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emu: set_zoom: window is always there, remove useless check

Sigrid Solveig Haflínudóttir authored on 25/12/2021 20:37:22
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@@ -99,8 +99,6 @@ static void
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 set_zoom(Uint8 scale)
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 {
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 	zoom = SDL_clamp(scale, 1, 3);
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-	if(!gWindow)
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-		return;
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 	set_window_size(gWindow, (ppu.width + PAD * 2) * zoom, (ppu.height + PAD * 2) * zoom);
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 }
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