... | ... |
@@ -29,21 +29,19 @@ Read more in the [Uxambly Guide](https://wiki.xxiivv.com/site/uxambly.html). |
29 | 29 |
``` |
30 | 30 |
( hello world ) |
31 | 31 |
|
32 |
-&Console { pad 8 char 1 byte 1 short 2 } |
|
33 |
- |
|
34 |
-|0100 @RESET |
|
32 |
+@RESET |
|
35 | 33 |
|
36 | 34 |
,text1 ,print-label JSR2 |
37 | 35 |
,text2 ,print-label JSR2 |
38 |
- #ab =CNSL.byte |
|
39 |
- #cdef =CNSL.short |
|
36 |
+ #ab =Console.byte |
|
37 |
+ #cdef =Console.short |
|
40 | 38 |
|
41 | 39 |
BRK |
42 | 40 |
|
43 | 41 |
@print-label ( text ) |
44 | 42 |
|
45 | 43 |
$loop NOP |
46 |
- ( send ) DUP2 LDR =CNSL.char |
|
44 |
+ ( send ) DUP2 LDR =Console.char |
|
47 | 45 |
( incr ) #0001 ADD2 |
48 | 46 |
( loop ) DUP2 LDR #00 NEQ ^$loop MUL JMPS |
49 | 47 |
POP2 |
... | ... |
@@ -56,7 +54,7 @@ RTS |
56 | 54 |
|c000 @FRAME |
57 | 55 |
|d000 @ERROR |
58 | 56 |
|
59 |
-|FF00 ;CNSL Console |
|
57 |
+|FF00 ;Console { pad 8 char 1 byte 1 short 2 } |
|
60 | 58 |
|
61 | 59 |
|FFF0 .RESET .FRAME .ERROR ( vectors ) |
62 | 60 |
|FFF8 [ 13fd 1ef3 1bf2 ] ( palette ) |
... | ... |
@@ -16,22 +16,24 @@ typedef signed char Sint8; |
16 | 16 |
typedef unsigned short Uint16; |
17 | 17 |
typedef signed short Sint16; |
18 | 18 |
|
19 |
-typedef struct { |
|
20 |
- char name[64], params[16][64]; |
|
21 |
- Uint8 len, length[16], size, refs; |
|
22 |
-} Template; |
|
19 |
+typedef struct |
|
20 |
+{ |
|
21 |
+ char name[64]; |
|
22 |
+ unsigned int size; |
|
23 |
+} Map; |
|
23 | 24 |
|
24 | 25 |
typedef struct { |
25 | 26 |
char name[64]; |
26 | 27 |
Uint8 len, offset, refs; |
27 | 28 |
Uint16 addr; |
28 |
- Template *template; |
|
29 |
+ /* map */ |
|
30 |
+ Map map[16]; |
|
31 |
+ Uint8 maps; |
|
29 | 32 |
} Label; |
30 | 33 |
|
31 | 34 |
typedef struct { |
32 | 35 |
Uint8 data[256 * 256], tlen, llen; |
33 | 36 |
Uint16 ptr; |
34 |
- Template templates[256]; |
|
35 | 37 |
Label labels[256]; |
36 | 38 |
} Program; |
37 | 39 |
|
... | ... |
@@ -83,16 +85,6 @@ pushtext(char *s, int lit) |
83 | 85 |
while((c = s[i++])) pushbyte(c, 0); |
84 | 86 |
} |
85 | 87 |
|
86 |
-Template * |
|
87 |
-findtemplate(char *s) |
|
88 |
-{ |
|
89 |
- int i; |
|
90 |
- for(i = 0; i < p.tlen; ++i) |
|
91 |
- if(scmp(p.templates[i].name, s, 64)) |
|
92 |
- return &p.templates[i]; |
|
93 |
- return NULL; |
|
94 |
-} |
|
95 |
- |
|
96 | 88 |
Label * |
97 | 89 |
findlabel(char *s) |
98 | 90 |
{ |
... | ... |
@@ -114,12 +106,12 @@ findlabeladdr(char *s) |
114 | 106 |
if(scin(s, '.') < 1) |
115 | 107 |
return l->addr; |
116 | 108 |
param = s + scin(s, '.') + 1; |
117 |
- for(i = 0; i < l->template->len; ++i) { |
|
118 |
- if(scmp(l->template->params[i], param, 64)) |
|
109 |
+ for(i = 0; i < l->maps; ++i) { |
|
110 |
+ if(scmp(l->map[i].name, param, 64)) |
|
119 | 111 |
return l->addr + o; |
120 |
- o += l->template->length[i]; |
|
112 |
+ o += l->map[i].size; |
|
121 | 113 |
} |
122 |
- printf("!!! Warning %s.%s[%s]\n", l->name, param, l->template->name); |
|
114 |
+ printf("!!! Warning %s.%s\n", l->name, param); |
|
123 | 115 |
return 0; |
124 | 116 |
} |
125 | 117 |
|
... | ... |
@@ -132,10 +124,10 @@ findlabellen(char *s) |
132 | 124 |
if(scin(s, '.') < 1) |
133 | 125 |
return l->len; |
134 | 126 |
param = s + scin(s, '.') + 1; |
135 |
- for(i = 0; i < l->template->len; ++i) |
|
136 |
- if(scmp(l->template->params[i], param, 64)) |
|
137 |
- return l->template->length[i]; |
|
138 |
- printf("!!! Warning %s.%s[%s]\n", l->name, param, l->template->name); |
|
127 |
+ for(i = 0; i < l->maps; ++i) |
|
128 |
+ if(scmp(l->map[i].name, param, 64)) |
|
129 |
+ return l->map[i].size; |
|
130 |
+ printf("!!! Warning %s.%s\n", l->name, param); |
|
139 | 131 |
return 0; |
140 | 132 |
} |
141 | 133 |
|
... | ... |
@@ -178,37 +170,7 @@ error(char *name, char *id) |
178 | 170 |
} |
179 | 171 |
|
180 | 172 |
int |
181 |
-maketemplate(char *name, FILE *f) |
|
182 |
-{ |
|
183 |
- Uint8 mode = 0; |
|
184 |
- Template *m; |
|
185 |
- char wv[64]; |
|
186 |
- if(findtemplate(name)) |
|
187 |
- return error("Template duplicate", name); |
|
188 |
- if(sihx(name) && slen(name) % 2 == 0) |
|
189 |
- return error("Template name is hex number", name); |
|
190 |
- if(findopcode(name)) |
|
191 |
- return error("Template name is invalid", name); |
|
192 |
- m = &p.templates[p.tlen++]; |
|
193 |
- scpy(name, m->name, 64); |
|
194 |
- while(fscanf(f, "%s", wv)) { |
|
195 |
- if(wv[0] == '{') continue; |
|
196 |
- if(wv[0] == '}') break; |
|
197 |
- if(mode == 0) |
|
198 |
- scpy(wv, m->params[m->len], 64); |
|
199 |
- else { |
|
200 |
- m->length[m->len] = shex(wv); |
|
201 |
- m->size += m->length[m->len]; |
|
202 |
- m->len++; |
|
203 |
- } |
|
204 |
- mode = !mode; |
|
205 |
- } |
|
206 |
- printf("New template: %s[%d:%d]\n", name, m->len, m->size); |
|
207 |
- return 1; |
|
208 |
-} |
|
209 |
- |
|
210 |
-int |
|
211 |
-makelabel(char *name, Uint16 addr, Uint8 len, Template *m) |
|
173 |
+makelabel(char *name, Uint16 addr) |
|
212 | 174 |
{ |
213 | 175 |
Label *l; |
214 | 176 |
if(findlabel(name)) |
... | ... |
@@ -219,33 +181,29 @@ makelabel(char *name, Uint16 addr, Uint8 len, Template *m) |
219 | 181 |
return error("Label name is invalid", name); |
220 | 182 |
l = &p.labels[p.llen++]; |
221 | 183 |
l->addr = addr; |
222 |
- l->len = len; |
|
223 | 184 |
l->refs = 0; |
224 | 185 |
scpy(name, l->name, 64); |
225 |
- if(m) |
|
226 |
- l->template = m; |
|
227 | 186 |
printf("New label: %s, at 0x%04x[%d]\n", l->name, l->addr, l->len); |
228 | 187 |
return 1; |
229 | 188 |
} |
230 | 189 |
|
231 | 190 |
int |
232 |
-makevariable(char *id, Uint16 *addr, FILE *f) |
|
191 |
+makevariable(char *name, Uint16 *addr, FILE *f) |
|
233 | 192 |
{ |
234 |
- char wv[64]; |
|
235 |
- Uint16 origin; |
|
236 |
- Uint8 len; |
|
237 |
- Template *m = NULL; |
|
238 |
- fscanf(f, "%s", wv); |
|
239 |
- origin = *addr; |
|
240 |
- if(sihx(wv)) |
|
241 |
- len = shex(wv); |
|
242 |
- else if((m = findtemplate(wv))) { |
|
243 |
- len = m->size; |
|
244 |
- m->refs++; |
|
245 |
- } else |
|
246 |
- return error("Invalid template", wv); |
|
247 |
- *addr += len; |
|
248 |
- return makelabel(id, origin, len, m); |
|
193 |
+ Label *l; |
|
194 |
+ char word[64]; |
|
195 |
+ if(!makelabel(name, *addr)) |
|
196 |
+ return error("Could not create variable", name); |
|
197 |
+ l = findlabel(name); |
|
198 |
+ while(fscanf(f, "%s", word)) { |
|
199 |
+ if(word[0] == '{') continue; |
|
200 |
+ if(word[0] == '}') break; |
|
201 |
+ scpy(word, l->map[l->maps].name, 64); |
|
202 |
+ fscanf(f, "%u", &l->map[l->maps].size); |
|
203 |
+ *addr += l->map[l->maps].size; |
|
204 |
+ l->maps++; |
|
205 |
+ } |
|
206 |
+ return 1; |
|
249 | 207 |
} |
250 | 208 |
|
251 | 209 |
int |
... | ... |
@@ -277,18 +235,15 @@ pass1(FILE *f) |
277 | 235 |
else |
278 | 236 |
addr += slen(w); |
279 | 237 |
} else if(w[0] == '@') { |
280 |
- if(!makelabel(w + 1, addr, 0, NULL)) |
|
238 |
+ if(!makelabel(w + 1, addr)) |
|
281 | 239 |
return error("Pass1 failed", w); |
282 | 240 |
scpy(w + 1, scope, 64); |
283 | 241 |
} else if(w[0] == '$') { |
284 |
- if(!makelabel(sublabel(subw, scope, w + 1), addr, 0, NULL)) |
|
242 |
+ if(!makelabel(sublabel(subw, scope, w + 1), addr)) |
|
285 | 243 |
return error("Pass1 failed", w); |
286 | 244 |
} else if(w[0] == ';') { |
287 | 245 |
if(!makevariable(w + 1, &addr, f)) |
288 | 246 |
return error("Pass1 failed", w); |
289 |
- } else if(w[0] == '&') { |
|
290 |
- if(!maketemplate(w + 1, f)) |
|
291 |
- return error("Pass1 failed", w); |
|
292 | 247 |
} else if(findopcode(w) || scmp(w, "BRK", 4)) |
293 | 248 |
addr += 1; |
294 | 249 |
else { |
... | ... |
@@ -323,7 +278,7 @@ pass2(FILE *f) |
323 | 278 |
while(fscanf(f, "%s", w) == 1) { |
324 | 279 |
Uint8 op = 0; |
325 | 280 |
Label *l; |
326 |
- if(w[0] == '&') continue; |
|
281 |
+ if(w[0] == ';') continue; |
|
327 | 282 |
if(w[0] == '$') continue; |
328 | 283 |
if(skipblock(w, &ccmnt, '(', ')')) continue; |
329 | 284 |
if(skipblock(w, &ctemplate, '{', '}')) continue; |
... | ... |
@@ -349,11 +304,10 @@ pass2(FILE *f) |
349 | 304 |
} |
350 | 305 |
else if(w[0] == '|') p.ptr = shex(w + 1); |
351 | 306 |
else if((op = findopcode(w)) || scmp(w, "BRK", 4)) pushbyte(op, 0); |
352 |
- else if(w[0] == ';') fscanf(f, "%s", w); |
|
353 | 307 |
else if(w[0] == '.' && (l = findlabel(w + 1))) { pushshort(findlabeladdr(w + 1), 0); l->refs++; } |
354 | 308 |
else if(w[0] == ',' && (l = findlabel(w + 1))) { pushshort(findlabeladdr(w + 1), 1); l->refs++; } |
355 |
- else if(w[0] == '=' && (l = findlabel(w + 1)) && l->len){ pushshort(findlabeladdr(w + 1), 1); pushbyte(findopcode(findlabellen(w + 1) == 2 ? "STR2" : "STR"), 0); l->refs++;} |
|
356 |
- else if(w[0] == '~' && (l = findlabel(w + 1)) && l->len){ pushshort(findlabeladdr(w + 1), 1); pushbyte(findopcode(findlabellen(w + 1) == 2 ? "LDR2" : "LDR"), 0); l->refs++;} |
|
309 |
+ else if(w[0] == '=' && (l = findlabel(w + 1))) { pushshort(findlabeladdr(w + 1), 1); pushbyte(findopcode(findlabellen(w + 1) == 2 ? "STR2" : "STR"), 0); l->refs++;} |
|
310 |
+ else if(w[0] == '~' && (l = findlabel(w + 1))) { pushshort(findlabeladdr(w + 1), 1); pushbyte(findopcode(findlabellen(w + 1) == 2 ? "LDR2" : "LDR"), 0); l->refs++;} |
|
357 | 311 |
else if(w[0] == '#' && sihx(w + 1) && slen(w + 1) == 2) pushbyte(shex(w + 1), 1); |
358 | 312 |
else if(w[0] == '#' && sihx(w + 1) && slen(w + 1) == 4) pushshort(shex(w + 1), 1); |
359 | 313 |
else if(w[0] == '+' && sihx(w + 1) && slen(w + 1) == 2) pushbyte((Sint8)shex(w + 1), 1); |
... | ... |
@@ -367,15 +321,13 @@ pass2(FILE *f) |
367 | 321 |
} |
368 | 322 |
|
369 | 323 |
void |
370 |
-cleanup(void) |
|
324 |
+cleanup(char *filename) |
|
371 | 325 |
{ |
372 | 326 |
int i; |
327 |
+ printf("Assembled %s.\n\n", filename); |
|
373 | 328 |
for(i = 0; i < p.llen; ++i) |
374 | 329 |
if(!p.labels[i].refs) |
375 | 330 |
printf("--- Unused label: %s\n", p.labels[i].name); |
376 |
- for(i = 0; i < p.tlen; ++i) |
|
377 |
- if(!p.templates[i].refs) |
|
378 |
- printf("--- Unused template: %s\n", p.templates[i].name); |
|
379 | 331 |
} |
380 | 332 |
|
381 | 333 |
int |
... | ... |
@@ -390,7 +342,6 @@ main(int argc, char *argv[]) |
390 | 342 |
return error("Assembly", "Failed"); |
391 | 343 |
fwrite(p.data, sizeof(p.data), 1, fopen(argv[2], "wb")); |
392 | 344 |
fclose(f); |
393 |
- printf("Assembled %s.\n\n", argv[2]); |
|
394 |
- cleanup(); |
|
345 |
+ cleanup(argv[2]); |
|
395 | 346 |
return 0; |
396 | 347 |
} |
... | ... |
@@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr |
20 | 20 |
# cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator |
21 | 21 |
|
22 | 22 |
# run |
23 |
-./bin/assembler projects/examples/dev.ctrl.usm bin/boot.rom |
|
23 |
+./bin/assembler projects/examples/dev.mouse.usm bin/boot.rom |
|
24 | 24 |
./bin/emulator bin/boot.rom |
... | ... |
@@ -1,20 +1,18 @@ |
1 | 1 |
( hello world ) |
2 | 2 |
|
3 |
-&Console { pad 8 char 1 byte 1 short 2 } |
|
4 |
- |
|
5 |
-|0100 @RESET |
|
3 |
+@RESET |
|
6 | 4 |
|
7 | 5 |
,text1 ,print-label JSR2 |
8 | 6 |
,text2 ,print-label JSR2 |
9 |
- #ab =CNSL.byte |
|
10 |
- #cdef =CNSL.short |
|
7 |
+ #ab =Console.byte |
|
8 |
+ #cdef =Console.short |
|
11 | 9 |
|
12 | 10 |
BRK |
13 | 11 |
|
14 | 12 |
@print-label ( text ) |
15 | 13 |
|
16 | 14 |
$loop NOP |
17 |
- ( send ) DUP2 LDR =CNSL.char |
|
15 |
+ ( send ) DUP2 LDR =Console.char |
|
18 | 16 |
( incr ) #0001 ADD2 |
19 | 17 |
( loop ) DUP2 LDR #00 NEQ ^$loop MUL JMPS |
20 | 18 |
POP2 |
... | ... |
@@ -27,7 +25,7 @@ RTS |
27 | 25 |
|c000 @FRAME |
28 | 26 |
|d000 @ERROR |
29 | 27 |
|
30 |
-|FF00 ;CNSL Console |
|
28 |
+|FF00 ;Console { pad 8 char 1 byte 1 short 2 } |
|
31 | 29 |
|
32 | 30 |
|FFF0 .RESET .FRAME .ERROR ( vectors ) |
33 | 31 |
|FFF8 [ 13fd 1ef3 1bf2 ] ( palette ) |
34 | 32 |
\ No newline at end of file |
35 | 33 |
new file mode 100644 |
... | ... |
@@ -0,0 +1,75 @@ |
1 |
+( Controller ) |
|
2 |
+ |
|
3 |
+;slime { color 1 } |
|
4 |
+ |
|
5 |
+|0100 @RESET |
|
6 |
+ |
|
7 |
+ ( set origin ) |
|
8 |
+ ~Screen.width #0002 DIV2 =Sprite.x |
|
9 |
+ ~Screen.height #0002 DIV2 =Sprite.y |
|
10 |
+ ,default_icn =Sprite.addr |
|
11 |
+ #11 =Sprite.color |
|
12 |
+ #0a =slime |
|
13 |
+ |
|
14 |
+BRK |
|
15 |
+ |
|
16 |
+|c000 @FRAME |
|
17 |
+ |
|
18 |
+ #0a =slime |
|
19 |
+ ( hold ctrl key to change slime color ) |
|
20 |
+ ,no-ctrl ~Controller.buttons #0f AND #01 NEQ JMP2? POP2 |
|
21 |
+ #05 =slime |
|
22 |
+ @no-ctrl |
|
23 |
+ ( hold alt key to change slime color ) |
|
24 |
+ ,no-alt ~Controller.buttons #0f AND #02 NEQ JMP2? POP2 |
|
25 |
+ #0f =slime |
|
26 |
+ @no-alt |
|
27 |
+ ( detect movement ) |
|
28 |
+ ,no-up ~Controller.buttons #f0 AND #10 NEQ JMP2? POP2 |
|
29 |
+ ( clear ) #10 =Sprite.color |
|
30 |
+ ( move ) ~Sprite.y #0001 SUB2 =Sprite.y ,up_icn =Sprite.addr |
|
31 |
+ ( draw ) ,redraw JSR2 BRK |
|
32 |
+ @no-up |
|
33 |
+ ,no-down ~Controller.buttons #f0 AND #20 NEQ JMP2? POP2 |
|
34 |
+ ( clear ) #10 =Sprite.color |
|
35 |
+ ( move ) ~Sprite.y #0001 ADD2 =Sprite.y ,down_icn =Sprite.addr |
|
36 |
+ ( draw ) ,redraw JSR2 BRK |
|
37 |
+ @no-down |
|
38 |
+ ,no-left ~Controller.buttons #f0 AND #40 NEQ JMP2? POP2 |
|
39 |
+ ( clear ) #10 =Sprite.color |
|
40 |
+ ( move ) ~Sprite.x #0001 SUB2 =Sprite.x ,left_icn =Sprite.addr |
|
41 |
+ ( draw ) ,redraw JSR2 BRK |
|
42 |
+ @no-left |
|
43 |
+ ,no-right ~Controller.buttons #f0 AND #80 NEQ JMP2? POP2 |
|
44 |
+ ( clear ) #10 =Sprite.color |
|
45 |
+ ( move ) ~Sprite.x #0001 ADD2 =Sprite.x ,right_icn =Sprite.addr |
|
46 |
+ ( draw ) ,redraw JSR2 BRK |
|
47 |
+ @no-right |
|
48 |
+ |
|
49 |
+BRK |
|
50 |
+ |
|
51 |
+@redraw |
|
52 |
+ |
|
53 |
+ ( draw face ) |
|
54 |
+ #11 =Sprite.color |
|
55 |
+ ( draw slime ) |
|
56 |
+ ,slime_icn =Sprite.addr |
|
57 |
+ ~slime =Sprite.color |
|
58 |
+ |
|
59 |
+RTS |
|
60 |
+ |
|
61 |
+@default_icn [ 3c7e ffdb ffe7 7e3c ] |
|
62 |
+@up_icn [ 2466 e7db ffff 7e3c ] |
|
63 |
+@down_icn [ 3c7e ffff dbe7 6624 ] |
|
64 |
+@left_icn [ 3c7e ef1f 1fef 7e3c ] |
|
65 |
+@right_icn [ 3c7e f7f8 f8f7 7e3c ] |
|
66 |
+@slime_icn [ 0000 183c 3c18 0000 ] |
|
67 |
+ |
|
68 |
+|d000 @ERROR BRK |
|
69 |
+ |
|
70 |
+|FF10 ;Screen { width 2 height 2 pad 4 y 2 x 2 color 1 } |
|
71 |
+|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 } |
|
72 |
+|FF30 ;Controller { buttons 1 } |
|
73 |
+ |
|
74 |
+|FFF0 .RESET .FRAME .ERROR ( vectors ) |
|
75 |
+|FFF8 [ 0daf 02ff 035f ] ( palette ) |
0 | 76 |
deleted file mode 100644 |
... | ... |
@@ -1,79 +0,0 @@ |
1 |
-( dev/ctrl ) |
|
2 |
- |
|
3 |
-&Screen { width 2 height 2 pad 4 y 2 x 2 color 1 } |
|
4 |
-&Sprite { pad 8 x 2 y 2 addr 2 color 1 } |
|
5 |
-&Controller { buttons 1 } |
|
6 |
- |
|
7 |
-;slime-color 1 |
|
8 |
- |
|
9 |
-|0100 @RESET |
|
10 |
- |
|
11 |
- ( set origin ) |
|
12 |
- ~dev/screen.width #0002 DIV2 =dev/sprite.x |
|
13 |
- ~dev/screen.height #0002 DIV2 =dev/sprite.y |
|
14 |
- ,default_icn =dev/sprite.addr |
|
15 |
- #11 =dev/sprite.color |
|
16 |
- #0a =slime-color |
|
17 |
- |
|
18 |
-BRK |
|
19 |
- |
|
20 |
-|c000 @FRAME |
|
21 |
- |
|
22 |
- #0a =slime-color |
|
23 |
- ( hold ctrl key to change slime color ) |
|
24 |
- ,no-ctrl ~dev/ctrl.buttons #0f AND #01 NEQ JMP2? POP2 |
|
25 |
- #05 =slime-color |
|
26 |
- @no-ctrl |
|
27 |
- ( hold alt key to change slime color ) |
|
28 |
- ,no-alt ~dev/ctrl.buttons #0f AND #02 NEQ JMP2? POP2 |
|
29 |
- #0f =slime-color |
|
30 |
- @no-alt |
|
31 |
- ( detect movement ) |
|
32 |
- ,no-up ~dev/ctrl.buttons #f0 AND #10 NEQ JMP2? POP2 |
|
33 |
- ( clear ) #10 =dev/sprite.color |
|
34 |
- ( move ) ~dev/sprite.y #0001 SUB2 =dev/sprite.y ,up_icn =dev/sprite.addr |
|
35 |
- ( draw ) ,redraw JSR2 BRK |
|
36 |
- @no-up |
|
37 |
- ,no-down ~dev/ctrl.buttons #f0 AND #20 NEQ JMP2? POP2 |
|
38 |
- ( clear ) #10 =dev/sprite.color |
|
39 |
- ( move ) ~dev/sprite.y #0001 ADD2 =dev/sprite.y ,down_icn =dev/sprite.addr |
|
40 |
- ( draw ) ,redraw JSR2 BRK |
|
41 |
- @no-down |
|
42 |
- ,no-left ~dev/ctrl.buttons #f0 AND #40 NEQ JMP2? POP2 |
|
43 |
- ( clear ) #10 =dev/sprite.color |
|
44 |
- ( move ) ~dev/sprite.x #0001 SUB2 =dev/sprite.x ,left_icn =dev/sprite.addr |
|
45 |
- ( draw ) ,redraw JSR2 BRK |
|
46 |
- @no-left |
|
47 |
- ,no-right ~dev/ctrl.buttons #f0 AND #80 NEQ JMP2? POP2 |
|
48 |
- ( clear ) #10 =dev/sprite.color |
|
49 |
- ( move ) ~dev/sprite.x #0001 ADD2 =dev/sprite.x ,right_icn =dev/sprite.addr |
|
50 |
- ( draw ) ,redraw JSR2 BRK |
|
51 |
- @no-right |
|
52 |
- |
|
53 |
-BRK |
|
54 |
- |
|
55 |
-@redraw |
|
56 |
- |
|
57 |
- ( draw face ) |
|
58 |
- #11 =dev/sprite.color |
|
59 |
- ( draw slime ) |
|
60 |
- ,slime_icn =dev/sprite.addr |
|
61 |
- ~slime-color =dev/sprite.color |
|
62 |
- |
|
63 |
-RTS |
|
64 |
- |
|
65 |
-@default_icn [ 3c7e ffdb ffe7 7e3c ] |
|
66 |
-@up_icn [ 2466 e7db ffff 7e3c ] |
|
67 |
-@down_icn [ 3c7e ffff dbe7 6624 ] |
|
68 |
-@left_icn [ 3c7e ef1f 1fef 7e3c ] |
|
69 |
-@right_icn [ 3c7e f7f8 f8f7 7e3c ] |
|
70 |
-@slime_icn [ 0000 183c 3c18 0000 ] |
|
71 |
- |
|
72 |
-|d000 @ERROR BRK |
|
73 |
- |
|
74 |
-|FF10 ;dev/screen Screen |
|
75 |
-|FF20 ;dev/sprite Sprite |
|
76 |
-|FF30 ;dev/ctrl Controller |
|
77 |
- |
|
78 |
-|FFF0 .RESET .FRAME .ERROR ( vectors ) |
|
79 |
-|FFF8 [ 0daf 02ff 035f ] ( palette ) |
... | ... |
@@ -1,20 +1,11 @@ |
1 |
-( dev/key ) |
|
1 |
+( Keys ) |
|
2 | 2 |
|
3 |
-&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 } |
|
4 |
-&Sprite { pad 8 x 2 y 2 addr 2 color 1 } |
|
5 |
-&Keyboard { key 1 } |
|
6 |
-&Mouse { x 2 y 2 state 1 chord 1 } |
|
7 |
- |
|
8 |
-&Textarea2d { x1 2 y1 2 x2 2 y2 2 color 1 addr 2 cursor 1 } |
|
9 |
-&Rect2d { x1 2 y1 2 x2 2 y2 2 } |
|
10 |
-&Point2d { x 2 y 2 } |
|
11 |
- |
|
12 |
-;mouse Point2d |
|
13 |
-;textarea Textarea2d |
|
14 |
-;rect Rect2d |
|
15 |
-;color 1 |
|
16 |
-;blink 1 |
|
17 |
-;timer 1 |
|
3 |
+;mouse { x 2 y 2 } |
|
4 |
+;textarea { x1 2 y1 2 x2 2 y2 2 color 1 addr 2 cursor 1 } |
|
5 |
+;rect { x1 2 y1 2 x2 2 y2 2 } |
|
6 |
+;color { byte 1 } |
|
7 |
+;blink { byte 1 } |
|
8 |
+;timer { byte 1 } |
|
18 | 9 |
|
19 | 10 |
|0100 @RESET |
20 | 11 |
|
... | ... |
@@ -33,7 +24,7 @@ BRK |
33 | 24 |
|
34 | 25 |
@redraw-window |
35 | 26 |
|
36 |
- #0000 #0000 ~dev/screen.width ~dev/screen.height #01 ,pattern ,tile-rect JSR2 |
|
27 |
+ #0000 #0000 ~Screen.width ~Screen.height #01 ,pattern ,tile-rect JSR2 |
|
37 | 28 |
( dropshadow ) |
38 | 29 |
~textarea.x2 #0001 ADD2 ~textarea.y1 ~textarea.x2 #0004 ADD2 ~textarea.y2 #0004 ADD2 #01 ,fill-rect JSR2 |
39 | 30 |
~textarea.x1 ~textarea.y2 #0001 ADD2 ~textarea.x2 #0001 ADD2 ~textarea.y2 #0004 ADD2 #01 ,fill-rect JSR2 |
... | ... |
@@ -54,8 +45,8 @@ RTS |
54 | 45 |
,skip ~timer #10 LTH JMP2? POP2 |
55 | 46 |
#00 =timer |
56 | 47 |
~blink #00 EQU =blink |
57 |
- ,cursor =dev/sprite.addr |
|
58 |
- #05 ~blink ADD =dev/sprite.color |
|
48 |
+ ,cursor =Sprite.addr |
|
49 |
+ #05 ~blink ADD =Sprite.color |
|
59 | 50 |
@skip |
60 | 51 |
~timer #01 ADD =timer |
61 | 52 |
|
... | ... |
@@ -63,64 +54,64 @@ RTS |
63 | 54 |
|
64 | 55 |
@tile-rect ( x1 y1 x2 y2 color addr ) |
65 | 56 |
|
66 |
- =dev/sprite.addr =color =rect.y2 =rect.x2 DUP2 =dev/sprite.y =rect.y1 DUP2 =dev/sprite.x =rect.x1 |
|
57 |
+ =Sprite.addr =color =rect.y2 =rect.x2 DUP2 =Sprite.y =rect.y1 DUP2 =Sprite.x =rect.x1 |
|
67 | 58 |
|
68 | 59 |
$ver |
69 |
- ~rect.x1 =dev/sprite.x |
|
60 |
+ ~rect.x1 =Sprite.x |
|
70 | 61 |
$hor |
71 |
- ( draw ) ~color =dev/sprite.color |
|
72 |
- ( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x |
|
73 |
- ,$hor ~dev/sprite.x ~rect.x2 LTH2 JMP2? POP2 |
|
74 |
- ( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y |
|
75 |
- ,$ver ~dev/sprite.y ~rect.y2 LTH2 JMP2? POP2 |
|
62 |
+ ( draw ) ~color =Sprite.color |
|
63 |
+ ( incr ) ~Sprite.x #0008 ADD2 =Sprite.x |
|
64 |
+ ,$hor ~Sprite.x ~rect.x2 LTH2 JMP2? POP2 |
|
65 |
+ ( incr ) ~Sprite.y #0008 ADD2 =Sprite.y |
|
66 |
+ ,$ver ~Sprite.y ~rect.y2 LTH2 JMP2? POP2 |
|
76 | 67 |
|
77 | 68 |
RTS |
78 | 69 |
|
79 | 70 |
@fill-rect ( x1 y1 x2 y2 color ) |
80 | 71 |
|
81 |
- ( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1 |
|
72 |
+ ( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1 |
|
82 | 73 |
$ver |
83 |
- ~rect.x1 =dev/screen.x |
|
74 |
+ ~rect.x1 =Screen.x |
|
84 | 75 |
$hor |
85 |
- ( draw ) ~color =dev/screen.color |
|
86 |
- ( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x |
|
87 |
- ,$hor ~dev/screen.x ~rect.x2 LTH2 JMP2? POP2 |
|
88 |
- ( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y |
|
89 |
- ,$ver ~dev/screen.y ~rect.y2 LTH2 JMP2? POP2 |
|
76 |
+ ( draw ) ~color =Screen.color |
|
77 |
+ ( incr ) ~Screen.x #0001 ADD2 =Screen.x |
|
78 |
+ ,$hor ~Screen.x ~rect.x2 LTH2 JMP2? POP2 |
|
79 |
+ ( incr ) ~Screen.y #0001 ADD2 =Screen.y |
|
80 |
+ ,$ver ~Screen.y ~rect.y2 LTH2 JMP2? POP2 |
|
90 | 81 |
|
91 | 82 |
RTS |
92 | 83 |
|
93 | 84 |
@line-rect ( x1 y1 x2 y2 color ) |
94 | 85 |
|
95 |
- ( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1 |
|
86 |
+ ( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1 |
|
96 | 87 |
$hor |
97 |
- ( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x |
|
98 |
- ( draw ) ~rect.y1 =dev/screen.y ~color =dev/screen.color |
|
99 |
- ( draw ) ~rect.y2 =dev/screen.y ~color =dev/screen.color |
|
100 |
- ,$hor ~dev/screen.x ~rect.x2 LTH2 JMP2? POP2 |
|
101 |
- ~rect.y1 =dev/screen.y |
|
88 |
+ ( incr ) ~Screen.x #0001 ADD2 =Screen.x |
|
89 |
+ ( draw ) ~rect.y1 =Screen.y ~color =Screen.color |
|
90 |
+ ( draw ) ~rect.y2 =Screen.y ~color =Screen.color |
|
91 |
+ ,$hor ~Screen.x ~rect.x2 LTH2 JMP2? POP2 |
|
92 |
+ ~rect.y1 =Screen.y |
|
102 | 93 |
$ver |
103 |
- ( draw ) ~rect.x1 =dev/screen.x ~color =dev/screen.color |
|
104 |
- ( draw ) ~rect.x2 =dev/screen.x ~color =dev/screen.color |
|
105 |
- ( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y |
|
106 |
- ,$ver ~dev/screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2 |
|
94 |
+ ( draw ) ~rect.x1 =Screen.x ~color =Screen.color |
|
95 |
+ ( draw ) ~rect.x2 =Screen.x ~color =Screen.color |
|
96 |
+ ( incr ) ~Screen.y #0001 ADD2 =Screen.y |
|
97 |
+ ,$ver ~Screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2 |
|
107 | 98 |
|
108 | 99 |
RTS |
109 | 100 |
|
110 | 101 |
@draw-textarea ( x y color addr ) |
111 | 102 |
|
112 |
- ( load ) =textarea.addr =textarea.color =dev/sprite.y =dev/sprite.x |
|
103 |
+ ( load ) =textarea.addr =textarea.color =Sprite.y =Sprite.x |
|
113 | 104 |
~textarea.addr |
114 | 105 |
$loop |
115 |
- ( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr ~textarea.color =dev/sprite.color |
|
106 |
+ ( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~textarea.color =Sprite.color |
|
116 | 107 |
( detect linebreaks ) |
117 | 108 |
DUP2 LDR #0d NEQ ,$no-return ROT JMP2? POP2 |
118 |
- ~textarea.x1 =dev/sprite.x |
|
119 |
- ( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y |
|
120 |
- ( decr ) ~dev/sprite.x #0008 SUB2 =dev/sprite.x |
|
109 |
+ ~textarea.x1 =Sprite.x |
|
110 |
+ ( incr ) ~Sprite.y #0008 ADD2 =Sprite.y |
|
111 |
+ ( decr ) ~Sprite.x #0008 SUB2 =Sprite.x |
|
121 | 112 |
$no-return |
122 | 113 |
( incr ) #0001 ADD2 |
123 |
- ( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x |
|
114 |
+ ( incr ) ~Sprite.x #0008 ADD2 =Sprite.x |
|
124 | 115 |
DUP2 LDR #00 NEQ ,$loop ROT JMP2? POP2 |
125 | 116 |
POP2 |
126 | 117 |
|
... | ... |
@@ -129,43 +120,43 @@ RTS |
129 | 120 |
@do-textarea |
130 | 121 |
|
131 | 122 |
( ,blink-cursor JSR2 ) |
132 |
- ,do-textarea-end ~dev/key #00 EQU JMP2? POP2 ( skip on no key ) |
|
123 |
+ ,do-textarea-end ~Keys #00 EQU JMP2? POP2 ( skip on no key ) |
|
133 | 124 |
( backspace ) |
134 |
- ,any-key ~dev/key #08 NEQ JMP2? POP2 |
|
125 |
+ ,any-key ~Keys #08 NEQ JMP2? POP2 |
|
135 | 126 |
,input-end ~textarea.cursor #00 EQU JMP2? POP2 |
136 | 127 |
( decr ) ~textarea.cursor #01 SUB =textarea.cursor |
137 | 128 |
#00 ~textarea.addr #00 ~textarea.cursor ADD2 STR |
138 | 129 |
,input-end JMP2 |
139 | 130 |
@any-key |
140 |
- ~dev/key ~textarea.addr #00 ~textarea.cursor ADD2 STR |
|
131 |
+ ~Keys ~textarea.addr #00 ~textarea.cursor ADD2 STR |
|
141 | 132 |
( incr ) ~textarea.cursor #01 ADD =textarea.cursor |
142 | 133 |
@input-end |
143 |
- #00 =dev/key ( release key ) |
|
134 |
+ #00 =Keys ( release key ) |
|
144 | 135 |
,redraw JSR2 |
145 | 136 |
( add cursor ) |
146 |
- ,cursor =dev/sprite.addr |
|
147 |
- #06 =dev/sprite.color |
|
137 |
+ ,cursor =Sprite.addr |
|
138 |
+ #06 =Sprite.color |
|
148 | 139 |
@do-textarea-end |
149 | 140 |
|
150 | 141 |
RTS |
151 | 142 |
|
152 | 143 |
@do-cursor |
153 | 144 |
|
154 |
- ,skip-drag ~dev/mouse.state #01 NEQ JMP2? POP2 |
|
145 |
+ ,skip-drag ~Mouse.state #01 NEQ JMP2? POP2 |
|
155 | 146 |
~mouse.x =textarea.x1 ~mouse.y =textarea.y1 |
156 | 147 |
,redraw-window JSR2 |
157 | 148 |
,redraw JSR2 |
158 | 149 |
@skip-drag |
159 | 150 |
|
160 |
- ~mouse.x ~dev/mouse.x NEQU2 |
|
161 |
- ~mouse.y ~dev/mouse.y NEQU2 |
|
151 |
+ ~mouse.x ~Mouse.x NEQU2 |
|
152 |
+ ~mouse.y ~Mouse.y NEQU2 |
|
162 | 153 |
|
163 | 154 |
#0000 EQU2 RTS? ( Return if unchanged ) |
164 | 155 |
|
165 | 156 |
( clear last cursor ) |
166 | 157 |
#10 ,clear_icn ~mouse.x ~mouse.y ,draw-sprite JSR2 |
167 | 158 |
( record mouse positions ) |
168 |
- ~dev/mouse.x =mouse.x ~dev/mouse.y =mouse.y |
|
159 |
+ ~Mouse.x =mouse.x ~Mouse.y =mouse.y |
|
169 | 160 |
#12 ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR2 |
170 | 161 |
|
171 | 162 |
|
... | ... |
@@ -173,10 +164,10 @@ RTS |
173 | 164 |
|
174 | 165 |
@draw-sprite |
175 | 166 |
|
176 |
- =dev/sprite.y |
|
177 |
- =dev/sprite.x |
|
178 |
- =dev/sprite.addr |
|
179 |
- =dev/sprite.color |
|
167 |
+ =Sprite.y |
|
168 |
+ =Sprite.x |
|
169 |
+ =Sprite.addr |
|
170 |
+ =Sprite.color |
|
180 | 171 |
|
181 | 172 |
RTS |
182 | 173 |
|
... | ... |
@@ -224,10 +215,10 @@ RTS |
224 | 215 |
|
225 | 216 |
|d000 @ERROR BRK |
226 | 217 |
|
227 |
-|FF10 ;dev/screen Screen |
|
228 |
-|FF20 ;dev/sprite Sprite |
|
229 |
-|FF40 ;dev/key Keyboard |
|
230 |
-|FF50 ;dev/mouse Mouse |
|
218 |
+|FF10 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 } |
|
219 |
+|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 } |
|
220 |
+|FF40 ;Keys { key 1 } |
|
221 |
+|FF50 ;Mouse { x 2 y 2 state 1 chord 1 } |
|
231 | 222 |
|
232 | 223 |
|FFF0 .RESET .FRAME .ERROR ( vectors ) |
233 | 224 |
|FFF8 [ f0ff f000 f00f ] ( palette ) |
... | ... |
@@ -1,53 +1,46 @@ |
1 |
-( dev/mouse ) |
|
1 |
+( Mouse ) |
|
2 | 2 |
|
3 |
-&Screen { width 2 height 2 pad 4 y 2 x 2 color 1 } |
|
4 |
-&Sprite { pad 8 x 2 y 2 addr 2 color 1 } |
|
5 |
-&Mouse { x 2 y 2 state 1 chord 1 } |
|
6 |
- |
|
7 |
-&Label2d { x 2 y 2 color 1 addr 2 } |
|
8 |
-&Point2d { x 2 y 2 } |
|
9 |
- |
|
10 |
-;label Label2d |
|
11 |
-;cat Point2d |
|
12 |
-;mouse Point2d |
|
13 |
-;color 1 |
|
14 |
-;timer 1 |
|
3 |
+;label { x 2 y 2 color 1 addr 2 } |
|
4 |
+;cat { x 2 y 2 } |
|
5 |
+;pointer { x 2 y 2 } |
|
6 |
+;color { byte 1 } |
|
7 |
+;timer { byte 1 } |
|
15 | 8 |
|
16 | 9 |
|0100 @RESET |
17 | 10 |
|
18 | 11 |
( position cat ) |
19 |
- ~dev/screen.width #0002 DIV2 =cat.x |
|
20 |
- ~dev/screen.height #0038 SUB2 =cat.y |
|
12 |
+ ~Screen.width #0002 DIV2 =cat.x |
|
13 |
+ ~Screen.height #0038 SUB2 =cat.y |
|
21 | 14 |
#01 =color |
22 | 15 |
( draw polycat ) |
23 | 16 |
,draw-polycat JSR2 |
24 | 17 |
|
25 | 18 |
BRK |
26 | 19 |
|
27 |
-|0200 @FRAME |
|
20 |
+@FRAME |
|
28 | 21 |
|
29 | 22 |
,draw-cursor JSR2 |
30 | 23 |
|
31 | 24 |
( reset timer -> move cat tail ) |
32 |
- ,no-click ~dev/mouse.state #00 EQU JMP2? POP2 |
|
25 |
+ ,no-click ~Mouse.state #00 EQU JMP2? POP2 |
|
33 | 26 |
#50 =timer |
34 | 27 |
@no-click |
35 | 28 |
( detect click ) |
36 |
- ,no-click12 ~dev/mouse.state #11 NEQ JMP2? POP2 |
|
29 |
+ ,no-click12 ~Mouse.state #11 NEQ JMP2? POP2 |
|
37 | 30 |
#0058 #0040 #01 ,mouse12_text ,draw-label JSR2 |
38 |
- #10 ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR2 |
|
31 |
+ #10 ,cursor_icn ~pointer.x ~pointer.y ,draw-sprite JSR2 |
|
39 | 32 |
~color ,mouse12_icn #0048 #0040 ,draw-sprite JSR2 |
40 | 33 |
,end-click JMP2 |
41 | 34 |
@no-click12 |
42 |
- ,no-click1 ~dev/mouse.state #01 NEQ JMP2? POP2 |
|
35 |
+ ,no-click1 ~Mouse.state #01 NEQ JMP2? POP2 |
|
43 | 36 |
#0058 #0040 #01 ,mouse1_text ,draw-label JSR2 |
44 |
- #12 ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR2 |
|
37 |
+ #12 ,cursor_icn ~pointer.x ~pointer.y ,draw-sprite JSR2 |
|
45 | 38 |
~color ,mouse1_icn #0048 #0040 ,draw-sprite JSR2 |
46 | 39 |
,end-click JMP2 |
47 | 40 |
@no-click1 |
48 |
- ,no-click2 ~dev/mouse.state #10 NEQ JMP2? POP2 |
|
41 |
+ ,no-click2 ~Mouse.state #10 NEQ JMP2? POP2 |
|
49 | 42 |
#0058 #0040 #01 ,mouse2_text ,draw-label JSR2 |
50 |
- #13 ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR2 |
|
43 |
+ #13 ,cursor_icn ~pointer.x ~pointer.y ,draw-sprite JSR2 |
|
51 | 44 |
~color ,mouse2_icn #0048 #0040 ,draw-sprite JSR2 |
52 | 45 |
,end-click JMP2 |
53 | 46 |
@no-click2 |
... | ... |
@@ -64,16 +57,20 @@ BRK |
64 | 57 |
|
65 | 58 |
@draw-cursor |
66 | 59 |
|
67 |
- ~mouse.x ~dev/mouse.x NEQU2 |
|
68 |
- ~mouse.y ~dev/mouse.y NEQU2 |
|
60 |
+ ( clear last cursor ) |
|
61 |
+ ,clear_icn =Sprite.addr |
|
62 |
+ ~pointer.x =Sprite.x |
|
63 |
+ ~pointer.y =Sprite.y |
|
64 |
+ #10 =Sprite.color |
|
69 | 65 |
|
70 |
- #0000 EQU2 RTS? ( Return if unchanged ) |
|
66 |
+ ( record pointer positions ) |
|
67 |
+ ~Mouse.x =pointer.x ~Mouse.y =pointer.y |
|
71 | 68 |
|
72 |
- ( clear last cursor ) |
|
73 |
- #10 ,clear_icn ~mouse.x ~mouse.y ,draw-sprite JSR2 |
|
74 |
- ( record mouse positions ) |
|
75 |
- ~dev/mouse.x =mouse.x ~dev/mouse.y =mouse.y |
|
76 |
- #11 ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR2 |
|
69 |
+ ( draw new cursor ) |
|
70 |
+ ,cursor_icn =Sprite.addr |
|
71 |
+ ~pointer.x =Sprite.x |
|
72 |
+ ~pointer.y =Sprite.y |
|
73 |
+ #11 =Sprite.color |
|
77 | 74 |
|
78 | 75 |
RTS |
79 | 76 |
|
... | ... |
@@ -104,8 +101,8 @@ RTS |
104 | 101 |
,polycat #00b0 ADD2 ~cat.x #0008 ADD2 ~cat.y #0010 ADD2 ,draw-sprite-chr JSR2 |
105 | 102 |
@animate-polycat-tail-next2 |
106 | 103 |
( look-at ) |
107 |
- ~mouse.x ~cat.x #0008 ADD2 GTH2 ,animate-polycat-right ROT JMP2? POP2 |
|
108 |
- ~mouse.y ~cat.y #0008 ADD2 GTH2 ,animate-polycat-left-down ROT JMP2? POP2 |
|
104 |
+ ~pointer.x ~cat.x #0008 ADD2 GTH2 ,animate-polycat-right ROT JMP2? POP2 |
|
105 |
+ ~pointer.y ~cat.y #0008 ADD2 GTH2 ,animate-polycat-left-down ROT JMP2? POP2 |
|
109 | 106 |
,polycat #0040 ADD2 ~cat.x ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2 |
110 | 107 |
,polycat #0050 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2 |
111 | 108 |
RTS |
... | ... |
@@ -114,7 +111,7 @@ RTS |
114 | 111 |
,polycat #0030 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2 |
115 | 112 |
RTS |
116 | 113 |
@animate-polycat-right |
117 |
- ~mouse.y ~cat.y #0008 ADD2 GTH2 ,animate-polycat-right-down ROT JMP2? POP2 |
|
114 |
+ ~pointer.y ~cat.y #0008 ADD2 GTH2 ,animate-polycat-right-down ROT JMP2? POP2 |
|
118 | 115 |
,polycat #0060 ADD2 ~cat.x ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2 |
119 | 116 |
,polycat #0070 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2 |
120 | 117 |
RTS |
... | ... |
@@ -127,12 +124,12 @@ RTS |
127 | 124 |
|
128 | 125 |
@draw-label ( x y color addr ) |
129 | 126 |
|
130 |
- ( load ) =label.addr =label.color =dev/sprite.y =dev/sprite.x |
|
127 |
+ ( load ) =label.addr =label.color =Sprite.y =Sprite.x |
|
131 | 128 |
~label.addr |
132 | 129 |
$loop |
133 |
- ( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr ~label.color =dev/sprite.color |
|
130 |
+ ( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color |
|
134 | 131 |
( incr ) #0001 ADD2 |
135 |
- ( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x |
|
132 |
+ ( incr ) ~Sprite.x #0008 ADD2 =Sprite.x |
|
136 | 133 |
DUP2 #0001 ADD2 LDR #00 NEQ ,$loop ROT JMP2? POP2 |
137 | 134 |
POP2 |
138 | 135 |
|
... | ... |
@@ -140,19 +137,19 @@ RTS |
140 | 137 |
|
141 | 138 |
@draw-sprite |
142 | 139 |
|
143 |
- =dev/sprite.y |
|
144 |
- =dev/sprite.x |
|
145 |
- =dev/sprite.addr |
|
146 |
- =dev/sprite.color |
|
140 |
+ =Sprite.y |
|
141 |
+ =Sprite.x |
|
142 |
+ =Sprite.addr |
|
143 |
+ =Sprite.color |
|
147 | 144 |
|
148 | 145 |
RTS |
149 | 146 |
|
150 | 147 |
@draw-sprite-chr |
151 | 148 |
|
152 |
- =dev/sprite.y |
|
153 |
- =dev/sprite.x |
|
154 |
- =dev/sprite.addr |
|
155 |
- #20 =dev/sprite.color |
|
149 |
+ =Sprite.y |
|
150 |
+ =Sprite.x |
|
151 |
+ =Sprite.addr |
|
152 |
+ #20 =Sprite.color |
|
156 | 153 |
|
157 | 154 |
RTS |
158 | 155 |
|
... | ... |
@@ -223,9 +220,9 @@ RTS |
223 | 220 |
|
224 | 221 |
|d000 @ERROR BRK |
225 | 222 |
|
226 |
-|FF10 ;dev/screen Screen |
|
227 |
-|FF20 ;dev/sprite Sprite |
|
228 |
-|FF50 ;dev/mouse Mouse |
|
223 |
+|FF10 ;Screen { width 2 height 2 pad 4 y 2 x 2 color 1 } |
|
224 |
+|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 } |
|
225 |
+|FF50 ;Mouse { x 2 y 2 state 1 chord 1 } |
|
229 | 226 |
|
230 | 227 |
|FFF0 .RESET .FRAME .ERROR ( vectors ) |
231 | 228 |
|FFF8 [ 0f85 0fd5 0fb5 ] ( palette ) |
... | ... |
@@ -1,76 +1,65 @@ |
1 |
-( dev/screen ) |
|
1 |
+( Screen ) |
|
2 | 2 |
|
3 |
-&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 } |
|
4 |
-&Sprite { pad 8 x 2 y 2 addr 2 color 1 } |
|
5 |
- |
|
6 |
-;timer 1 |
|
7 |
-;centerx 2 ;centery 2 ;i 2 ;j 1 |
|
3 |
+;center { x 2 y 2 } |
|
4 |
+;timer { byte 1 } |
|
5 |
+;i { byte 1 } |
|
8 | 6 |
|
9 | 7 |
|0100 @RESET |
10 | 8 |
|
11 | 9 |
( find screen center ) |
12 |
- ~dev/screen.width #0002 DIV2 =centerx |
|
13 |
- ~dev/screen.height #0002 DIV2 =centery |
|
10 |
+ ~Screen.width #0002 DIV2 =center.x |
|
11 |
+ ~Screen.height #0002 DIV2 =center.y |
|
14 | 12 |
|
15 | 13 |
( draw hor line ) |
16 |
- #0000 =i |
|
17 |
- ~centery =dev/screen.y |
|
18 |
- @draw-hor |
|
19 |
- #03 ~i =dev/screen.x =dev/screen.color |
|
20 |
- ~i #0002 ADD2 =i ( increment ) |
|
21 |
- ~i ~dev/screen.width LTH2 ,draw-hor ROT JMP2? POP2 |
|
14 |
+ #0000 =Screen.x ~center.y =Screen.y |
|
15 |
+ $draw-hor |
|
16 |
+ ( draw ) #01 =Screen.color |
|
17 |
+ ( incr ) ~Screen.x #0002 ADD2 =Screen.x |
|
18 |
+ ,$draw-hor ~Screen.x ~Screen.width LTH2 JMP2? POP2 |
|
22 | 19 |
|
23 | 20 |
( draw ver line ) |
24 |
- #0000 =i |
|
25 |
- ~centerx =dev/screen.x |
|
26 |
- @draw-ver |
|
27 |
- #03 ~i =dev/screen.y =dev/screen.color |
|
28 |
- ~i #0002 ADD2 =i ( increment ) |
|
29 |
- ~i ~dev/screen.width LTH2 ,draw-ver ROT JMP2? POP2 |
|
21 |
+ ~center.x =Screen.x #0000 =Screen.y |
|
22 |
+ $draw-ver |
|
23 |
+ ( draw ) #02 =Screen.color |
|
24 |
+ ( incr ) ~Screen.y #0002 ADD2 =Screen.y |
|
25 |
+ ,$draw-ver ~Screen.y ~Screen.height LTH2 JMP2? POP2 |
|
30 | 26 |
|
31 | 27 |
( draw blending modes ) |
32 |
- @draw-blends |
|
33 |
- ~j ,icon #00 ~j #0008 MUL2 ~dev/screen.height #0010 SUB2 ,draw-sprite JSR2 |
|
34 |
- ~j #01 ADD =j |
|
35 |
- ~j #10 LTH ,draw-blends ROT JMP2? POP2 |
|
36 |
- |
|
37 |
- ( draw pixel in the middle ) |
|
38 |
- #01 ~centerx ~centery =dev/screen.y =dev/screen.x =dev/screen.color |
|
28 |
+ #00 =i |
|
29 |
+ #0020 =Sprite.x #0020 =Sprite.y ,icon =Sprite.addr |
|
30 |
+ $draw-blends |
|
31 |
+ ( draw ) #00 ~i ADD =Sprite.color |
|
32 |
+ ( incr ) ~Sprite.x #0008 ADD2 =Sprite.x |
|
33 |
+ ( incr ) ~i #01 ADD =i |
|
34 |
+ ,$draw-blends ~i #10 LTH JMP2? POP2 |
|
39 | 35 |
|
40 | 36 |
BRK |
41 | 37 |
|
42 |
-@draw-sprite |
|
43 |
- =dev/sprite.y |
|
44 |
- =dev/sprite.x |
|
45 |
- =dev/sprite.addr |
|
46 |
- =dev/sprite.color |
|
47 |
- RTS |
|
48 |
- |
|
49 |
-@icon [ 3c7e e7c3 c3e7 7e3c ] |
|
50 |
- |
|
51 |
-|c000 @FRAME |
|
38 |
+@FRAME |
|
52 | 39 |
|
53 | 40 |
( update colors every 40 frames ) |
54 | 41 |
~timer #40 NEQ ,skip1 ROT JMP2? POP2 |
55 |
- #0fac =fffa #f0bb =fffc #f053 =fff8 |
|
42 |
+ #0fac #fffa STR2 #f0bb #fffc STR2 #f053 #fff8 STR2 |
|
56 | 43 |
@skip1 |
57 | 44 |
~timer #80 NEQ ,skip2 ROT JMP2? POP2 |
58 |
- #00fc =fffc #f0bb =fff8 #f053 =fffa |
|
45 |
+ #00fc #fffc STR2 #f0bb #fff8 STR2 #f053 #fffa STR2 |
|
59 | 46 |
@skip2 |
60 | 47 |
~timer #c0 NEQ ,skip3 ROT JMP2? POP2 |
61 |
- #000f =fff8 #0f0f =fffa #ff00 =fffc |
|
48 |
+ #000f #fff8 STR2 #0f0f #fffa STR2 #ff00 #fffc STR2 |
|
62 | 49 |
@skip3 |
63 | 50 |
~timer #00 NEQ ,skip4 ROT JMP2? POP2 |
64 |
- #f0ac =fff8 #f0bb =fffa #f053 =fffc |
|
51 |
+ #f0ac #fff8 STR2 #f0bb #fffa STR2 #f053 #fffc STR2 |
|
65 | 52 |
@skip4 |
66 | 53 |
~timer #01 ADD =timer |
67 | 54 |
|
68 | 55 |
BRK |
69 | 56 |
|
57 |
+@icon [ 3c7e e7c3 c3e7 7e3c ] |
|
58 |
+ |
|
70 | 59 |
|d000 @ERROR BRK |
71 | 60 |
|
72 |
-|FF10 ;dev/screen Screen |
|
73 |
-|FF20 ;dev/sprite Sprite |
|
61 |
+|FF10 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 } |
|
62 |
+|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 } |
|
74 | 63 |
|
75 | 64 |
|FFF0 .RESET .FRAME .ERROR ( vectors ) |
76 | 65 |
|FFF8 [ f0ac f0bb f053 ] ( palette ) |
... | ... |
@@ -1,16 +1,11 @@ |
1 | 1 |
( draw routines ) |
2 | 2 |
|
3 |
-&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 } |
|
4 |
-&Sprite { pad 8 x 2 y 2 addr 2 color 1 } |
|
5 |
-&Mouse { x 2 y 2 state 1 chord 1 } |
|
6 |
- |
|
7 |
-&Rect2d { x1 2 y1 2 x2 2 y2 2 } |
|
8 |
-&Point2d { x 2 y 2 } |
|
9 |
- |
|
10 |
-;color 1 |
|
11 |
-;cursor 2 |
|
12 |
-;mouse Point2d |
|
13 |
-;rect Rect2d ;r1 Rect2d ;r2 Rect2d ;r3 Rect2d |
|
3 |
+;color { byte 1 } |
|
4 |
+;pointer { x 2 y 2 sprite 2 } |
|
5 |
+;rect { x1 2 y1 2 x2 2 y2 2 } |
|
6 |
+;r1 { x1 2 y1 2 x2 2 y2 2 } |
|
7 |
+;r2 { x1 2 y1 2 x2 2 y2 2 } |
|
8 |
+;r3 { x1 2 y1 2 x2 2 y2 2 } |
|
14 | 9 |
|
15 | 10 |
|0100 @RESET |
16 | 11 |
|
... | ... |
@@ -20,32 +15,37 @@ |
20 | 15 |
|
21 | 16 |
BRK |
22 | 17 |
|
23 |
-|0200 @FRAME |
|
18 |
+@FRAME |
|
19 |
+ |
|
20 |
+ ~pointer.x ~Mouse.x NEQU2 |
|
21 |
+ ~pointer.y ~Mouse.y NEQU2 |
|
24 | 22 |
|
25 |
- ,pointer_icn =cursor |
|
23 |
+ #0000 EQU2 BRK? ( Return if unchanged ) |
|
24 |
+ |
|
25 |
+ ,pointer_icn =pointer.sprite |
|
26 | 26 |
|
27 | 27 |
#01 =color |
28 | 28 |
( matrix comparison ) |
29 |
- ~dev/mouse.x ~r1.x1 GTH2 ~dev/mouse.x ~r1.x2 LTH2 #0101 EQU2 |
|
30 |
- ~dev/mouse.y ~r1.y1 GTH2 ~dev/mouse.y ~r1.y2 LTH2 #0101 EQU2 |
|
31 |
- #0101 NEQ2 ,draw1 ROT JMP2? POP2 #02 =color ,hand_icn =cursor |
|
32 |
- @draw1 ~r1.x1 ~r1.y1 ~r1.x2 ~r1.y2 ~color ,line-rect JSR2 |
|
29 |
+ ~Mouse.x ~r1.x1 GTH2 ~Mouse.x ~r1.x2 LTH2 #0101 EQU2 |
|
30 |
+ ~Mouse.y ~r1.y1 GTH2 ~Mouse.y ~r1.y2 LTH2 #0101 EQU2 |
|
31 |
+ #0101 NEQ2 ,$draw1 ROT JMP2? POP2 #02 =color ,hand_icn =pointer.sprite |
|
32 |
+ $draw1 ~r1.x1 ~r1.y1 ~r1.x2 ~r1.y2 ~color ,line-rect JSR2 |
|
33 | 33 |
|
34 | 34 |
#01 =color |
35 | 35 |
( 2-step comparison ) |
36 |
- ,draw2 ~dev/mouse.x ~r2.x1 GTH2 ~dev/mouse.x ~r2.x2 LTH2 #0101 NEQ2 JMP2? POP2 |
|
37 |
- ,draw2 ~dev/mouse.y ~r2.y1 GTH2 ~dev/mouse.y ~r2.y2 LTH2 #0101 NEQ2 JMP2? POP2 |
|
38 |
- #03 =color ,hand_icn =cursor |
|
39 |
- @draw2 ~r2.x1 ~r2.y1 ~r2.x2 ~r2.y2 ~color ,line-rect JSR2 |
|
36 |
+ ,$draw2 ~Mouse.x ~r2.x1 GTH2 ~Mouse.x ~r2.x2 LTH2 #0101 NEQ2 JMP2? POP2 |
|
37 |
+ ,$draw2 ~Mouse.y ~r2.y1 GTH2 ~Mouse.y ~r2.y2 LTH2 #0101 NEQ2 JMP2? POP2 |
|
38 |
+ #03 =color ,hand_icn =pointer.sprite |
|
39 |
+ $draw2 ~r2.x1 ~r2.y1 ~r2.x2 ~r2.y2 ~color ,line-rect JSR2 |
|
40 | 40 |
|
41 | 41 |
#01 =color |
42 | 42 |
( 4-step comparison ) |
43 |
- ,draw3 ~dev/mouse.x ~r3.x1 LTH2 JMP2? POP2 |
|
44 |
- ,draw3 ~dev/mouse.x ~r3.x2 GTH2 JMP2? POP2 |
|
45 |
- ,draw3 ~dev/mouse.y ~r3.y1 LTH2 JMP2? POP2 |
|
46 |
- ,draw3 ~dev/mouse.y ~r3.y2 GTH2 JMP2? POP2 |
|
47 |
- #02 =color ,hand_icn =cursor |
|
48 |
- @draw3 ~r3.x1 ~r3.y1 ~r3.x2 ~r3.y2 ~color ,line-rect JSR2 |
|
43 |
+ ,$draw3 ~Mouse.x ~r3.x1 LTH2 JMP2? POP2 |
|
44 |
+ ,$draw3 ~Mouse.x ~r3.x2 GTH2 JMP2? POP2 |
|
45 |
+ ,$draw3 ~Mouse.y ~r3.y1 LTH2 JMP2? POP2 |
|
46 |
+ ,$draw3 ~Mouse.y ~r3.y2 GTH2 JMP2? POP2 |
|
47 |
+ #02 =color ,hand_icn =pointer.sprite |
|
48 |
+ $draw3 ~r3.x1 ~r3.y1 ~r3.x2 ~r3.y2 ~color ,line-rect JSR2 |
|
49 | 49 |
|
50 | 50 |
,draw-cursor JSR2 |
51 | 51 |
|
... | ... |
@@ -53,42 +53,37 @@ BRK |
53 | 53 |
|
54 | 54 |
@draw-cursor |
55 | 55 |
|
56 |
- ~mouse.x ~dev/mouse.x NEQU2 |
|
57 |
- ~mouse.y ~dev/mouse.y NEQU2 |
|
56 |
+ ( clear last cursor ) |
|
57 |
+ ,clear_icn =Sprite.addr |
|
58 |
+ ~pointer.x =Sprite.x |
|
59 |
+ ~pointer.y =Sprite.y |
|
60 |
+ #10 =Sprite.color |
|
58 | 61 |
|
59 |
- #0000 EQU2 RTS? ( Return if unchanged ) |
|
62 |
+ ( record pointer positions ) |
|
63 |
+ ~Mouse.x =pointer.x ~Mouse.y =pointer.y |
|
60 | 64 |
|
61 |
- ( clear last cursor ) |
|
62 |
- #10 ,clear_icn ~mouse.x ~mouse.y ,draw-sprite JSR2 |
|
63 |
- ( record mouse positions ) |
|
64 |
- ~dev/mouse.x =mouse.x ~dev/mouse.y =mouse.y |
|
65 |
- #11 ~cursor ~mouse.x ~mouse.y ,draw-sprite JSR2 |
|
65 |
+ ( draw new cursor ) |
|
66 |
+ ~pointer.sprite =Sprite.addr |
|
67 |
+ ~pointer.x =Sprite.x |
|
68 |
+ ~pointer.y =Sprite.y |
|
69 |
+ #11 =Sprite.color |
|
66 | 70 |
|
67 | 71 |
RTS |
68 | 72 |
|
69 | 73 |
@line-rect ( x1 y1 x2 y2 color ) |
70 | 74 |
|
71 |
- ( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1 |
|
75 |
+ ( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1 |
|
72 | 76 |
@line-rect-hor |
73 |
- ( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x |
|
74 |
- ( draw ) ~rect.y1 =dev/screen.y ~color =dev/screen.color |
|
75 |
- ( draw ) ~rect.y2 =dev/screen.y ~color =dev/screen.color |
|
76 |
- ,line-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP2? POP2 |
|
77 |
- ~rect.y1 =dev/screen.y |
|
77 |
+ ( incr ) ~Screen.x #0001 ADD2 =Screen.x |
|
78 |
+ ( draw ) ~rect.y1 =Screen.y ~color =Screen.color |
|
79 |
+ ( draw ) ~rect.y2 =Screen.y ~color =Screen.color |
|
80 |
+ ,line-rect-hor ~Screen.x ~rect.x2 LTH2 JMP2? POP2 |
|
81 |
+ ~rect.y1 =Screen.y |
|
78 | 82 |
@line-rect-ver |
79 |
- ( draw ) ~rect.x1 =dev/screen.x ~color =dev/screen.color |
|
80 |
- ( draw ) ~rect.x2 =dev/screen.x ~color =dev/screen.color |
|
81 |
- ( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y |
|
82 |
- ,line-rect-ver ~dev/screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2 |
|
83 |
- |
|
84 |
-RTS |
|
85 |
- |
|
86 |
-@draw-sprite |
|
87 |
- |
|
88 |
- =dev/sprite.y |
|
89 |
- =dev/sprite.x |
|
90 |
- =dev/sprite.addr |
|
91 |
- =dev/sprite.color |
|
83 |
+ ( draw ) ~rect.x1 =Screen.x ~color =Screen.color |
|
84 |
+ ( draw ) ~rect.x2 =Screen.x ~color =Screen.color |
|
85 |
+ ( incr ) ~Screen.y #0001 ADD2 =Screen.y |
|
86 |
+ ,line-rect-ver ~Screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2 |
|
92 | 87 |
|
93 | 88 |
RTS |
94 | 89 |
|
... | ... |
@@ -98,9 +93,9 @@ RTS |
98 | 93 |
|
99 | 94 |
|d000 @ERROR BRK |
100 | 95 |
|
101 |
-|FF10 ;dev/screen Screen |
|
102 |
-|FF20 ;dev/sprite Sprite |
|
103 |
-|FF50 ;dev/mouse Mouse |
|
96 |
+|FF10 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 } |
|
97 |
+|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 } |
|
98 |
+|FF50 ;Mouse { x 2 y 2 state 1 chord 1 } |
|
104 | 99 |
|
105 | 100 |
|FFF0 .RESET .FRAME .ERROR ( vectors ) |
106 | 101 |
|FFF8 [ 0f0f 0fff 0ff0 ] ( palette ) |
107 | 102 |
\ No newline at end of file |
... | ... |
@@ -1,30 +1,22 @@ |
1 | 1 |
( draw routines ) |
2 | 2 |
|
3 |
-&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 } |
|
4 |
-&Sprite { pad 8 x 2 y 2 addr 2 color 1 } |
|
5 |
- |
|
6 |
-&Label2d { x 2 y 2 color 1 addr 2 } |
|
7 |
-&Rect2d { x1 2 y1 2 x2 2 y2 2 } |
|
8 |
-&Point2d { x 2 y 2 } |
|
9 |
- |
|
10 |
-;label Label2d |
|
11 |
-;rect Rect2d |
|
12 |
-;center Point2d |
|
13 |
-;i 2 |
|
3 |
+;label { x 2 y 2 color 1 addr 2 } |
|
4 |
+;rect { x1 2 y1 2 x2 2 y2 2 } |
|
5 |
+;center { x 2 y 2 } |
|
6 |
+;i { short 2 } |
|
14 | 7 |
|
15 | 8 |
|0100 @RESET |
16 | 9 |
|
17 | 10 |
( find screen center ) |
18 |
- ~dev/screen.width #0002 DIV2 =center.x |
|
19 |
- ~dev/screen.height #0002 DIV2 =center.y |
|
11 |
+ ~Screen.width #0002 DIV2 =center.x |
|
12 |
+ ~Screen.height #0002 DIV2 =center.y |
|
20 | 13 |
|
21 | 14 |
( draw ver line ) |
22 |
- #0000 =i |
|
23 |
- ~center.x =dev/screen.x |
|
24 |
- @draw-ver |
|
25 |
- #03 ~i =dev/screen.y =dev/screen.color |
|
26 |
- ~i #0002 ADD2 =i ( increment ) |
|
27 |
- ~i ~dev/screen.width LTH2 ,draw-ver ROT JMP2? POP2 |
|
15 |
+ ~center.x =Screen.x #0000 =Screen.y |
|
16 |
+ $draw-ver |
|
17 |
+ ( draw ) #02 =Screen.color |
|
18 |
+ ( incr ) ~Screen.y #0002 ADD2 =Screen.y |
|
19 |
+ ,$draw-ver ~Screen.y ~Screen.height LTH2 JMP2? POP2 |
|
28 | 20 |
|
29 | 21 |
~center.x ~center.y #0010 SUB2 #0c ,text1 ,draw-label-left JSR2 |
30 | 22 |
~center.x ~center.y #0c ,text2 ,draw-label-middle JSR2 |
... | ... |
@@ -36,12 +28,12 @@ BRK |
36 | 28 |
|
37 | 29 |
@draw-label-left ( x y color addr ) |
38 | 30 |
|
39 |
- ( load ) =label.addr =label.color =dev/sprite.y =dev/sprite.x |
|
31 |
+ ( load ) =label.addr =label.color =Sprite.y =Sprite.x |
|
40 | 32 |
~label.addr |
41 | 33 |
@draw-label-left-loop |
42 |
- ( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr ~label.color =dev/sprite.color |
|
34 |
+ ( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color |
|
43 | 35 |
( incr ) #0001 ADD2 |
44 |
- ( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x |
|
36 |
+ ( incr ) ~Sprite.x #0008 ADD2 =Sprite.x |
|
45 | 37 |
DUP2 LDR #00 NEQ ,draw-label-left-loop ROT JMP2? POP2 |
46 | 38 |
POP2 |
47 | 39 |
|
... | ... |
@@ -49,13 +41,13 @@ RTS |
49 | 41 |
|
50 | 42 |
@draw-label-middle ( x y color addr ) |
51 | 43 |
|
52 |
- ( load ) =label.addr =label.color =dev/sprite.y |
|
53 |
- ( align ) ~label.addr ,get-text-length JSR2 #0008 MUL2 #0002 DIV2 SUB2 =dev/sprite.x |
|
44 |
+ ( load ) =label.addr =label.color =Sprite.y |
|
45 |
+ ( align ) ~label.addr ,get-text-length JSR2 #0008 MUL2 #0002 DIV2 SUB2 =Sprite.x |
|
54 | 46 |
~label.addr |
55 | 47 |
@draw-label-middle-loop |
56 |
- ( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr ~label.color =dev/sprite.color |
|
48 |
+ ( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color |
|
57 | 49 |
( incr ) #0001 ADD2 |
58 |
- ( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x |
|
50 |
+ ( incr ) ~Sprite.x #0008 ADD2 =Sprite.x |
|
59 | 51 |
DUP2 LDR #00 NEQ ,draw-label-middle-loop ROT JMP2? POP2 |
60 | 52 |
POP2 |
61 | 53 |
|
... | ... |
@@ -63,13 +55,13 @@ RTS |
63 | 55 |
|
64 | 56 |
@draw-label-right ( x y color addr ) |
65 | 57 |
|
66 |
- ( load ) =label.addr =label.color =dev/sprite.y |
|
67 |
- ( align ) ~label.addr ,get-text-length JSR2 #0008 MUL2 SUB2 #0008 SUB2 =dev/sprite.x |
|
58 |
+ ( load ) =label.addr =label.color =Sprite.y |
|
59 |
+ ( align ) ~label.addr ,get-text-length JSR2 #0008 MUL2 SUB2 #0008 SUB2 =Sprite.x |
|
68 | 60 |
~label.addr |
69 | 61 |
@draw-label-right-loop |
70 |
- ( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr ~label.color =dev/sprite.color |
|
62 |
+ ( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color |
|
71 | 63 |
( incr ) #0001 ADD2 |
72 |
- ( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x |
|
64 |
+ ( incr ) ~Sprite.x #0008 ADD2 =Sprite.x |
|
73 | 65 |
DUP2 LDR #00 NEQ ,draw-label-right-loop ROT JMP2? POP2 |
74 | 66 |
POP2 |
75 | 67 |
|
... | ... |
@@ -130,8 +122,8 @@ RTS |
130 | 122 |
|c000 @FRAME BRK |
131 | 123 |
|d000 @ERROR BRK |
132 | 124 |
|
133 |
-|FF10 ;dev/screen Screen |
|
134 |
-|FF20 ;dev/sprite Sprite |
|
125 |
+|FF10 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 } |
|
126 |
+|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 } |
|
135 | 127 |
|
136 | 128 |
|FFF0 .RESET .FRAME .ERROR ( vectors ) |
137 | 129 |
|FFF8 [ 0f0f 0fff 0ff0 ] ( palette ) |
138 | 130 |
\ No newline at end of file |
... | ... |
@@ -1,11 +1,6 @@ |
1 | 1 |
( gui/picture ) |
2 | 2 |
|
3 |
-&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 } |
|
4 |
-&Sprite { pad 8 x 2 y 2 addr 2 color 1 } |
|
5 |
- |
|
6 |
-&Picture2d { x 2 y 2 width 2 height 2 color 1 addr 2 } |
|
7 |
- |
|
8 |
-;pict Picture2d |
|
3 |
+;pict { x 2 y 2 width 2 height 2 color 1 addr 2 } |
|
9 | 4 |
|
10 | 5 |
|0100 @RESET |
11 | 6 |
|
... | ... |
@@ -17,16 +12,16 @@ BRK |
17 | 12 |
|
18 | 13 |
@draw-picture ( x y width height color addr ) |
19 | 14 |
|
20 |
- DUP2 =dev/sprite.addr =pict.addr =pict.color =pict.height =pict.width DUP2 =dev/sprite.y =pict.y =pict.x |
|
21 |
- @draw-picture-ver |
|
22 |
- ~pict.x =dev/sprite.x |
|
23 |
- @draw-picture-hor |
|
24 |
- ( draw ) ~pict.color =dev/sprite.color |
|
25 |
- ( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x |
|
26 |
- ( incr ) ~dev/sprite.addr #0008 ADD2 =dev/sprite.addr |
|
27 |
- ,draw-picture-hor ~dev/sprite.x ~pict.width ~pict.x ADD2 LTH2 JMP2? POP2 |
|
28 |
- ( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y |
|
29 |
- ,draw-picture-ver ~dev/sprite.y ~pict.height ~pict.y ADD2 LTH2 JMP2? POP2 |
|
15 |
+ DUP2 =Sprite.addr =pict.addr =pict.color =pict.height =pict.width DUP2 =Sprite.y =pict.y =pict.x |
|
16 |
+ $ver |
|
17 |
+ ~pict.x =Sprite.x |
|
18 |
+ $hor |
|
19 |
+ ( draw ) ~pict.color =Sprite.color |
|
20 |
+ ( incr ) ~Sprite.x #0008 ADD2 =Sprite.x |
|
21 |
+ ( incr ) ~Sprite.addr #0008 ADD2 =Sprite.addr |
|
22 |
+ ,$hor ~Sprite.x ~pict.width ~pict.x ADD2 LTH2 JMP2? POP2 |
|
23 |
+ ( incr ) ~Sprite.y #0008 ADD2 =Sprite.y |
|
24 |
+ ,$ver ~Sprite.y ~pict.height ~pict.y ADD2 LTH2 JMP2? POP2 |
|
30 | 25 |
|
31 | 26 |
RTS |
32 | 27 |
|
... | ... |
@@ -308,8 +303,7 @@ RTS |
308 | 303 |
|c000 @FRAME BRK |
309 | 304 |
|d000 @ERROR BRK |
310 | 305 |
|
311 |
-|FF10 ;dev/screen Screen |
|
312 |
-|FF20 ;dev/sprite Sprite |
|
306 |
+|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 } |
|
313 | 307 |
|
314 | 308 |
|FFF0 .RESET .FRAME .ERROR ( vectors ) |
315 | 309 |
|FFF8 [ 0ffc 0f0b 0f03 ] ( palette ) |
... | ... |
@@ -1,17 +1,9 @@ |
1 | 1 |
( draw routines ) |
2 | 2 |
|
3 |
-&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 } |
|
4 |
-&Sprite { pad 8 x 2 y 2 addr 2 color 1 } |
|
5 |
- |
|
6 |
-&Label2d { x 2 y 2 color 1 addr 2 } |
|
7 |
-&Picture2d { x 2 y 2 width 2 height 2 color 1 addr 2 } |
|
8 |
-&Rect2d { x1 2 y1 2 x2 2 y2 2 } |
|
9 |
- |
|
10 |
-;label Label2d |
|
11 |
-;pict Picture2d |
|
12 |
-;rect Rect2d |
|
13 |
- |
|
14 |
-;color 1 |
|
3 |
+;label { x 2 y 2 color 1 addr 2 } |
|
4 |
+;pict { x 2 y 2 width 2 height 2 color 1 addr 2 } |
|
5 |
+;rect { x1 2 y1 2 x2 2 y2 2 } |
|
6 |
+;color { byte 1 } |
|
15 | 7 |
|
16 | 8 |
|0100 @RESET |
17 | 9 |
|
... | ... |
@@ -36,58 +28,58 @@ BRK |
36 | 28 |
|
37 | 29 |
@line-rect ( x1 y1 x2 y2 color ) |
38 | 30 |
|
39 |
- ( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1 |
|
40 |
- @line-rect-hor |
|
41 |
- ( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x |
|
42 |
- ( draw ) ~rect.y1 =dev/screen.y ~color =dev/screen.color |
|
43 |
- ( draw ) ~rect.y2 =dev/screen.y ~color =dev/screen.color |
|
44 |
- ,line-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP2? POP2 |
|
45 |
- ~rect.y1 =dev/screen.y |
|
46 |
- @line-rect-ver |
|
47 |
- ( draw ) ~rect.x1 =dev/screen.x ~color =dev/screen.color |
|
48 |
- ( draw ) ~rect.x2 =dev/screen.x ~color =dev/screen.color |
|
49 |
- ( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y |
|
50 |
- ,line-rect-ver ~dev/screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2 |
|
31 |
+ ( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1 |
|
32 |
+ $hor |
|
33 |
+ ( incr ) ~Screen.x #0001 ADD2 =Screen.x |
|
34 |
+ ( draw ) ~rect.y1 =Screen.y ~color =Screen.color |
|
35 |
+ ( draw ) ~rect.y2 =Screen.y ~color =Screen.color |
|
36 |
+ ,$hor ~Screen.x ~rect.x2 LTH2 JMP2? POP2 |
|
37 |
+ ~rect.y1 =Screen.y |
|
38 |
+ $ver |
|
39 |
+ ( draw ) ~rect.x1 =Screen.x ~color =Screen.color |
|
40 |
+ ( draw ) ~rect.x2 =Screen.x ~color =Screen.color |
|
41 |
+ ( incr ) ~Screen.y #0001 ADD2 =Screen.y |
|
42 |
+ ,$ver ~Screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2 |
|
51 | 43 |
|
52 | 44 |
RTS |
53 | 45 |
|
54 | 46 |
@fill-rect ( x1 y1 x2 y2 color ) |
55 | 47 |
|
56 |
- ( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1 |
|
57 |
- @fill-rect-ver |
|
58 |
- ~rect.x1 =dev/screen.x |
|
59 |
- @fill-rect-hor |
|
60 |
- ( draw ) ~color =dev/screen.color |
|
61 |
- ( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x |
|
62 |
- ,fill-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP2? POP2 |
|
63 |
- ( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y |
|
64 |
- ,fill-rect-ver ~dev/screen.y ~rect.y2 LTH2 JMP2? POP2 |
|
48 |
+ ( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1 |
|
49 |
+ $ver |
|
50 |
+ ~rect.x1 =Screen.x |
|
51 |
+ $hor |
|
52 |
+ ( draw ) ~color =Screen.color |
|
53 |
+ ( incr ) ~Screen.x #0001 ADD2 =Screen.x |
|
54 |
+ ,$hor ~Screen.x ~rect.x2 LTH2 JMP2? POP2 |
|
55 |
+ ( incr ) ~Screen.y #0001 ADD2 =Screen.y |
|
56 |
+ ,$ver ~Screen.y ~rect.y2 LTH2 JMP2? POP2 |
|
65 | 57 |
|
66 | 58 |
RTS |
67 | 59 |
|
68 | 60 |
@draw-picture ( x y width height color addr ) |
69 | 61 |
|
70 |
- ( load ) DUP2 =dev/sprite.addr =pict.addr =pict.color =pict.height =pict.width DUP2 =dev/sprite.y =pict.y =pict.x |
|
71 |
- @draw-picture-ver |
|
72 |
- ~pict.x =dev/sprite.x |
|
73 |
- @draw-picture-hor |
|
74 |
- ( draw ) ~pict.color =dev/sprite.color |
|
75 |
- ( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x |
|
76 |
- ( incr ) ~dev/sprite.addr #0008 ADD2 =dev/sprite.addr |
|
77 |
- ,draw-picture-hor ~dev/sprite.x ~pict.width ~pict.x ADD2 LTH2 JMP2? POP2 |
|
78 |
- ( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y |
|
79 |
- ,draw-picture-ver ~dev/sprite.y ~pict.height ~pict.y ADD2 LTH2 JMP2? POP2 |
|
62 |
+ ( load ) DUP2 =Sprite.addr =pict.addr =pict.color =pict.height =pict.width DUP2 =Sprite.y =pict.y =pict.x |
|
63 |
+ $ver |
|
64 |
+ ~pict.x =Sprite.x |
|
65 |
+ $hor |
|
66 |
+ ( draw ) ~pict.color =Sprite.color |
|
67 |
+ ( incr ) ~Sprite.x #0008 ADD2 =Sprite.x |
|
68 |
+ ( incr ) ~Sprite.addr #0008 ADD2 =Sprite.addr |
|
69 |
+ ,$hor ~Sprite.x ~pict.width ~pict.x ADD2 LTH2 JMP2? POP2 |
|
70 |
+ ( incr ) ~Sprite.y #0008 ADD2 =Sprite.y |
|
71 |
+ ,$ver ~Sprite.y ~pict.height ~pict.y ADD2 LTH2 JMP2? POP2 |
|
80 | 72 |
|
81 | 73 |
RTS |
82 | 74 |
|
83 | 75 |
@draw-label ( x y color addr ) |
84 | 76 |
|
85 |
- ( load ) =label.addr =label.color =dev/sprite.y =dev/sprite.x ~label.addr |
|
86 |
- @draw-label-loop |
|
87 |
- ( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr ~label.color =dev/sprite.color |
|
77 |
+ ( load ) =label.addr =label.color =Sprite.y =Sprite.x ~label.addr |
|
78 |
+ $loop |
|
79 |
+ ( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color |
|
88 | 80 |
( incr ) #0001 ADD2 |
89 |
- ( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x |
|
90 |
- DUP2 LDR #00 NEQ ,draw-label-loop ROT JMP2? POP2 |
|
81 |
+ ( incr ) ~Sprite.x #0008 ADD2 =Sprite.x |
|
82 |
+ DUP2 LDR #00 NEQ ,$loop ROT JMP2? POP2 |
|
91 | 83 |
POP2 |
92 | 84 |
|
93 | 85 |
RTS |
... | ... |
@@ -145,8 +137,8 @@ RTS |
145 | 137 |
|c000 @FRAME BRK |
146 | 138 |
|d000 @ERROR BRK |
147 | 139 |
|
148 |
-|FF10 ;dev/screen Screen |
|
149 |
-|FF20 ;dev/sprite Sprite |
|
140 |
+|FF10 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 } |
|
141 |
+|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 } |
|
150 | 142 |
|
151 | 143 |
|FFF0 .RESET .FRAME .ERROR ( vectors ) |
152 | 144 |
|FFF8 [ 0f0f 0fff 0ff0 ] ( palette ) |
153 | 145 |
\ No newline at end of file |
... | ... |
@@ -1,25 +1,13 @@ |
1 |
-( app/hex ) |
|
1 |
+( app/hex ) |
|
2 | 2 |
|
3 |
-&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 } |
|
4 |
-&Sprite { pad 8 x 2 y 2 addr 2 color 1 } |
|
5 |
-&Controller { buttons 1 } |
|
6 |
-&Mouse { x 2 y 2 state 1 chord 1 } |
|
7 |
- |
|
8 |
-&Label2d { x 2 y 2 color 1 addr 2 } |
|
9 |
-&Point2d { x 2 y 2 } |
|
10 |
-&Rect2d { x1 2 y1 2 x2 2 y2 2 } |
|
11 |
-&Point { x 1 y 1 } |
|
12 |
-&Editor { x1 2 y1 2 addr 2 } |
|
13 |
- |
|
14 |
-;label Label2d |
|
15 |
-;pixel Point |
|
16 |
-;window Rect2d |
|
17 |
-;mouse Point2d |
|
18 |
-;editor Editor |
|
19 |
-;rect Rect2d |
|
20 |
- |
|
21 |
-;color 1 |
|
22 |
-;addr 2 |
|
3 |
+;label { x 2 y 2 color 1 addr 2 } |
|
4 |
+;pixel { x 1 y 1 } |
|
5 |
+;window { x1 2 y1 2 x2 2 y2 2 } |
|
6 |
+;pointer { x 2 y 2 sprite 2 } |
|
7 |
+;editor { x1 2 y1 2 addr 2 } |
|
8 |
+;rect { x1 2 y1 2 x2 2 y2 2 } |
|
9 |
+;color { byte 1 } |
|
10 |
+;addr { short 2 } |
|
23 | 11 |
|
24 | 12 |
|0100 @RESET |
25 | 13 |
|
... | ... |
@@ -36,17 +24,22 @@ |
36 | 24 |
|
37 | 25 |
BRK |
38 | 26 |
|
39 |
-|0200 @FRAME |
|
27 |
+@FRAME |
|
40 | 28 |
|
41 |
- ,no-ctrl ~dev/ctrl.buttons #00 EQU JMP2? POP2 |
|
29 |
+ ~pointer.x ~Mouse.x NEQU2 |
|
30 |
+ ~pointer.y ~Mouse.y NEQU2 |
|
31 |
+ |
|
32 |
+ #0000 EQU2 BRK? ( Return if unchanged ) |
|
33 |
+ |
|
34 |
+ ,no-ctrl ~Controller.buttons #00 EQU JMP2? POP2 |
|
42 | 35 |
|
43 |
- ,no-ctrl-up ~dev/ctrl.buttons #10 EQU JMP2? POP2 |
|
36 |
+ ,no-ctrl-up ~Controller.buttons #10 EQU JMP2? POP2 |
|
44 | 37 |
~editor.addr #0001 ADD2 =editor.addr |
45 | 38 |
,draw-window JSR2 |
46 | 39 |
,draw-editor JSR2 |
47 | 40 |
@no-ctrl-up |
48 | 41 |
|
49 |
- ,no-ctrl-down ~dev/ctrl.buttons #20 EQU JMP2? POP2 |
|
42 |
+ ,no-ctrl-down ~Controller.buttons #20 EQU JMP2? POP2 |
|
50 | 43 |
~editor.addr #0001 SUB2 =editor.addr |
51 | 44 |
,draw-window JSR2 |
52 | 45 |
,draw-editor JSR2 |
... | ... |
@@ -54,12 +47,12 @@ BRK |
54 | 47 |
|
55 | 48 |
@no-ctrl |
56 | 49 |
|
57 |
- ,no-click ~dev/mouse.state #00 EQU JMP2? POP2 |
|
50 |
+ ,no-click ~Mouse.state #00 EQU JMP2? POP2 |
|
58 | 51 |
|
59 |
- ( load ) ~editor.addr ~dev/mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 LDR |
|
60 |
- ( mask ) #01 #07 ~dev/mouse.x ~editor.x1 SUB2 #0008 DIV2 SWP POP SUB ROL |
|
52 |
+ ( load ) ~editor.addr ~Mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 LDR |
|
53 |
+ ( mask ) #01 #07 ~Mouse.x ~editor.x1 SUB2 #0008 DIV2 SWP POP SUB ROL |
|
61 | 54 |
XOR |
62 |
- ( save ) ~editor.addr ~dev/mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 STR |
|
55 |
+ ( save ) ~editor.addr ~Mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 STR |
|
63 | 56 |
|
64 | 57 |
,draw-window JSR2 |
65 | 58 |
,draw-editor JSR2 |
... | ... |
@@ -72,7 +65,7 @@ BRK |
72 | 65 |
|
73 | 66 |
@draw-window |
74 | 67 |
|
75 |
- ( desktop ) #0000 #0000 ~dev/screen.width ~dev/screen.height #03 ~editor.addr ,tile-rect JSR2 |
|
68 |
+ ( desktop ) #0000 #0000 ~Screen.width ~Screen.height #03 ~editor.addr ,tile-rect JSR2 |
|
76 | 69 |
( outline ) ~window.x1 #0001 SUB2 ~window.y1 #0001 SUB2 ~window.x2 ~window.y2 #01 ,line-rect JSR2 |
77 | 70 |
( background ) ~window.x1 ~window.y1 ~window.x2 ~window.y2 #02 ,fill-rect JSR2 |
78 | 71 |
( label ) ~window.x1 ~window.y1 #04 ,window_name ,draw-label-left JSR2 |
... | ... |
@@ -81,33 +74,33 @@ RTS |
81 | 74 |
|
82 | 75 |
@draw-editor |
83 | 76 |
|
84 |
- ~editor.x1 =dev/sprite.x |
|
85 |
- ~editor.y1 =dev/sprite.y |
|
86 |
- ~editor.addr =dev/sprite.addr |
|
77 |
+ ~editor.x1 =Sprite.x |
|
78 |
+ ~editor.y1 =Sprite.y |
|
79 |
+ ~editor.addr =Sprite.addr |
|
87 | 80 |
|
88 | 81 |
#00 =pixel.y |
89 | 82 |
@redraw-ver |
90 | 83 |
#00 =pixel.x |
91 |
- ~editor.x1 =dev/sprite.x |
|
84 |
+ ~editor.x1 =Sprite.x |
|
92 | 85 |
@redraw-hor |
93 | 86 |
|
94 | 87 |
( get bit ) |
95 | 88 |
,cell0_icn #00 |
96 | 89 |
~editor.addr #00 ~pixel.y ADD2 LDR #07 ~pixel.x SUB ROR #01 AND ( get bit ) |
97 |
- #0008 MUL2 ADD2 =dev/sprite.addr ( add *8 ) |
|
90 |
+ #0008 MUL2 ADD2 =Sprite.addr ( add *8 ) |
|
98 | 91 |
|
99 |
- ( draw ) #08 =dev/sprite.color |
|
100 |
- ( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x |
|
92 |
+ ( draw ) #08 =Sprite.color |
|
93 |
+ ( incr ) ~Sprite.x #0008 ADD2 =Sprite.x |
|
101 | 94 |
( incr ) ~pixel.x #01 ADD =pixel.x |
102 |
- ,redraw-hor ~dev/sprite.x ~editor.x1 #0040 ADD2 LTH2 JMP2? POP2 |
|
103 |
- ( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y |
|
95 |
+ ,redraw-hor ~Sprite.x ~editor.x1 #0040 ADD2 LTH2 JMP2? POP2 |
|
96 |
+ ( incr ) ~Sprite.y #0008 ADD2 =Sprite.y |
|
104 | 97 |
( incr ) ~pixel.y #01 ADD =pixel.y |
105 |
- ,redraw-ver ~dev/sprite.y ~editor.y1 #0040 ADD2 LTH2 JMP2? POP2 |
|
98 |
+ ,redraw-ver ~Sprite.y ~editor.y1 #0040 ADD2 LTH2 JMP2? POP2 |
|
106 | 99 |
|
107 |
- ~editor.addr =dev/sprite.addr |
|
108 |
- ~window.y1 =dev/sprite.y |
|
109 |
- ~window.x2 #0008 SUB2 =dev/sprite.x |
|
110 |
- ( draw ) #01 =dev/sprite.color |
|
100 |
+ ~editor.addr =Sprite.addr |
|
101 |
+ ~window.y1 =Sprite.y |
|
102 |
+ ~window.x2 #0008 SUB2 =Sprite.x |
|
103 |
+ ( draw ) #01 =Sprite.color |
|
111 | 104 |
|
112 | 105 |
( TODO: Make a loop.. ) |
113 | 106 |
~window.x1 #0058 ADD2 ~window.y1 #0010 ADD2 #08 ~editor.addr ,draw-byte JSR2 |
... | ... |
@@ -123,12 +116,12 @@ RTS |
123 | 116 |
|
124 | 117 |
@draw-label-left ( x y color addr ) |
125 | 118 |
|
126 |
- ( load ) =label.addr =label.color =dev/sprite.y =dev/sprite.x |
|
119 |
+ ( load ) =label.addr =label.color =Sprite.y =Sprite.x |
|
127 | 120 |
~label.addr |
128 | 121 |
@draw-label-left-loop |
129 |
- ( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr ~label.color =dev/sprite.color |
|
122 |
+ ( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color |
|
130 | 123 |
( incr ) #0001 ADD2 |
131 |
- ( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x |
|
124 |
+ ( incr ) ~Sprite.x #0008 ADD2 =Sprite.x |
|
132 | 125 |
DUP2 #0001 ADD2 LDR #00 NEQ ,draw-label-left-loop ROT JMP2? POP2 |
133 | 126 |
POP2 |
134 | 127 |
|
... | ... |
@@ -136,80 +129,75 @@ RTS |
136 | 129 |
|
137 | 130 |
@draw-byte ( x y color addr ) |
138 | 131 |
|
139 |
- ( load ) =addr =color =dev/sprite.y =dev/sprite.x |
|
140 |
- ,font_hex #00 ~addr LDR #f0 AND #04 ROR #08 MUL ADD2 =dev/sprite.addr ~color =dev/sprite.color |
|
141 |
- ~dev/sprite.x #0008 ADD2 =dev/sprite.x |
|
142 |
- ,font_hex #00 ~addr LDR #0f AND #08 MUL ADD2 =dev/sprite.addr ~color =dev/sprite.color |
|
132 |
+ ( load ) =addr =color =Sprite.y =Sprite.x |
|
133 |
+ ,font_hex #00 ~addr LDR #f0 AND #04 ROR #08 MUL ADD2 =Sprite.addr ~color =Sprite.color |
|
134 |
+ ~Sprite.x #0008 ADD2 =Sprite.x |
|
135 |
+ ,font_hex #00 ~addr LDR #0f AND #08 MUL ADD2 =Sprite.addr ~color =Sprite.color |
|
143 | 136 |
|
144 | 137 |
RTS |
145 | 138 |
|
146 | 139 |
@fill-rect ( x1 y1 x2 y2 color ) |
147 | 140 |
|
148 |
- ( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1 |
|
141 |
+ ( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1 |
|
149 | 142 |
@fill-rect-ver |
150 |
- ~rect.x1 =dev/screen.x |
|
143 |
+ ~rect.x1 =Screen.x |
|
151 | 144 |
@fill-rect-hor |
152 |
- ( draw ) ~color =dev/screen.color |
|
153 |
- ( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x |
|
154 |
- ,fill-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP2? POP2 |
|
155 |
- ( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y |
|
156 |
- ,fill-rect-ver ~dev/screen.y ~rect.y2 LTH2 JMP2? POP2 |
|
145 |
+ ( draw ) ~color =Screen.color |
|
146 |
+ ( incr ) ~Screen.x #0001 ADD2 =Screen.x |
|
147 |
+ ,fill-rect-hor ~Screen.x ~rect.x2 LTH2 JMP2? POP2 |
|
148 |
+ ( incr ) ~Screen.y #0001 ADD2 =Screen.y |
|
149 |
+ ,fill-rect-ver ~Screen.y ~rect.y2 LTH2 JMP2? POP2 |
|
157 | 150 |
|
158 | 151 |
RTS |
159 | 152 |
|
160 | 153 |
@line-rect ( x1 y1 x2 y2 color ) |
161 | 154 |
|
162 |
- ( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1 |
|
155 |
+ ( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1 |
|
163 | 156 |
@line-rect-hor |
164 |
- ( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x |
|
165 |
- ( draw ) ~rect.y1 =dev/screen.y ~color =dev/screen.color |
|
166 |
- ( draw ) ~rect.y2 =dev/screen.y ~color =dev/screen.color |
|
167 |
- ,line-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP2? POP2 |
|
168 |
- ~rect.y1 =dev/screen.y |
|
157 |
+ ( incr ) ~Screen.x #0001 ADD2 =Screen.x |
|
158 |
+ ( draw ) ~rect.y1 =Screen.y ~color =Screen.color |
|
159 |
+ ( draw ) ~rect.y2 =Screen.y ~color =Screen.color |
|
160 |
+ ,line-rect-hor ~Screen.x ~rect.x2 LTH2 JMP2? POP2 |
|
161 |
+ ~rect.y1 =Screen.y |
|
169 | 162 |
@line-rect-ver |
170 |
- ( draw ) ~rect.x1 =dev/screen.x ~color =dev/screen.color |
|
171 |
- ( draw ) ~rect.x2 =dev/screen.x ~color =dev/screen.color |
|
172 |
- ( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y |
|
173 |
- ,line-rect-ver ~dev/screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2 |
|
163 |
+ ( draw ) ~rect.x1 =Screen.x ~color =Screen.color |
|
164 |
+ ( draw ) ~rect.x2 =Screen.x ~color =Screen.color |
|
165 |
+ ( incr ) ~Screen.y #0001 ADD2 =Screen.y |
|
166 |
+ ,line-rect-ver ~Screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2 |
|
174 | 167 |
|
175 | 168 |
RTS |
176 | 169 |
|
177 | 170 |
@tile-rect ( x1 y1 x2 y2 color addr ) |
178 | 171 |
|
179 |
- =dev/sprite.addr =color =rect.y2 =rect.x2 DUP2 =dev/sprite.y =rect.y1 DUP2 =dev/sprite.x =rect.x1 |
|
172 |
+ =Sprite.addr =color =rect.y2 =rect.x2 DUP2 =Sprite.y =rect.y1 DUP2 =Sprite.x =rect.x1 |
|
180 | 173 |
|
181 | 174 |
@tile-rect-ver |
182 |
- ~rect.x1 =dev/sprite.x |
|
175 |
+ ~rect.x1 =Sprite.x |
|
183 | 176 |
@tile-rect-hor |
184 |
- ( draw ) ~color =dev/sprite.color |
|
185 |
- ( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x |
|
186 |
- ,tile-rect-hor ~dev/sprite.x ~rect.x2 LTH2 JMP2? POP2 |
|
187 |
- ( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y |
|
188 |
- ,tile-rect-ver ~dev/sprite.y ~rect.y2 LTH2 JMP2? POP2 |
|
177 |
+ ( draw ) ~color =Sprite.color |
|
178 |
+ ( incr ) ~Sprite.x #0008 ADD2 =Sprite.x |
|
179 |
+ ,tile-rect-hor ~Sprite.x ~rect.x2 LTH2 JMP2? POP2 |
|
180 |
+ ( incr ) ~Sprite.y #0008 ADD2 =Sprite.y |
|
181 |
+ ,tile-rect-ver ~Sprite.y ~rect.y2 LTH2 JMP2? POP2 |
|
189 | 182 |
|
190 | 183 |
RTS |
191 | 184 |
|
192 | 185 |
@draw-cursor |
193 | 186 |
|
194 |
- ~mouse.x ~dev/mouse.x NEQU2 |
|
195 |
- ~mouse.y ~dev/mouse.y NEQU2 |
|
196 |
- |
|
197 |
- #0000 EQU2 RTS? ( Return if unchanged ) |
|
198 |
- |
|
199 | 187 |
( clear last cursor ) |
200 |
- #10 ,clear_icn ~mouse.x ~mouse.y ,draw-sprite JSR2 |
|
201 |
- ( record mouse positions ) |
|
202 |
- ~dev/mouse.x =mouse.x ~dev/mouse.y =mouse.y |
|
203 |
- #13 ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR2 |
|
204 |
- |
|
205 |
-RTS |
|
188 |
+ ,clear_icn =Sprite.addr |
|
189 |
+ ~pointer.x =Sprite.x |
|
190 |
+ ~pointer.y =Sprite.y |
|
191 |
+ #10 =Sprite.color |
|
206 | 192 |
|
207 |
-@draw-sprite |
|
193 |
+ ( record pointer positions ) |
|
194 |
+ ~Mouse.x =pointer.x ~Mouse.y =pointer.y |
|
208 | 195 |
|
209 |
- =dev/sprite.y |
|
210 |
- =dev/sprite.x |
|
211 |
- =dev/sprite.addr |
|
212 |
- =dev/sprite.color |
|
196 |
+ ( draw new cursor ) |
|
197 |
+ ,cursor_icn =Sprite.addr |
|
198 |
+ ~pointer.x =Sprite.x |
|
199 |
+ ~pointer.y =Sprite.y |
|
200 |
+ #11 =Sprite.color |
|
213 | 201 |
|
214 | 202 |
RTS |
215 | 203 |
|
... | ... |
@@ -271,10 +259,10 @@ RTS |
271 | 259 |
|
272 | 260 |
|d000 @ERROR BRK |
273 | 261 |
|
274 |
-|FF10 ;dev/screen Screen |
|
275 |
-|FF20 ;dev/sprite Sprite |
|
276 |
-|FF30 ;dev/ctrl Controller |
|
277 |
-|FF50 ;dev/mouse Mouse |
|
262 |
+|FF10 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 } |
|
263 |
+|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 } |
|
264 |
+|FF30 ;Controller { buttons 1 } |
|
265 |
+|FF50 ;Mouse { x 2 y 2 state 1 chord 1 } |
|
278 | 266 |
|
279 | 267 |
|FFF0 .RESET .FRAME .ERROR ( vectors ) |
280 | 268 |
|FFF8 [ 0fcf 0fc4 0fc4 ] ( palette ) |
281 | 269 |
\ No newline at end of file |
... | ... |
@@ -6,29 +6,15 @@ |
6 | 6 |
1 2 3 - Select brush |
7 | 7 |
) |
8 | 8 |
|
9 |
-&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 } |
|
10 |
-&Sprite { pad 8 x 2 y 2 addr 2 color 1 } |
|
11 |
-&Controller { buttons 1 } |
|
12 |
-&Keyboard { key 1 } |
|
13 |
-&Mouse { x 2 y 2 state 1 chord 1 change 1 } |
|
14 |
-&File { pad 8 name 2 length 2 load 2 save 2 } |
|
15 |
- |
|
16 |
-&Rect2d { x1 2 y1 2 x2 2 y2 2 } |
|
17 |
-&Point2d { x 2 y 2 } |
|
18 |
-&Point { x 1 y 1 } |
|
19 |
- |
|
20 |
-&BankView { x 2 y 2 mode 1 addr 2 } |
|
21 |
-&TileView { x 2 y 2 addr 2 } |
|
22 |
- |
|
23 |
-;bankview BankView |
|
24 |
-;tileview TileView |
|
25 |
-;rect Rect2d |
|
26 |
-;mouse Point2d |
|
27 |
-;color 1 |
|
28 |
-;i 1 |
|
29 |
-;pt Point |
|
30 |
-;addr 2 |
|
31 |
-;pos Point2d |
|
9 |
+;bankview { x 2 y 2 mode 1 addr 2 } |
|
10 |
+;tileview { x 2 y 2 addr 2 } |
|
11 |
+;rect { x1 2 y1 2 x2 2 y2 2 } |
|
12 |
+;mouse { x 2 y 2 } |
|
13 |
+;color { byte 1 } |
|
14 |
+;i { byte 1 } |
|
15 |
+;pt { x 1 y 1 } |
|
16 |
+;addr { short 2 } |
|
17 |
+;pos { x 2 y 2 } |
|
32 | 18 |
|
33 | 19 |
|0100 @RESET |
34 | 20 |
|
... | ... |
@@ -774,12 +760,12 @@ RTS |
774 | 760 |
|
775 | 761 |
|FE00 @ERROR BRK |
776 | 762 |
|
777 |
-|FF10 ;SCRN Screen |
|
778 |
-|FF20 ;SPRT Sprite |
|
779 |
-|FF30 ;CTRL Controller |
|
780 |
-|FF40 ;KEYS Keyboard |
|
781 |
-|FF50 ;MOUS Mouse |
|
782 |
-|FF60 ;FILE File |
|
763 |
+|FF10 ;SCRN { width 2 height 2 pad 4 x 2 y 2 color 1 } |
|
764 |
+|FF20 ;SPRT { pad 8 x 2 y 2 addr 2 color 1 } |
|
765 |
+|FF30 ;CTRL { buttons 1 } |
|
766 |
+|FF40 ;KEYS { key 1 } |
|
767 |
+|FF50 ;MOUS { x 2 y 2 state 1 chord 1 change 1 } |
|
768 |
+|FF60 ;FILE { pad 8 name 2 length 2 load 2 save 2 } |
|
783 | 769 |
|
784 | 770 |
|FFF0 .RESET .FRAME .ERROR ( vectors ) |
785 | 771 |
|FFF8 [ e0fc 30cc 30ac ] ( palette ) |
786 | 772 |
\ No newline at end of file |