| ... | ... |
@@ -58,21 +58,25 @@ ppu_palette(Ppu *p, Uint8 *addr) |
| 58 | 58 |
void |
| 59 | 59 |
ppu_resize(Ppu *p, Uint16 width, Uint16 height) |
| 60 | 60 |
{
|
| 61 |
- Uint8 *pixels; |
|
| 62 |
- if(!(pixels = realloc(p->pixels, width * height / 2))) |
|
| 61 |
+ Uint8 *bg, *fg; |
|
| 62 |
+ if(!(bg = realloc(p->bg, width * height))) |
|
| 63 | 63 |
return; |
| 64 |
- p->pixels = pixels; |
|
| 64 |
+ if(!(fg = realloc(p->fg, width * height))) |
|
| 65 |
+ return; |
|
| 66 |
+ p->bg = bg; |
|
| 67 |
+ p->fg = fg; |
|
| 65 | 68 |
p->width = width; |
| 66 | 69 |
p->height = height; |
| 67 |
- ppu_clear(p, CLEAR_BOTH); |
|
| 70 |
+ ppu_clear(p, p->bg); |
|
| 71 |
+ ppu_clear(p, p->fg); |
|
| 68 | 72 |
} |
| 69 | 73 |
|
| 70 | 74 |
void |
| 71 |
-ppu_clear(Ppu *p, Uint8 mask) |
|
| 75 |
+ppu_clear(Ppu *p, Uint8 *layer) |
|
| 72 | 76 |
{
|
| 73 |
- Uint32 i, size = p->width * p->height / 2; |
|
| 77 |
+ Uint32 i, size = p->width * p->height; |
|
| 74 | 78 |
for(i = 0; i < size; ++i) |
| 75 |
- p->pixels[i] &= mask; |
|
| 79 |
+ layer[i] = 0x00; |
|
| 76 | 80 |
} |
| 77 | 81 |
|
| 78 | 82 |
void |
| ... | ... |
@@ -89,34 +93,27 @@ Uint8 |
| 89 | 93 |
ppu_read(Ppu *p, Uint16 x, Uint16 y) |
| 90 | 94 |
{
|
| 91 | 95 |
if(x < p->width && y < p->height) {
|
| 92 |
- Uint32 row = (x + y * p->width) >> 1; |
|
| 93 |
- Uint8 shift = (x & 0x1) << 2; |
|
| 94 |
- Uint8 pix = p->pixels[row] >> shift; |
|
| 95 |
- if(pix & 0x0c) |
|
| 96 |
- pix >>= 2; |
|
| 97 |
- return pix & 0x3; |
|
| 96 |
+ Uint32 row = (x + y * p->width); |
|
| 97 |
+ return p->fg[row] ? p->fg[row] : p->bg[row]; |
|
| 98 | 98 |
} |
| 99 | 99 |
return 0x0; |
| 100 | 100 |
} |
| 101 | 101 |
|
| 102 | 102 |
void |
| 103 |
-ppu_write(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 color) |
|
| 103 |
+ppu_write(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 color) |
|
| 104 | 104 |
{
|
| 105 | 105 |
if(x < p->width && y < p->height) {
|
| 106 |
- Uint32 row = (x + y * p->width) >> 1; |
|
| 107 |
- Uint8 shift = ((x & 0x1) << 2) + (layer << 1); |
|
| 108 |
- Uint8 pix = p->pixels[row]; |
|
| 109 |
- Uint8 mask = ~(0x3 << shift); |
|
| 110 |
- Uint8 pixnew = (pix & mask) + (color << shift); |
|
| 111 |
- if(pix != pixnew) {
|
|
| 112 |
- p->pixels[row] = pixnew; |
|
| 106 |
+ Uint32 row = (x + y * p->width); |
|
| 107 |
+ Uint8 prev = layer[row]; |
|
| 108 |
+ if(color != prev) {
|
|
| 109 |
+ layer[row] = color; |
|
| 113 | 110 |
p->reqdraw = 1; |
| 114 | 111 |
} |
| 115 | 112 |
} |
| 116 | 113 |
} |
| 117 | 114 |
|
| 118 | 115 |
void |
| 119 |
-ppu_1bpp(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy) |
|
| 116 |
+ppu_1bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy) |
|
| 120 | 117 |
{
|
| 121 | 118 |
Uint16 v, h; |
| 122 | 119 |
for(v = 0; v < 8; ++v) |
| ... | ... |
@@ -132,7 +129,7 @@ ppu_1bpp(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Ui |
| 132 | 129 |
} |
| 133 | 130 |
|
| 134 | 131 |
void |
| 135 |
-ppu_2bpp(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy) |
|
| 132 |
+ppu_2bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy) |
|
| 136 | 133 |
{
|
| 137 | 134 |
Uint16 v, h; |
| 138 | 135 |
for(v = 0; v < 8; ++v) |
| ... | ... |
@@ -156,24 +153,24 @@ ppu_debug(Ppu *p, Uint8 *stack, Uint8 wptr, Uint8 rptr, Uint8 *memory) |
| 156 | 153 |
for(i = 0; i < 0x20; ++i) {
|
| 157 | 154 |
x = ((i % 8) * 3 + 1) * 8, y = (i / 8 + 1) * 8, b = stack[i]; |
| 158 | 155 |
/* working stack */ |
| 159 |
- ppu_1bpp(p, 1, x, y, font[(b >> 4) & 0xf], 1 + (wptr == i) * 0x7, 0, 0); |
|
| 160 |
- ppu_1bpp(p, 1, x + 8, y, font[b & 0xf], 1 + (wptr == i) * 0x7, 0, 0); |
|
| 156 |
+ ppu_1bpp(p, p->fg, x, y, font[(b >> 4) & 0xf], 1 + (wptr == i) * 0x7, 0, 0); |
|
| 157 |
+ ppu_1bpp(p, p->fg, x + 8, y, font[b & 0xf], 1 + (wptr == i) * 0x7, 0, 0); |
|
| 161 | 158 |
y = 0x28 + (i / 8 + 1) * 8; |
| 162 | 159 |
b = memory[i]; |
| 163 | 160 |
/* return stack */ |
| 164 |
- ppu_1bpp(p, 1, x, y, font[(b >> 4) & 0xf], 3, 0, 0); |
|
| 165 |
- ppu_1bpp(p, 1, x + 8, y, font[b & 0xf], 3, 0, 0); |
|
| 161 |
+ ppu_1bpp(p, p->fg, x, y, font[(b >> 4) & 0xf], 3, 0, 0); |
|
| 162 |
+ ppu_1bpp(p, p->fg, x + 8, y, font[b & 0xf], 3, 0, 0); |
|
| 166 | 163 |
} |
| 167 | 164 |
/* return pointer */ |
| 168 |
- ppu_1bpp(p, 1, 0x8, y + 0x10, font[(rptr >> 4) & 0xf], 0x2, 0, 0); |
|
| 169 |
- ppu_1bpp(p, 1, 0x10, y + 0x10, font[rptr & 0xf], 0x2, 0, 0); |
|
| 165 |
+ ppu_1bpp(p, p->fg, 0x8, y + 0x10, font[(rptr >> 4) & 0xf], 0x2, 0, 0); |
|
| 166 |
+ ppu_1bpp(p, p->fg, 0x10, y + 0x10, font[rptr & 0xf], 0x2, 0, 0); |
|
| 170 | 167 |
/* guides */ |
| 171 | 168 |
for(x = 0; x < 0x10; ++x) {
|
| 172 |
- ppu_write(p, 1, x, p->height / 2, 2); |
|
| 173 |
- ppu_write(p, 1, p->width - x, p->height / 2, 2); |
|
| 174 |
- ppu_write(p, 1, p->width / 2, p->height - x, 2); |
|
| 175 |
- ppu_write(p, 1, p->width / 2, x, 2); |
|
| 176 |
- ppu_write(p, 1, p->width / 2 - 0x10 / 2 + x, p->height / 2, 2); |
|
| 177 |
- ppu_write(p, 1, p->width / 2, p->height / 2 - 0x10 / 2 + x, 2); |
|
| 169 |
+ ppu_write(p, p->fg, x, p->height / 2, 2); |
|
| 170 |
+ ppu_write(p, p->fg, p->width - x, p->height / 2, 2); |
|
| 171 |
+ ppu_write(p, p->fg, p->width / 2, p->height - x, 2); |
|
| 172 |
+ ppu_write(p, p->fg, p->width / 2, x, 2); |
|
| 173 |
+ ppu_write(p, p->fg, p->width / 2 - 0x10 / 2 + x, p->height / 2, 2); |
|
| 174 |
+ ppu_write(p, p->fg, p->width / 2, p->height / 2 - 0x10 / 2 + x, 2); |
|
| 178 | 175 |
} |
| 179 | 176 |
} |
| ... | ... |
@@ -21,17 +21,17 @@ typedef unsigned short Uint16; |
| 21 | 21 |
typedef unsigned int Uint32; |
| 22 | 22 |
|
| 23 | 23 |
typedef struct Ppu {
|
| 24 |
- Uint8 *pixels, reqdraw; |
|
| 24 |
+ Uint8 *fg, *bg, reqdraw; |
|
| 25 | 25 |
Uint16 width, height; |
| 26 | 26 |
Uint32 palette[16]; |
| 27 | 27 |
} Ppu; |
| 28 | 28 |
|
| 29 | 29 |
void ppu_palette(Ppu *p, Uint8 *addr); |
| 30 | 30 |
void ppu_resize(Ppu *p, Uint16 width, Uint16 height); |
| 31 |
-void ppu_clear(Ppu *p, Uint8 layer); |
|
| 31 |
+void ppu_clear(Ppu *p, Uint8 *layer); |
|
| 32 | 32 |
void ppu_redraw(Ppu *p, Uint32 *screen); |
| 33 | 33 |
Uint8 ppu_read(Ppu *p, Uint16 x, Uint16 y); |
| 34 |
-void ppu_write(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 color); |
|
| 35 |
-void ppu_1bpp(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy); |
|
| 36 |
-void ppu_2bpp(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy); |
|
| 34 |
+void ppu_write(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 color); |
|
| 35 |
+void ppu_1bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy); |
|
| 36 |
+void ppu_2bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy); |
|
| 37 | 37 |
void ppu_debug(Ppu *p, Uint8 *stack, Uint8 wptr, Uint8 rptr, Uint8 *memory); |
| ... | ... |
@@ -293,7 +293,7 @@ screen_deo(Device *d, Uint8 port) |
| 293 | 293 |
Uint16 x = peek16(d->dat, 0x8); |
| 294 | 294 |
Uint16 y = peek16(d->dat, 0xa); |
| 295 | 295 |
Uint8 layer = d->dat[0xe] & 0x40; |
| 296 |
- ppu_write(&ppu, !!layer, x, y, d->dat[0xe] & 0x3); |
|
| 296 |
+ ppu_write(&ppu, layer ? ppu.fg : ppu.bg, x, y, d->dat[0xe] & 0x3); |
|
| 297 | 297 |
if(d->dat[0x6] & 0x01) poke16(d->dat, 0x8, x + 1); /* auto x+1 */ |
| 298 | 298 |
if(d->dat[0x6] & 0x02) poke16(d->dat, 0xa, y + 1); /* auto y+1 */ |
| 299 | 299 |
break; |
| ... | ... |
@@ -304,10 +304,10 @@ screen_deo(Device *d, Uint8 port) |
| 304 | 304 |
Uint8 layer = d->dat[0xf] & 0x40; |
| 305 | 305 |
Uint8 *addr = &d->mem[peek16(d->dat, 0xc)]; |
| 306 | 306 |
if(d->dat[0xf] & 0x80) {
|
| 307 |
- ppu_2bpp(&ppu, !!layer, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20); |
|
| 307 |
+ ppu_2bpp(&ppu, layer ? ppu.fg : ppu.bg, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20); |
|
| 308 | 308 |
if(d->dat[0x6] & 0x04) poke16(d->dat, 0xc, peek16(d->dat, 0xc) + 16); /* auto addr+16 */ |
| 309 | 309 |
} else {
|
| 310 |
- ppu_1bpp(&ppu, !!layer, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20); |
|
| 310 |
+ ppu_1bpp(&ppu, layer ? ppu.fg : ppu.bg, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20); |
|
| 311 | 311 |
if(d->dat[0x6] & 0x04) poke16(d->dat, 0xc, peek16(d->dat, 0xc) + 8); /* auto addr+8 */ |
| 312 | 312 |
} |
| 313 | 313 |
if(d->dat[0x6] & 0x01) poke16(d->dat, 0x8, x + 8); /* auto x+8 */ |
| ... | ... |
@@ -467,7 +467,7 @@ doctrl(Uxn *u, SDL_Event *event, int z) |
| 467 | 467 |
case SDLK_LEFT: flag = 0x40; break; |
| 468 | 468 |
case SDLK_RIGHT: flag = 0x80; break; |
| 469 | 469 |
case SDLK_F1: if(z) set_zoom(zoom > 2 ? 1 : zoom + 1); break; |
| 470 |
- case SDLK_F2: if(z) devsystem->dat[0xe] = !devsystem->dat[0xe]; ppu_clear(&ppu, CLEAR_FG); break; |
|
| 470 |
+ case SDLK_F2: if(z) devsystem->dat[0xe] = !devsystem->dat[0xe]; ppu_clear(&ppu, ppu.fg); break; |
|
| 471 | 471 |
case SDLK_F3: if(z) capture_screen(); break; |
| 472 | 472 |
case SDLK_AC_BACK: |
| 473 | 473 |
case SDLK_F4: if(z) restart(u); break; |