
+	#23 .Screen/color DEO
188
+
189
+	( addr )
190
+	( addr controls )
191
+	( x1 ) DUPr STHr PEK2 #0060 ADD2 .Screen/x DEO2
192
+	( device ) DUPr STHr #08 ADD PEK ( get addr ) #0c ADD DEI #21 ;draw-byte JSR2
193
+	( x1 ) .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
194
+	( device ) DUPr STHr #08 ADD PEK ( get addr ) #0d ADD DEI #21 ;draw-byte JSR2
195
+
196
+	( waveform )
197
+	( volume knob )
198
+	( x1 ) DUPr STHr PEK2
199
+	( y1 ) DUPr STHr #02 ADD PEK2 #0010 ADD2
200
+	( device ) DUPr STHr #08 ADD PEK ( get length ) #0e ADD DEI #04 SFT
201
+	;draw-knob JSR2
202
+
203
+	( adsr knobs )
204
+	( x1 ) DUPr STHr PEK2 #0018 ADD2 
205
+	( y1 ) DUPr STHr #02 ADD PEK2 #0010 ADD2
206
+	( device ) DUPr STHr #08 ADD PEK ( get length ) #08 ADD DEI #04 SFT
207
+	;draw-knob JSR2
208
+	( x1 ) DUPr STHr PEK2 #0028 ADD2 
209
+	( y1 ) DUPr STHr #02 ADD PEK2 #0010 ADD2
210
+	( device ) DUPr STHr #08 ADD PEK ( get length ) #08 ADD DEI #0f AND
211
+	;draw-knob JSR2
212
+	( x1 ) DUPr STHr PEK2 #0038 ADD2 
213
+	( y1 ) DUPr STHr #02 ADD PEK2 #0010 ADD2
214
+	( device ) DUPr STHr #08 ADD PEK ( get length ) #09 ADD DEI #04 SFT
215
+	;draw-knob JSR2
216
+	( x1 ) DUPr STHr PEK2 #0048 ADD2 
217
+	( y1 ) DUPr STHr #02 ADD PEK2 #0010 ADD2
218
+	( device ) DUPr STHr #08 ADD PEK ( get length ) #09 ADD DEI #0f AND
219
+	;draw-knob JSR2
220
+
221
+	( meter )
222
+	( test button )
223
+
224
+	( outline )
225
+	( x1 ) DUPr STHr PEK2 #0006 SUB2
226
+	( y1 ) DUPr STHr #02 ADD PEK2 #0006 SUB2
227
+	( x2 ) DUPr STHr #04 ADD PEK2
228
+	( y2 ) DUPr STHr #06 ADD PEK2 #000a SUB2
229
+	#02 ;line-rect JSR2
230
+
231
+	( x1 ) DUPr STHr PEK2 #0060 ADD2 .Screen/x DEO2
232
+
233
+	( waveform )
234
+	#00 #a8
235
+	&loop
236
+		( dotted line )
237
+		OVR #01 AND ,&no-dot JNZ 
238
+			( y1 ) DUPr STHr #02 ADD PEK2 [ ] #0018 ADD2 .Screen/y DEO2
239
+			#03 .Screen/color DEO
240
+		&no-dot
241
+		OVR TOS ( device ) DUPr STHr #08 ADD PEK ( get addr ) #0c ADD DEI2 ADD2 GET 
242
+		#02 DIV #40 ADD DUP #07 SFT #80 MUL SUB 
243
+		TOS #0004 DIV2 ( y1 ) DUPr STHr #02 ADD PEK2 [ ] ADD2 #0008 ADD2 .Screen/y DEO2
244
+		.Screen/x DEI2 ++ .Screen/x DEO2
245
+		( draw ) #01 .Screen/color DEO
246
+		( incr ) SWP #01 ADD SWP
247
+		DUP2 LTH ,&loop JNZ
248
+	POP2
249
+	( loop button )
250
+	POPr
251
+
252
+RTN
253
+
254
+@draw-knob ( x* y* value -- )
255
+
256
+	( load ) .knob/value POK .knob/y POK2 .knob/x POK2
257
+
258
+	.knob/x PEK2 .Screen/x DEO2
259
+	.knob/y PEK2 .Screen/y DEO2 ;knob_icns .Screen/addr DEO2 #21 .Screen/color DEO
260
+	.knob/x PEK2 8+ .Screen/x DEO2 ;knob_icns 8+ .Screen/addr DEO2 #21 .Screen/color DEO
261
+	.knob/y PEK2 8+ .Screen/y DEO2 ;knob_icns #0018 ADD2 .Screen/addr DEO2 #21 .Screen/color DEO
262
+	.knob/x PEK2 .Screen/x DEO2 ;knob_icns #0010 ADD2 .Screen/addr DEO2 #21 .Screen/color DEO
263
+	.knob/x PEK2 #00 #00 .knob/value PEK ;knob-offsetx ADD2 GET ADD2 .Screen/x DEO2
264
+	.knob/y PEK2 #00 #00 .knob/value PEK ;knob-offsety ADD2 GET ADD2 .Screen/y DEO2
265
+	;knob_icns #0020 ADD2 .Screen/addr DEO2
266
+	#25 .Screen/color DEO
267
+	.knob/x PEK2 #0004 ADD2 .Screen/x DEO2
268
+	.knob/y PEK2 #0010 ADD2 .Screen/y DEO2
269
+	;font-hex #00 .knob/value PEK #08 MUL ADD2 .Screen/addr DEO2
270
+	#21 .Screen/color DEO
271
+
272
+RTN
273
+
274
+@draw-cursor ( -- )
275
+	
276
+	( clear last cursor )
277
+	;clear .Screen/addr DEO2 
278
+	.pointer/x PEK2 .Screen/x DEO2 
279
+	.pointer/y PEK2 .Screen/y DEO2 
280
+	#30 .Screen/color DEO
281
+	( record pointer positions )
282
+	.Mouse/x DEI2 .pointer/x POK2 
283
+	.Mouse/y DEI2 .pointer/y POK2
284
+	( draw new cursor )
285
+	;cursor .Screen/addr DEO2 
286
+	.pointer/x PEK2 .Screen/x DEO2 
287
+	.pointer/y PEK2 .Screen/y DEO2 
288
+	( colorize on state )
289
+	#31 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/color DEO
290
+
291
+RTN
292
+
293
+@draw-short ( short color -- )
294
+
295
+	.color POK
296
+	.addr POK2
297
+	;font-hex #00 ;addr GET #f0 AND #04 SFT #08 MUL ADD2 .Screen/addr DEO2
298
+	( draw ) DUPr STHr .Screen/color DEO
299
+	.Screen/x DEI2 8+ .Screen/x DEO2
300
+	;font-hex #00 ;addr GET #0f AND #08 MUL ADD2 .Screen/addr DEO2
301
+	( draw ) DUPr STHr .Screen/color DEO
302
+	.Screen/x DEI2 8+ .Screen/x DEO2
303
+	;font-hex #00 ;addr ++ GET #f0 AND #04 SFT #08 MUL ADD2 .Screen/addr DEO2
304
+	( draw ) DUPr STHr .Screen/color DEO
305
+	.Screen/x DEI2 8+ .Screen/x DEO2
306
+	;font-hex STHr ;addr ++ GET #0f AND #08 MUL ADD2 .Screen/addr DEO2
307
+	( draw ) #22 .Screen/color DEO
308
+
309
+RTN
310
+
311
+@draw-byte ( byte color -- )
312
+	
313
+	.color POK STH
314
+	;font-hex #00 DUPr STHr #f0 AND #04 SFT #08 MUL ADD2 .Screen/addr DEO2
315
+	( draw ) .color PEK .Screen/color DEO
316
+	.Screen/x DEI2 8+ .Screen/x DEO2
317
+	;font-hex #00 STHr #0f AND #08 MUL ADD2 .Screen/addr DEO2
318
+	( draw ) .color PEK .Screen/color DEO
319
+
320
+RTN
321
+
322
+@line-rect ( x1 y1 x2 y2 color -- )
323
+
324
+	( load ) .color POK DUP2 STH2 .rect/y2 POK2 .rect/x2 POK2 DUP2 STH2 .rect/y1 POK2 .rect/x1 POK2
325
+	STH2r STH2r
326
+	&ver
327
+		( save ) OVR2 .Screen/y DEO2
328
+		( draw ) .rect/x1 PEK2 .Screen/x DEO2 .color PEK DUP .Screen/color DEO
329
+		( draw ) .rect/x2 PEK2 .Screen/x DEO2 .Screen/color DEO
330
+		( incr ) SWP2 ++ SWP2
331
+		OVR2 OVR2 LTS2 ,&ver JNZ
332
+	POP2 POP2
333
+	.rect/x1 PEK2 .rect/x2 PEK2
334
+	&hor
335
+		( save ) OVR2 .Screen/x DEO2
336
+		( draw ) .rect/y1 PEK2 .Screen/y DEO2 .color PEK DUP .Screen/color DEO
337
+		( draw ) .rect/y2 PEK2 .Screen/y DEO2 .Screen/color DEO
338
+		( incr ) SWP2 ++ SWP2
339
+		OVR2 OVR2 ++ LTS2 ,&hor JNZ
340
+	POP2 POP2
341
+
342
+RTN
343
+
344
+@repeat [
345
+	0038 4482 9282 4438 ]
346
+
347
+@clear  [ 
348
+	0000 0000 0000 0000 ]
349
+
350
+@cursor [ 
351
+	80c0 e0f0 f8e0 1000 ]
352
+
353
+@knob_icns [
354
+	0003 0c10 2020 4040
355
+	00c0 3008 0404 0202
356
+	4040 2020 100c 0300
357
+	0202 0404 0830 c000
358
+	0000 183c 3c18 0000 ]
359
+
360
+@knob-offsetx [
361
+	01 00 00 00 00 01 02 03
362
+	05 06 07 08 08 08 08 07 ]
363
+
364
+@knob-offsety [
365
+	07 06 05 03 02 01 00 00
366
+	00 00 01 02 03 05 06 07 ]
367
+
368
+@meter [
369
+	0000 0000 0000 0000
370
+	0000 0000 0000 0070 
371
+	0000 0000 0000 007e
372
+	0000 0000 0000 707e
373
+	0000 0000 0070 7e7e
374
+	0000 0000 007e 7e7e
375
+	0000 0000 707e 7e7e
376
+	0000 0000 7e7e 7e7e
377
+	0000 0070 7e7e 7e7e
378
+	0000 007e 7e7e 7e7e
379
+	0000 707e 7e7e 7e7e
380
+	0000 7e7e 7e7e 7e7e
381
+	0070 7e7e 7e7e 7e7e
382
+	007e 7e7e 7e7e 7e7e
383
+	707e 7e7e 7e7e 7e7e
384
+	7e7e 7e7e 7e7e 7e7e ]
385
+
386
+@font-hex ( 0-F )
387
+[
388
+	007c 8282 8282 827c 0030 1010 1010 1010
389
+	007c 8202 7c80 80fe 007c 8202 1c02 827c
390
+	000c 1424 4484 fe04 00fe 8080 7c02 827c
391
+	007c 8280 fc82 827c 007c 8202 1e02 0202
392
+	007c 8282 7c82 827c 007c 8282 7e02 827c
393
+	007c 8202 7e82 827e 00fc 8282 fc82 82fc
394
+	007c 8280 8080 827c 00fc 8282 8282 82fc
395
+	007c 8280 f080 827c 007c 8280 f080 8080 ]
396
+
397
+@wave0 ( 0-F )
398
+[
399
+	0004 090e 1217 1c20 2529 2e32 363b 3f43 
400
+	474b 4e52 5659 5c60 6365 686b 6d70 7274 
401
+	7677 797a 7b7c 7d7e 7e7e 7e7e 7e7e 7d7c
402
+	7b7a 7978 7674 7270 6e6b 6966 6360 5d5a 
403
+	5753 4f4c 4844 403c 3833 2f2a 2621 1d18 
404
+	140f 0a05 01fc f7f2 eee9 e4e0 dbd7 d2ce
405
+	cac5 c1bd b9b5 b1ae aaa7 a3a0 9d9a 9795 
406
+	9290 8e8c 8a88 8785 8483 8282 8181 8181 
407
+	8181 8282 8384 8687 898a 8c8e 9193 9598
408
+	9b9e a1a4 a8ab afb2 b6ba bec2 c6cb cfd3 
409
+	d8dc e1e6 eaef f4f8 ]
410
+
411
+@wave1 ( 0-F )
412
+[
413
+	0002 0406 080a 0c0e 1012 1416 181a 1c1e 
414
+	2022 2426 282a 2c2e 3032 3436 383a 3c3e 
415
+	4041 4345 4749 4b4d 4f51 5355 5759 5b5d
416
+	5f61 6365 6769 6b6d 6f71 7375 7779 7b7d 
417
+	7f7d 7b79 7775 7371 6f6d 6b69 6765 6361 
418
+	5f5d 5b59 5755 5351 4f4d 4b49 4745 4341
419
+	403e 3c3a 3836 3432 302e 2c2a 2826 2422 
420
+	201e 1c1a 1816 1412 100e 0c0a 0806 0402 
421
+	00fe fcfa f8f6 f4f2 f0ee ecea e8e6 e4e2
422
+	e0de dcda d8d6 d4d2 d0ce ccca c8c6 c4c2 
423
+	c1bf bdbb b9b7 b5b3 ]
424
+
425
+@wave2 ( 0-F )
426
+[
427
+	4f4d 4b49 4745 4341 c1bf bdbb b9b7 b5b3
428
+	403e 3c3a 3836 3432 302e 2c2a 2826 2422 
429
+	201e 1c1a 1816 1412 100e 0c0a 0806 0402 
430
+	00fe fcfa f8f6 f4f2 f0ee ecea e8e6 e4e2
431
+	e0de dcda d8d6 d4d2 d0ce ccca c8c6 c4c2 
432
+	7b7a 7978 7674 7270 6e6b 6966 6360 5d5a 
433
+	5753 4f4c 4844 403c 3833 2f2a 2621 1d18 
434
+	140f 0a05 01fc f7f2 eee9 e4e0 dbd7 d2ce
435
+	cac5 c1bd b9b5 b1ae aaa7 a3a0 9d9a 9795 
436
+	9290 8e8c 8a88 8785 8483 8282 8181 8181 
437
+	8181 8282 8384 8687 898a 8c8e 9193 9598
438
+	9b9e a1a4 a8ab afb2 
439
+	 ]
440
+
441
+@wave3 ( 0-F )
442
+[
443
+	0004 090e 1217 1c20 2529 2e32 363b 3f43 
444
+	5753 4f4c 4844 403c 3833 2f2a 2621 1d18 
445
+	140f 0a05 01fc f7f2 eee9 e4e0 dbd7 d2ce
446
+	cac5 c1bd b9b5 b1ae aaa7 a3a0 9d9a 9795 
447
+	5753 4f4c 4844 403c 3833 2f2a 2621 1d18 
448
+	140f 0a05 01fc f7f2 eee9 e4e0 dbd7 d2ce
449
+	cac5 c1bd b9b5 b1ae aaa7 a3a0 9d9a 9795 
450
+	9290 8e8c 8a88 8785 8483 8282 8181 8181 
451
+	8181 8282 8384 8687 898a 8c8e 9193 9598
452
+	9b9e a1a4 a8ab afb2 b6ba bec2 c6cb cfd3 
453
+	d8dc e1e6 eaef f4f8 ]
0 454
\ No newline at end of file
... ...
@@ -254,8 +254,7 @@ audio_talk(Device *d, Uint8 b0, Uint8 w)
254 254
 	Apu *c = &apu[d - devaudio0];
255 255
 	if(!w && b0 == 0x2) {
256 256
 		d->dat[0x2] = apu_get_vu(c);
257
-	}
258
-	else if(w && b0 == 0xf) {
257
+	} else if(w && b0 == 0xf) {
259 258
 		SDL_LockAudioDevice(audio_id);
260 259
 		c->len = mempeek16(d->dat, 0xa);
261 260
 		c->addr = &d->mem[mempeek16(d->dat, 0xc)];
... ...
@@ -342,7 +341,9 @@ start(Uxn *u)
342 341
 		}
343 342
 		listenmpu(&mpu);
344 343
 		for(i = 0; i < mpu.queue; ++i) {
345
-			mempoke16(devmidi->dat, 2, mpu.events[i].message);
344
+			devmidi->dat[2] = mpu.events[i].message;
345
+			devmidi->dat[3] = mpu.events[i].message >> 8;
346
+			devmidi->dat[4] = mpu.events[i].message >> 16;
346 347
 			evaluxn(u, mempeek16(devmidi->dat, 0));
347 348
 		}
348 349
 		evaluxn(u, mempeek16(devscreen->dat, 0));