... | ... |
@@ -6,7 +6,7 @@ |
6 | 6 |
%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 } |
7 | 7 |
|
8 | 8 |
%RTN { JMP2r } |
9 |
-%TOS { #00 SWP } %TOB { SWP POP } |
|
9 |
+%TOS { #00 SWP } |
|
10 | 10 |
%MOD { DUP2 / * - } |
11 | 11 |
%LTS2 { #8000 ++ SWP2 #8000 ++ >> } |
12 | 12 |
%GTS2 { #8000 ++ SWP2 #8000 ++ << } |
... | ... |
@@ -183,8 +183,8 @@ BRK |
183 | 183 |
|
184 | 184 |
@on-touch-octave-view ( -> ) |
185 | 185 |
|
186 |
- .Mouse/x DEI2 .octave-view/x1 LDZ2 -- 8// TOB #09 ! ,&no-mod JCN |
|
187 |
- .Mouse/y DEI2 .octave-view/y1 LDZ2 -- 8// TOB |
|
186 |
+ .Mouse/x DEI2 .octave-view/x1 LDZ2 -- 8// NIP #09 ! ,&no-mod JCN |
|
187 |
+ .Mouse/y DEI2 .octave-view/y1 LDZ2 -- 8// NIP |
|
188 | 188 |
DUP #00 ! ,&no-incr JCN |
189 | 189 |
.octave LDZ #03 = ,&no-incr JCN |
190 | 190 |
.octave LDZ #01 + .octave STZ &no-incr |
... | ... |
@@ -197,7 +197,7 @@ BRK |
197 | 197 |
BRK |
198 | 198 |
&no-mod |
199 | 199 |
|
200 |
- .Mouse/x DEI2 .octave-view/x1 LDZ2 -- 8// TOB #06 > ,&no-key JCN |
|
200 |
+ .Mouse/x DEI2 .octave-view/x1 LDZ2 -- 8// NIP #06 > ,&no-key JCN |
|
201 | 201 |
.Mouse/x DEI2 .octave-view/x1 LDZ2 -- 8// ;notes ++ LDA .octave LDZ #0c * + ;play JSR2 |
202 | 202 |
( release ) #00 .Mouse/state DEO |
203 | 203 |
;draw-octave JSR2 |
... | ... |
@@ -207,7 +207,7 @@ BRK |
207 | 207 |
|
208 | 208 |
@on-touch-adsr-view ( -> ) |
209 | 209 |
|
210 |
- .Mouse/x DEI2 .adsr-view/x1 LDZ2 -- 8// TOB #03 / |
|
210 |
+ .Mouse/x DEI2 .adsr-view/x1 LDZ2 -- 8// NIP #03 / |
|
211 | 211 |
DUP #00 ! ,&no-a JCN |
212 | 212 |
.Audio0/adsr DEI |
213 | 213 |
#10 .Mouse/state DEI #10 = #e0 * + + |
... | ... |
@@ -357,7 +357,7 @@ RTN |
357 | 357 |
TOS 4// .wave-view/y1 LDZ2 ++ .Screen/y DEO2 |
358 | 358 |
.Screen/x DEI2 #0001 ++ .Screen/x DEO2 |
359 | 359 |
( draw ) DUP |
360 |
- .Audio0/length DEI2 TOB > |
|
360 |
+ .Audio0/length DEI2 NIP > |
|
361 | 361 |
.Audio0/length DEI2 #0100 !! #0101 == #02 * #01 + .Screen/pixel DEO |
362 | 362 |
#01 + GTHk ,&loop JCN |
363 | 363 |
POP2 |