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emu: don't call exit(0), return 0 is enough

Sigrid Solveig Haflínudóttir authored on 15/12/2021 23:49:58
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@@ -193,7 +193,6 @@ quit(void)
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 	gRenderer = NULL;
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 	SDL_DestroyWindow(gWindow);
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 	SDL_Quit();
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-	exit(0);
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 }
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 static int