Browse code

Redesigned assembler

neauoire authored on 14/03/2021 01:34:08
Showing 15 changed files
... ...
@@ -29,21 +29,19 @@ Read more in the [Uxambly Guide](https://wiki.xxiivv.com/site/uxambly.html).
29 29
 ```
30 30
 ( hello world )
31 31
 
32
-&Console { pad 8 char 1 byte 1 short 2 }
33
-
34
-|0100 @RESET 
32
+@RESET 
35 33
 	
36 34
 	,text1 ,print-label JSR2
37 35
 	,text2 ,print-label JSR2
38
-	#ab =CNSL.byte
39
-	#cdef =CNSL.short
36
+	#ab =Console.byte
37
+	#cdef =Console.short
40 38
 
41 39
 BRK
42 40
 
43 41
 @print-label ( text )
44 42
 	
45 43
 	$loop NOP
46
-		( send ) DUP2 LDR =CNSL.char
44
+		( send ) DUP2 LDR =Console.char
47 45
 		( incr ) #0001 ADD2
48 46
 		( loop ) DUP2 LDR #00 NEQ ^$loop MUL JMPS 
49 47
 	POP2
... ...
@@ -56,7 +54,7 @@ RTS
56 54
 |c000 @FRAME
57 55
 |d000 @ERROR 
58 56
 
59
-|FF00 ;CNSL Console
57
+|FF00 ;Console { pad 8 char 1 byte 1 short 2 }
60 58
 
61 59
 |FFF0 .RESET .FRAME .ERROR ( vectors )
62 60
 |FFF8 [ 13fd 1ef3 1bf2 ] ( palette )
... ...
@@ -16,22 +16,24 @@ typedef signed char Sint8;
16 16
 typedef unsigned short Uint16;
17 17
 typedef signed short Sint16;
18 18
 
19
-typedef struct {
20
-	char name[64], params[16][64];
21
-	Uint8 len, length[16], size, refs;
22
-} Template;
19
+typedef struct
20
+{
21
+	char name[64];
22
+	unsigned int size;
23
+} Map;
23 24
 
24 25
 typedef struct {
25 26
 	char name[64];
26 27
 	Uint8 len, offset, refs;
27 28
 	Uint16 addr;
28
-	Template *template;
29
+	/* map */
30
+	Map map[16];
31
+	Uint8 maps;
29 32
 } Label;
30 33
 
31 34
 typedef struct {
32 35
 	Uint8 data[256 * 256], tlen, llen;
33 36
 	Uint16 ptr;
34
-	Template templates[256];
35 37
 	Label labels[256];
36 38
 } Program;
37 39
 
... ...
@@ -83,16 +85,6 @@ pushtext(char *s, int lit)
83 85
 	while((c = s[i++])) pushbyte(c, 0);
84 86
 }
85 87
 
86
-Template *
87
-findtemplate(char *s)
88
-{
89
-	int i;
90
-	for(i = 0; i < p.tlen; ++i)
91
-		if(scmp(p.templates[i].name, s, 64))
92
-			return &p.templates[i];
93
-	return NULL;
94
-}
95
-
96 88
 Label *
97 89
 findlabel(char *s)
98 90
 {
... ...
@@ -114,12 +106,12 @@ findlabeladdr(char *s)
114 106
 	if(scin(s, '.') < 1)
115 107
 		return l->addr;
116 108
 	param = s + scin(s, '.') + 1;
117
-	for(i = 0; i < l->template->len; ++i) {
118
-		if(scmp(l->template->params[i], param, 64))
109
+	for(i = 0; i < l->maps; ++i) {
110
+		if(scmp(l->map[i].name, param, 64))
119 111
 			return l->addr + o;
120
-		o += l->template->length[i];
112
+		o += l->map[i].size;
121 113
 	}
122
-	printf("!!! Warning %s.%s[%s]\n", l->name, param, l->template->name);
114
+	printf("!!! Warning %s.%s\n", l->name, param);
123 115
 	return 0;
124 116
 }
125 117
 
... ...
@@ -132,10 +124,10 @@ findlabellen(char *s)
132 124
 	if(scin(s, '.') < 1)
133 125
 		return l->len;
134 126
 	param = s + scin(s, '.') + 1;
135
-	for(i = 0; i < l->template->len; ++i)
136
-		if(scmp(l->template->params[i], param, 64))
137
-			return l->template->length[i];
138
-	printf("!!! Warning %s.%s[%s]\n", l->name, param, l->template->name);
127
+	for(i = 0; i < l->maps; ++i)
128
+		if(scmp(l->map[i].name, param, 64))
129
+			return l->map[i].size;
130
+	printf("!!! Warning %s.%s\n", l->name, param);
139 131
 	return 0;
140 132
 }
141 133
 
... ...
@@ -178,37 +170,7 @@ error(char *name, char *id)
178 170
 }
179 171
 
180 172
 int
181
-maketemplate(char *name, FILE *f)
182
-{
183
-	Uint8 mode = 0;
184
-	Template *m;
185
-	char wv[64];
186
-	if(findtemplate(name))
187
-		return error("Template duplicate", name);
188
-	if(sihx(name) && slen(name) % 2 == 0)
189
-		return error("Template name is hex number", name);
190
-	if(findopcode(name))
191
-		return error("Template name is invalid", name);
192
-	m = &p.templates[p.tlen++];
193
-	scpy(name, m->name, 64);
194
-	while(fscanf(f, "%s", wv)) {
195
-		if(wv[0] == '{') continue;
196
-		if(wv[0] == '}') break;
197
-		if(mode == 0)
198
-			scpy(wv, m->params[m->len], 64);
199
-		else {
200
-			m->length[m->len] = shex(wv);
201
-			m->size += m->length[m->len];
202
-			m->len++;
203
-		}
204
-		mode = !mode;
205
-	}
206
-	printf("New template: %s[%d:%d]\n", name, m->len, m->size);
207
-	return 1;
208
-}
209
-
210
-int
211
-makelabel(char *name, Uint16 addr, Uint8 len, Template *m)
173
+makelabel(char *name, Uint16 addr)
212 174
 {
213 175
 	Label *l;
214 176
 	if(findlabel(name))
... ...
@@ -219,33 +181,29 @@ makelabel(char *name, Uint16 addr, Uint8 len, Template *m)
219 181
 		return error("Label name is invalid", name);
220 182
 	l = &p.labels[p.llen++];
221 183
 	l->addr = addr;
222
-	l->len = len;
223 184
 	l->refs = 0;
224 185
 	scpy(name, l->name, 64);
225
-	if(m)
226
-		l->template = m;
227 186
 	printf("New label: %s, at 0x%04x[%d]\n", l->name, l->addr, l->len);
228 187
 	return 1;
229 188
 }
230 189
 
231 190
 int
232
-makevariable(char *id, Uint16 *addr, FILE *f)
191
+makevariable(char *name, Uint16 *addr, FILE *f)
233 192
 {
234
-	char wv[64];
235
-	Uint16 origin;
236
-	Uint8 len;
237
-	Template *m = NULL;
238
-	fscanf(f, "%s", wv);
239
-	origin = *addr;
240
-	if(sihx(wv))
241
-		len = shex(wv);
242
-	else if((m = findtemplate(wv))) {
243
-		len = m->size;
244
-		m->refs++;
245
-	} else
246
-		return error("Invalid template", wv);
247
-	*addr += len;
248
-	return makelabel(id, origin, len, m);
193
+	Label *l;
194
+	char word[64];
195
+	if(!makelabel(name, *addr))
196
+		return error("Could not create variable", name);
197
+	l = findlabel(name);
198
+	while(fscanf(f, "%s", word)) {
199
+		if(word[0] == '{') continue;
200
+		if(word[0] == '}') break;
201
+		scpy(word, l->map[l->maps].name, 64);
202
+		fscanf(f, "%u", &l->map[l->maps].size);
203
+		*addr += l->map[l->maps].size;
204
+		l->maps++;
205
+	}
206
+	return 1;
249 207
 }
250 208
 
251 209
 int
... ...
@@ -277,18 +235,15 @@ pass1(FILE *f)
277 235
 			else
278 236
 				addr += slen(w);
279 237
 		} else if(w[0] == '@') {
280
-			if(!makelabel(w + 1, addr, 0, NULL))
238
+			if(!makelabel(w + 1, addr))
281 239
 				return error("Pass1 failed", w);
282 240
 			scpy(w + 1, scope, 64);
283 241
 		} else if(w[0] == '$') {
284
-			if(!makelabel(sublabel(subw, scope, w + 1), addr, 0, NULL))
242
+			if(!makelabel(sublabel(subw, scope, w + 1), addr))
285 243
 				return error("Pass1 failed", w);
286 244
 		} else if(w[0] == ';') {
287 245
 			if(!makevariable(w + 1, &addr, f))
288 246
 				return error("Pass1 failed", w);
289
-		} else if(w[0] == '&') {
290
-			if(!maketemplate(w + 1, f))
291
-				return error("Pass1 failed", w);
292 247
 		} else if(findopcode(w) || scmp(w, "BRK", 4))
293 248
 			addr += 1;
294 249
 		else {
... ...
@@ -323,7 +278,7 @@ pass2(FILE *f)
323 278
 	while(fscanf(f, "%s", w) == 1) {
324 279
 		Uint8 op = 0;
325 280
 		Label *l;
326
-		if(w[0] == '&') continue;
281
+		if(w[0] == ';') continue;
327 282
 		if(w[0] == '$') continue;
328 283
 		if(skipblock(w, &ccmnt, '(', ')')) continue;
329 284
 		if(skipblock(w, &ctemplate, '{', '}')) continue;
... ...
@@ -349,11 +304,10 @@ pass2(FILE *f)
349 304
 		}
350 305
 		else if(w[0] == '|') p.ptr = shex(w + 1);
351 306
 		else if((op = findopcode(w)) || scmp(w, "BRK", 4)) pushbyte(op, 0);
352
-		else if(w[0] == ';') fscanf(f, "%s", w);
353 307
 		else if(w[0] == '.' && (l = findlabel(w + 1))) { pushshort(findlabeladdr(w + 1), 0); l->refs++; }
354 308
 		else if(w[0] == ',' && (l = findlabel(w + 1))) { pushshort(findlabeladdr(w + 1), 1); l->refs++; }
355
-		else if(w[0] == '=' && (l = findlabel(w + 1)) && l->len){ pushshort(findlabeladdr(w + 1), 1); pushbyte(findopcode(findlabellen(w + 1) == 2 ? "STR2" : "STR"), 0); l->refs++;}
356
-		else if(w[0] == '~' && (l = findlabel(w + 1)) && l->len){ pushshort(findlabeladdr(w + 1), 1); pushbyte(findopcode(findlabellen(w + 1) == 2 ? "LDR2" : "LDR"), 0); l->refs++;}
309
+		else if(w[0] == '=' && (l = findlabel(w + 1))) { pushshort(findlabeladdr(w + 1), 1); pushbyte(findopcode(findlabellen(w + 1) == 2 ? "STR2" : "STR"), 0); l->refs++;}
310
+		else if(w[0] == '~' && (l = findlabel(w + 1))) { pushshort(findlabeladdr(w + 1), 1); pushbyte(findopcode(findlabellen(w + 1) == 2 ? "LDR2" : "LDR"), 0); l->refs++;}
357 311
 		else if(w[0] == '#' && sihx(w + 1) && slen(w + 1) == 2) pushbyte(shex(w + 1), 1); 
358 312
 		else if(w[0] == '#' && sihx(w + 1) && slen(w + 1) == 4) pushshort(shex(w + 1), 1);
359 313
 		else if(w[0] == '+' && sihx(w + 1) && slen(w + 1) == 2) pushbyte((Sint8)shex(w + 1), 1);
... ...
@@ -367,15 +321,13 @@ pass2(FILE *f)
367 321
 }
368 322
 
369 323
 void
370
-cleanup(void)
324
+cleanup(char *filename)
371 325
 {
372 326
 	int i;
327
+	printf("Assembled %s.\n\n", filename);
373 328
 	for(i = 0; i < p.llen; ++i)
374 329
 		if(!p.labels[i].refs)
375 330
 			printf("--- Unused label: %s\n", p.labels[i].name);
376
-	for(i = 0; i < p.tlen; ++i)
377
-		if(!p.templates[i].refs)
378
-			printf("--- Unused template: %s\n", p.templates[i].name);
379 331
 }
380 332
 
381 333
 int
... ...
@@ -390,7 +342,6 @@ main(int argc, char *argv[])
390 342
 		return error("Assembly", "Failed");
391 343
 	fwrite(p.data, sizeof(p.data), 1, fopen(argv[2], "wb"));
392 344
 	fclose(f);
393
-	printf("Assembled %s.\n\n", argv[2]);
394
-	cleanup();
345
+	cleanup(argv[2]);
395 346
 	return 0;
396 347
 }
... ...
@@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr
20 20
 # cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator
21 21
 
22 22
 # run
23
-./bin/assembler projects/examples/dev.ctrl.usm bin/boot.rom
23
+./bin/assembler projects/examples/dev.mouse.usm bin/boot.rom
24 24
 ./bin/emulator bin/boot.rom
... ...
@@ -1,20 +1,18 @@
1 1
 ( hello world )
2 2
 
3
-&Console { pad 8 char 1 byte 1 short 2 }
4
-
5
-|0100 @RESET 
3
+@RESET 
6 4
 	
7 5
 	,text1 ,print-label JSR2
8 6
 	,text2 ,print-label JSR2
9
-	#ab =CNSL.byte
10
-	#cdef =CNSL.short
7
+	#ab =Console.byte
8
+	#cdef =Console.short
11 9
 
12 10
 BRK
13 11
 
14 12
 @print-label ( text )
15 13
 	
16 14
 	$loop NOP
17
-		( send ) DUP2 LDR =CNSL.char
15
+		( send ) DUP2 LDR =Console.char
18 16
 		( incr ) #0001 ADD2
19 17
 		( loop ) DUP2 LDR #00 NEQ ^$loop MUL JMPS 
20 18
 	POP2
... ...
@@ -27,7 +25,7 @@ RTS
27 25
 |c000 @FRAME
28 26
 |d000 @ERROR 
29 27
 
30
-|FF00 ;CNSL Console
28
+|FF00 ;Console { pad 8 char 1 byte 1 short 2 }
31 29
 
32 30
 |FFF0 .RESET .FRAME .ERROR ( vectors )
33 31
 |FFF8 [ 13fd 1ef3 1bf2 ] ( palette )
34 32
\ No newline at end of file
35 33
new file mode 100644
... ...
@@ -0,0 +1,75 @@
1
+( Controller )
2
+
3
+;slime { color 1 }
4
+
5
+|0100 @RESET 
6
+	
7
+	( set origin )
8
+	~Screen.width #0002 DIV2 =Sprite.x 
9
+	~Screen.height #0002 DIV2 =Sprite.y
10
+	,default_icn =Sprite.addr
11
+	#11 =Sprite.color
12
+	#0a =slime
13
+
14
+BRK
15
+
16
+|c000 @FRAME 
17
+	
18
+	#0a =slime
19
+	( hold ctrl key to change slime color )
20
+	,no-ctrl ~Controller.buttons #0f AND #01 NEQ JMP2? POP2
21
+		#05 =slime
22
+	@no-ctrl
23
+	( hold alt key to change slime color )
24
+	,no-alt ~Controller.buttons #0f AND #02 NEQ JMP2? POP2
25
+		#0f =slime
26
+	@no-alt
27
+	( detect movement )
28
+	,no-up ~Controller.buttons #f0 AND #10 NEQ JMP2? POP2
29
+		( clear ) #10 =Sprite.color
30
+		( move ) ~Sprite.y #0001 SUB2 =Sprite.y ,up_icn =Sprite.addr
31
+		( draw ) ,redraw JSR2 BRK
32
+	@no-up
33
+	,no-down ~Controller.buttons #f0 AND #20 NEQ JMP2? POP2
34
+		( clear ) #10 =Sprite.color
35
+		( move ) ~Sprite.y #0001 ADD2 =Sprite.y ,down_icn =Sprite.addr
36
+		( draw ) ,redraw JSR2 BRK
37
+	@no-down
38
+	,no-left ~Controller.buttons #f0 AND #40 NEQ JMP2? POP2
39
+		( clear ) #10 =Sprite.color
40
+		( move ) ~Sprite.x #0001 SUB2 =Sprite.x ,left_icn =Sprite.addr
41
+		( draw ) ,redraw JSR2 BRK
42
+	@no-left
43
+	,no-right ~Controller.buttons #f0 AND #80 NEQ JMP2? POP2
44
+		( clear ) #10 =Sprite.color
45
+		( move ) ~Sprite.x #0001 ADD2 =Sprite.x ,right_icn =Sprite.addr
46
+		( draw ) ,redraw JSR2 BRK
47
+	@no-right
48
+
49
+BRK
50
+
51
+@redraw
52
+	
53
+	( draw face )
54
+	#11 =Sprite.color
55
+	( draw slime )
56
+	,slime_icn =Sprite.addr
57
+	~slime =Sprite.color
58
+
59
+RTS
60
+
61
+@default_icn [ 3c7e ffdb ffe7 7e3c ]
62
+@up_icn      [ 2466 e7db ffff 7e3c ]
63
+@down_icn    [ 3c7e ffff dbe7 6624 ]
64
+@left_icn    [ 3c7e ef1f 1fef 7e3c ]
65
+@right_icn   [ 3c7e f7f8 f8f7 7e3c ]
66
+@slime_icn   [ 0000 183c 3c18 0000 ]
67
+
68
+|d000 @ERROR BRK 
69
+
70
+|FF10 ;Screen { width 2 height 2 pad 4 y 2 x 2 color 1 }
71
+|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
72
+|FF30 ;Controller { buttons 1 }
73
+
74
+|FFF0 .RESET .FRAME .ERROR ( vectors )
75
+|FFF8 [ 0daf 02ff 035f ] ( palette )
0 76
deleted file mode 100644
... ...
@@ -1,79 +0,0 @@
1
-( dev/ctrl )
2
-
3
-&Screen     { width 2 height 2 pad 4 y 2 x 2 color 1 }
4
-&Sprite     { pad 8 x 2 y 2 addr 2 color 1 }
5
-&Controller { buttons 1 }
6
-
7
-;slime-color 1
8
-
9
-|0100 @RESET 
10
-
11
-	( set origin )
12
-	~dev/screen.width #0002 DIV2 =dev/sprite.x 
13
-	~dev/screen.height #0002 DIV2 =dev/sprite.y
14
-	,default_icn =dev/sprite.addr
15
-	#11 =dev/sprite.color
16
-	#0a =slime-color
17
-
18
-BRK
19
-
20
-|c000 @FRAME 
21
-	
22
-	#0a =slime-color
23
-	( hold ctrl key to change slime color )
24
-	,no-ctrl ~dev/ctrl.buttons #0f AND #01 NEQ JMP2? POP2
25
-		#05 =slime-color
26
-	@no-ctrl
27
-	( hold alt key to change slime color )
28
-	,no-alt ~dev/ctrl.buttons #0f AND #02 NEQ JMP2? POP2
29
-		#0f =slime-color
30
-	@no-alt
31
-	( detect movement )
32
-	,no-up ~dev/ctrl.buttons #f0 AND #10 NEQ JMP2? POP2
33
-		( clear ) #10 =dev/sprite.color
34
-		( move ) ~dev/sprite.y #0001 SUB2 =dev/sprite.y ,up_icn =dev/sprite.addr
35
-		( draw ) ,redraw JSR2 BRK
36
-	@no-up
37
-	,no-down ~dev/ctrl.buttons #f0 AND #20 NEQ JMP2? POP2
38
-		( clear ) #10 =dev/sprite.color
39
-		( move ) ~dev/sprite.y #0001 ADD2 =dev/sprite.y ,down_icn =dev/sprite.addr
40
-		( draw ) ,redraw JSR2 BRK
41
-	@no-down
42
-	,no-left ~dev/ctrl.buttons #f0 AND #40 NEQ JMP2? POP2
43
-		( clear ) #10 =dev/sprite.color
44
-		( move ) ~dev/sprite.x #0001 SUB2 =dev/sprite.x ,left_icn =dev/sprite.addr
45
-		( draw ) ,redraw JSR2 BRK
46
-	@no-left
47
-	,no-right ~dev/ctrl.buttons #f0 AND #80 NEQ JMP2? POP2
48
-		( clear ) #10 =dev/sprite.color
49
-		( move ) ~dev/sprite.x #0001 ADD2 =dev/sprite.x ,right_icn =dev/sprite.addr
50
-		( draw ) ,redraw JSR2 BRK
51
-	@no-right
52
-
53
-BRK
54
-
55
-@redraw
56
-	
57
-	( draw face )
58
-	#11 =dev/sprite.color
59
-	( draw slime )
60
-	,slime_icn =dev/sprite.addr
61
-	~slime-color =dev/sprite.color
62
-
63
-RTS
64
-
65
-@default_icn [ 3c7e ffdb ffe7 7e3c ]
66
-@up_icn      [ 2466 e7db ffff 7e3c ]
67
-@down_icn    [ 3c7e ffff dbe7 6624 ]
68
-@left_icn    [ 3c7e ef1f 1fef 7e3c ]
69
-@right_icn   [ 3c7e f7f8 f8f7 7e3c ]
70
-@slime_icn   [ 0000 183c 3c18 0000 ]
71
-
72
-|d000 @ERROR BRK 
73
-
74
-|FF10 ;dev/screen Screen
75
-|FF20 ;dev/sprite Sprite
76
-|FF30 ;dev/ctrl   Controller
77
-
78
-|FFF0 .RESET .FRAME .ERROR ( vectors )
79
-|FFF8 [ 0daf 02ff 035f ] ( palette )
... ...
@@ -1,20 +1,11 @@
1
-( dev/key )
1
+( Keys )
2 2
 
3
-&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
4
-&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
5
-&Keyboard { key 1 }
6
-&Mouse  { x 2 y 2 state 1 chord 1 }
7
-
8
-&Textarea2d { x1 2 y1 2 x2 2 y2 2 color 1 addr 2 cursor 1 }
9
-&Rect2d { x1 2 y1 2 x2 2 y2 2 }
10
-&Point2d { x 2 y 2 }
11
-
12
-;mouse Point2d
13
-;textarea Textarea2d
14
-;rect Rect2d
15
-;color 1
16
-;blink 1 
17
-;timer 1
3
+;mouse { x 2 y 2 }
4
+;textarea { x1 2 y1 2 x2 2 y2 2 color 1 addr 2 cursor 1 }
5
+;rect { x1 2 y1 2 x2 2 y2 2 }
6
+;color { byte 1 }
7
+;blink { byte 1 } 
8
+;timer { byte 1 }
18 9
 
19 10
 |0100 @RESET 
20 11
 	
... ...
@@ -33,7 +24,7 @@ BRK
33 24
 
34 25
 @redraw-window
35 26
 	
36
-	#0000 #0000 ~dev/screen.width ~dev/screen.height #01 ,pattern ,tile-rect JSR2
27
+	#0000 #0000 ~Screen.width ~Screen.height #01 ,pattern ,tile-rect JSR2
37 28
 	( dropshadow )
38 29
 	~textarea.x2 #0001 ADD2 ~textarea.y1 ~textarea.x2 #0004 ADD2 ~textarea.y2 #0004 ADD2 #01 ,fill-rect JSR2
39 30
 	~textarea.x1 ~textarea.y2 #0001 ADD2 ~textarea.x2 #0001 ADD2 ~textarea.y2 #0004 ADD2 #01 ,fill-rect JSR2
... ...
@@ -54,8 +45,8 @@ RTS
54 45
 	,skip ~timer #10 LTH JMP2? POP2
55 46
 		#00 =timer
56 47
 		~blink #00 EQU =blink
57
-		,cursor =dev/sprite.addr
58
-		#05 ~blink ADD =dev/sprite.color
48
+		,cursor =Sprite.addr
49
+		#05 ~blink ADD =Sprite.color
59 50
 	@skip 
60 51
 	~timer #01 ADD =timer
61 52
 
... ...
@@ -63,64 +54,64 @@ RTS
63 54
 
64 55
 @tile-rect ( x1 y1 x2 y2 color addr )
65 56
 
66
-	=dev/sprite.addr =color =rect.y2 =rect.x2 DUP2 =dev/sprite.y =rect.y1 DUP2 =dev/sprite.x =rect.x1
57
+	=Sprite.addr =color =rect.y2 =rect.x2 DUP2 =Sprite.y =rect.y1 DUP2 =Sprite.x =rect.x1
67 58
 
68 59
 	$ver
69
-		~rect.x1 =dev/sprite.x
60
+		~rect.x1 =Sprite.x
70 61
 		$hor
71
-			( draw ) ~color =dev/sprite.color
72
-			( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
73
-			,$hor ~dev/sprite.x ~rect.x2 LTH2 JMP2? POP2
74
-		( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
75
-		,$ver ~dev/sprite.y ~rect.y2 LTH2 JMP2? POP2
62
+			( draw ) ~color =Sprite.color
63
+			( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
64
+			,$hor ~Sprite.x ~rect.x2 LTH2 JMP2? POP2
65
+		( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
66
+		,$ver ~Sprite.y ~rect.y2 LTH2 JMP2? POP2
76 67
 
77 68
 RTS
78 69
 
79 70
 @fill-rect ( x1 y1 x2 y2 color )
80 71
 
81
-	( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1
72
+	( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
82 73
 	$ver
83
-		~rect.x1 =dev/screen.x
74
+		~rect.x1 =Screen.x
84 75
 		$hor
85
-			( draw ) ~color =dev/screen.color
86
-			( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x
87
-			,$hor ~dev/screen.x ~rect.x2 LTH2 JMP2? POP2
88
-		( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y
89
-		,$ver ~dev/screen.y ~rect.y2 LTH2 JMP2? POP2
76
+			( draw ) ~color =Screen.color
77
+			( incr ) ~Screen.x #0001 ADD2 =Screen.x
78
+			,$hor ~Screen.x ~rect.x2 LTH2 JMP2? POP2
79
+		( incr ) ~Screen.y #0001 ADD2 =Screen.y
80
+		,$ver ~Screen.y ~rect.y2 LTH2 JMP2? POP2
90 81
 
91 82
 RTS
92 83
 
93 84
 @line-rect ( x1 y1 x2 y2 color )
94 85
 
95
-	( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1
86
+	( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
96 87
 	$hor
97
-		( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x
98
-		( draw ) ~rect.y1 =dev/screen.y ~color =dev/screen.color
99
-		( draw ) ~rect.y2 =dev/screen.y ~color =dev/screen.color
100
-		,$hor ~dev/screen.x ~rect.x2 LTH2 JMP2? POP2
101
-	~rect.y1 =dev/screen.y
88
+		( incr ) ~Screen.x #0001 ADD2 =Screen.x
89
+		( draw ) ~rect.y1 =Screen.y ~color =Screen.color
90
+		( draw ) ~rect.y2 =Screen.y ~color =Screen.color
91
+		,$hor ~Screen.x ~rect.x2 LTH2 JMP2? POP2
92
+	~rect.y1 =Screen.y
102 93
 	$ver
103
-		( draw ) ~rect.x1 =dev/screen.x ~color =dev/screen.color
104
-		( draw ) ~rect.x2 =dev/screen.x ~color =dev/screen.color
105
-		( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y
106
-		,$ver ~dev/screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2
94
+		( draw ) ~rect.x1 =Screen.x ~color =Screen.color
95
+		( draw ) ~rect.x2 =Screen.x ~color =Screen.color
96
+		( incr ) ~Screen.y #0001 ADD2 =Screen.y
97
+		,$ver ~Screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2
107 98
 
108 99
 RTS
109 100
 
110 101
 @draw-textarea ( x y color addr )
111 102
 	
112
-	( load ) =textarea.addr =textarea.color =dev/sprite.y =dev/sprite.x 
103
+	( load ) =textarea.addr =textarea.color =Sprite.y =Sprite.x 
113 104
 	~textarea.addr
114 105
 	$loop
115
-		( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr ~textarea.color =dev/sprite.color
106
+		( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~textarea.color =Sprite.color
116 107
 		( detect linebreaks )
117 108
 		DUP2 LDR #0d NEQ ,$no-return ROT JMP2? POP2
118
-			~textarea.x1 =dev/sprite.x 
119
-			( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
120
-			( decr ) ~dev/sprite.x #0008 SUB2 =dev/sprite.x
109
+			~textarea.x1 =Sprite.x 
110
+			( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
111
+			( decr ) ~Sprite.x #0008 SUB2 =Sprite.x
121 112
 		$no-return
122 113
 		( incr ) #0001 ADD2
123
-		( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
114
+		( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
124 115
 		DUP2 LDR #00 NEQ ,$loop ROT JMP2? POP2
125 116
 	POP2
126 117
 
... ...
@@ -129,43 +120,43 @@ RTS
129 120
 @do-textarea
130 121
 
131 122
 	( ,blink-cursor JSR2 )
132
-	,do-textarea-end ~dev/key #00 EQU JMP2? POP2 ( skip on no key )
123
+	,do-textarea-end ~Keys #00 EQU JMP2? POP2 ( skip on no key )
133 124
 	( backspace )
134
-	,any-key ~dev/key #08 NEQ JMP2? POP2
125
+	,any-key ~Keys #08 NEQ JMP2? POP2
135 126
 		,input-end ~textarea.cursor #00 EQU JMP2? POP2
136 127
 			( decr ) ~textarea.cursor #01 SUB =textarea.cursor
137 128
 			#00 ~textarea.addr #00 ~textarea.cursor ADD2 STR
138 129
 			,input-end JMP2
139 130
 	@any-key
140
-	~dev/key ~textarea.addr #00 ~textarea.cursor ADD2 STR
131
+	~Keys ~textarea.addr #00 ~textarea.cursor ADD2 STR
141 132
 	( incr ) ~textarea.cursor #01 ADD =textarea.cursor
142 133
 	@input-end
143
-	#00 =dev/key ( release key )
134
+	#00 =Keys ( release key )
144 135
 	,redraw JSR2
145 136
 	( add cursor )
146
-	,cursor =dev/sprite.addr
147
-	#06 =dev/sprite.color
137
+	,cursor =Sprite.addr
138
+	#06 =Sprite.color
148 139
 	@do-textarea-end
149 140
 
150 141
 RTS
151 142
 
152 143
 @do-cursor
153 144
 
154
-	,skip-drag ~dev/mouse.state #01 NEQ JMP2? POP2
145
+	,skip-drag ~Mouse.state #01 NEQ JMP2? POP2
155 146
 		~mouse.x =textarea.x1 ~mouse.y =textarea.y1 
156 147
 		,redraw-window JSR2
157 148
 		,redraw JSR2
158 149
 	@skip-drag 
159 150
 
160
-	~mouse.x ~dev/mouse.x NEQU2
161
-	~mouse.y ~dev/mouse.y NEQU2
151
+	~mouse.x ~Mouse.x NEQU2
152
+	~mouse.y ~Mouse.y NEQU2
162 153
 
163 154
 	#0000 EQU2 RTS? ( Return if unchanged )
164 155
 
165 156
 	( clear last cursor )
166 157
 	#10 ,clear_icn ~mouse.x ~mouse.y ,draw-sprite JSR2
167 158
 	( record mouse positions )
168
-	~dev/mouse.x =mouse.x ~dev/mouse.y =mouse.y
159
+	~Mouse.x =mouse.x ~Mouse.y =mouse.y
169 160
 	#12 ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR2
170 161
 
171 162
 
... ...
@@ -173,10 +164,10 @@ RTS
173 164
 
174 165
 @draw-sprite
175 166
 
176
-	=dev/sprite.y
177
-	=dev/sprite.x
178
-	=dev/sprite.addr
179
-	=dev/sprite.color
167
+	=Sprite.y
168
+	=Sprite.x
169
+	=Sprite.addr
170
+	=Sprite.color
180 171
 
181 172
 RTS
182 173
 
... ...
@@ -224,10 +215,10 @@ RTS
224 215
 
225 216
 |d000 @ERROR BRK 
226 217
 
227
-|FF10 ;dev/screen Screen
228
-|FF20 ;dev/sprite Sprite
229
-|FF40 ;dev/key    Keyboard
230
-|FF50 ;dev/mouse  Mouse
218
+|FF10 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
219
+|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
220
+|FF40 ;Keys   { key 1 }
221
+|FF50 ;Mouse  { x 2 y 2 state 1 chord 1 }
231 222
 
232 223
 |FFF0 .RESET .FRAME .ERROR ( vectors )
233 224
 |FFF8 [ f0ff f000 f00f ] ( palette )
... ...
@@ -1,53 +1,46 @@
1
-( dev/mouse )
1
+( Mouse )
2 2
 
3
-&Screen { width 2 height 2 pad 4 y 2 x 2 color 1 }
4
-&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
5
-&Mouse  { x 2 y 2 state 1 chord 1 }
6
-
7
-&Label2d { x 2 y 2 color 1 addr 2 }
8
-&Point2d { x 2 y 2 }
9
-
10
-;label Label2d
11
-;cat Point2d 
12
-;mouse Point2d
13
-;color 1
14
-;timer 1
3
+;label { x 2 y 2 color 1 addr 2 }
4
+;cat { x 2 y 2 } 
5
+;pointer { x 2 y 2 }
6
+;color { byte 1 }
7
+;timer { byte 1 }
15 8
 
16 9
 |0100 @RESET 
17 10
 
18 11
 	( position cat )
19
-	~dev/screen.width #0002 DIV2 =cat.x 
20
-	~dev/screen.height #0038 SUB2 =cat.y
12
+	~Screen.width #0002 DIV2 =cat.x 
13
+	~Screen.height #0038 SUB2 =cat.y
21 14
 	#01 =color
22 15
 	( draw polycat )
23 16
 	,draw-polycat JSR2
24 17
 
25 18
 BRK
26 19
 
27
-|0200 @FRAME
20
+@FRAME
28 21
 	
29 22
 	,draw-cursor JSR2
30 23
 
31 24
 	( reset timer -> move cat tail )
32
-	,no-click ~dev/mouse.state #00 EQU JMP2? POP2
25
+	,no-click ~Mouse.state #00 EQU JMP2? POP2
33 26
 		#50 =timer
34 27
 	@no-click
35 28
 	( detect click )
36
-	,no-click12 ~dev/mouse.state #11 NEQ JMP2? POP2
29
+	,no-click12 ~Mouse.state #11 NEQ JMP2? POP2
37 30
 		#0058 #0040 #01 ,mouse12_text ,draw-label JSR2
38
-		#10 ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR2
31
+		#10 ,cursor_icn ~pointer.x ~pointer.y ,draw-sprite JSR2
39 32
 		~color ,mouse12_icn #0048 #0040 ,draw-sprite JSR2
40 33
 		,end-click JMP2
41 34
 	@no-click12
42
-	,no-click1 ~dev/mouse.state #01 NEQ JMP2? POP2
35
+	,no-click1 ~Mouse.state #01 NEQ JMP2? POP2
43 36
 		#0058 #0040 #01 ,mouse1_text ,draw-label JSR2
44
-		#12 ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR2
37
+		#12 ,cursor_icn ~pointer.x ~pointer.y ,draw-sprite JSR2
45 38
 		~color ,mouse1_icn #0048 #0040 ,draw-sprite JSR2
46 39
 		,end-click JMP2
47 40
 	@no-click1
48
-	,no-click2 ~dev/mouse.state #10 NEQ JMP2? POP2
41
+	,no-click2 ~Mouse.state #10 NEQ JMP2? POP2
49 42
 		#0058 #0040 #01 ,mouse2_text ,draw-label JSR2
50
-		#13 ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR2
43
+		#13 ,cursor_icn ~pointer.x ~pointer.y ,draw-sprite JSR2
51 44
 		~color ,mouse2_icn #0048 #0040 ,draw-sprite JSR2
52 45
 		,end-click JMP2
53 46
 	@no-click2
... ...
@@ -64,16 +57,20 @@ BRK
64 57
 
65 58
 @draw-cursor
66 59
 
67
-	~mouse.x ~dev/mouse.x NEQU2
68
-	~mouse.y ~dev/mouse.y NEQU2
60
+	( clear last cursor )
61
+	,clear_icn =Sprite.addr 
62
+	~pointer.x =Sprite.x 
63
+	~pointer.y =Sprite.y 
64
+	#10 =Sprite.color
69 65
 
70
-	#0000 EQU2 RTS? ( Return if unchanged )
66
+	( record pointer positions )
67
+	~Mouse.x =pointer.x ~Mouse.y =pointer.y
71 68
 
72
-	( clear last cursor )
73
-	#10 ,clear_icn ~mouse.x ~mouse.y ,draw-sprite JSR2
74
-	( record mouse positions )
75
-	~dev/mouse.x =mouse.x ~dev/mouse.y =mouse.y
76
-	#11 ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR2
69
+	( draw new cursor )
70
+	,cursor_icn =Sprite.addr 
71
+	~pointer.x =Sprite.x 
72
+	~pointer.y =Sprite.y 
73
+	#11 =Sprite.color
77 74
 
78 75
 RTS
79 76
 
... ...
@@ -104,8 +101,8 @@ RTS
104 101
 		,polycat #00b0 ADD2 ~cat.x #0008 ADD2 ~cat.y #0010 ADD2 ,draw-sprite-chr JSR2
105 102
 	@animate-polycat-tail-next2
106 103
 	( look-at )
107
-	~mouse.x ~cat.x #0008 ADD2 GTH2 ,animate-polycat-right ROT JMP2? POP2
108
-		~mouse.y ~cat.y #0008 ADD2 GTH2 ,animate-polycat-left-down ROT JMP2? POP2
104
+	~pointer.x ~cat.x #0008 ADD2 GTH2 ,animate-polycat-right ROT JMP2? POP2
105
+		~pointer.y ~cat.y #0008 ADD2 GTH2 ,animate-polycat-left-down ROT JMP2? POP2
109 106
 			,polycat #0040 ADD2 ~cat.x ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
110 107
 			,polycat #0050 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
111 108
 		RTS
... ...
@@ -114,7 +111,7 @@ RTS
114 111
 			,polycat #0030 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
115 112
 		RTS
116 113
 	@animate-polycat-right
117
-		~mouse.y ~cat.y #0008 ADD2 GTH2 ,animate-polycat-right-down ROT JMP2? POP2
114
+		~pointer.y ~cat.y #0008 ADD2 GTH2 ,animate-polycat-right-down ROT JMP2? POP2
118 115
 			,polycat #0060 ADD2 ~cat.x ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
119 116
 			,polycat #0070 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
120 117
 		RTS
... ...
@@ -127,12 +124,12 @@ RTS
127 124
 
128 125
 @draw-label ( x y color addr )
129 126
 	
130
-	( load ) =label.addr =label.color =dev/sprite.y =dev/sprite.x 
127
+	( load ) =label.addr =label.color =Sprite.y =Sprite.x 
131 128
 	~label.addr
132 129
 	$loop
133
-		( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr ~label.color =dev/sprite.color
130
+		( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
134 131
 		( incr ) #0001 ADD2
135
-		( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
132
+		( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
136 133
 		DUP2 #0001 ADD2  LDR #00 NEQ ,$loop ROT JMP2? POP2
137 134
 	POP2
138 135
 
... ...
@@ -140,19 +137,19 @@ RTS
140 137
 
141 138
 @draw-sprite
142 139
 
143
-	=dev/sprite.y
144
-	=dev/sprite.x
145
-	=dev/sprite.addr
146
-	=dev/sprite.color
140
+	=Sprite.y
141
+	=Sprite.x
142
+	=Sprite.addr
143
+	=Sprite.color
147 144
 
148 145
 RTS
149 146
 
150 147
 @draw-sprite-chr
151 148
 
152
-	=dev/sprite.y
153
-	=dev/sprite.x
154
-	=dev/sprite.addr
155
-	#20 =dev/sprite.color
149
+	=Sprite.y
150
+	=Sprite.x
151
+	=Sprite.addr
152
+	#20 =Sprite.color
156 153
 
157 154
 RTS
158 155
 
... ...
@@ -223,9 +220,9 @@ RTS
223 220
 
224 221
 |d000 @ERROR BRK 
225 222
 
226
-|FF10 ;dev/screen Screen
227
-|FF20 ;dev/sprite Sprite
228
-|FF50 ;dev/mouse  Mouse
223
+|FF10 ;Screen { width 2 height 2 pad 4 y 2 x 2 color 1 }
224
+|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
225
+|FF50 ;Mouse  { x 2 y 2 state 1 chord 1 }
229 226
 
230 227
 |FFF0 .RESET .FRAME .ERROR ( vectors )
231 228
 |FFF8 [ 0f85 0fd5 0fb5 ] ( palette )
... ...
@@ -1,76 +1,65 @@
1
-( dev/screen )
1
+( Screen )
2 2
 
3
-&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
4
-&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
5
-
6
-;timer 1
7
-;centerx 2 ;centery 2 ;i 2 ;j 1
3
+;center { x 2 y 2 }
4
+;timer { byte 1 }
5
+;i { byte 1 }
8 6
 
9 7
 |0100 @RESET 
10 8
 
11 9
 	( find screen center )
12
-	~dev/screen.width #0002 DIV2 =centerx
13
-	~dev/screen.height #0002 DIV2 =centery
10
+	~Screen.width #0002 DIV2 =center.x
11
+	~Screen.height #0002 DIV2 =center.y
14 12
 
15 13
 	( draw hor line )
16
-	#0000 =i
17
-	~centery =dev/screen.y
18
-	@draw-hor
19
-		#03 ~i =dev/screen.x =dev/screen.color
20
-		~i #0002 ADD2 =i ( increment )
21
-	~i ~dev/screen.width LTH2 ,draw-hor ROT JMP2? POP2
14
+	#0000 =Screen.x ~center.y =Screen.y
15
+	$draw-hor
16
+		( draw ) #01 =Screen.color
17
+		( incr ) ~Screen.x #0002 ADD2 =Screen.x
18
+		,$draw-hor ~Screen.x ~Screen.width LTH2 JMP2? POP2
22 19
 
23 20
 	( draw ver line )
24
-	#0000 =i
25
-	~centerx =dev/screen.x
26
-	@draw-ver
27
-		#03 ~i =dev/screen.y =dev/screen.color
28
-		~i #0002 ADD2 =i ( increment )
29
-	~i ~dev/screen.width LTH2 ,draw-ver ROT JMP2? POP2
21
+	~center.x =Screen.x #0000 =Screen.y
22
+	$draw-ver
23
+		( draw ) #02 =Screen.color
24
+		( incr ) ~Screen.y #0002 ADD2 =Screen.y
25
+		,$draw-ver ~Screen.y ~Screen.height LTH2 JMP2? POP2
30 26
 
31 27
 	( draw blending modes )
32
-	@draw-blends
33
-		~j ,icon #00 ~j #0008 MUL2 ~dev/screen.height #0010 SUB2 ,draw-sprite JSR2
34
-		~j #01 ADD =j
35
-	~j #10 LTH ,draw-blends ROT JMP2? POP2
36
-
37
-	( draw pixel in the middle )
38
-	#01 ~centerx ~centery =dev/screen.y =dev/screen.x =dev/screen.color
28
+	#00 =i
29
+	#0020 =Sprite.x #0020 =Sprite.y ,icon =Sprite.addr
30
+	$draw-blends
31
+		( draw ) #00 ~i ADD =Sprite.color
32
+		( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
33
+		( incr ) ~i #01 ADD =i
34
+		,$draw-blends ~i #10 LTH JMP2? POP2
39 35
 
40 36
 BRK
41 37
 
42
-@draw-sprite
43
-	=dev/sprite.y
44
-	=dev/sprite.x
45
-	=dev/sprite.addr
46
-	=dev/sprite.color
47
-	RTS
48
-
49
-@icon [ 3c7e e7c3 c3e7 7e3c ]
50
-
51
-|c000 @FRAME
38
+@FRAME
52 39
 	
53 40
 	( update colors every 40 frames )
54 41
 	~timer #40 NEQ ,skip1 ROT JMP2? POP2
55
-		#0fac =fffa #f0bb =fffc #f053 =fff8
42
+		#0fac #fffa STR2 #f0bb #fffc STR2 #f053 #fff8 STR2
56 43
 	@skip1
57 44
 	~timer #80 NEQ ,skip2 ROT JMP2? POP2
58
-		#00fc =fffc #f0bb =fff8 #f053 =fffa
45
+		#00fc #fffc STR2 #f0bb #fff8 STR2 #f053 #fffa STR2
59 46
 	@skip2
60 47
 	~timer #c0 NEQ ,skip3 ROT JMP2? POP2
61
-		#000f =fff8 #0f0f =fffa #ff00 =fffc
48
+		#000f #fff8 STR2 #0f0f #fffa STR2 #ff00 #fffc STR2
62 49
 	@skip3
63 50
 	~timer #00 NEQ ,skip4 ROT JMP2? POP2
64
-		#f0ac =fff8 #f0bb =fffa #f053 =fffc
51
+		#f0ac #fff8 STR2 #f0bb #fffa STR2 #f053 #fffc STR2
65 52
 	@skip4
66 53
 	~timer #01 ADD =timer
67 54
 
68 55
 BRK
69 56
 
57
+@icon [ 3c7e e7c3 c3e7 7e3c ]
58
+
70 59
 |d000 @ERROR BRK 
71 60
 
72
-|FF10 ;dev/screen Screen
73
-|FF20 ;dev/sprite Sprite
61
+|FF10 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
62
+|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
74 63
 
75 64
 |FFF0 .RESET .FRAME .ERROR ( vectors )
76 65
 |FFF8 [ f0ac f0bb f053 ] ( palette )
... ...
@@ -1,16 +1,11 @@
1 1
 ( draw routines )
2 2
 
3
-&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
4
-&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
5
-&Mouse  { x 2 y 2 state 1 chord 1 }
6
-
7
-&Rect2d { x1 2 y1 2 x2 2 y2 2 }
8
-&Point2d { x 2 y 2 }
9
-
10
-;color 1
11
-;cursor 2
12
-;mouse Point2d 
13
-;rect Rect2d ;r1 Rect2d ;r2 Rect2d ;r3 Rect2d
3
+;color { byte 1 }
4
+;pointer { x 2 y 2 sprite 2 } 
5
+;rect { x1 2 y1 2 x2 2 y2 2 }
6
+;r1 { x1 2 y1 2 x2 2 y2 2 }
7
+;r2 { x1 2 y1 2 x2 2 y2 2 }
8
+;r3 { x1 2 y1 2 x2 2 y2 2 }
14 9
 
15 10
 |0100 @RESET
16 11
 	
... ...
@@ -20,32 +15,37 @@
20 15
 
21 16
 BRK
22 17
 
23
-|0200 @FRAME 
18
+@FRAME 
19
+
20
+	~pointer.x ~Mouse.x NEQU2
21
+	~pointer.y ~Mouse.y NEQU2
24 22
 
25
-	,pointer_icn =cursor
23
+	#0000 EQU2 BRK? ( Return if unchanged )
24
+
25
+	,pointer_icn =pointer.sprite
26 26
 
27 27
 	#01 =color
28 28
 	( matrix comparison )
29
-	~dev/mouse.x ~r1.x1 GTH2 ~dev/mouse.x ~r1.x2 LTH2 #0101 EQU2
30
-	~dev/mouse.y ~r1.y1 GTH2 ~dev/mouse.y ~r1.y2 LTH2 #0101 EQU2
31
-	#0101 NEQ2 ,draw1 ROT JMP2? POP2 #02 =color ,hand_icn =cursor 
32
-	@draw1 ~r1.x1 ~r1.y1 ~r1.x2 ~r1.y2 ~color ,line-rect JSR2
29
+	~Mouse.x ~r1.x1 GTH2 ~Mouse.x ~r1.x2 LTH2 #0101 EQU2
30
+	~Mouse.y ~r1.y1 GTH2 ~Mouse.y ~r1.y2 LTH2 #0101 EQU2
31
+	#0101 NEQ2 ,$draw1 ROT JMP2? POP2 #02 =color ,hand_icn =pointer.sprite 
32
+	$draw1 ~r1.x1 ~r1.y1 ~r1.x2 ~r1.y2 ~color ,line-rect JSR2
33 33
 	
34 34
 	#01 =color
35 35
 	( 2-step comparison )
36
-	,draw2 ~dev/mouse.x ~r2.x1 GTH2 ~dev/mouse.x ~r2.x2 LTH2 #0101 NEQ2 JMP2? POP2
37
-		,draw2 ~dev/mouse.y ~r2.y1 GTH2 ~dev/mouse.y ~r2.y2 LTH2 #0101 NEQ2 JMP2? POP2
38
-			#03 =color ,hand_icn =cursor 
39
-	@draw2 ~r2.x1 ~r2.y1 ~r2.x2 ~r2.y2 ~color ,line-rect JSR2
36
+	,$draw2 ~Mouse.x ~r2.x1 GTH2 ~Mouse.x ~r2.x2 LTH2 #0101 NEQ2 JMP2? POP2
37
+		,$draw2 ~Mouse.y ~r2.y1 GTH2 ~Mouse.y ~r2.y2 LTH2 #0101 NEQ2 JMP2? POP2
38
+			#03 =color ,hand_icn =pointer.sprite 
39
+	$draw2 ~r2.x1 ~r2.y1 ~r2.x2 ~r2.y2 ~color ,line-rect JSR2
40 40
 	
41 41
 	#01 =color
42 42
 	( 4-step comparison )
43
-	,draw3 ~dev/mouse.x ~r3.x1 LTH2 JMP2? POP2
44
-		,draw3 ~dev/mouse.x ~r3.x2 GTH2 JMP2? POP2
45
-			,draw3 ~dev/mouse.y ~r3.y1 LTH2 JMP2? POP2
46
-				,draw3 ~dev/mouse.y ~r3.y2 GTH2 JMP2? POP2
47
-					#02 =color ,hand_icn =cursor
48
-	@draw3 ~r3.x1 ~r3.y1 ~r3.x2 ~r3.y2 ~color ,line-rect JSR2
43
+	,$draw3 ~Mouse.x ~r3.x1 LTH2 JMP2? POP2
44
+		,$draw3 ~Mouse.x ~r3.x2 GTH2 JMP2? POP2
45
+			,$draw3 ~Mouse.y ~r3.y1 LTH2 JMP2? POP2
46
+				,$draw3 ~Mouse.y ~r3.y2 GTH2 JMP2? POP2
47
+					#02 =color ,hand_icn =pointer.sprite
48
+	$draw3 ~r3.x1 ~r3.y1 ~r3.x2 ~r3.y2 ~color ,line-rect JSR2
49 49
 
50 50
 	,draw-cursor JSR2
51 51
 
... ...
@@ -53,42 +53,37 @@ BRK
53 53
 
54 54
 @draw-cursor
55 55
 
56
-	~mouse.x ~dev/mouse.x NEQU2
57
-	~mouse.y ~dev/mouse.y NEQU2
56
+	( clear last cursor )
57
+	,clear_icn =Sprite.addr 
58
+	~pointer.x =Sprite.x 
59
+	~pointer.y =Sprite.y 
60
+	#10 =Sprite.color
58 61
 
59
-	#0000 EQU2 RTS? ( Return if unchanged )
62
+	( record pointer positions )
63
+	~Mouse.x =pointer.x ~Mouse.y =pointer.y
60 64
 
61
-	( clear last cursor )
62
-	#10 ,clear_icn ~mouse.x ~mouse.y ,draw-sprite JSR2
63
-	( record mouse positions )
64
-	~dev/mouse.x =mouse.x ~dev/mouse.y =mouse.y
65
-	#11 ~cursor ~mouse.x ~mouse.y ,draw-sprite JSR2
65
+	( draw new cursor )
66
+	~pointer.sprite =Sprite.addr 
67
+	~pointer.x =Sprite.x 
68
+	~pointer.y =Sprite.y 
69
+	#11 =Sprite.color
66 70
 
67 71
 RTS
68 72
 
69 73
 @line-rect ( x1 y1 x2 y2 color )
70 74
 
71
-	( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1
75
+	( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
72 76
 	@line-rect-hor
73
-		( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x
74
-		( draw ) ~rect.y1 =dev/screen.y ~color =dev/screen.color
75
-		( draw ) ~rect.y2 =dev/screen.y ~color =dev/screen.color
76
-		,line-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP2? POP2
77
-	~rect.y1 =dev/screen.y
77
+		( incr ) ~Screen.x #0001 ADD2 =Screen.x
78
+		( draw ) ~rect.y1 =Screen.y ~color =Screen.color
79
+		( draw ) ~rect.y2 =Screen.y ~color =Screen.color
80
+		,line-rect-hor ~Screen.x ~rect.x2 LTH2 JMP2? POP2
81
+	~rect.y1 =Screen.y
78 82
 	@line-rect-ver
79
-		( draw ) ~rect.x1 =dev/screen.x ~color =dev/screen.color
80
-		( draw ) ~rect.x2 =dev/screen.x ~color =dev/screen.color
81
-		( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y
82
-		,line-rect-ver ~dev/screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2
83
-
84
-RTS
85
-
86
-@draw-sprite
87
-
88
-	=dev/sprite.y
89
-	=dev/sprite.x
90
-	=dev/sprite.addr
91
-	=dev/sprite.color
83
+		( draw ) ~rect.x1 =Screen.x ~color =Screen.color
84
+		( draw ) ~rect.x2 =Screen.x ~color =Screen.color
85
+		( incr ) ~Screen.y #0001 ADD2 =Screen.y
86
+		,line-rect-ver ~Screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2
92 87
 
93 88
 RTS
94 89
 
... ...
@@ -98,9 +93,9 @@ RTS
98 93
 
99 94
 |d000 @ERROR BRK 
100 95
 
101
-|FF10 ;dev/screen Screen
102
-|FF20 ;dev/sprite Sprite
103
-|FF50 ;dev/mouse  Mouse
96
+|FF10 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
97
+|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
98
+|FF50 ;Mouse  { x 2 y 2 state 1 chord 1 }
104 99
 
105 100
 |FFF0 .RESET .FRAME .ERROR ( vectors )
106 101
 |FFF8 [ 0f0f 0fff 0ff0 ] ( palette )
107 102
\ No newline at end of file
... ...
@@ -1,30 +1,22 @@
1 1
 ( draw routines )
2 2
 
3
-&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
4
-&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
5
-
6
-&Label2d { x 2 y 2 color 1 addr 2 }
7
-&Rect2d { x1 2 y1 2 x2 2 y2 2 }
8
-&Point2d { x 2 y 2 }
9
-
10
-;label Label2d
11
-;rect Rect2d
12
-;center Point2d
13
-;i 2
3
+;label { x 2 y 2 color 1 addr 2 }
4
+;rect { x1 2 y1 2 x2 2 y2 2 }
5
+;center { x 2 y 2 }
6
+;i { short 2 }
14 7
 
15 8
 |0100 @RESET
16 9
 	
17 10
 	( find screen center )
18
-	~dev/screen.width #0002 DIV2 =center.x
19
-	~dev/screen.height #0002 DIV2 =center.y
11
+	~Screen.width #0002 DIV2 =center.x
12
+	~Screen.height #0002 DIV2 =center.y
20 13
 
21 14
 	( draw ver line )
22
-	#0000 =i
23
-	~center.x =dev/screen.x
24
-	@draw-ver
25
-		#03 ~i =dev/screen.y =dev/screen.color
26
-		~i #0002 ADD2 =i ( increment )
27
-	~i ~dev/screen.width LTH2 ,draw-ver ROT JMP2? POP2
15
+	~center.x =Screen.x #0000 =Screen.y
16
+	$draw-ver
17
+		( draw ) #02 =Screen.color
18
+		( incr ) ~Screen.y #0002 ADD2 =Screen.y
19
+		,$draw-ver ~Screen.y ~Screen.height LTH2 JMP2? POP2
28 20
 
29 21
 	~center.x ~center.y #0010 SUB2 #0c ,text1 ,draw-label-left JSR2
30 22
 	~center.x ~center.y #0c ,text2 ,draw-label-middle JSR2
... ...
@@ -36,12 +28,12 @@ BRK
36 28
 
37 29
 @draw-label-left ( x y color addr )
38 30
 	
39
-	( load ) =label.addr =label.color =dev/sprite.y =dev/sprite.x 
31
+	( load ) =label.addr =label.color =Sprite.y =Sprite.x 
40 32
 	~label.addr
41 33
 	@draw-label-left-loop
42
-		( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr ~label.color =dev/sprite.color
34
+		( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
43 35
 		( incr ) #0001 ADD2
44
-		( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
36
+		( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
45 37
 		DUP2 LDR #00 NEQ ,draw-label-left-loop ROT JMP2? POP2
46 38
 	POP2
47 39
 
... ...
@@ -49,13 +41,13 @@ RTS
49 41
 
50 42
 @draw-label-middle ( x y color addr )
51 43
 	
52
-	( load ) =label.addr =label.color =dev/sprite.y
53
-	( align ) ~label.addr ,get-text-length JSR2 #0008 MUL2 #0002 DIV2 SUB2 =dev/sprite.x 
44
+	( load ) =label.addr =label.color =Sprite.y
45
+	( align ) ~label.addr ,get-text-length JSR2 #0008 MUL2 #0002 DIV2 SUB2 =Sprite.x 
54 46
 	~label.addr
55 47
 	@draw-label-middle-loop
56
-		( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr ~label.color =dev/sprite.color
48
+		( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
57 49
 		( incr ) #0001 ADD2
58
-		( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
50
+		( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
59 51
 		DUP2 LDR #00 NEQ ,draw-label-middle-loop ROT JMP2? POP2
60 52
 	POP2
61 53
 
... ...
@@ -63,13 +55,13 @@ RTS
63 55
 
64 56
 @draw-label-right ( x y color addr )
65 57
 	
66
-	( load ) =label.addr =label.color =dev/sprite.y
67
-	( align ) ~label.addr ,get-text-length JSR2 #0008 MUL2 SUB2 #0008 SUB2 =dev/sprite.x 
58
+	( load ) =label.addr =label.color =Sprite.y
59
+	( align ) ~label.addr ,get-text-length JSR2 #0008 MUL2 SUB2 #0008 SUB2 =Sprite.x 
68 60
 	~label.addr
69 61
 	@draw-label-right-loop
70
-		( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr ~label.color =dev/sprite.color
62
+		( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
71 63
 		( incr ) #0001 ADD2
72
-		( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
64
+		( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
73 65
 		DUP2 LDR #00 NEQ ,draw-label-right-loop ROT JMP2? POP2
74 66
 	POP2
75 67
 
... ...
@@ -130,8 +122,8 @@ RTS
130 122
 |c000 @FRAME BRK 
131 123
 |d000 @ERROR BRK 
132 124
 
133
-|FF10 ;dev/screen Screen
134
-|FF20 ;dev/sprite Sprite
125
+|FF10 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
126
+|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
135 127
 
136 128
 |FFF0 .RESET .FRAME .ERROR ( vectors )
137 129
 |FFF8 [ 0f0f 0fff 0ff0 ] ( palette )
138 130
\ No newline at end of file
... ...
@@ -1,11 +1,6 @@
1 1
 ( gui/picture )
2 2
 
3
-&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
4
-&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
5
-
6
-&Picture2d { x 2 y 2 width 2 height 2 color 1 addr 2 }
7
-
8
-;pict Picture2d
3
+;pict { x 2 y 2 width 2 height 2 color 1 addr 2 }
9 4
 
10 5
 |0100 @RESET
11 6
 
... ...
@@ -17,16 +12,16 @@ BRK
17 12
 
18 13
 @draw-picture ( x y width height color addr )
19 14
 	
20
-	DUP2 =dev/sprite.addr =pict.addr =pict.color =pict.height =pict.width DUP2 =dev/sprite.y =pict.y =pict.x
21
-	@draw-picture-ver
22
-		~pict.x =dev/sprite.x 
23
-		@draw-picture-hor
24
-			( draw ) ~pict.color =dev/sprite.color
25
-			( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
26
-			( incr ) ~dev/sprite.addr #0008 ADD2 =dev/sprite.addr
27
-		,draw-picture-hor ~dev/sprite.x ~pict.width ~pict.x ADD2 LTH2 JMP2? POP2
28
-		( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
29
-	,draw-picture-ver ~dev/sprite.y ~pict.height ~pict.y ADD2 LTH2 JMP2? POP2
15
+	DUP2 =Sprite.addr =pict.addr =pict.color =pict.height =pict.width DUP2 =Sprite.y =pict.y =pict.x
16
+	$ver
17
+		~pict.x =Sprite.x 
18
+		$hor
19
+			( draw ) ~pict.color =Sprite.color
20
+			( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
21
+			( incr ) ~Sprite.addr #0008 ADD2 =Sprite.addr
22
+		,$hor ~Sprite.x ~pict.width ~pict.x ADD2 LTH2 JMP2? POP2
23
+		( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
24
+	,$ver ~Sprite.y ~pict.height ~pict.y ADD2 LTH2 JMP2? POP2
30 25
 
31 26
 RTS
32 27
 
... ...
@@ -308,8 +303,7 @@ RTS
308 303
 |c000 @FRAME BRK 
309 304
 |d000 @ERROR BRK 
310 305
 
311
-|FF10 ;dev/screen Screen
312
-|FF20 ;dev/sprite Sprite
306
+|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
313 307
 
314 308
 |FFF0 .RESET .FRAME .ERROR ( vectors )
315 309
 |FFF8 [ 0ffc 0f0b 0f03 ] ( palette )
... ...
@@ -1,17 +1,9 @@
1 1
 ( draw routines )
2 2
 
3
-&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
4
-&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
5
-
6
-&Label2d { x 2 y 2 color 1 addr 2 }
7
-&Picture2d { x 2 y 2 width 2 height 2 color 1 addr 2 }
8
-&Rect2d { x1 2 y1 2 x2 2 y2 2 }
9
-
10
-;label Label2d
11
-;pict Picture2d
12
-;rect Rect2d
13
-
14
-;color 1
3
+;label { x 2 y 2 color 1 addr 2 }
4
+;pict { x 2 y 2 width 2 height 2 color 1 addr 2 }
5
+;rect { x1 2 y1 2 x2 2 y2 2 }
6
+;color { byte 1 }
15 7
 
16 8
 |0100 @RESET
17 9
 	
... ...
@@ -36,58 +28,58 @@ BRK
36 28
 
37 29
 @line-rect ( x1 y1 x2 y2 color )
38 30
 
39
-	( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1
40
-	@line-rect-hor
41
-		( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x
42
-		( draw ) ~rect.y1 =dev/screen.y ~color =dev/screen.color
43
-		( draw ) ~rect.y2 =dev/screen.y ~color =dev/screen.color
44
-		,line-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP2? POP2
45
-	~rect.y1 =dev/screen.y
46
-	@line-rect-ver
47
-		( draw ) ~rect.x1 =dev/screen.x ~color =dev/screen.color
48
-		( draw ) ~rect.x2 =dev/screen.x ~color =dev/screen.color
49
-		( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y
50
-		,line-rect-ver ~dev/screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2
31
+	( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
32
+	$hor
33
+		( incr ) ~Screen.x #0001 ADD2 =Screen.x
34
+		( draw ) ~rect.y1 =Screen.y ~color =Screen.color
35
+		( draw ) ~rect.y2 =Screen.y ~color =Screen.color
36
+		,$hor ~Screen.x ~rect.x2 LTH2 JMP2? POP2
37
+	~rect.y1 =Screen.y
38
+	$ver
39
+		( draw ) ~rect.x1 =Screen.x ~color =Screen.color
40
+		( draw ) ~rect.x2 =Screen.x ~color =Screen.color
41
+		( incr ) ~Screen.y #0001 ADD2 =Screen.y
42
+		,$ver ~Screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2
51 43
 
52 44
 RTS
53 45
 
54 46
 @fill-rect ( x1 y1 x2 y2 color )
55 47
 
56
-	( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1
57
-	@fill-rect-ver
58
-		~rect.x1 =dev/screen.x
59
-		@fill-rect-hor
60
-			( draw ) ~color =dev/screen.color
61
-			( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x
62
-			,fill-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP2? POP2
63
-		( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y
64
-		,fill-rect-ver ~dev/screen.y ~rect.y2 LTH2 JMP2? POP2
48
+	( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
49
+	$ver
50
+		~rect.x1 =Screen.x
51
+		$hor
52
+			( draw ) ~color =Screen.color
53
+			( incr ) ~Screen.x #0001 ADD2 =Screen.x
54
+			,$hor ~Screen.x ~rect.x2 LTH2 JMP2? POP2
55
+		( incr ) ~Screen.y #0001 ADD2 =Screen.y
56
+		,$ver ~Screen.y ~rect.y2 LTH2 JMP2? POP2
65 57
 
66 58
 RTS
67 59
 
68 60
 @draw-picture ( x y width height color addr )
69 61
 	
70
-	( load ) DUP2 =dev/sprite.addr =pict.addr =pict.color =pict.height =pict.width DUP2 =dev/sprite.y =pict.y =pict.x
71
-	@draw-picture-ver
72
-		~pict.x =dev/sprite.x 
73
-		@draw-picture-hor
74
-			( draw ) ~pict.color =dev/sprite.color
75
-			( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
76
-			( incr ) ~dev/sprite.addr #0008 ADD2 =dev/sprite.addr
77
-		,draw-picture-hor ~dev/sprite.x ~pict.width ~pict.x ADD2 LTH2 JMP2? POP2
78
-		( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
79
-	,draw-picture-ver ~dev/sprite.y ~pict.height ~pict.y ADD2 LTH2 JMP2? POP2
62
+	( load ) DUP2 =Sprite.addr =pict.addr =pict.color =pict.height =pict.width DUP2 =Sprite.y =pict.y =pict.x
63
+	$ver
64
+		~pict.x =Sprite.x 
65
+		$hor
66
+			( draw ) ~pict.color =Sprite.color
67
+			( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
68
+			( incr ) ~Sprite.addr #0008 ADD2 =Sprite.addr
69
+		,$hor ~Sprite.x ~pict.width ~pict.x ADD2 LTH2 JMP2? POP2
70
+		( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
71
+	,$ver ~Sprite.y ~pict.height ~pict.y ADD2 LTH2 JMP2? POP2
80 72
 
81 73
 RTS
82 74
 
83 75
 @draw-label ( x y color addr )
84 76
 	
85
-	( load ) =label.addr =label.color =dev/sprite.y =dev/sprite.x ~label.addr
86
-	@draw-label-loop
87
-		( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr ~label.color =dev/sprite.color
77
+	( load ) =label.addr =label.color =Sprite.y =Sprite.x ~label.addr
78
+	$loop
79
+		( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
88 80
 		( incr ) #0001 ADD2
89
-		( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
90
-		DUP2 LDR #00 NEQ ,draw-label-loop ROT JMP2? POP2
81
+		( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
82
+		DUP2 LDR #00 NEQ ,$loop ROT JMP2? POP2
91 83
 	POP2
92 84
 
93 85
 RTS
... ...
@@ -145,8 +137,8 @@ RTS
145 137
 |c000 @FRAME BRK 
146 138
 |d000 @ERROR BRK 
147 139
 
148
-|FF10 ;dev/screen Screen
149
-|FF20 ;dev/sprite Sprite
140
+|FF10 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
141
+|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
150 142
 
151 143
 |FFF0 .RESET .FRAME .ERROR ( vectors )
152 144
 |FFF8 [ 0f0f 0fff 0ff0 ] ( palette )
153 145
\ No newline at end of file
... ...
@@ -1,25 +1,13 @@
1
-( app/hex )
1
+( app/hex )      
2 2
 
3
-&Screen     { width 2 height 2 pad 4 x 2 y 2 color 1 }
4
-&Sprite     { pad 8 x 2 y 2 addr 2 color 1 }
5
-&Controller { buttons 1 }
6
-&Mouse      { x 2 y 2 state 1 chord 1 }
7
-
8
-&Label2d { x 2 y 2 color 1 addr 2 }
9
-&Point2d { x 2 y 2 }
10
-&Rect2d  { x1 2 y1 2 x2 2 y2 2 }
11
-&Point   { x 1 y 1 }
12
-&Editor  { x1 2 y1 2 addr 2 }
13
-
14
-;label Label2d
15
-;pixel Point
16
-;window Rect2d
17
-;mouse Point2d
18
-;editor Editor
19
-;rect Rect2d
20
-
21
-;color 1
22
-;addr 2
3
+;label { x 2 y 2 color 1 addr 2 }
4
+;pixel { x 1 y 1 }
5
+;window { x1 2 y1 2 x2 2 y2 2 }
6
+;pointer { x 2 y 2 sprite 2 } 
7
+;editor { x1 2 y1 2 addr 2 }
8
+;rect { x1 2 y1 2 x2 2 y2 2 }
9
+;color { byte 1 }
10
+;addr { short 2 }
23 11
 
24 12
 |0100 @RESET
25 13
 	
... ...
@@ -36,17 +24,22 @@
36 24
 
37 25
 BRK
38 26
 
39
-|0200 @FRAME 
27
+@FRAME 
40 28
 	
41
-	,no-ctrl ~dev/ctrl.buttons #00 EQU JMP2? POP2
29
+	~pointer.x ~Mouse.x NEQU2
30
+	~pointer.y ~Mouse.y NEQU2
31
+
32
+	#0000 EQU2 BRK? ( Return if unchanged )
33
+
34
+	,no-ctrl ~Controller.buttons #00 EQU JMP2? POP2
42 35
 
43
-		,no-ctrl-up ~dev/ctrl.buttons #10 EQU JMP2? POP2
36
+		,no-ctrl-up ~Controller.buttons #10 EQU JMP2? POP2
44 37
 			~editor.addr #0001 ADD2 =editor.addr
45 38
 			,draw-window JSR2
46 39
 			,draw-editor JSR2
47 40
 		@no-ctrl-up
48 41
 
49
-		,no-ctrl-down ~dev/ctrl.buttons #20 EQU JMP2? POP2
42
+		,no-ctrl-down ~Controller.buttons #20 EQU JMP2? POP2
50 43
 			~editor.addr #0001 SUB2 =editor.addr
51 44
 			,draw-window JSR2
52 45
 			,draw-editor JSR2
... ...
@@ -54,12 +47,12 @@ BRK
54 47
 
55 48
 	@no-ctrl
56 49
 
57
-	,no-click ~dev/mouse.state #00 EQU JMP2? POP2
50
+	,no-click ~Mouse.state #00 EQU JMP2? POP2
58 51
 
59
-		( load ) ~editor.addr ~dev/mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 LDR
60
-		( mask ) #01 #07 ~dev/mouse.x ~editor.x1 SUB2 #0008 DIV2 SWP POP SUB ROL 
52
+		( load ) ~editor.addr ~Mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 LDR
53
+		( mask ) #01 #07 ~Mouse.x ~editor.x1 SUB2 #0008 DIV2 SWP POP SUB ROL 
61 54
 		XOR
62
-		( save ) ~editor.addr ~dev/mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 STR
55
+		( save ) ~editor.addr ~Mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 STR
63 56
 
64 57
 		,draw-window JSR2
65 58
 		,draw-editor JSR2
... ...
@@ -72,7 +65,7 @@ BRK
72 65
 
73 66
 @draw-window 
74 67
 	
75
-	( desktop )    #0000 #0000 ~dev/screen.width ~dev/screen.height #03 ~editor.addr ,tile-rect JSR2
68
+	( desktop )    #0000 #0000 ~Screen.width ~Screen.height #03 ~editor.addr ,tile-rect JSR2
76 69
 	( outline )    ~window.x1 #0001 SUB2 ~window.y1 #0001 SUB2 ~window.x2 ~window.y2 #01 ,line-rect JSR2
77 70
 	( background ) ~window.x1 ~window.y1 ~window.x2 ~window.y2 #02 ,fill-rect JSR2
78 71
 	( label )      ~window.x1 ~window.y1 #04 ,window_name ,draw-label-left JSR2
... ...
@@ -81,33 +74,33 @@ RTS
81 74
 
82 75
 @draw-editor
83 76
 
84
-	~editor.x1 =dev/sprite.x
85
-	~editor.y1 =dev/sprite.y
86
-	~editor.addr =dev/sprite.addr
77
+	~editor.x1 =Sprite.x
78
+	~editor.y1 =Sprite.y
79
+	~editor.addr =Sprite.addr
87 80
 
88 81
 	#00 =pixel.y
89 82
 	@redraw-ver
90 83
 		#00 =pixel.x
91
-		~editor.x1 =dev/sprite.x
84
+		~editor.x1 =Sprite.x
92 85
 		@redraw-hor
93 86
 
94 87
 			( get bit )
95 88
 			,cell0_icn #00
96 89
 			~editor.addr #00 ~pixel.y ADD2 LDR #07 ~pixel.x SUB ROR #01 AND ( get bit )
97
-			#0008 MUL2 ADD2 =dev/sprite.addr ( add *8 )
90
+			#0008 MUL2 ADD2 =Sprite.addr ( add *8 )
98 91
 
99
-			( draw ) #08 =dev/sprite.color
100
-			( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
92
+			( draw ) #08 =Sprite.color
93
+			( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
101 94
 			( incr ) ~pixel.x #01 ADD =pixel.x
102
-			,redraw-hor ~dev/sprite.x ~editor.x1 #0040 ADD2 LTH2 JMP2? POP2
103
-		( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
95
+			,redraw-hor ~Sprite.x ~editor.x1 #0040 ADD2 LTH2 JMP2? POP2
96
+		( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
104 97
 		( incr ) ~pixel.y #01 ADD =pixel.y
105
-		,redraw-ver ~dev/sprite.y ~editor.y1 #0040 ADD2 LTH2 JMP2? POP2
98
+		,redraw-ver ~Sprite.y ~editor.y1 #0040 ADD2 LTH2 JMP2? POP2
106 99
 
107
-	~editor.addr =dev/sprite.addr
108
-	~window.y1 =dev/sprite.y
109
-	~window.x2 #0008 SUB2 =dev/sprite.x
110
-	( draw ) #01 =dev/sprite.color
100
+	~editor.addr =Sprite.addr
101
+	~window.y1 =Sprite.y
102
+	~window.x2 #0008 SUB2 =Sprite.x
103
+	( draw ) #01 =Sprite.color
111 104
 
112 105
 	( TODO: Make a loop.. )
113 106
 	~window.x1 #0058 ADD2 ~window.y1 #0010 ADD2 #08 ~editor.addr ,draw-byte JSR2
... ...
@@ -123,12 +116,12 @@ RTS
123 116
 
124 117
 @draw-label-left ( x y color addr )
125 118
 	
126
-	( load ) =label.addr =label.color =dev/sprite.y =dev/sprite.x 
119
+	( load ) =label.addr =label.color =Sprite.y =Sprite.x 
127 120
 	~label.addr
128 121
 	@draw-label-left-loop
129
-		( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr ~label.color =dev/sprite.color
122
+		( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
130 123
 		( incr ) #0001 ADD2
131
-		( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
124
+		( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
132 125
 		DUP2 #0001 ADD2  LDR #00 NEQ ,draw-label-left-loop ROT JMP2? POP2
133 126
 	POP2
134 127
 
... ...
@@ -136,80 +129,75 @@ RTS
136 129
 
137 130
 @draw-byte ( x y color addr )
138 131
 	
139
-	( load ) =addr =color =dev/sprite.y =dev/sprite.x
140
-	,font_hex #00 ~addr LDR #f0 AND #04 ROR #08 MUL ADD2 =dev/sprite.addr ~color =dev/sprite.color
141
-	~dev/sprite.x #0008 ADD2 =dev/sprite.x
142
-	,font_hex #00 ~addr LDR #0f AND #08 MUL ADD2 =dev/sprite.addr ~color =dev/sprite.color
132
+	( load ) =addr =color =Sprite.y =Sprite.x
133
+	,font_hex #00 ~addr LDR #f0 AND #04 ROR #08 MUL ADD2 =Sprite.addr ~color =Sprite.color
134
+	~Sprite.x #0008 ADD2 =Sprite.x
135
+	,font_hex #00 ~addr LDR #0f AND #08 MUL ADD2 =Sprite.addr ~color =Sprite.color
143 136
 
144 137
 RTS
145 138
 
146 139
 @fill-rect ( x1 y1 x2 y2 color )
147 140
 
148
-	( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1
141
+	( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
149 142
 	@fill-rect-ver
150
-		~rect.x1 =dev/screen.x
143
+		~rect.x1 =Screen.x
151 144
 		@fill-rect-hor
152
-			( draw ) ~color =dev/screen.color
153
-			( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x
154
-			,fill-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP2? POP2
155
-		( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y
156
-		,fill-rect-ver ~dev/screen.y ~rect.y2 LTH2 JMP2? POP2
145
+			( draw ) ~color =Screen.color
146
+			( incr ) ~Screen.x #0001 ADD2 =Screen.x
147
+			,fill-rect-hor ~Screen.x ~rect.x2 LTH2 JMP2? POP2
148
+		( incr ) ~Screen.y #0001 ADD2 =Screen.y
149
+		,fill-rect-ver ~Screen.y ~rect.y2 LTH2 JMP2? POP2
157 150
 
158 151
 RTS
159 152
 
160 153
 @line-rect ( x1 y1 x2 y2 color )
161 154
 
162
-	( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1
155
+	( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
163 156
 	@line-rect-hor
164
-		( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x
165
-		( draw ) ~rect.y1 =dev/screen.y ~color =dev/screen.color
166
-		( draw ) ~rect.y2 =dev/screen.y ~color =dev/screen.color
167
-		,line-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP2? POP2
168
-	~rect.y1 =dev/screen.y
157
+		( incr ) ~Screen.x #0001 ADD2 =Screen.x
158
+		( draw ) ~rect.y1 =Screen.y ~color =Screen.color
159
+		( draw ) ~rect.y2 =Screen.y ~color =Screen.color
160
+		,line-rect-hor ~Screen.x ~rect.x2 LTH2 JMP2? POP2
161
+	~rect.y1 =Screen.y
169 162
 	@line-rect-ver
170
-		( draw ) ~rect.x1 =dev/screen.x ~color =dev/screen.color
171
-		( draw ) ~rect.x2 =dev/screen.x ~color =dev/screen.color
172
-		( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y
173
-		,line-rect-ver ~dev/screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2
163
+		( draw ) ~rect.x1 =Screen.x ~color =Screen.color
164
+		( draw ) ~rect.x2 =Screen.x ~color =Screen.color
165
+		( incr ) ~Screen.y #0001 ADD2 =Screen.y
166
+		,line-rect-ver ~Screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2
174 167
 
175 168
 RTS
176 169
 
177 170
 @tile-rect ( x1 y1 x2 y2 color addr )
178 171
 
179
-	=dev/sprite.addr =color =rect.y2 =rect.x2 DUP2 =dev/sprite.y =rect.y1 DUP2 =dev/sprite.x =rect.x1
172
+	=Sprite.addr =color =rect.y2 =rect.x2 DUP2 =Sprite.y =rect.y1 DUP2 =Sprite.x =rect.x1
180 173
 
181 174
 	@tile-rect-ver
182
-		~rect.x1 =dev/sprite.x
175
+		~rect.x1 =Sprite.x
183 176
 		@tile-rect-hor
184
-			( draw ) ~color =dev/sprite.color
185
-			( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
186
-			,tile-rect-hor ~dev/sprite.x ~rect.x2 LTH2 JMP2? POP2
187
-		( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
188
-		,tile-rect-ver ~dev/sprite.y ~rect.y2 LTH2 JMP2? POP2
177
+			( draw ) ~color =Sprite.color
178
+			( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
179
+			,tile-rect-hor ~Sprite.x ~rect.x2 LTH2 JMP2? POP2
180
+		( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
181
+		,tile-rect-ver ~Sprite.y ~rect.y2 LTH2 JMP2? POP2
189 182
 
190 183
 RTS
191 184
 
192 185
 @draw-cursor
193 186
 
194
-	~mouse.x ~dev/mouse.x NEQU2
195
-	~mouse.y ~dev/mouse.y NEQU2
196
-
197
-	#0000 EQU2 RTS? ( Return if unchanged )
198
-
199 187
 	( clear last cursor )
200
-	#10 ,clear_icn ~mouse.x ~mouse.y ,draw-sprite JSR2
201
-	( record mouse positions )
202
-	~dev/mouse.x =mouse.x ~dev/mouse.y =mouse.y
203
-	#13 ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR2
204
-
205
-RTS
188
+	,clear_icn =Sprite.addr 
189
+	~pointer.x =Sprite.x 
190
+	~pointer.y =Sprite.y 
191
+	#10 =Sprite.color
206 192
 
207
-@draw-sprite
193
+	( record pointer positions )
194
+	~Mouse.x =pointer.x ~Mouse.y =pointer.y
208 195
 
209
-	=dev/sprite.y
210
-	=dev/sprite.x
211
-	=dev/sprite.addr
212
-	=dev/sprite.color
196
+	( draw new cursor )
197
+	,cursor_icn =Sprite.addr 
198
+	~pointer.x =Sprite.x 
199
+	~pointer.y =Sprite.y 
200
+	#11 =Sprite.color
213 201
 
214 202
 RTS
215 203
 
... ...
@@ -271,10 +259,10 @@ RTS
271 259
 
272 260
 |d000 @ERROR BRK 
273 261
 
274
-|FF10 ;dev/screen Screen
275
-|FF20 ;dev/sprite Sprite
276
-|FF30 ;dev/ctrl   Controller
277
-|FF50 ;dev/mouse  Mouse
262
+|FF10 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
263
+|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
264
+|FF30 ;Controller { buttons 1 }
265
+|FF50 ;Mouse  { x 2 y 2 state 1 chord 1 }
278 266
 
279 267
 |FFF0 .RESET .FRAME .ERROR ( vectors )
280 268
 |FFF8 [ 0fcf 0fc4 0fc4 ] ( palette )
281 269
\ No newline at end of file
... ...
@@ -6,29 +6,15 @@
6 6
 	1 2 3  - Select brush
7 7
 )
8 8
 
9
-&Screen     { width 2 height 2 pad 4 x 2 y 2 color 1 }
10
-&Sprite     { pad 8 x 2 y 2 addr 2 color 1 }
11
-&Controller { buttons 1 }
12
-&Keyboard   { key 1 }
13
-&Mouse      { x 2 y 2 state 1 chord 1 change 1 }
14
-&File       { pad 8 name 2 length 2 load 2 save 2 }
15
-
16
-&Rect2d  { x1 2 y1 2 x2 2 y2 2 }
17
-&Point2d { x 2 y 2 }
18
-&Point { x 1 y 1 }
19
-
20
-&BankView  { x 2 y 2 mode 1 addr 2 }
21
-&TileView  { x 2 y 2 addr 2 }
22
-
23
-;bankview BankView
24
-;tileview TileView
25
-;rect Rect2d
26
-;mouse Point2d
27
-;color 1
28
-;i 1
29
-;pt Point
30
-;addr 2
31
-;pos Point2d
9
+;bankview { x 2 y 2 mode 1 addr 2 }
10
+;tileview { x 2 y 2 addr 2 }
11
+;rect { x1 2 y1 2 x2 2 y2 2 }
12
+;mouse { x 2 y 2 }
13
+;color { byte 1 }
14
+;i { byte 1 }
15
+;pt { x 1 y 1 }
16
+;addr { short 2 }
17
+;pos { x 2 y 2 }
32 18
 
33 19
 |0100 @RESET
34 20
 	
... ...
@@ -774,12 +760,12 @@ RTS
774 760
 
775 761
 |FE00 @ERROR BRK 
776 762
 
777
-|FF10 ;SCRN Screen
778
-|FF20 ;SPRT Sprite
779
-|FF30 ;CTRL Controller
780
-|FF40 ;KEYS Keyboard
781
-|FF50 ;MOUS Mouse
782
-|FF60 ;FILE File
763
+|FF10 ;SCRN { width 2 height 2 pad 4 x 2 y 2 color 1 }
764
+|FF20 ;SPRT { pad 8 x 2 y 2 addr 2 color 1 }
765
+|FF30 ;CTRL { buttons 1 }
766
+|FF40 ;KEYS { key 1 }
767
+|FF50 ;MOUS { x 2 y 2 state 1 chord 1 change 1 }
768
+|FF60 ;FILE { pad 8 name 2 length 2 load 2 save 2 }
783 769
 
784 770
 |FFF0 .RESET .FRAME .ERROR ( vectors )
785 771
 |FFF8 [ e0fc 30cc 30ac ] ( palette )
786 772
\ No newline at end of file