... | ... |
@@ -20,24 +20,6 @@ int initapu(Uxn *u, Uint8 id); |
20 | 20 |
|
21 | 21 |
static Ppu screen; |
22 | 22 |
|
23 |
-Uint8 font[][8] = { |
|
24 |
- {0x00, 0x3c, 0x46, 0x4a, 0x52, 0x62, 0x3c, 0x00}, |
|
25 |
- {0x00, 0x18, 0x28, 0x08, 0x08, 0x08, 0x3e, 0x00}, |
|
26 |
- {0x00, 0x3c, 0x42, 0x02, 0x3c, 0x40, 0x7e, 0x00}, |
|
27 |
- {0x00, 0x3c, 0x42, 0x1c, 0x02, 0x42, 0x3c, 0x00}, |
|
28 |
- {0x00, 0x08, 0x18, 0x28, 0x48, 0x7e, 0x08, 0x00}, |
|
29 |
- {0x00, 0x7e, 0x40, 0x7c, 0x02, 0x42, 0x3c, 0x00}, |
|
30 |
- {0x00, 0x3c, 0x40, 0x7c, 0x42, 0x42, 0x3c, 0x00}, |
|
31 |
- {0x00, 0x7e, 0x02, 0x04, 0x08, 0x10, 0x10, 0x00}, |
|
32 |
- {0x00, 0x3c, 0x42, 0x3c, 0x42, 0x42, 0x3c, 0x00}, |
|
33 |
- {0x00, 0x3c, 0x42, 0x42, 0x3e, 0x02, 0x3c, 0x00}, |
|
34 |
- {0x00, 0x3c, 0x42, 0x42, 0x7e, 0x42, 0x42, 0x00}, |
|
35 |
- {0x00, 0x7c, 0x42, 0x7c, 0x42, 0x42, 0x7c, 0x00}, |
|
36 |
- {0x00, 0x3c, 0x42, 0x40, 0x40, 0x42, 0x3c, 0x00}, |
|
37 |
- {0x00, 0x78, 0x44, 0x42, 0x42, 0x44, 0x78, 0x00}, |
|
38 |
- {0x00, 0x7e, 0x40, 0x7c, 0x40, 0x40, 0x7e, 0x00}, |
|
39 |
- {0x00, 0x7e, 0x40, 0x40, 0x7c, 0x40, 0x40, 0x00}}; |
|
40 |
- |
|
41 | 23 |
static SDL_Window *gWindow; |
42 | 24 |
static SDL_Renderer *gRenderer; |
43 | 25 |
static SDL_Texture *gTexture; |
... | ... |
@@ -67,8 +49,6 @@ getflag(Uint8 *a, char flag) |
67 | 49 |
return *a & flag; |
68 | 50 |
} |
69 | 51 |
|
70 |
-#pragma mark - Helpers |
|
71 |
- |
|
72 | 52 |
#pragma mark - Core |
73 | 53 |
|
74 | 54 |
int |
... | ... |
@@ -78,25 +58,6 @@ error(char *msg, const char *err) |
78 | 58 |
return 0; |
79 | 59 |
} |
80 | 60 |
|
81 |
-void |
|
82 |
-drawdebugger(Uint32 *dst, Uxn *u) |
|
83 |
-{ |
|
84 |
- Uint8 i, x, y, b; |
|
85 |
- for(i = 0; i < 0x10; ++i) { /* memory */ |
|
86 |
- x = ((i % 8) * 3 + 3) * 8, y = screen.x1 + 8 + i / 8 * 8, b = u->wst.dat[i]; |
|
87 |
- drawicn(&screen, x, y, font[(b >> 4) & 0xf], 1 + (u->wst.ptr == i), 0); |
|
88 |
- drawicn(&screen, x + 8, y, font[b & 0xf], 1 + (u->wst.ptr == i), 0); |
|
89 |
- } |
|
90 |
- for(x = 0; x < 32; ++x) { |
|
91 |
- drawpixel(&screen, x, HEIGHT / 2, 2); |
|
92 |
- drawpixel(&screen, WIDTH - x, HEIGHT / 2, 2); |
|
93 |
- drawpixel(&screen, WIDTH / 2, HEIGHT - x, 2); |
|
94 |
- drawpixel(&screen, WIDTH / 2, x, 2); |
|
95 |
- drawpixel(&screen, WIDTH / 2 - 16 + x, HEIGHT / 2, 2); |
|
96 |
- drawpixel(&screen, WIDTH / 2, HEIGHT / 2 - 16 + x, 2); |
|
97 |
- } |
|
98 |
-} |
|
99 |
- |
|
100 | 61 |
void |
101 | 62 |
redraw(Uint32 *dst, Uxn *u) |
102 | 63 |
{ |
... | ... |
@@ -108,7 +69,7 @@ redraw(Uint32 *dst, Uxn *u) |
108 | 69 |
drawchr(&screen, (x + PAD) * 8, (y + PAD) * 8, &screen.fg[key], 1); |
109 | 70 |
} |
110 | 71 |
if(screen.debugger) |
111 |
- drawdebugger(dst, u); |
|
72 |
+ drawdebugger(&screen, u->wst.dat, u->wst.ptr); |
|
112 | 73 |
SDL_UpdateTexture(gTexture, NULL, dst, WIDTH * sizeof(Uint32)); |
113 | 74 |
SDL_RenderClear(gRenderer); |
114 | 75 |
SDL_RenderCopy(gRenderer, gTexture, NULL, NULL); |
... | ... |
@@ -159,15 +120,10 @@ init(void) |
159 | 120 |
gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, WIDTH, HEIGHT); |
160 | 121 |
if(gTexture == NULL) |
161 | 122 |
return error("Texture", SDL_GetError()); |
162 |
- if(!(screen.output = (Uint32 *)malloc(WIDTH * HEIGHT * sizeof(Uint32)))) |
|
163 |
- return error("Pixels", "Failed to allocate memory"); |
|
164 |
- clear(&screen); |
|
165 | 123 |
SDL_StartTextInput(); |
166 | 124 |
SDL_ShowCursor(SDL_DISABLE); |
167 |
- screen.x1 = PAD * 8; |
|
168 |
- screen.x2 = WIDTH - PAD * 8 - 1; |
|
169 |
- screen.y1 = PAD * 8; |
|
170 |
- screen.y2 = HEIGHT - PAD * 8 - 1; |
|
125 |
+ if(!initppu(&screen)) |
|
126 |
+ return error("PPU", "Init failure"); |
|
171 | 127 |
return 1; |
172 | 128 |
} |
173 | 129 |
|
... | ... |
@@ -12,6 +12,24 @@ WITH REGARD TO THIS SOFTWARE. |
12 | 12 |
|
13 | 13 |
#include "ppu.h" |
14 | 14 |
|
15 |
+Uint8 font[][8] = { |
|
16 |
+ {0x00, 0x3c, 0x46, 0x4a, 0x52, 0x62, 0x3c, 0x00}, |
|
17 |
+ {0x00, 0x18, 0x28, 0x08, 0x08, 0x08, 0x3e, 0x00}, |
|
18 |
+ {0x00, 0x3c, 0x42, 0x02, 0x3c, 0x40, 0x7e, 0x00}, |
|
19 |
+ {0x00, 0x3c, 0x42, 0x1c, 0x02, 0x42, 0x3c, 0x00}, |
|
20 |
+ {0x00, 0x08, 0x18, 0x28, 0x48, 0x7e, 0x08, 0x00}, |
|
21 |
+ {0x00, 0x7e, 0x40, 0x7c, 0x02, 0x42, 0x3c, 0x00}, |
|
22 |
+ {0x00, 0x3c, 0x40, 0x7c, 0x42, 0x42, 0x3c, 0x00}, |
|
23 |
+ {0x00, 0x7e, 0x02, 0x04, 0x08, 0x10, 0x10, 0x00}, |
|
24 |
+ {0x00, 0x3c, 0x42, 0x3c, 0x42, 0x42, 0x3c, 0x00}, |
|
25 |
+ {0x00, 0x3c, 0x42, 0x42, 0x3e, 0x02, 0x3c, 0x00}, |
|
26 |
+ {0x00, 0x3c, 0x42, 0x42, 0x7e, 0x42, 0x42, 0x00}, |
|
27 |
+ {0x00, 0x7c, 0x42, 0x7c, 0x42, 0x42, 0x7c, 0x00}, |
|
28 |
+ {0x00, 0x3c, 0x42, 0x40, 0x40, 0x42, 0x3c, 0x00}, |
|
29 |
+ {0x00, 0x78, 0x44, 0x42, 0x42, 0x44, 0x78, 0x00}, |
|
30 |
+ {0x00, 0x7e, 0x40, 0x7c, 0x40, 0x40, 0x7e, 0x00}, |
|
31 |
+ {0x00, 0x7e, 0x40, 0x40, 0x7c, 0x40, 0x40, 0x00}}; |
|
32 |
+ |
|
15 | 33 |
void |
16 | 34 |
clear(Ppu *p) |
17 | 35 |
{ |
... | ... |
@@ -52,6 +70,25 @@ drawicn(Ppu *p, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 fg, Uint8 bg) |
52 | 70 |
} |
53 | 71 |
} |
54 | 72 |
|
73 |
+void |
|
74 |
+drawdebugger(Ppu *p, Uint8 *stack, Uint8 ptr) |
|
75 |
+{ |
|
76 |
+ Uint8 i, x, y, b; |
|
77 |
+ for(i = 0; i < 0x10; ++i) { /* memory */ |
|
78 |
+ x = ((i % 8) * 3 + 3) * 8, y = p->x1 + 8 + i / 8 * 8, b = stack[i]; |
|
79 |
+ drawicn(p, x, y, font[(b >> 4) & 0xf], 1 + (ptr == i), 0); |
|
80 |
+ drawicn(p, x + 8, y, font[b & 0xf], 1 + (ptr == i), 0); |
|
81 |
+ } |
|
82 |
+ for(x = 0; x < 32; ++x) { |
|
83 |
+ drawpixel(p, x, HEIGHT / 2, 2); |
|
84 |
+ drawpixel(p, WIDTH - x, HEIGHT / 2, 2); |
|
85 |
+ drawpixel(p, WIDTH / 2, HEIGHT - x, 2); |
|
86 |
+ drawpixel(p, WIDTH / 2, x, 2); |
|
87 |
+ drawpixel(p, WIDTH / 2 - 16 + x, HEIGHT / 2, 2); |
|
88 |
+ drawpixel(p, WIDTH / 2, HEIGHT / 2 - 16 + x, 2); |
|
89 |
+ } |
|
90 |
+} |
|
91 |
+ |
|
55 | 92 |
void |
56 | 93 |
paintpixel(Uint8 *dst, Uint16 x, Uint16 y, Uint8 color) |
57 | 94 |
{ |
... | ... |
@@ -80,4 +117,17 @@ loadtheme(Ppu *p, Uint8 *addr) |
80 | 117 |
p->colors[i] = (r << 20) + (r << 16) + (g << 12) + (g << 8) + (b << 4) + b; |
81 | 118 |
} |
82 | 119 |
p->reqdraw = 1; |
120 |
+} |
|
121 |
+ |
|
122 |
+int |
|
123 |
+initppu(Ppu *p) |
|
124 |
+{ |
|
125 |
+ if(!(p->output = (Uint32 *)malloc(WIDTH * HEIGHT * sizeof(Uint32)))) |
|
126 |
+ return 0; |
|
127 |
+ clear(p); |
|
128 |
+ p->x1 = PAD * 8; |
|
129 |
+ p->x2 = WIDTH - PAD * 8 - 1; |
|
130 |
+ p->y1 = PAD * 8; |
|
131 |
+ p->y2 = HEIGHT - PAD * 8 - 1; |
|
132 |
+ return 1; |
|
83 | 133 |
} |
84 | 134 |
\ No newline at end of file |
... | ... |
@@ -1,4 +1,5 @@ |
1 | 1 |
#include <stdio.h> |
2 |
+#include <stdlib.h> |
|
2 | 3 |
|
3 | 4 |
/* |
4 | 5 |
Copyright (c) 2021 Devine Lu Linvega |
... | ... |
@@ -31,14 +32,11 @@ typedef struct Ppu { |
31 | 32 |
Uint32 *output, colors[4]; |
32 | 33 |
} Ppu; |
33 | 34 |
|
34 |
-void |
|
35 |
-clear(Ppu *p); |
|
36 |
-void |
|
37 |
-drawpixel(Ppu *p, Uint16 x, Uint16 y, Uint8 color); |
|
38 |
-void |
|
39 |
-drawchr(Ppu *p, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 alpha); |
|
40 |
-void |
|
41 |
-drawicn(Ppu *p, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 fg, Uint8 bg); |
|
42 |
- |
|
35 |
+void clear(Ppu *p); |
|
36 |
+void drawpixel(Ppu *p, Uint16 x, Uint16 y, Uint8 color); |
|
37 |
+void drawchr(Ppu *p, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 alpha); |
|
38 |
+void drawicn(Ppu *p, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 fg, Uint8 bg); |
|
39 |
+void drawdebugger(Ppu *p, Uint8 *stack, Uint8 ptr); |
|
43 | 40 |
void paintpixel(Uint8 *dst, Uint16 x, Uint16 y, Uint8 color); |
44 |
-void loadtheme(Ppu *p, Uint8 *addr); |
|
45 | 41 |
\ No newline at end of file |
42 |
+void loadtheme(Ppu *p, Uint8 *addr); |
|
43 |
+int initppu(Ppu *p); |
|
46 | 44 |
\ No newline at end of file |