| 1 | 1 |
new file mode 100644 |
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@@ -0,0 +1,111 @@ |
| 1 |
+@load-rom ( filename* -- ) |
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| 2 |
+( |
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| 3 |
+ Attempts to load the ROM from filename* and executes it. If the file exists |
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| 4 |
+ and has non-zero length, this function does not return, because the new ROM |
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| 5 |
+ is executing in its place. |
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| 6 |
+ |
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| 7 |
+ The screen and both stacks are cleared and all the device vectors are |
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| 8 |
+ written to zero as a convenience. All other device bytes are left |
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| 9 |
+ untouched, so they could introduce a device state to the next ROM that |
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| 10 |
+ it's not expecting. |
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| 11 |
+) |
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+ |
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| 13 |
+ .File/name DEO2 |
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| 14 |
+ #0000 .File/offset-hs DEO2 |
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| 15 |
+ #0000 .File/offset-ls DEO2 |
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| 16 |
+ |
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| 17 |
+ ( return if file can't be found, or zero length ) |
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| 18 |
+ #0001 .File/length DEO2 |
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| 19 |
+ ;&tmp .File/load DEO2 |
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| 20 |
+ .File/success DEI2 ORA JMP JMP2r |
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| 21 |
+ |
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| 22 |
+ ( clear wst ) |
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| 23 |
+ #ab |
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| 24 |
+ &wst-loop |
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| 25 |
+ POP |
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| 26 |
+ .System/wst STH DEIr STHr #01 GTH ,&wst-loop JCN |
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+ |
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| 28 |
+ ( clear rst ) |
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| 29 |
+ LITr ab |
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| 30 |
+ &rst-loop |
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| 31 |
+ POPr |
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| 32 |
+ .System/rst DEI ,&rst-loop JCN |
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| 33 |
+ |
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| 34 |
+ ( clear screen ) |
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| 35 |
+ #01 .Screen/auto DEO |
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| 36 |
+ #0000 .Screen/y DEO2 |
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| 37 |
+ .Screen/width DEI2 #0007 ADD2 #03 SFT2 #ffff MUL2 STH2 |
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| 38 |
+ &screen-yloop |
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| 39 |
+ #0000 .Screen/x DEO2 |
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| 40 |
+ STH2kr |
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| 41 |
+ &screen-xloop-bg |
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| 42 |
+ #00 .Screen/sprite DEO |
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| 43 |
+ INC2 |
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| 44 |
+ ORAk ,&screen-xloop-bg JCN |
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+ POP2 |
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| 46 |
+ #0000 .Screen/x DEO2 |
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| 47 |
+ STH2kr |
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| 48 |
+ &screen-xloop-fg |
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| 49 |
+ #40 .Screen/sprite DEO |
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| 50 |
+ INC2 |
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| 51 |
+ ORAk ,&screen-xloop-fg JCN |
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| 52 |
+ POP2 |
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| 53 |
+ .Screen/y DEI2 #0008 ADD2 |
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+ DUP2 .Screen/y DEO2 |
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| 55 |
+ .Screen/height DEI2 LTH2 ,&screen-yloop JCN |
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| 56 |
+ POP2r |
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| 57 |
+ #00 .Screen/auto DEO |
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| 58 |
+ |
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| 59 |
+ ( reset device vectors ) |
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| 60 |
+ LIT2r 0000 #00 |
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| 61 |
+ &device-vector-loop |
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| 62 |
+ DUP2r STHk DEO2r |
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| 63 |
+ #10 ADD |
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| 64 |
+ DUP ,&device-vector-loop JCN |
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| 65 |
+ POP POP2r |
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| 66 |
+ |
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| 67 |
+ ( copy the zero-page-loader into f0-ff ) |
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| 68 |
+ ;&zero-page-loader LIT2r 00f0 |
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| 69 |
+ ©-loop |
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| 70 |
+ LDAk STH2kr STA |
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| 71 |
+ INC2 INC2r |
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| 72 |
+ STHkr ,©-loop JCN |
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+ POP2 NIPr ( leave 00 on return stack ) |
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| 74 |
+ |
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| 75 |
+ ( prepare the stack for the zero-page-loader ) |
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+ ( the more we prepare here in advance, the less we'll have to overwrite ) |
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+ STHkr DUPk #fe ( arguments for STA2 at ff ) |
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+ OVR2 ( argument for JMP at fe (carry on), plus an extra zero ) |
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| 79 |
+ DUP2 #fcfe ( arguments for STA2 at fd and JMP (repeat) ) |
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| 80 |
+ OVR2 STHkr #fafe ( arguments for STA2 at fd and JMP (repeat) ) |
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+ OVR2 STHkr #f8fe ( arguments for STA2 at fd and JMP (repeat) ) |
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| 82 |
+ OVR2 STHkr #f6fe ( arguments for STA2 at fd and JMP (repeat) ) |
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+ OVR2 STHkr #f4fe ( arguments for STA2 at fd and JMP (repeat) ) |
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+ OVR2 STHkr #f2fe ( arguments for STA2 at fd and JMP (repeat) ) |
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+ OVR2 STHkr #f001 ( arguments for STA2 at fd, plus an extra 01 ) |
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+ STHkr ( first argument for ADD2 ) |
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+ .File/success ( argument for DEI2 ) |
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+ #0100 .File/load ( arguments for DEO2 ) |
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+ #ff00 .File/length DEO2 |
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+ #00f0 JMP2 |
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+ |
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+ &zero-page-loader |
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+ ( f0 ) DEO2 |
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+ ( f1 ) DEI2 |
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+ ( f2 ) ADD2 |
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+ ( f3 ) &loop DUPr |
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+ ( f4 ) STH2k |
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+ ( f5 ) STAr |
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+ ( f6 ) INC2 |
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+ ( f7 ) NEQ2k |
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+ ( f8 ) ,&loop |
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+ ( f9 ) |
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+ ( fa ) JCN |
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+ ( fb ) POPr |
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+ ( fc ) POP2 |
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+ ( fd ) STA2 ( deletes f0-fd through looping ) |
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+ ( fe ) JMP |
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+ ( ff ) STA2 ( deletes fe-ff ) |
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+ |
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+ &tmp $1 |
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| 111 |
+ |
| ... | ... |
@@ -17,9 +17,9 @@ |
| 17 | 17 |
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| 18 | 18 |
( devices ) |
| 19 | 19 |
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| 20 |
-|00 @System &vector $2 &pad $6 &r $2 &g $2 &b $2 |
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| 20 |
+|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ] |
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| 21 | 21 |
|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ] |
| 22 |
-|20 @Screen &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 |
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| 22 |
+|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 |
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| 23 | 23 |
|80 @Controller [ &vector $2 &button $1 &key $1 ] |
| 24 | 24 |
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ] |
| 25 | 25 |
|a0 @File &vector $2 &success $2 &offset-hs $2 &offset-ls $2 &name $2 &length $2 &load $2 &save $2 |
| ... | ... |
@@ -106,7 +106,7 @@ BRK |
| 106 | 106 |
RTN |
| 107 | 107 |
|
| 108 | 108 |
&validate ( -- ) |
| 109 |
- ;input ;launch JSR2 |
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+ ;input ;load-rom JSR2 |
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| 110 | 110 |
#00 ,&draw JSR |
| 111 | 111 |
( null ) #0000 ;input STA2 |
| 112 | 112 |
RTN |
| ... | ... |
@@ -134,14 +134,6 @@ BRK |
| 134 | 134 |
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| 135 | 135 |
RTN |
| 136 | 136 |
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| 137 |
-@launch ( path* -- ) |
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- |
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- POP2 |
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- |
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- #0020 #00e0 ;error-txt #08 ;draw-label JSR2 |
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- |
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-RTN |
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- |
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| 145 | 137 |
@redraw ( -- ) |
| 146 | 138 |
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| 147 | 139 |
#0018 #0020 #0040 #0040 ;logo-icn #03 ;draw-icn JSR2 |
| ... | ... |
@@ -277,6 +269,8 @@ RTN |
| 277 | 269 |
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| 278 | 270 |
RTN |
| 279 | 271 |
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| 272 |
+include projects/library/load-rom.tal |
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+ |
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| 280 | 274 |
@welcome-txt |
| 281 | 275 |
"Welcome 20 "to 20 "your 20 "UXN 20 "Ordinator $1 |
| 282 | 276 |
@today-txt |
| ... | ... |
@@ -158,7 +158,7 @@ redraw(Uxn *u) |
| 158 | 158 |
SDL_Rect up = gRect; |
| 159 | 159 |
if(devsystem->dat[0xe]) |
| 160 | 160 |
inspect(&ppu, u->wst.dat, u->wst.ptr, u->rst.ptr, u->ram.dat); |
| 161 |
- if(ppu.redraw) {
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+ if(!reqdraw && ppu.redraw) {
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| 162 | 162 |
y0 = ppu.i0 / ppu.stride; |
| 163 | 163 |
y1 = ppu.i1 / ppu.stride + 1; |
| 164 | 164 |
up.y += y0; |