... | ... |
@@ -297,9 +297,10 @@ dotext(SDL_Event *event) |
297 | 297 |
} |
298 | 298 |
|
299 | 299 |
void |
300 |
-doctrl(SDL_Event *event, int z) |
|
300 |
+doctrl(Uxn *u, SDL_Event *event, int z) |
|
301 | 301 |
{ |
302 | 302 |
Uint8 flag = 0x00; |
303 |
+ Uint16 addr = 0xff30; /* TODO: get dynamically */ |
|
303 | 304 |
if(z && event->key.keysym.sym == SDLK_h) |
304 | 305 |
GUIDES = !GUIDES; |
305 | 306 |
if(SDL_GetModState() & KMOD_LCTRL || SDL_GetModState() & KMOD_RCTRL) |
... | ... |
@@ -320,7 +321,7 @@ doctrl(SDL_Event *event, int z) |
320 | 321 |
case SDLK_LEFT: flag = 0x40; break; |
321 | 322 |
case SDLK_RIGHT: flag = 0x80; break; |
322 | 323 |
} |
323 |
- setflag(&devcontroller->mem[0], flag, z); |
|
324 |
+ setflag(&u->ram.dat[addr], flag, z); |
|
324 | 325 |
} |
325 | 326 |
|
326 | 327 |
#pragma mark - Devices |
... | ... |
@@ -439,8 +440,8 @@ start(Uxn *u) |
439 | 440 |
case SDL_MOUSEBUTTONDOWN: |
440 | 441 |
case SDL_MOUSEMOTION: domouse(u, &event); break; |
441 | 442 |
case SDL_TEXTINPUT: dotext(&event); break; |
442 |
- case SDL_KEYDOWN: doctrl(&event, 1); break; |
|
443 |
- case SDL_KEYUP: doctrl(&event, 0); break; |
|
443 |
+ case SDL_KEYDOWN: doctrl(u, &event, 1); break; |
|
444 |
+ case SDL_KEYUP: doctrl(u, &event, 0); break; |
|
444 | 445 |
case SDL_WINDOWEVENT: |
445 | 446 |
if(event.window.event == SDL_WINDOWEVENT_EXPOSED) |
446 | 447 |
redraw(pixels, u); |
... | ... |
@@ -1,9 +1,10 @@ |
1 | 1 |
( blank ) |
2 | 2 |
|
3 |
-&Console { pad 8 stdio 1 } |
|
4 |
-&Screen { width 2 height 2 pad 4 y 2 x 2 color 1 } |
|
5 |
-&Sprite { pad 8 y 2 x 2 addr 2 color 1 } |
|
6 |
-&Mouse { x 2 y 2 state 1 chord 1 } |
|
3 |
+&Console { pad 8 stdio 1 } |
|
4 |
+&Screen { width 2 height 2 pad 4 y 2 x 2 color 1 } |
|
5 |
+&Sprite { pad 8 y 2 x 2 addr 2 color 1 } |
|
6 |
+&Controller { buttons 1 } |
|
7 |
+&Mouse { x 2 y 2 state 1 chord 1 } |
|
7 | 8 |
|
8 | 9 |
|0100 @RESET BRK |
9 | 10 |
|c000 @FRAME BRK |
... | ... |
@@ -12,6 +13,7 @@ |
12 | 13 |
|FF00 ;dev/console Console |
13 | 14 |
|FF10 ;dev/screen Screen |
14 | 15 |
|FF20 ;dev/sprite Sprite |
16 |
+|FF30 ;dev/ctrl Controller |
|
15 | 17 |
|FF50 ;dev/mouse Mouse |
16 | 18 |
|
17 | 19 |
|FFF0 [ f2ac 35bb 2b53 ] ( palette ) |
18 | 20 |
similarity index 50% |
19 | 21 |
rename from examples/devctrl.usm |
20 | 22 |
rename to examples/dev.ctrl.usm |
... | ... |
@@ -1,7 +1,8 @@ |
1 | 1 |
( controller ) |
2 | 2 |
|
3 |
-:dev/r fff8 ( const read port ) |
|
4 |
-:dev/w fff9 ( const write port ) |
|
3 |
+&Screen { width 2 height 2 pad 4 y 2 x 2 color 1 } |
|
4 |
+&Sprite { pad 8 x 2 y 2 addr 2 color 1 } |
|
5 |
+&Controller { buttons 1 } |
|
5 | 6 |
|
6 | 7 |
&Point2d { x 2 y 2 } |
7 | 8 |
|
... | ... |
@@ -10,38 +11,36 @@ |
10 | 11 |
|
11 | 12 |
|0100 @RESET |
12 | 13 |
|
13 |
- #03 =dev/r ( set dev/read to controller ) |
|
14 |
- #02 =dev/w ( set dev/write to sprite ) |
|
15 |
- #0080 =pos.x #0040 =pos.y ( origin ) |
|
14 |
+ ( set origin ) |
|
15 |
+ ~dev/screen.width #0002 DIV2 =pos.x |
|
16 |
+ ~dev/screen.height #0002 DIV2 =pos.y |
|
16 | 17 |
|
17 |
- #12 ,up_icn ~pos.x ~pos.y ,draw-sprite JSR |
|
18 |
+ #12 ,up_icn ~pos.y ~pos.x ,draw-sprite JSR |
|
18 | 19 |
|
19 | 20 |
BRK |
20 | 21 |
|
21 | 22 |
|c000 @FRAME |
22 | 23 |
|
23 |
- #03 =dev/r ( set dev/read to controller ) |
|
24 |
- |
|
25 | 24 |
,default_icn =sprite |
26 | 25 |
|
27 |
- #00 IOR #10 NEQ ,next1 ROT JMP? POP2 |
|
26 |
+ ~dev/ctrl.buttons #10 NEQ ,next1 ROT JMP? POP2 |
|
28 | 27 |
,up_icn =sprite |
29 | 28 |
~pos.y #0001 SUB2 =pos.y |
30 | 29 |
@next1 |
31 |
- #00 IOR #20 NEQ ,next2 ROT JMP? POP2 |
|
30 |
+ ~dev/ctrl.buttons #20 NEQ ,next2 ROT JMP? POP2 |
|
32 | 31 |
,down_icn =sprite |
33 | 32 |
~pos.y #0001 ADD2 =pos.y |
34 | 33 |
@next2 |
35 |
- #00 IOR #40 NEQ ,next3 ROT JMP? POP2 |
|
34 |
+ ~dev/ctrl.buttons #40 NEQ ,next3 ROT JMP? POP2 |
|
36 | 35 |
,left_icn =sprite |
37 | 36 |
~pos.x #0001 SUB2 =pos.x |
38 | 37 |
@next3 |
39 |
- #00 IOR #80 NEQ ,end ROT JMP? POP2 |
|
38 |
+ ~dev/ctrl.buttons #80 NEQ ,end ROT JMP? POP2 |
|
40 | 39 |
,right_icn =sprite |
41 | 40 |
~pos.x #0001 ADD2 =pos.x |
42 | 41 |
@end |
43 | 42 |
( redraw ) |
44 |
- #13 ~sprite ~pos.x ~pos.y ,draw-sprite JSR |
|
43 |
+ #13 ~sprite ~pos.y ~pos.x ,draw-sprite JSR |
|
45 | 44 |
|
46 | 45 |
BRK |
47 | 46 |
|
... | ... |
@@ -52,13 +51,17 @@ BRK |
52 | 51 |
@right_icn [ 3c7e f7f8 f8f7 7e3c ] |
53 | 52 |
|
54 | 53 |
@draw-sprite |
55 |
- IOW2 ( y byte ) |
|
56 |
- IOW2 ( x byte ) |
|
57 |
- IOW2 ( sprite address ) |
|
58 |
- IOW ( layer-color ) |
|
54 |
+ =dev/sprite.x |
|
55 |
+ =dev/sprite.y |
|
56 |
+ =dev/sprite.addr |
|
57 |
+ =dev/sprite.color |
|
59 | 58 |
RTS |
60 | 59 |
|
61 | 60 |
|d000 @ERROR BRK |
62 | 61 |
|
62 |
+|FF10 ;dev/screen Screen |
|
63 |
+|FF20 ;dev/sprite Sprite |
|
64 |
+|FF30 ;dev/ctrl Controller |
|
65 |
+ |
|
63 | 66 |
|FFF0 [ 02ac 05bb 0b53 ] ( palette ) |
64 | 67 |
|FFFA .RESET .FRAME .ERROR |
... | ... |
@@ -1,7 +1,7 @@ |
1 | 1 |
( mouse ) |
2 | 2 |
|
3 | 3 |
&Screen { width 2 height 2 pad 4 y 2 x 2 color 1 } |
4 |
-&Sprite { pad 8 y 2 x 2 addr 2 color 1 } |
|
4 |
+&Sprite { pad 8 x 2 y 2 addr 2 color 1 } |
|
5 | 5 |
&Mouse { x 2 y 2 state 1 chord 1 } |
6 | 6 |
|
7 | 7 |
&Point2d { x 2 y 2 } |
... | ... |
@@ -91,15 +91,15 @@ RTS |
91 | 91 |
RTS |
92 | 92 |
|
93 | 93 |
@draw-sprite |
94 |
- =dev/sprite.x |
|
95 | 94 |
=dev/sprite.y |
95 |
+ =dev/sprite.x |
|
96 | 96 |
=dev/sprite.addr |
97 | 97 |
=dev/sprite.color |
98 | 98 |
RTS |
99 | 99 |
|
100 | 100 |
@draw-sprite-chr |
101 |
- =dev/sprite.x |
|
102 | 101 |
=dev/sprite.y |
102 |
+ =dev/sprite.x |
|
103 | 103 |
=dev/sprite.addr |
104 | 104 |
#20 =dev/sprite.color |
105 | 105 |
RTS |
106 | 106 |
deleted file mode 100644 |
... | ... |
@@ -1,20 +0,0 @@ |
1 |
-( blank ) |
|
2 |
- |
|
3 |
-:dev/r fff8 ( std read port ) |
|
4 |
-:dev/w fff9 ( std write port ) |
|
5 |
- |
|
6 |
-&Console { stdout 1 } |
|
7 |
- |
|
8 |
-|0100 @RESET |
|
9 |
- |
|
10 |
- |
|
11 |
-BRK |
|
12 |
- |
|
13 |
-|c000 @FRAME BRK |
|
14 |
-|d000 @ERROR BRK |
|
15 |
- |
|
16 |
-|FF00 ;dev/console Console |
|
17 |
-|FF08 ;device2 Device |
|
18 |
- |
|
19 |
-|FFF0 [ f2ac 35bb 2b53 ] ( palette ) |
|
20 |
-|FFFA .RESET .FRAME .ERROR |