... | ... |
@@ -1,10 +1,11 @@ |
1 | 1 |
( GUI Shapes ) |
2 | 2 |
|
3 | 3 |
%RTN { JMP2r } |
4 |
-%-- { #0001 SUB2 } |
|
5 | 4 |
%8++ { #0008 ADD2 } |
6 | 5 |
%2** { #10 SFT2 } |
7 | 6 |
%4** { #20 SFT2 } |
7 |
+%2// { #01 SFT2 } |
|
8 |
+%4// { #02 SFT2 } |
|
8 | 9 |
%ABS2 { DUP2 #0f SFT2 EQU #05 JCN #0000 SWP2 SUB2 } |
9 | 10 |
%LTS2 { #8000 ADD2 SWP2 #8000 ADD2 GTH2 } |
10 | 11 |
%GTS2 { #8000 ADD2 SWP2 #8000 ADD2 LTH2 } |
... | ... |
@@ -13,6 +14,8 @@ |
13 | 14 |
STH2 STH2 OVR2 STH2r ADD2 OVR2 STH2r ADD2 |
14 | 15 |
} ( x y w h -- x1 y1 x2 y2 ) |
15 | 16 |
|
17 |
+%WIDTH { #0100 } %HEIGHT { #00a0 } |
|
18 |
+ |
|
16 | 19 |
( devices ) |
17 | 20 |
|
18 | 21 |
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |
... | ... |
@@ -34,24 +37,37 @@ |
34 | 37 |
|0100 |
35 | 38 |
|
36 | 39 |
( theme ) |
37 |
- #f03f .System/r DEO2 |
|
40 |
+ #f0ff .System/r DEO2 |
|
38 | 41 |
#f03c .System/g DEO2 |
39 | 42 |
#f03f .System/b DEO2 |
40 | 43 |
|
41 | 44 |
( background ) ;checker_icn #03 ;cover-pattern JSR2 |
42 | 45 |
|
43 |
- #0010 #0030 #0020 #0020 SIZE-TO-RECT #01 ;line-slow JSR2 |
|
44 |
- #0070 #0040 #0010 #01 ;draw-circle JSR2 |
|
45 |
- #0038 #0030 #0020 #0020 SIZE-TO-RECT #01 ;line-rect JSR2 |
|
46 |
- #0038 #0058 #0020 #0020 SIZE-TO-RECT #01 ;fill-rect JSR2 |
|
47 |
- #0010 #0030 #0068 #01 ;line-hor JSR2 |
|
48 |
- #0020 #0058 #0078 #01 ;line-ver JSR2 |
|
46 |
+ .Screen/width DEI2 2// WIDTH 2// SUB2 #0008 ADD2 |
|
47 |
+ .Screen/height DEI2 2// HEIGHT 2// SUB2 #0008 ADD2 |
|
48 |
+ WIDTH HEIGHT |
|
49 |
+ SIZE-TO-RECT #02 ;fill-rect JSR2 |
|
50 |
+ |
|
51 |
+ .Screen/width DEI2 2// WIDTH 2// SUB2 |
|
52 |
+ .Screen/height DEI2 2// HEIGHT 2// SUB2 |
|
53 |
+ WIDTH HEIGHT |
|
54 |
+ SIZE-TO-RECT #01 ;fill-rect JSR2 |
|
55 |
+ |
|
56 |
+ .Screen/width DEI2 2// WIDTH 2// SUB2 #0008 ADD2 |
|
57 |
+ .Screen/height DEI2 2// HEIGHT 2// SUB2 #0008 ADD2 |
|
58 |
+ WIDTH #0010 SUB2 HEIGHT #0010 SUB2 |
|
59 |
+ SIZE-TO-RECT #03 ;line-rect JSR2 |
|
60 |
+ |
|
61 |
+ .Screen/width DEI2 2// .Screen/height DEI2 2// WIDTH 4// #02 ;draw-circle JSR2 |
|
62 |
+ |
|
63 |
+ #0010 #0030 #0068 #02 ;line-hor JSR2 |
|
64 |
+ #0020 #0058 #0078 #02 ;line-ver JSR2 |
|
49 | 65 |
|
50 | 66 |
BRK |
51 | 67 |
|
52 | 68 |
@line-slow ( x1 y1 x2 y2 color -- ) |
53 | 69 |
|
54 |
- ( load ) .color STZ -- .line/y0 STZ2 -- .line/x0 STZ2 .line/y STZ2 .line/x STZ2 |
|
70 |
+ ( load ) .color STZ #0001 SUB2 .line/y0 STZ2 #0001 SUB2 .line/x0 STZ2 .line/y STZ2 .line/x STZ2 |
|
55 | 71 |
.line/x0 LDZ2 .line/x LDZ2 SUB2 ABS2 .line/dx STZ2 |
56 | 72 |
.line/y0 LDZ2 .line/y LDZ2 SUB2 ABS2 #0000 SWP2 SUB2 .line/dy STZ2 |
57 | 73 |
#ffff #00 .line/x LDZ2 .line/x0 LDZ2 LTS2 2** ADD2 .line/sx STZ2 |
... | ... |
@@ -77,27 +93,28 @@ RTN |
77 | 93 |
|
78 | 94 |
@line-rect ( x1* y1* x2* y2* color -- ) |
79 | 95 |
|
80 |
- ( load ) .color STZ |
|
81 |
- STH2k .rect/y2 STZ2 .rect/x2 STZ2 |
|
82 |
- STH2k .rect/y1 STZ2 .rect/x1 STZ2 |
|
96 |
+ ( load ) STH |
|
97 |
+ STH2k ,&y2 STR2 ,&x2 STR2 |
|
98 |
+ STH2k ,&y1 STR2 ,&x1 STR2 |
|
83 | 99 |
STH2r STH2r SWP2 |
84 | 100 |
&ver |
85 | 101 |
( save ) DUP2 .Screen/y DEO2 |
86 |
- ( draw ) .rect/x1 LDZ2 .Screen/x DEO2 .color LDZ DUP .Screen/pixel DEO |
|
87 |
- ( draw ) .rect/x2 LDZ2 .Screen/x DEO2 .Screen/pixel DEO |
|
102 |
+ ( draw ) ,&x1 LDR2 .Screen/x DEO2 STHkr .Screen/pixel DEO |
|
103 |
+ ( draw ) ,&x2 LDR2 .Screen/x DEO2 STHkr .Screen/pixel DEO |
|
88 | 104 |
( incr ) INC2 |
89 | 105 |
OVR2 OVR2 GTS2 ,&ver JCN |
90 | 106 |
POP2 POP2 |
91 |
- .rect/x1 LDZ2 .rect/x2 LDZ2 SWP2 |
|
107 |
+ ,&x1 LDR2 ,&x2 LDR2 SWP2 |
|
92 | 108 |
&hor |
93 | 109 |
( save ) DUP2 .Screen/x DEO2 |
94 |
- ( draw ) .rect/y1 LDZ2 .Screen/y DEO2 .color LDZ DUP .Screen/pixel DEO |
|
95 |
- ( draw ) .rect/y2 LDZ2 .Screen/y DEO2 .Screen/pixel DEO |
|
110 |
+ ( draw ) ,&y1 LDR2 .Screen/y DEO2 STHkr .Screen/pixel DEO |
|
111 |
+ ( draw ) ,&y2 LDR2 .Screen/y DEO2 STHkr .Screen/pixel DEO |
|
96 | 112 |
( incr ) INC2 |
97 | 113 |
OVR2 INC2 OVR2 GTS2 ,&hor JCN |
98 |
- POP2 POP2 |
|
114 |
+ POP2 POP2 POPr |
|
99 | 115 |
|
100 | 116 |
RTN |
117 |
+ &x1 $2 &y1 $2 &x2 $2 &y2 $2 |
|
101 | 118 |
|
102 | 119 |
@fill-rect ( x1* y1* x2* y2* color -- ) |
103 | 120 |
|
... | ... |
@@ -128,14 +145,14 @@ RTN |
128 | 145 |
&loop |
129 | 146 |
( incr ) .circle/x LDZ2 INC2 .circle/x STZ2 |
130 | 147 |
.circle/d LDZ2 #0001 LTS2 ,&else JCN |
131 |
- ( decr ) .circle/y LDZ2 -- .circle/y STZ2 |
|
148 |
+ ( decr ) .circle/y LDZ2 #0001 SUB2 .circle/y STZ2 |
|
132 | 149 |
.circle/x LDZ2 .circle/y LDZ2 SUB2 4** .circle/d LDZ2 ADD2 .circle/d STZ2 |
133 | 150 |
;&end JMP2 |
134 | 151 |
&else |
135 | 152 |
.circle/x LDZ2 4** .circle/d LDZ2 ADD2 .circle/d STZ2 |
136 | 153 |
&end |
137 | 154 |
( draw ) ;&seg JSR2 |
138 |
- .circle/y LDZ2 .circle/x LDZ2 -- GTS2 ,&loop JCN |
|
155 |
+ .circle/y LDZ2 .circle/x LDZ2 #0001 SUB2 GTS2 ,&loop JCN |
|
139 | 156 |
RTN |
140 | 157 |
&seg |
141 | 158 |
.circle/xc LDZ2 .circle/x LDZ2 ADD2 .Screen/x DEO2 .circle/yc LDZ2 .circle/y LDZ2 ADD2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO |