... | ... |
@@ -58,21 +58,25 @@ ppu_palette(Ppu *p, Uint8 *addr) |
58 | 58 |
void |
59 | 59 |
ppu_resize(Ppu *p, Uint16 width, Uint16 height) |
60 | 60 |
{ |
61 |
- Uint8 *pixels; |
|
62 |
- if(!(pixels = realloc(p->pixels, width * height / 2))) |
|
61 |
+ Uint8 *bg, *fg; |
|
62 |
+ if(!(bg = realloc(p->bg, width * height))) |
|
63 | 63 |
return; |
64 |
- p->pixels = pixels; |
|
64 |
+ if(!(fg = realloc(p->fg, width * height))) |
|
65 |
+ return; |
|
66 |
+ p->bg = bg; |
|
67 |
+ p->fg = fg; |
|
65 | 68 |
p->width = width; |
66 | 69 |
p->height = height; |
67 |
- ppu_clear(p, CLEAR_BOTH); |
|
70 |
+ ppu_clear(p, p->bg); |
|
71 |
+ ppu_clear(p, p->fg); |
|
68 | 72 |
} |
69 | 73 |
|
70 | 74 |
void |
71 |
-ppu_clear(Ppu *p, Uint8 mask) |
|
75 |
+ppu_clear(Ppu *p, Uint8 *layer) |
|
72 | 76 |
{ |
73 |
- Uint32 i, size = p->width * p->height / 2; |
|
77 |
+ Uint32 i, size = p->width * p->height; |
|
74 | 78 |
for(i = 0; i < size; ++i) |
75 |
- p->pixels[i] &= mask; |
|
79 |
+ layer[i] = 0x00; |
|
76 | 80 |
} |
77 | 81 |
|
78 | 82 |
void |
... | ... |
@@ -89,34 +93,27 @@ Uint8 |
89 | 93 |
ppu_read(Ppu *p, Uint16 x, Uint16 y) |
90 | 94 |
{ |
91 | 95 |
if(x < p->width && y < p->height) { |
92 |
- Uint32 row = (x + y * p->width) >> 1; |
|
93 |
- Uint8 shift = (x & 0x1) << 2; |
|
94 |
- Uint8 pix = p->pixels[row] >> shift; |
|
95 |
- if(pix & 0x0c) |
|
96 |
- pix >>= 2; |
|
97 |
- return pix & 0x3; |
|
96 |
+ Uint32 row = (x + y * p->width); |
|
97 |
+ return p->fg[row] ? p->fg[row] : p->bg[row]; |
|
98 | 98 |
} |
99 | 99 |
return 0x0; |
100 | 100 |
} |
101 | 101 |
|
102 | 102 |
void |
103 |
-ppu_write(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 color) |
|
103 |
+ppu_write(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 color) |
|
104 | 104 |
{ |
105 | 105 |
if(x < p->width && y < p->height) { |
106 |
- Uint32 row = (x + y * p->width) >> 1; |
|
107 |
- Uint8 shift = ((x & 0x1) << 2) + (layer << 1); |
|
108 |
- Uint8 pix = p->pixels[row]; |
|
109 |
- Uint8 mask = ~(0x3 << shift); |
|
110 |
- Uint8 pixnew = (pix & mask) + (color << shift); |
|
111 |
- if(pix != pixnew) { |
|
112 |
- p->pixels[row] = pixnew; |
|
106 |
+ Uint32 row = (x + y * p->width); |
|
107 |
+ Uint8 prev = layer[row]; |
|
108 |
+ if(color != prev) { |
|
109 |
+ layer[row] = color; |
|
113 | 110 |
p->reqdraw = 1; |
114 | 111 |
} |
115 | 112 |
} |
116 | 113 |
} |
117 | 114 |
|
118 | 115 |
void |
119 |
-ppu_1bpp(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy) |
|
116 |
+ppu_1bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy) |
|
120 | 117 |
{ |
121 | 118 |
Uint16 v, h; |
122 | 119 |
for(v = 0; v < 8; ++v) |
... | ... |
@@ -132,7 +129,7 @@ ppu_1bpp(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Ui |
132 | 129 |
} |
133 | 130 |
|
134 | 131 |
void |
135 |
-ppu_2bpp(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy) |
|
132 |
+ppu_2bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy) |
|
136 | 133 |
{ |
137 | 134 |
Uint16 v, h; |
138 | 135 |
for(v = 0; v < 8; ++v) |
... | ... |
@@ -156,24 +153,24 @@ ppu_debug(Ppu *p, Uint8 *stack, Uint8 wptr, Uint8 rptr, Uint8 *memory) |
156 | 153 |
for(i = 0; i < 0x20; ++i) { |
157 | 154 |
x = ((i % 8) * 3 + 1) * 8, y = (i / 8 + 1) * 8, b = stack[i]; |
158 | 155 |
/* working stack */ |
159 |
- ppu_1bpp(p, 1, x, y, font[(b >> 4) & 0xf], 1 + (wptr == i) * 0x7, 0, 0); |
|
160 |
- ppu_1bpp(p, 1, x + 8, y, font[b & 0xf], 1 + (wptr == i) * 0x7, 0, 0); |
|
156 |
+ ppu_1bpp(p, p->fg, x, y, font[(b >> 4) & 0xf], 1 + (wptr == i) * 0x7, 0, 0); |
|
157 |
+ ppu_1bpp(p, p->fg, x + 8, y, font[b & 0xf], 1 + (wptr == i) * 0x7, 0, 0); |
|
161 | 158 |
y = 0x28 + (i / 8 + 1) * 8; |
162 | 159 |
b = memory[i]; |
163 | 160 |
/* return stack */ |
164 |
- ppu_1bpp(p, 1, x, y, font[(b >> 4) & 0xf], 3, 0, 0); |
|
165 |
- ppu_1bpp(p, 1, x + 8, y, font[b & 0xf], 3, 0, 0); |
|
161 |
+ ppu_1bpp(p, p->fg, x, y, font[(b >> 4) & 0xf], 3, 0, 0); |
|
162 |
+ ppu_1bpp(p, p->fg, x + 8, y, font[b & 0xf], 3, 0, 0); |
|
166 | 163 |
} |
167 | 164 |
/* return pointer */ |
168 |
- ppu_1bpp(p, 1, 0x8, y + 0x10, font[(rptr >> 4) & 0xf], 0x2, 0, 0); |
|
169 |
- ppu_1bpp(p, 1, 0x10, y + 0x10, font[rptr & 0xf], 0x2, 0, 0); |
|
165 |
+ ppu_1bpp(p, p->fg, 0x8, y + 0x10, font[(rptr >> 4) & 0xf], 0x2, 0, 0); |
|
166 |
+ ppu_1bpp(p, p->fg, 0x10, y + 0x10, font[rptr & 0xf], 0x2, 0, 0); |
|
170 | 167 |
/* guides */ |
171 | 168 |
for(x = 0; x < 0x10; ++x) { |
172 |
- ppu_write(p, 1, x, p->height / 2, 2); |
|
173 |
- ppu_write(p, 1, p->width - x, p->height / 2, 2); |
|
174 |
- ppu_write(p, 1, p->width / 2, p->height - x, 2); |
|
175 |
- ppu_write(p, 1, p->width / 2, x, 2); |
|
176 |
- ppu_write(p, 1, p->width / 2 - 0x10 / 2 + x, p->height / 2, 2); |
|
177 |
- ppu_write(p, 1, p->width / 2, p->height / 2 - 0x10 / 2 + x, 2); |
|
169 |
+ ppu_write(p, p->fg, x, p->height / 2, 2); |
|
170 |
+ ppu_write(p, p->fg, p->width - x, p->height / 2, 2); |
|
171 |
+ ppu_write(p, p->fg, p->width / 2, p->height - x, 2); |
|
172 |
+ ppu_write(p, p->fg, p->width / 2, x, 2); |
|
173 |
+ ppu_write(p, p->fg, p->width / 2 - 0x10 / 2 + x, p->height / 2, 2); |
|
174 |
+ ppu_write(p, p->fg, p->width / 2, p->height / 2 - 0x10 / 2 + x, 2); |
|
178 | 175 |
} |
179 | 176 |
} |
... | ... |
@@ -21,17 +21,17 @@ typedef unsigned short Uint16; |
21 | 21 |
typedef unsigned int Uint32; |
22 | 22 |
|
23 | 23 |
typedef struct Ppu { |
24 |
- Uint8 *pixels, reqdraw; |
|
24 |
+ Uint8 *fg, *bg, reqdraw; |
|
25 | 25 |
Uint16 width, height; |
26 | 26 |
Uint32 palette[16]; |
27 | 27 |
} Ppu; |
28 | 28 |
|
29 | 29 |
void ppu_palette(Ppu *p, Uint8 *addr); |
30 | 30 |
void ppu_resize(Ppu *p, Uint16 width, Uint16 height); |
31 |
-void ppu_clear(Ppu *p, Uint8 layer); |
|
31 |
+void ppu_clear(Ppu *p, Uint8 *layer); |
|
32 | 32 |
void ppu_redraw(Ppu *p, Uint32 *screen); |
33 | 33 |
Uint8 ppu_read(Ppu *p, Uint16 x, Uint16 y); |
34 |
-void ppu_write(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 color); |
|
35 |
-void ppu_1bpp(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy); |
|
36 |
-void ppu_2bpp(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy); |
|
34 |
+void ppu_write(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 color); |
|
35 |
+void ppu_1bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy); |
|
36 |
+void ppu_2bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy); |
|
37 | 37 |
void ppu_debug(Ppu *p, Uint8 *stack, Uint8 wptr, Uint8 rptr, Uint8 *memory); |
... | ... |
@@ -293,7 +293,7 @@ screen_deo(Device *d, Uint8 port) |
293 | 293 |
Uint16 x = peek16(d->dat, 0x8); |
294 | 294 |
Uint16 y = peek16(d->dat, 0xa); |
295 | 295 |
Uint8 layer = d->dat[0xe] & 0x40; |
296 |
- ppu_write(&ppu, !!layer, x, y, d->dat[0xe] & 0x3); |
|
296 |
+ ppu_write(&ppu, layer ? ppu.fg : ppu.bg, x, y, d->dat[0xe] & 0x3); |
|
297 | 297 |
if(d->dat[0x6] & 0x01) poke16(d->dat, 0x8, x + 1); /* auto x+1 */ |
298 | 298 |
if(d->dat[0x6] & 0x02) poke16(d->dat, 0xa, y + 1); /* auto y+1 */ |
299 | 299 |
break; |
... | ... |
@@ -304,10 +304,10 @@ screen_deo(Device *d, Uint8 port) |
304 | 304 |
Uint8 layer = d->dat[0xf] & 0x40; |
305 | 305 |
Uint8 *addr = &d->mem[peek16(d->dat, 0xc)]; |
306 | 306 |
if(d->dat[0xf] & 0x80) { |
307 |
- ppu_2bpp(&ppu, !!layer, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20); |
|
307 |
+ ppu_2bpp(&ppu, layer ? ppu.fg : ppu.bg, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20); |
|
308 | 308 |
if(d->dat[0x6] & 0x04) poke16(d->dat, 0xc, peek16(d->dat, 0xc) + 16); /* auto addr+16 */ |
309 | 309 |
} else { |
310 |
- ppu_1bpp(&ppu, !!layer, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20); |
|
310 |
+ ppu_1bpp(&ppu, layer ? ppu.fg : ppu.bg, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20); |
|
311 | 311 |
if(d->dat[0x6] & 0x04) poke16(d->dat, 0xc, peek16(d->dat, 0xc) + 8); /* auto addr+8 */ |
312 | 312 |
} |
313 | 313 |
if(d->dat[0x6] & 0x01) poke16(d->dat, 0x8, x + 8); /* auto x+8 */ |
... | ... |
@@ -467,7 +467,7 @@ doctrl(Uxn *u, SDL_Event *event, int z) |
467 | 467 |
case SDLK_LEFT: flag = 0x40; break; |
468 | 468 |
case SDLK_RIGHT: flag = 0x80; break; |
469 | 469 |
case SDLK_F1: if(z) set_zoom(zoom > 2 ? 1 : zoom + 1); break; |
470 |
- case SDLK_F2: if(z) devsystem->dat[0xe] = !devsystem->dat[0xe]; ppu_clear(&ppu, CLEAR_FG); break; |
|
470 |
+ case SDLK_F2: if(z) devsystem->dat[0xe] = !devsystem->dat[0xe]; ppu_clear(&ppu, ppu.fg); break; |
|
471 | 471 |
case SDLK_F3: if(z) capture_screen(); break; |
472 | 472 |
case SDLK_AC_BACK: |
473 | 473 |
case SDLK_F4: if(z) restart(u); break; |