...
|
...
|
@@ -112,7 +112,7 @@ set_size(Uint16 width, Uint16 height, int is_resize)
|
112
|
112
|
gRect.h = uxn_screen.height;
|
113
|
113
|
if(gTexture != NULL) SDL_DestroyTexture(gTexture);
|
114
|
114
|
SDL_RenderSetLogicalSize(gRenderer, uxn_screen.width + PAD * 2, uxn_screen.height + PAD * 2);
|
115
|
|
- gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, uxn_screen.width + PAD * 2, uxn_screen.height + PAD * 2);
|
|
115
|
+ gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_XRGB8888, SDL_TEXTUREACCESS_STATIC, uxn_screen.width, uxn_screen.height);
|
116
|
116
|
if(gTexture == NULL || SDL_SetTextureBlendMode(gTexture, SDL_BLENDMODE_NONE))
|
117
|
117
|
return error("gTexture", SDL_GetError());
|
118
|
118
|
if(SDL_UpdateTexture(gTexture, NULL, uxn_screen.pixels, sizeof(Uint32)) != 0)
|
...
|
...
|
@@ -128,10 +128,10 @@ redraw(Uxn *u)
|
128
|
128
|
if(devsystem->dat[0xe])
|
129
|
129
|
screen_debug(&uxn_screen, u->wst.dat, u->wst.ptr, u->rst.ptr, u->ram);
|
130
|
130
|
screen_redraw(&uxn_screen, uxn_screen.pixels);
|
131
|
|
- if(SDL_UpdateTexture(gTexture, &gRect, uxn_screen.pixels, uxn_screen.width * sizeof(Uint32)) != 0)
|
|
131
|
+ if(SDL_UpdateTexture(gTexture, NULL, uxn_screen.pixels, uxn_screen.width * sizeof(Uint32)) != 0)
|
132
|
132
|
error("SDL_UpdateTexture", SDL_GetError());
|
133
|
133
|
SDL_RenderClear(gRenderer);
|
134
|
|
- SDL_RenderCopy(gRenderer, gTexture, NULL, NULL);
|
|
134
|
+ SDL_RenderCopy(gRenderer, gTexture, NULL, &gRect);
|
135
|
135
|
SDL_RenderPresent(gRenderer);
|
136
|
136
|
}
|
137
|
137
|
|
...
|
...
|
@@ -154,6 +154,7 @@ init(void)
|
154
|
154
|
gRenderer = SDL_CreateRenderer(gWindow, -1, 0);
|
155
|
155
|
if(gRenderer == NULL)
|
156
|
156
|
return error("sdl_renderer", SDL_GetError());
|
|
157
|
+ SDL_SetRenderDrawColor(gRenderer, 0x00, 0x00, 0x00, 0xff);
|
157
|
158
|
audio_id = SDL_OpenAudioDevice(NULL, 0, &as, NULL, 0);
|
158
|
159
|
if(!audio_id)
|
159
|
160
|
error("sdl_audio", SDL_GetError());
|