... | ... |
@@ -103,13 +103,14 @@ ppu_write(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 color) |
103 | 103 |
void |
104 | 104 |
ppu_blit(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy, Uint8 twobpp) |
105 | 105 |
{ |
106 |
+ Uint8 opaque = blending[4][color]; |
|
106 | 107 |
Uint16 v, h; |
107 | 108 |
for(v = 0; v < 8; ++v) |
108 | 109 |
for(h = 0; h < 8; ++h) { |
109 | 110 |
Uint8 ch = (sprite[v + 0] >> (7 - h)) & 0x1; |
110 | 111 |
if(twobpp) |
111 | 112 |
ch |= ((sprite[v + 8] >> (7 - h)) & 0x1) << 1; |
112 |
- if(ch || blending[4][color]) |
|
113 |
+ if(opaque || ch) |
|
113 | 114 |
ppu_write(p, |
114 | 115 |
layer, |
115 | 116 |
x + (flipx ? 7 - h : h), |