Browse code

Added color picker for screen example

neauoire authored on 23/03/2021 18:44:36
Showing 4 changed files
... ...
@@ -28,7 +28,7 @@ else
28 28
 fi
29 29
 
30 30
 echo "Assembling.."
31
-./bin/assembler projects/software/noodle.usm bin/boot.rom
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+./bin/assembler projects/examples/dev.screen.usm bin/boot.rom
32 32
 
33 33
 echo "Running.."
34 34
 if [ "${2}" = '--cli' ]; 
... ...
@@ -1,18 +1,47 @@
1
-( Screen )
1
+( draw routines )
2 2
 
3
-;center { x 2 y 2 }
4
-;timer { byte 1 }
3
+%RTN { JMP2r }
4
+%++  { #0001 ADD2 }
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+%2/  { #0001 SFT2 }
6
+%8+  { #0008 ADD2 }
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+%STEP8 { #0033 SFT2 }
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+%S2B { SWP POP }
5 9
 
6
-( devices )
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+;center { x 2 y 2 }
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+;color { byte 1 }
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+;pointer { x 2 y 2 sprite 2 } 
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+;rect { x1 2 y1 2 x2 2 y2 2 }
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+;window { x1 2 y1 2 x2 2 y2 2 w 2 h 2 }
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+;label { x 2 y 2 addr 2 }
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+;slider { x1 2 y 2 x2 2 pos 2 }
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+;addr { short 2 }
18
+;selection { byte 1 }
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+;theme { 
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+	r1 1 r2 1 r3 1 r4 1 
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+	g1 1 g2 1 g3 1 g4 1 
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+	b1 1 b2 1 b3 1 b4 1 
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+}
7 24
 
8 25
 |0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
9 26
 |0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
27
+|0150 ;Mouse  { x 2 y 2 state 1 chord 1 }
10 28
 |01F0 .RESET .FRAME .ERROR ( vectors )
11
-|01F8 [ f0ac f0bb f053 ] ( palette )
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+|01F8 @Red [ 127f ] @Green [ 34e7 ] @Blue [ 56c4 ]   ( palette )
30
+
31
+|0200 @RESET
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+	
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+	#00a0 =window.w
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+	#0050 =window.h
12 35
 
13
-( program )
36
+	( center window )
14 37
 
15
-|0200 @RESET 
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+	~Screen.width #0002 DIV2 ~window.w #0002 DIV2 SUB2 =window.x1
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+	~Screen.height #0002 DIV2 ~window.h #0002 DIV2 SUB2 =window.y1
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+
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+	#01 =theme.r1 #02 =theme.g1 #03 =theme.b1 
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+	#04 =theme.r2 #06 =theme.g2 #07 =theme.b2 
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+	#0a =theme.r3 #09 =theme.g3 #08 =theme.b3 
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+	#0c =theme.r4 #0b =theme.g4 #0d =theme.b4 
16 45
 
17 46
 	( find screen center )
18 47
 	~Screen.width #0002 DIV2 =center.x
... ...
@@ -37,7 +66,7 @@
37 66
 	POP2 POP2
38 67
 
39 68
 	( draw blending modes )
40
-	#0020 =Sprite.x #0020 =Sprite.y ,icon =Sprite.addr
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+	#0020 =Sprite.x #0020 =Sprite.y ,icon_icn =Sprite.addr
41 70
 	#00 #10
42 71
 	$draw-blends NOP
43 72
 		( move ) OVR #00 SWP #0008 MUL2 #0020 ADD2 =Sprite.x
... ...
@@ -46,27 +75,277 @@
46 75
 		DUP2 LTH ^$draw-blends SWP JMP?
47 76
 	POP POP
48 77
 
78
+	,update-theme JSR2
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+	,draw-window JSR2
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+
49 81
 BRK
50 82
 
51
-@FRAME
83
+@FRAME 
52 84
 	
53
-	( update colors every 40 frames )
54
-	~timer #40 NEQ ,skip1 ROT JMP2?
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-		#0fac #01fa STR2 #f0bb #01fc STR2 #f053 #01f8 STR2
56
-	@skip1
57
-	~timer #80 NEQ ,skip2 ROT JMP2?
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-		#00fc #01fc STR2 #f0bb #01f8 STR2 #f053 #01fa STR2
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-	@skip2
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-	~timer #c0 NEQ ,skip3 ROT JMP2?
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-		#000f #01f8 STR2 #0f0f #01fa STR2 #0100 #01fc STR2
62
-	@skip3
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-	~timer #00 NEQ ,skip4 ROT JMP2?
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-		#f0ac #01f8 STR2 #f0bb #01fa STR2 #f053 #01fc STR2
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-	@skip4
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-	~timer #01 ADD =timer
85
+	,$no-touch ~Mouse.state #00 EQU JMP2?
67 86
 
68
-BRK
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+		~Mouse.y ~window.y1 SUB2 STEP8 
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+
89
+		DUP2 #0010 NEQ2 ,$no-touch-red ROT JMP2?
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+			,$no-touch-red ~Mouse.x ~window.x1 #0050 ADD2 LTH2 JMP2?
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+			,$no-touch-red ~Mouse.x ~window.x1 #008c ADD2 GTH2 JMP2?
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+			( get new value ) ~Mouse.x ~window.x1 SUB2 #0050 SUB2 #0004 DIV2 S2B ,theme.r1 #00 ~selection ADD2 POK2
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+		$no-touch-red
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+		DUP2 #0020 NEQ2 ,$no-touch-green ROT JMP2?
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+			,$no-touch-green ~Mouse.x ~window.x1 #0050 ADD2 LTH2 JMP2?
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+			,$no-touch-green ~Mouse.x ~window.x1 #008c ADD2 GTH2 JMP2?
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+			( get new value ) ~Mouse.x ~window.x1 SUB2 #0050 SUB2 #0004 DIV2 S2B ,theme.g1 #00 ~selection ADD2 POK2
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+		$no-touch-green
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+		DUP2 #0030 NEQ2 ,$no-touch-blue ROT JMP2?
100
+			,$no-touch-blue ~Mouse.x ~window.x1 #0050 ADD2 LTH2 JMP2?
101
+			,$no-touch-blue ~Mouse.x ~window.x1 #008c ADD2 GTH2 JMP2?
102
+			( get new value ) ~Mouse.x ~window.x1 SUB2 #0050 SUB2 #0004 DIV2 S2B ,theme.b1 #00 ~selection ADD2 POK2
103
+		$no-touch-blue
104
+		DUP2 #0040 NEQ2 ,$no-touch-radio ROT JMP2?
105
+			,$no-touch-radio ~Mouse.x ~window.x1 #0050 ADD2 LTH2 JMP2?
106
+			,$no-touch-radio ~Mouse.x ~window.x1 #008c ADD2 GTH2 JMP2?
107
+			~Mouse.x ~window.x1 SUB2 #0050 SUB2 STEP8 2/ #0008 DIV2 S2B =selection
108
+		$no-touch-radio
109
+
110
+		POP2
111
+
112
+		,update-theme JSR2
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+		,draw-window JSR2 
114
+		
115
+	$no-touch
116
+
117
+	,draw-cursor JSR2
118
+
119
+BRK 
120
+
121
+@update-theme
122
+
123
+	#01F8 PEK2 #0f AND ~theme.r1 #40 SFT ADD #01F8 POK2
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+	#01Fa PEK2 #0f AND ~theme.g1 #40 SFT ADD #01Fa POK2
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+	#01Fc PEK2 #0f AND ~theme.b1 #40 SFT ADD #01Fc POK2
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+	#01F8 PEK2 #f0 AND ~theme.r2 ADD #01F8 POK2
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+	#01Fa PEK2 #f0 AND ~theme.g2 ADD #01Fa POK2
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+	#01Fc PEK2 #f0 AND ~theme.b2 ADD #01Fc POK2
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+	#01F9 PEK2 #0f AND ~theme.r3 #40 SFT ADD #01F9 POK2
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+	#01Fb PEK2 #0f AND ~theme.g3 #40 SFT ADD #01Fb POK2
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+	#01Fd PEK2 #0f AND ~theme.b3 #40 SFT ADD #01Fd POK2
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+	#01F9 PEK2 #f0 AND ~theme.r4 ADD #01F9 POK2
133
+	#01Fb PEK2 #f0 AND ~theme.g4 ADD #01Fb POK2
134
+	#01Fd PEK2 #f0 AND ~theme.b4 ADD #01Fd POK2
135
+
136
+RTN
137
+
138
+@draw-window
139
+	
140
+	~window.x1 ~window.w ADD2 =window.x2
141
+	~window.y1 ~window.h ADD2 =window.y2
142
+	~window.x1 ~window.y1 ~window.x2 ~window.y2 #02 ,fill-rect JSR2
143
+	~window.x1 ~window.y1 ~window.x2 ~window.y2 #01 ,line-rect JSR2
144
+	~window.x1 #0002 SUB2 ~window.y1 #0002 SUB2 ~window.x2 #0002 ADD2 ~window.y2 #0002 ADD2 #01 ,line-rect JSR2
145
+
146
+	~window.x1 #0008 ADD2 ~window.y1 #0010 ADD2 #05 ,red_txt ,draw-label JSR2
147
+	~window.x1 #0008 ADD2 ~window.y1 #0020 ADD2 #05 ,green_txt ,draw-label JSR2
148
+	~window.x1 #0008 ADD2 ~window.y1 #0030 ADD2 #05 ,blue_txt ,draw-label JSR2
149
+
150
+	~window.x1 #0050 ADD2 ~window.y1 #0010 ADD2 ~window.x1 #0080 ADD2 #00 ,theme.r1 ~selection ADD PEK2 #0004 MUL2 #01 ,draw-slider JSR2
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+	~window.x1 #0050 ADD2 ~window.y1 #0020 ADD2 ~window.x1 #0080 ADD2 #00 ,theme.g1 ~selection ADD PEK2 #0004 MUL2 #01 ,draw-slider JSR2
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+	~window.x1 #0050 ADD2 ~window.y1 #0030 ADD2 ~window.x1 #0080 ADD2 #00 ,theme.b1 ~selection ADD PEK2 #0004 MUL2 #01 ,draw-slider JSR2
153
+
154
+	~window.x1 #0008 ADD2 =Sprite.x ~window.y1 =Sprite.y ,Red ,draw-short JSR2
155
+	~window.x1 #0030 ADD2 =Sprite.x ~window.y1 =Sprite.y ,Green ,draw-short JSR2
156
+	~window.x1 #0058 ADD2 =Sprite.x ~window.y1 =Sprite.y ,Blue ,draw-short JSR2
157
+
158
+	~window.x1 #0050 ADD2 =Sprite.x
159
+	~window.y1 #0040 ADD2 =Sprite.y
160
+	,radio_icns #00 ~selection #00 EQU #0008 MUL2 ADD2 =Sprite.addr
161
+	#05 =Sprite.color
162
+
163
+	~window.x1 #0060 ADD2 =Sprite.x
164
+	~window.y1 #0040 ADD2 =Sprite.y
165
+	,radio_icns #00 ~selection #01 EQU #0008 MUL2 ADD2 =Sprite.addr
166
+	#05 =Sprite.color
167
+
168
+	~window.x1 #0070 ADD2 =Sprite.x
169
+	~window.y1 #0040 ADD2 =Sprite.y
170
+	,radio_icns #00 ~selection #02 EQU #0008 MUL2 ADD2 =Sprite.addr
171
+	#05 =Sprite.color
172
+
173
+	~window.x1 #0080 ADD2 =Sprite.x
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+	~window.y1 #0040 ADD2 =Sprite.y
175
+	,radio_icns #00 ~selection #03 EQU #0008 MUL2 ADD2 =Sprite.addr
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+	#05 =Sprite.color
177
+
178
+RTN
179
+
180
+@draw-cursor
181
+
182
+	( clear last cursor )
183
+	,clear_icn =Sprite.addr 
184
+	~pointer.x =Sprite.x 
185
+	~pointer.y =Sprite.y 
186
+	#10 =Sprite.color
187
+
188
+	( record pointer positions )
189
+	~Mouse.x =pointer.x ~Mouse.y =pointer.y
190
+
191
+	( draw new cursor )
192
+	,pointer_icn =Sprite.addr 
193
+	~pointer.x =Sprite.x 
194
+	~pointer.y =Sprite.y 
195
+	#13 =Sprite.color
196
+
197
+RTN
198
+
199
+@draw-short ( short )
200
+
201
+	=addr
202
+	,font_hex #00 ~addr LDR #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
203
+	( draw ) #04 =Sprite.color
204
+	~Sprite.x 8+ =Sprite.x
205
+	,font_hex #00 ~addr LDR #0f AND #08 MUL ADD2 =Sprite.addr
206
+	( draw ) #04 =Sprite.color
207
+	~Sprite.x 8+ =Sprite.x
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+	,font_hex #00 ~addr ++ LDR #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
209
+	( draw ) #04 =Sprite.color
210
+	~Sprite.x 8+ =Sprite.x
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+	,font_hex #00 ~addr ++ LDR #0f AND #08 MUL ADD2 =Sprite.addr
212
+	( draw ) #04 =Sprite.color
213
+
214
+RTN
215
+
216
+@draw-slider ( x1 y x2 pos color )
217
+	
218
+	( load ) =color =slider.pos =slider.x2 =slider.y =slider.x1
219
+
220
+	~slider.x1 =Sprite.x
221
+	~slider.y =Sprite.y
222
+	,halftone_icn =Sprite.addr
223
+
224
+	,slidera_icn =Sprite.addr
225
+	( draw ) #05 =Sprite.color
226
+	,sliderb_icn =Sprite.addr
227
+
228
+	$loop
229
+		( incr ) ~Sprite.x 8+ =Sprite.x
230
+		( draw ) #05 =Sprite.color
231
+		,$loop ~Sprite.x ~slider.x2 #0008 ADD2 LTH2 JMP2?
232
+
233
+	( incr ) ~Sprite.x #0004 ADD2 =Sprite.x
234
+	,sliderc_icn =Sprite.addr
235
+	( draw ) #05 =Sprite.color
236
+
237
+	~slider.x1 ~slider.pos ADD2 =Sprite.x
238
+	,sliderd_icn =Sprite.addr
239
+	( draw ) #0a =Sprite.color
240
+
241
+RTN
242
+
243
+@fill-rect ( x1 y1 x2 y2 color )
244
+
245
+	( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
246
+	$ver
247
+		~rect.x1 =Screen.x
248
+		$hor
249
+			( draw ) ~color =Screen.color
250
+			( incr ) ~Screen.x ++ =Screen.x
251
+			,$hor ~Screen.x ~rect.x2 LTH2 JMP2?
252
+		( incr ) ~Screen.y ++ =Screen.y
253
+		,$ver ~Screen.y ~rect.y2 LTH2 JMP2?
254
+
255
+RTN
256
+
257
+@line-rect ( x1 y1 x2 y2 color )
258
+
259
+	( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
260
+	$hor
261
+		( incr ) ~Screen.x ++ =Screen.x
262
+		( draw ) ~rect.y1 =Screen.y ~color =Screen.color
263
+		( draw ) ~rect.y2 =Screen.y ~color =Screen.color
264
+		,$hor ~Screen.x ~rect.x2 LTH2 JMP2?
265
+	~rect.y1 =Screen.y
266
+	$ver
267
+		( draw ) ~rect.x1 =Screen.x ~color =Screen.color
268
+		( draw ) ~rect.x2 =Screen.x ~color =Screen.color
269
+		( incr ) ~Screen.y ++ =Screen.y
270
+		,$ver ~Screen.y ~rect.y2 ++ LTH2 JMP2?
271
+
272
+RTN
273
+
274
+@draw-label ( x y color addr )
275
+	
276
+	( load ) =label.addr =color =Sprite.y =Sprite.x ~label.addr
277
+	$loop
278
+		( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~color =Sprite.color
279
+		( incr ) ++
280
+		( incr ) ~Sprite.x 8+ =Sprite.x
281
+		DUP2 LDR #00 NEQ ,$loop ROT JMP2?
282
+	POP2
283
+
284
+RTN
285
+
286
+@clear_icn    [ 0000 0000 0000 0000 ]
287
+@pointer_icn  [ 80c0 e0f0 f8e0 1000 ]
288
+@halftone_icn [ aa55 aa55 aa55 aa55 ]
289
+@slidera_icn  [ 3f7f ffff ffff 7f3f ]
290
+@sliderb_icn  [ ffff ffff ffff ffff ]
291
+@sliderc_icn  [ fcfe ffff ffff fefc ]
292
+@sliderd_icn  [ 003c 7e7e 7e7e 3c00 ]
293
+@icon_icn     [ 3c7e e7c3 c3e7 7e3c ]
294
+@radio_icns  
295
+	[ 3c42 8181 8181 423c ]
296
+	[ 3c42 99bd bd99 423c ]
297
+
298
+@red_txt      [ Red 00 ]
299
+@green_txt    [ Green 00 ]
300
+@blue_txt     [ Blue 00 ]
301
+
302
+
303
+@font_hex ( 0-F TODO: should pull from @font instead.. ) 
304
+[
305
+	003c 464a 5262 3c00 0018 0808 0808 1c00
306
+	003c 4202 3c40 7e00 003c 421c 0242 3c00
307
+	000c 1424 447e 0400 007e 407c 0242 3c00
308
+	003c 407c 4242 3c00 007e 0204 0810 1000
309
+	003c 423c 4242 3c00 003c 4242 3e02 3c00
310
+	003c 4242 7e42 4200 007c 427c 4242 7c00 
311
+	003c 4240 4042 3c00 007c 4242 4242 7c00 
312
+	007e 4078 4040 7e00 007e 4078 4040 4000
313
+]
69 314
 
70
-@icon [ 3c7e e7c3 c3e7 7e3c ]
315
+@font ( spectrum-zx font ) 
316
+[
317
+	0000 0000 0000 0000 0000 2400 7e3c 0000 0000 2400 3c42 0000 0000 6c7c 7c38 1000
318
+	0010 387c 7c38 1000 0038 387c 6c10 3800 0010 387c 7c10 3800 0000 0018 1800 0000
319
+	007e 4242 4242 7e00 0000 1824 2418 0000 0018 2442 4224 1800 001e 063a 4a48 3000
320
+	0038 446c 107c 1000 000c 0808 0838 3800 003e 2222 2266 6600 0000 0822 0022 0800
321
+	0000 1018 1c18 1000 0000 0818 3818 0800 0008 1c00 001c 0800 0028 2828 2800 2800
322
+	003e 4a4a 3a0a 0a00 000c 3046 620c 3000 0000 0000 0000 ffff 0010 3800 3810 0038
323
+	0008 1c2a 0808 0800 0008 0808 2a1c 0800 0000 0804 7e04 0800 0000 1020 7e20 1000
324
+	0000 4040 7e00 0000 0000 0024 6624 0000 0000 1038 7c00 0000 0000 007c 3810 0000
325
+	0000 0000 0000 0000 0008 0808 0800 0800 0014 1400 0000 0000 0024 7e24 247e 2400
326
+	0008 1e28 1c0a 3c08 0042 0408 1020 4200 0030 4832 4c44 3a00 0008 1000 0000 0000
327
+	0004 0808 0808 0400 0010 0808 0808 1000 0000 1408 3e08 1400 0000 0808 3e08 0800
328
+	0000 0000 0008 0810 0000 0000 3c00 0000 0000 0000 0000 0800 0000 0204 0810 2000
329
+	003c 464a 5262 3c00 0018 2808 0808 3e00 003c 4202 3c40 7e00 003c 421c 0242 3c00
330
+	0008 1828 487e 0800 007e 407c 0242 3c00 003c 407c 4242 3c00 007e 0204 0810 1000
331
+	003c 423c 4242 3c00 003c 4242 3e02 3c00 0000 0008 0000 0800 0000 0800 0008 0810
332
+	0000 0810 2010 0800 0000 003e 003e 0000 0000 1008 0408 1000 003c 4202 0c00 0800
333
+	003c 425a 5442 3c00 0018 2442 7e42 4200 007c 427c 4242 7c00 003c 4240 4042 3c00
334
+	0078 4442 4244 7800 007e 407c 4040 7e00 003e 4040 7c40 4000 003c 4240 4e42 3c00
335
+	0042 427e 4242 4200 003e 0808 0808 3e00 0002 0202 4242 3c00 0044 4870 4844 4200
336
+	0040 4040 4040 7e00 0042 665a 4242 4200 0042 6252 4a46 4200 003c 4242 4242 3c00
337
+	007c 4242 7c40 4000 003c 4242 524a 3c00 007c 4242 7c44 4200 003c 403c 0242 3c00
338
+	00fe 1010 1010 1000 0042 4242 4242 3c00 0042 4242 4224 1800 0042 4242 5a66 4200
339
+	0042 2418 1824 4200 0082 4428 1010 1000 007e 0408 1020 7e00 000c 0808 0808 0c00
340
+	0040 2010 0804 0200 0018 0808 0808 1800 0008 1422 0000 0000 0000 0000 0000 7e00
341
+	0008 0400 0000 0000 0000 1c02 1e22 1e00 0020 203c 2222 3c00 0000 1e20 2020 1e00
342
+	0002 021e 2222 1e00 0000 1c22 3c20 1e00 000c 101c 1010 1000 0000 1c22 221e 021c
343
+	0020 202c 3222 2200 0008 0018 0808 0400 0008 0008 0808 4830 0020 2428 3028 2400
344
+	0010 1010 1010 0c00 0000 6854 5454 5400 0000 5864 4444 4400 0000 3844 4444 3800
345
+	0000 7844 4478 4040 0000 3c44 443c 0406 0000 2c30 2020 2000 0000 3840 3804 7800
346
+	0010 103c 1010 0c00 0000 4444 4444 3800 0000 4444 2828 1000 0000 4454 5454 2800
347
+	0000 4428 1028 4400 0000 4444 443c 0438 0000 7c08 1020 7c00 000c 0810 1008 0c00
348
+	0008 0808 0808 0800 0030 1008 0810 3000 0000 0032 4c00 0000 3c42 99a1 a199 423c
349
+]
71 350
 
72 351
 @ERROR BRK 
73 352
deleted file mode 100644
... ...
@@ -1,162 +0,0 @@
1
-( draw routines )
2
-
3
-%RTN { JMP2r }
4
-%++  { #0001 ADD2 }
5
-%8+  { #0008 ADD2 }
6
-
7
-;color { byte 1 }
8
-;pointer { x 2 y 2 sprite 2 } 
9
-;rect { x1 2 y1 2 x2 2 y2 2 }
10
-;r1 { x1 2 y1 2 x2 2 y2 2 }
11
-;r2 { x1 2 y1 2 x2 2 y2 2 }
12
-;r3 { x1 2 y1 2 x2 2 y2 2 }
13
-;window { x1 2 y1 2 x2 2 y2 2 w 2 h 2 }
14
-;label { x 2 y 2 addr 2 }
15
-
16
-|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
17
-|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
18
-|0150 ;Mouse  { x 2 y 2 state 1 chord 1 }
19
-
20
-|01F0 .RESET .FRAME .ERROR ( vectors )
21
-|01F8 [ f07c f0e2 f0c2 ]   ( palette )
22
-
23
-|0200 @RESET
24
-	
25
-	#0080 =window.w
26
-	#0050 =window.h
27
-
28
-	( center window )
29
-
30
-	~Screen.width #0002 DIV2 ~window.w #0002 DIV2 SUB2 =window.x1
31
-	~Screen.height #0002 DIV2 ~window.h #0002 DIV2 SUB2 =window.y1
32
-
33
-	,draw-window JSR2
34
-
35
-BRK
36
-
37
-@FRAME 
38
-
39
-	,draw-cursor JSR2
40
-
41
-BRK 
42
-
43
-@draw-window
44
-	
45
-	~window.x1 ~window.w ADD2 =window.x2
46
-	~window.y1 ~window.h ADD2 =window.y2
47
-	~window.x1 ~window.y1 ~window.x2 ~window.y2 #02 ,fill-rect JSR2
48
-	~window.x1 ~window.y1 ~window.x2 ~window.y2 #01 ,line-rect JSR2
49
-	~window.x1 #0002 SUB2 ~window.y1 #0002 SUB2 ~window.x2 #0002 ADD2 ~window.y2 #0002 ADD2 #01 ,line-rect JSR2
50
-	~window.x1 ~window.y1 #04 ,window_txt ,draw-label JSR2
51
-	~window.x1 #0008 ADD2 ~window.y1 #0010 ADD2 #05 ,red_txt ,draw-label JSR2
52
-	~window.x1 #0008 ADD2 ~window.y1 #0020 ADD2 #05 ,green_txt ,draw-label JSR2
53
-	~window.x1 #0008 ADD2 ~window.y1 #0030 ADD2 #05 ,blue_txt ,draw-label JSR2
54
-
55
-RTN
56
-
57
-@draw-cursor
58
-
59
-	( clear last cursor )
60
-	,clear_icn =Sprite.addr 
61
-	~pointer.x =Sprite.x 
62
-	~pointer.y =Sprite.y 
63
-	#10 =Sprite.color
64
-
65
-	( record pointer positions )
66
-	~Mouse.x =pointer.x ~Mouse.y =pointer.y
67
-
68
-	( draw new cursor )
69
-	,pointer_icn =Sprite.addr 
70
-	~pointer.x =Sprite.x 
71
-	~pointer.y =Sprite.y 
72
-	#11 =Sprite.color
73
-
74
-RTN
75
-
76
-@fill-rect ( x1 y1 x2 y2 color )
77
-
78
-	( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
79
-	$ver
80
-		~rect.x1 =Screen.x
81
-		$hor
82
-			( draw ) ~color =Screen.color
83
-			( incr ) ~Screen.x ++ =Screen.x
84
-			,$hor ~Screen.x ~rect.x2 LTH2 JMP2?
85
-		( incr ) ~Screen.y ++ =Screen.y
86
-		,$ver ~Screen.y ~rect.y2 LTH2 JMP2?
87
-
88
-RTN
89
-
90
-@line-rect ( x1 y1 x2 y2 color )
91
-
92
-	( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
93
-	$hor
94
-		( incr ) ~Screen.x ++ =Screen.x
95
-		( draw ) ~rect.y1 =Screen.y ~color =Screen.color
96
-		( draw ) ~rect.y2 =Screen.y ~color =Screen.color
97
-		,$hor ~Screen.x ~rect.x2 LTH2 JMP2?
98
-	~rect.y1 =Screen.y
99
-	$ver
100
-		( draw ) ~rect.x1 =Screen.x ~color =Screen.color
101
-		( draw ) ~rect.x2 =Screen.x ~color =Screen.color
102
-		( incr ) ~Screen.y ++ =Screen.y
103
-		,$ver ~Screen.y ~rect.y2 ++ LTH2 JMP2?
104
-
105
-RTN
106
-
107
-@draw-label ( x y color addr )
108
-	
109
-	( load ) =label.addr =color =Sprite.y =Sprite.x ~label.addr
110
-	$loop
111
-		( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~color =Sprite.color
112
-		( incr ) ++
113
-		( incr ) ~Sprite.x 8+ =Sprite.x
114
-		DUP2 LDR #00 NEQ ,$loop ROT JMP2?
115
-	POP2
116
-
117
-RTN
118
-
119
-@clear_icn   [ 0000 0000 0000 0000 ]
120
-@pointer_icn [ 80c0 e0f0 f8e0 1000 ]
121
-@window_txt [ theme 20 editor 00 ]
122
-@red_txt [ red 00 ]
123
-@green_txt [ green 00 ]
124
-@blue_txt [ blue 00 ]
125
-
126
-@font ( spectrum-zx font ) 
127
-[
128
-	0000 0000 0000 0000 0000 2400 7e3c 0000 0000 2400 3c42 0000 0000 6c7c 7c38 1000
129
-	0010 387c 7c38 1000 0038 387c 6c10 3800 0010 387c 7c10 3800 0000 0018 1800 0000
130
-	007e 4242 4242 7e00 0000 1824 2418 0000 0018 2442 4224 1800 001e 063a 4a48 3000
131
-	0038 446c 107c 1000 000c 0808 0838 3800 003e 2222 2266 6600 0000 0822 0022 0800
132
-	0000 1018 1c18 1000 0000 0818 3818 0800 0008 1c00 001c 0800 0028 2828 2800 2800
133
-	003e 4a4a 3a0a 0a00 000c 3046 620c 3000 0000 0000 0000 ffff 0010 3800 3810 0038
134
-	0008 1c2a 0808 0800 0008 0808 2a1c 0800 0000 0804 7e04 0800 0000 1020 7e20 1000
135
-	0000 4040 7e00 0000 0000 0024 6624 0000 0000 1038 7c00 0000 0000 007c 3810 0000
136
-	0000 0000 0000 0000 0008 0808 0800 0800 0014 1400 0000 0000 0024 7e24 247e 2400
137
-	0008 1e28 1c0a 3c08 0042 0408 1020 4200 0030 4832 4c44 3a00 0008 1000 0000 0000
138
-	0004 0808 0808 0400 0010 0808 0808 1000 0000 1408 3e08 1400 0000 0808 3e08 0800
139
-	0000 0000 0008 0810 0000 0000 3c00 0000 0000 0000 0000 0800 0000 0204 0810 2000
140
-	003c 464a 5262 3c00 0018 2808 0808 3e00 003c 4202 3c40 7e00 003c 421c 0242 3c00
141
-	0008 1828 487e 0800 007e 407c 0242 3c00 003c 407c 4242 3c00 007e 0204 0810 1000
142
-	003c 423c 4242 3c00 003c 4242 3e02 3c00 0000 0008 0000 0800 0000 0800 0008 0810
143
-	0000 0810 2010 0800 0000 003e 003e 0000 0000 1008 0408 1000 003c 4202 0c00 0800
144
-	003c 425a 5442 3c00 0018 2442 7e42 4200 007c 427c 4242 7c00 003c 4240 4042 3c00
145
-	0078 4442 4244 7800 007e 407c 4040 7e00 003e 4040 7c40 4000 003c 4240 4e42 3c00
146
-	0042 427e 4242 4200 003e 0808 0808 3e00 0002 0202 4242 3c00 0044 4870 4844 4200
147
-	0040 4040 4040 7e00 0042 665a 4242 4200 0042 6252 4a46 4200 003c 4242 4242 3c00
148
-	007c 4242 7c40 4000 003c 4242 524a 3c00 007c 4242 7c44 4200 003c 403c 0242 3c00
149
-	00fe 1010 1010 1000 0042 4242 4242 3c00 0042 4242 4224 1800 0042 4242 5a66 4200
150
-	0042 2418 1824 4200 0082 4428 1010 1000 007e 0408 1020 7e00 000c 0808 0808 0c00
151
-	0040 2010 0804 0200 0018 0808 0808 1800 0008 1422 0000 0000 0000 0000 0000 7e00
152
-	0008 0400 0000 0000 0000 1c02 1e22 1e00 0020 203c 2222 3c00 0000 1e20 2020 1e00
153
-	0002 021e 2222 1e00 0000 1c22 3c20 1e00 000c 101c 1010 1000 0000 1c22 221e 021c
154
-	0020 202c 3222 2200 0008 0018 0808 0400 0008 0008 0808 4830 0020 2428 3028 2400
155
-	0010 1010 1010 0c00 0000 6854 5454 5400 0000 5864 4444 4400 0000 3844 4444 3800
156
-	0000 7844 4478 4040 0000 3c44 443c 0406 0000 2c30 2020 2000 0000 3840 3804 7800
157
-	0010 103c 1010 0c00 0000 4444 4444 3800 0000 4444 2828 1000 0000 4454 5454 2800
158
-	0000 4428 1028 4400 0000 4444 443c 0438 0000 7c08 1020 7c00 000c 0810 1008 0c00
159
-	0008 0808 0808 0800 0030 1008 0810 3000 0000 0032 4c00 0000 3c42 99a1 a199 423c
160
-]
161
-
162
-@ERROR BRK 
... ...
@@ -467,6 +467,7 @@ main(int argc, char **argv)
467 467
 	portuxn(&u, "empty", ppnil);
468 468
 	portuxn(&u, "empty", ppnil);
469 469
 	portuxn(&u, "empty", ppnil);
470
+	portuxn(&u, "empty", ppnil);
470 471
 	portuxn(&u, "system", system_poke);
471 472
 
472 473
 	/* Write screen size to dev/screen */