| ... | ... |
@@ -297,9 +297,10 @@ dotext(SDL_Event *event) |
| 297 | 297 |
} |
| 298 | 298 |
|
| 299 | 299 |
void |
| 300 |
-doctrl(SDL_Event *event, int z) |
|
| 300 |
+doctrl(Uxn *u, SDL_Event *event, int z) |
|
| 301 | 301 |
{
|
| 302 | 302 |
Uint8 flag = 0x00; |
| 303 |
+ Uint16 addr = 0xff30; /* TODO: get dynamically */ |
|
| 303 | 304 |
if(z && event->key.keysym.sym == SDLK_h) |
| 304 | 305 |
GUIDES = !GUIDES; |
| 305 | 306 |
if(SDL_GetModState() & KMOD_LCTRL || SDL_GetModState() & KMOD_RCTRL) |
| ... | ... |
@@ -320,7 +321,7 @@ doctrl(SDL_Event *event, int z) |
| 320 | 321 |
case SDLK_LEFT: flag = 0x40; break; |
| 321 | 322 |
case SDLK_RIGHT: flag = 0x80; break; |
| 322 | 323 |
} |
| 323 |
- setflag(&devcontroller->mem[0], flag, z); |
|
| 324 |
+ setflag(&u->ram.dat[addr], flag, z); |
|
| 324 | 325 |
} |
| 325 | 326 |
|
| 326 | 327 |
#pragma mark - Devices |
| ... | ... |
@@ -439,8 +440,8 @@ start(Uxn *u) |
| 439 | 440 |
case SDL_MOUSEBUTTONDOWN: |
| 440 | 441 |
case SDL_MOUSEMOTION: domouse(u, &event); break; |
| 441 | 442 |
case SDL_TEXTINPUT: dotext(&event); break; |
| 442 |
- case SDL_KEYDOWN: doctrl(&event, 1); break; |
|
| 443 |
- case SDL_KEYUP: doctrl(&event, 0); break; |
|
| 443 |
+ case SDL_KEYDOWN: doctrl(u, &event, 1); break; |
|
| 444 |
+ case SDL_KEYUP: doctrl(u, &event, 0); break; |
|
| 444 | 445 |
case SDL_WINDOWEVENT: |
| 445 | 446 |
if(event.window.event == SDL_WINDOWEVENT_EXPOSED) |
| 446 | 447 |
redraw(pixels, u); |
| ... | ... |
@@ -1,9 +1,10 @@ |
| 1 | 1 |
( blank ) |
| 2 | 2 |
|
| 3 |
-&Console { pad 8 stdio 1 }
|
|
| 4 |
-&Screen { width 2 height 2 pad 4 y 2 x 2 color 1 }
|
|
| 5 |
-&Sprite { pad 8 y 2 x 2 addr 2 color 1 }
|
|
| 6 |
-&Mouse { x 2 y 2 state 1 chord 1 }
|
|
| 3 |
+&Console { pad 8 stdio 1 }
|
|
| 4 |
+&Screen { width 2 height 2 pad 4 y 2 x 2 color 1 }
|
|
| 5 |
+&Sprite { pad 8 y 2 x 2 addr 2 color 1 }
|
|
| 6 |
+&Controller { buttons 1 }
|
|
| 7 |
+&Mouse { x 2 y 2 state 1 chord 1 }
|
|
| 7 | 8 |
|
| 8 | 9 |
|0100 @RESET BRK |
| 9 | 10 |
|c000 @FRAME BRK |
| ... | ... |
@@ -12,6 +13,7 @@ |
| 12 | 13 |
|FF00 ;dev/console Console |
| 13 | 14 |
|FF10 ;dev/screen Screen |
| 14 | 15 |
|FF20 ;dev/sprite Sprite |
| 16 |
+|FF30 ;dev/ctrl Controller |
|
| 15 | 17 |
|FF50 ;dev/mouse Mouse |
| 16 | 18 |
|
| 17 | 19 |
|FFF0 [ f2ac 35bb 2b53 ] ( palette ) |
| 18 | 20 |
similarity index 50% |
| 19 | 21 |
rename from examples/devctrl.usm |
| 20 | 22 |
rename to examples/dev.ctrl.usm |
| ... | ... |
@@ -1,7 +1,8 @@ |
| 1 | 1 |
( controller ) |
| 2 | 2 |
|
| 3 |
-:dev/r fff8 ( const read port ) |
|
| 4 |
-:dev/w fff9 ( const write port ) |
|
| 3 |
+&Screen { width 2 height 2 pad 4 y 2 x 2 color 1 }
|
|
| 4 |
+&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|
|
| 5 |
+&Controller { buttons 1 }
|
|
| 5 | 6 |
|
| 6 | 7 |
&Point2d { x 2 y 2 }
|
| 7 | 8 |
|
| ... | ... |
@@ -10,38 +11,36 @@ |
| 10 | 11 |
|
| 11 | 12 |
|0100 @RESET |
| 12 | 13 |
|
| 13 |
- #03 =dev/r ( set dev/read to controller ) |
|
| 14 |
- #02 =dev/w ( set dev/write to sprite ) |
|
| 15 |
- #0080 =pos.x #0040 =pos.y ( origin ) |
|
| 14 |
+ ( set origin ) |
|
| 15 |
+ ~dev/screen.width #0002 DIV2 =pos.x |
|
| 16 |
+ ~dev/screen.height #0002 DIV2 =pos.y |
|
| 16 | 17 |
|
| 17 |
- #12 ,up_icn ~pos.x ~pos.y ,draw-sprite JSR |
|
| 18 |
+ #12 ,up_icn ~pos.y ~pos.x ,draw-sprite JSR |
|
| 18 | 19 |
|
| 19 | 20 |
BRK |
| 20 | 21 |
|
| 21 | 22 |
|c000 @FRAME |
| 22 | 23 |
|
| 23 |
- #03 =dev/r ( set dev/read to controller ) |
|
| 24 |
- |
|
| 25 | 24 |
,default_icn =sprite |
| 26 | 25 |
|
| 27 |
- #00 IOR #10 NEQ ,next1 ROT JMP? POP2 |
|
| 26 |
+ ~dev/ctrl.buttons #10 NEQ ,next1 ROT JMP? POP2 |
|
| 28 | 27 |
,up_icn =sprite |
| 29 | 28 |
~pos.y #0001 SUB2 =pos.y |
| 30 | 29 |
@next1 |
| 31 |
- #00 IOR #20 NEQ ,next2 ROT JMP? POP2 |
|
| 30 |
+ ~dev/ctrl.buttons #20 NEQ ,next2 ROT JMP? POP2 |
|
| 32 | 31 |
,down_icn =sprite |
| 33 | 32 |
~pos.y #0001 ADD2 =pos.y |
| 34 | 33 |
@next2 |
| 35 |
- #00 IOR #40 NEQ ,next3 ROT JMP? POP2 |
|
| 34 |
+ ~dev/ctrl.buttons #40 NEQ ,next3 ROT JMP? POP2 |
|
| 36 | 35 |
,left_icn =sprite |
| 37 | 36 |
~pos.x #0001 SUB2 =pos.x |
| 38 | 37 |
@next3 |
| 39 |
- #00 IOR #80 NEQ ,end ROT JMP? POP2 |
|
| 38 |
+ ~dev/ctrl.buttons #80 NEQ ,end ROT JMP? POP2 |
|
| 40 | 39 |
,right_icn =sprite |
| 41 | 40 |
~pos.x #0001 ADD2 =pos.x |
| 42 | 41 |
@end |
| 43 | 42 |
( redraw ) |
| 44 |
- #13 ~sprite ~pos.x ~pos.y ,draw-sprite JSR |
|
| 43 |
+ #13 ~sprite ~pos.y ~pos.x ,draw-sprite JSR |
|
| 45 | 44 |
|
| 46 | 45 |
BRK |
| 47 | 46 |
|
| ... | ... |
@@ -52,13 +51,17 @@ BRK |
| 52 | 51 |
@right_icn [ 3c7e f7f8 f8f7 7e3c ] |
| 53 | 52 |
|
| 54 | 53 |
@draw-sprite |
| 55 |
- IOW2 ( y byte ) |
|
| 56 |
- IOW2 ( x byte ) |
|
| 57 |
- IOW2 ( sprite address ) |
|
| 58 |
- IOW ( layer-color ) |
|
| 54 |
+ =dev/sprite.x |
|
| 55 |
+ =dev/sprite.y |
|
| 56 |
+ =dev/sprite.addr |
|
| 57 |
+ =dev/sprite.color |
|
| 59 | 58 |
RTS |
| 60 | 59 |
|
| 61 | 60 |
|d000 @ERROR BRK |
| 62 | 61 |
|
| 62 |
+|FF10 ;dev/screen Screen |
|
| 63 |
+|FF20 ;dev/sprite Sprite |
|
| 64 |
+|FF30 ;dev/ctrl Controller |
|
| 65 |
+ |
|
| 63 | 66 |
|FFF0 [ 02ac 05bb 0b53 ] ( palette ) |
| 64 | 67 |
|FFFA .RESET .FRAME .ERROR |
| ... | ... |
@@ -1,7 +1,7 @@ |
| 1 | 1 |
( mouse ) |
| 2 | 2 |
|
| 3 | 3 |
&Screen { width 2 height 2 pad 4 y 2 x 2 color 1 }
|
| 4 |
-&Sprite { pad 8 y 2 x 2 addr 2 color 1 }
|
|
| 4 |
+&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|
|
| 5 | 5 |
&Mouse { x 2 y 2 state 1 chord 1 }
|
| 6 | 6 |
|
| 7 | 7 |
&Point2d { x 2 y 2 }
|
| ... | ... |
@@ -91,15 +91,15 @@ RTS |
| 91 | 91 |
RTS |
| 92 | 92 |
|
| 93 | 93 |
@draw-sprite |
| 94 |
- =dev/sprite.x |
|
| 95 | 94 |
=dev/sprite.y |
| 95 |
+ =dev/sprite.x |
|
| 96 | 96 |
=dev/sprite.addr |
| 97 | 97 |
=dev/sprite.color |
| 98 | 98 |
RTS |
| 99 | 99 |
|
| 100 | 100 |
@draw-sprite-chr |
| 101 |
- =dev/sprite.x |
|
| 102 | 101 |
=dev/sprite.y |
| 102 |
+ =dev/sprite.x |
|
| 103 | 103 |
=dev/sprite.addr |
| 104 | 104 |
#20 =dev/sprite.color |
| 105 | 105 |
RTS |
| 106 | 106 |
deleted file mode 100644 |
| ... | ... |
@@ -1,20 +0,0 @@ |
| 1 |
-( blank ) |
|
| 2 |
- |
|
| 3 |
-:dev/r fff8 ( std read port ) |
|
| 4 |
-:dev/w fff9 ( std write port ) |
|
| 5 |
- |
|
| 6 |
-&Console { stdout 1 }
|
|
| 7 |
- |
|
| 8 |
-|0100 @RESET |
|
| 9 |
- |
|
| 10 |
- |
|
| 11 |
-BRK |
|
| 12 |
- |
|
| 13 |
-|c000 @FRAME BRK |
|
| 14 |
-|d000 @ERROR BRK |
|
| 15 |
- |
|
| 16 |
-|FF00 ;dev/console Console |
|
| 17 |
-|FF08 ;device2 Device |
|
| 18 |
- |
|
| 19 |
-|FFF0 [ f2ac 35bb 2b53 ] ( palette ) |
|
| 20 |
-|FFFA .RESET .FRAME .ERROR |