... | ... |
@@ -10,52 +10,35 @@ scope: source.usm |
10 | 10 |
|
11 | 11 |
contexts: |
12 | 12 |
main: |
13 |
- # pointer |
|
13 |
+ # label |
|
14 | 14 |
- match: '\@(\S+)\s?' |
15 | 15 |
scope: string.control |
16 | 16 |
pop: true |
17 |
- |
|
17 |
+ # sublabel |
|
18 | 18 |
- match: '\&(\S+)\s?' |
19 | 19 |
scope: string.control |
20 | 20 |
pop: true |
21 |
+ |
|
21 | 22 |
# jump |
22 | 23 |
- match: '\|(\S+)\s?' |
23 |
- scope: variable.control |
|
24 |
+ scope: entity.name.tag.structure.any |
|
24 | 25 |
pop: true |
26 |
+ # pad |
|
25 | 27 |
- match: '\$(\S+)\s?' |
26 |
- scope: variable.control |
|
27 |
- pop: true |
|
28 |
- # constants |
|
29 |
- |
|
30 |
- # templated |
|
31 |
- - match: '(\S+)\^\s?' |
|
32 |
- scope: storage.type |
|
33 |
- pop: true |
|
34 |
- - match: '(\S+)\=\s?' |
|
35 |
- scope: constant.numeric |
|
36 |
- pop: true |
|
37 |
- - match: '(\S+)\?\s?' |
|
38 |
- scope: storage.type |
|
39 |
- pop: true |
|
40 |
- - match: '(\S+)\!\s?' |
|
41 |
- scope: constant.numeric |
|
28 |
+ scope: entity.name.tag.structure.any |
|
42 | 29 |
pop: true |
43 | 30 |
|
44 | 31 |
# Pushing to stack |
45 |
- |
|
46 |
- - match: '\#(\S+)\s?' |
|
47 |
- scope: keyword.control |
|
48 |
- pop: true |
|
49 | 32 |
- match: '\"(\S+)\s?' |
50 |
- scope: entity.control |
|
33 |
+ scope: variable.parameter.option |
|
51 | 34 |
pop: true |
52 | 35 |
|
53 | 36 |
# Addressing |
54 | 37 |
- match: '\.(\S+)\s?' # zero-page |
55 |
- scope: variable.control |
|
38 |
+ scope: variable.function.shell |
|
56 | 39 |
pop: true |
57 | 40 |
- match: '\,(\S+)\s?' # relative |
58 |
- scope: entity.name.type |
|
41 |
+ scope: entity.name.tag.yaml |
|
59 | 42 |
pop: true |
60 | 43 |
- match: '\;(\S+)\s?' # absolute |
61 | 44 |
scope: keyword.control |
... | ... |
@@ -64,6 +47,7 @@ contexts: |
64 | 47 |
scope: keyword.control |
65 | 48 |
pop: true |
66 | 49 |
|
50 |
+ # Blocks |
|
67 | 51 |
- match: '\[\s?' |
68 | 52 |
scope: comment |
69 | 53 |
pop: true |
... | ... |
@@ -71,9 +55,6 @@ contexts: |
71 | 55 |
scope: comment |
72 | 56 |
pop: true |
73 | 57 |
|
74 |
- |
|
75 |
- # Blocks |
|
76 |
- |
|
77 | 58 |
- match: '\{' |
78 | 59 |
scope: variable.control |
79 | 60 |
push: |
... | ... |
@@ -87,3 +68,39 @@ contexts: |
87 | 68 |
- meta_scope: comment.line |
88 | 69 |
- match: '\)' |
89 | 70 |
pop: true |
71 |
+ |
|
72 |
+ # templated |
|
73 |
+ |
|
74 |
+ - match: '(\S+)\^\!\s?' |
|
75 |
+ scope: entity.name.type.typedef |
|
76 |
+ pop: true |
|
77 |
+ - match: '(\S+)\~\!\s?' |
|
78 |
+ scope: constant.numeric |
|
79 |
+ pop: true |
|
80 |
+ - match: '(\S+)\*\!\s?' |
|
81 |
+ scope: entity.name.type.typedef |
|
82 |
+ pop: true |
|
83 |
+ - match: '(\S+)\=\!\s?' |
|
84 |
+ scope: constant.numeric |
|
85 |
+ pop: true |
|
86 |
+ |
|
87 |
+ - match: '(\S+)\^\s?' |
|
88 |
+ scope: entity.name.type.typedef |
|
89 |
+ pop: true |
|
90 |
+ - match: '(\S+)\~\s?' |
|
91 |
+ scope: constant.numeric |
|
92 |
+ pop: true |
|
93 |
+ - match: '(\S+)\*\s?' |
|
94 |
+ scope: entity.name.type.typedef |
|
95 |
+ pop: true |
|
96 |
+ - match: '(\S+)\=\s?' |
|
97 |
+ scope: constant.numeric |
|
98 |
+ pop: true |
|
99 |
+ |
|
100 |
+ |
|
101 |
+ - match: '(\S+)\?\s?' |
|
102 |
+ scope: storage.type |
|
103 |
+ pop: true |
|
104 |
+ - match: '(\S+)\!\s?' |
|
105 |
+ scope: constant.numeric |
|
106 |
+ pop: true |
|
90 | 107 |
\ No newline at end of file |
... | ... |
@@ -2,14 +2,14 @@ |
2 | 2 |
|
3 | 3 |
( devices ) |
4 | 4 |
|
5 |
-|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |
|
6 |
-|10 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ] |
|
7 |
-|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] |
|
8 |
-|30 @Audio [ &wave $2 &envelope $2 &pad $4 &volume $1 &pitch $1 &play $1 &value $2 &delay $2 &finish $1 ] |
|
9 |
-|40 @Controller [ &vector $2 &button $1 &key $1 ] |
|
10 |
-|60 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ] |
|
11 |
-|70 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ] |
|
12 |
-|a0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 &refresh $1 ] |
|
5 |
+|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |
|
6 |
+|10 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ] |
|
7 |
+|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] |
|
8 |
+|30 @Audio [ &wave $2 &envelope $2 &pad $4 &volume $1 &pitch $1 &play $1 &value $2 &delay $2 &finish $1 ] |
|
9 |
+|40 @Controller [ &vector $2 &button $1 &key $1 ] |
|
10 |
+|60 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ] |
|
11 |
+|70 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ] |
|
12 |
+|a0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 &refresh $1 ] |
|
13 | 13 |
|
14 | 14 |
( variables ) |
15 | 15 |
|
... | ... |
@@ -19,3 +19,16 @@ |
19 | 19 |
|
20 | 20 |
|0100 ( -> ) |
21 | 21 |
|
22 |
+ ;deferred |
|
23 |
+ ,relative |
|
24 |
+ .zero-page |
|
25 |
+ :immediate |
|
26 |
+ |
|
27 |
+ |goto |
|
28 |
+ $padding |
|
29 |
+ |
|
30 |
+ @label |
|
31 |
+ &sublabel |
|
32 |
+ |
|
33 |
+ #value |
|
34 |
+ "string |
|
22 | 35 |
\ No newline at end of file |
... | ... |
@@ -2,13 +2,12 @@ |
2 | 2 |
|
3 | 3 |
%MOD { DUP2 DIV MUL SUB } |
4 | 4 |
|
5 |
-( |
|
6 |
- position in track, |
|
7 |
- frame: counter for current frame, |
|
8 |
- only playing every few frames |
|
9 |
-) |
|
5 |
+%%^! { .% DEI } %%~! { .% DEO } |
|
6 |
+%%*! { .% DEI2 } %%=! { .% DEO2 } |
|
7 |
+%%^ { .% PEK } %%~ { .% POK } |
|
8 |
+%%* { .% PEK2 } %%= { .% POK2 } |
|
10 | 9 |
|
11 |
-@timer $1 |
|
10 |
+@timer $1 |
|
12 | 11 |
@progress $1 |
13 | 12 |
|
14 | 13 |
( devices ) |
... | ... |
@@ -20,41 +19,41 @@ |
20 | 19 |
|0100 ( -> ) |
21 | 20 |
|
22 | 21 |
( set color pallete ) |
23 |
- #00ff .System/r DEO2 |
|
24 |
- #0f0f .System/g DEO2 |
|
25 |
- #0ff0 .System/b DEO2 |
|
22 |
+ #00ff System/r=! |
|
23 |
+ #0f0f System/g=! |
|
24 |
+ #0ff0 System/b=! |
|
26 | 25 |
|
27 |
- ;on-frame .Screen/vector DEO2 ( run on-frame every 1/60th of a second ) |
|
28 |
- #ff .Audio/vol DEO ( set volume to max ) |
|
29 |
- ;saw .Audio/wave DEO2 ( set waveform to saw for audio engine ) |
|
30 |
- ;env .Audio/env DEO2 ( set envelope for audio engine ) |
|
26 |
+ ;on-frame Screen/vector=! ( run on-frame every 1/60th of a second ) |
|
27 |
+ #ff Audio/vol~! ( set volume to max ) |
|
28 |
+ ;saw Audio/wave=! ( set waveform to saw for audio engine ) |
|
29 |
+ ;env Audio/env=! ( set envelope for audio engine ) |
|
31 | 30 |
|
32 | 31 |
BRK |
33 | 32 |
|
34 | 33 |
@on-frame ( -> ) |
35 | 34 |
|
36 |
- ( incr ) .timer PEK #01 ADD .timer POK |
|
37 |
- ( skip ) .timer PEK #10 EQU ,&play-note JNZ BRK &play-note |
|
35 |
+ ( incr ) timer^ #01 ADD timer~ |
|
36 |
+ ( skip ) timer^ #10 EQU ,&play-note JNZ BRK &play-note |
|
38 | 37 |
|
39 | 38 |
( get note ) |
40 |
- ;melody #00 .progress PEK ADD2 GET ( -- note ) |
|
39 |
+ ;melody #00 progress^ ADD2 GET |
|
41 | 40 |
|
42 | 41 |
( play note ) |
43 |
- DUP #80 ORA .Audio/pitch DEO ( -- note ) ( OR note with #80 and set the audio pitch to it. ) |
|
44 |
- #01 .Audio/play DEO ( play the note ) |
|
42 |
+ DUP #80 ORA Audio/pitch~! |
|
43 |
+ #01 Audio/play~! |
|
45 | 44 |
|
46 | 45 |
( erase last note ) |
47 |
- #20 .Screen/color DEO ( draw a dot ) |
|
46 |
+ #20 Screen/color~! |
|
48 | 47 |
|
49 | 48 |
( draw note ) |
50 |
- #00 SWP #0004 MUL2 #0100 SUB2 .Screen/y DEO2 ( calculate the y position of a dot. TODO make this not upside down ) |
|
51 |
- #00 .progress PEK #0008 MUL2 .Screen/x DEO2 ( calculate the x position of a dot ) |
|
52 |
- ;dot .Screen/addr DEO2 ( set the sprite for a dot ) |
|
53 |
- #21 .Screen/color DEO ( draw a dot ) |
|
49 |
+ #00 SWP #0004 MUL2 #0100 SUB2 Screen/y=! |
|
50 |
+ #00 progress^ #0008 MUL2 Screen/x=! |
|
51 |
+ ;dot Screen/addr=! |
|
52 |
+ #21 Screen/color~! |
|
54 | 53 |
|
55 |
- ( incr ) .progress PEK #01 ADD #20 MOD .progress POK |
|
54 |
+ ( incr ) progress^ #01 ADD #20 MOD progress~ |
|
56 | 55 |
|
57 |
- #00 .timer POK |
|
56 |
+ #00 timer~ |
|
58 | 57 |
|
59 | 58 |
BRK |
60 | 59 |
|
... | ... |
@@ -66,10 +65,10 @@ BRK |
66 | 65 |
|
67 | 66 |
@saw ( -> ) |
68 | 67 |
|
69 |
- #6000 .Audio/value DEO2 |
|
70 |
- #0000 .Audio/delay DEO2 ( move to volume #600 after 0 delay ) |
|
71 |
- #0000 .Audio/value DEO2 |
|
72 |
- #ffff .Audio/delay DEO2 ( reach volume 0 after the whole note. Interpolated linearly ) |
|
68 |
+ #6000 Audio/value=! |
|
69 |
+ #0000 Audio/delay=! ( move to volume #600 after 0 delay ) |
|
70 |
+ #0000 Audio/value=! |
|
71 |
+ #ffff Audio/delay=! ( reach volume 0 after the whole note. Interpolated linearly ) |
|
73 | 72 |
|
74 | 73 |
BRK |
75 | 74 |
|
... | ... |
@@ -77,11 +76,11 @@ BRK |
77 | 76 |
|
78 | 77 |
@env ( -> ) |
79 | 78 |
|
80 |
- #ffff .Audio/value DEO2 |
|
81 |
- #1000 .Audio/delay DEO2 ( move pretty quickly to volume #ffff (maximum) ) |
|
82 |
- #0000 .Audio/value DEO2 |
|
83 |
- #4000 .Audio/delay DEO2 ( interpolating linearly, move to #0000 after a delay of #4000 where #8000 is half a second ) |
|
84 |
- #00 .Audio/finish DEO ( end the envelope ) |
|
79 |
+ #ffff Audio/value=! |
|
80 |
+ #1000 Audio/delay=! ( move pretty quickly to volume #ffff (maximum) ) |
|
81 |
+ #0000 Audio/value=! |
|
82 |
+ #4000 Audio/delay=! ( interpolating linearly, move to #0000 after a delay of #4000 where #8000 is half a second ) |
|
83 |
+ #00 Audio/finish~! ( end the envelope ) |
|
85 | 84 |
|
86 | 85 |
BRK |
87 | 86 |
|
... | ... |
@@ -1,11 +1,14 @@ |
1 | 1 |
( dev/controller/buttons ) |
2 | 2 |
|
3 |
-%=>SC/ADDR { .Screen/addr DEO2 } |
|
4 |
-%->SC/COLR { .Screen/color DEO } |
|
5 | 3 |
%++ { #0001 ADD2 } |
6 | 4 |
%-- { #0001 SUB2 } |
7 | 5 |
%2/ { #0002 DIV2 } |
8 | 6 |
|
7 |
+%%^! { .% DEI } %%~! { .% DEO } |
|
8 |
+%%*! { .% DEI2 } %%=! { .% DEO2 } |
|
9 |
+%%^ { .% PEK } %%~ { .% POK } |
|
10 |
+%%* { .% PEK2 } %%= { .% POK2 } |
|
11 |
+ |
|
9 | 12 |
( devices ) |
10 | 13 |
|
11 | 14 |
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |
... | ... |
@@ -23,62 +26,62 @@ |
23 | 26 |
|0100 ( -> ) |
24 | 27 |
|
25 | 28 |
( theme ) |
26 |
- #0daf .System/r DEO2 |
|
27 |
- #02ff .System/g DEO2 |
|
28 |
- #035f .System/b DEO2 |
|
29 |
+ #0daf System/r=! |
|
30 |
+ #02ff System/g=! |
|
31 |
+ #035f System/b=! |
|
29 | 32 |
|
30 | 33 |
( vectors ) |
31 |
- ;on-frame .Screen/vector DEO2 |
|
34 |
+ ;on-frame Screen/vector=! |
|
32 | 35 |
|
33 | 36 |
( set origin ) |
34 |
- .Screen/width DEI2 2/ .Screen/x DEO2 |
|
35 |
- .Screen/height DEI2 2/ .Screen/y DEO2 |
|
37 |
+ Screen/width*! 2/ Screen/x=! |
|
38 |
+ Screen/height*! 2/ Screen/y=! |
|
36 | 39 |
|
37 |
- ;default_icn =>SC/ADDR |
|
38 |
- #31 ->SC/COLR |
|
39 |
- #2a .slime POK |
|
40 |
+ ;default_icn Screen/addr=! |
|
41 |
+ #31 Screen/color~! |
|
42 |
+ #2a slime~ |
|
40 | 43 |
|
41 | 44 |
BRK |
42 | 45 |
|
43 | 46 |
@on-frame ( -> ) |
44 | 47 |
|
45 |
- #2a .slime POK |
|
46 |
- ;default_icn =>SC/ADDR |
|
48 |
+ #2a slime~ |
|
49 |
+ ;default_icn Screen/addr=! |
|
47 | 50 |
|
48 | 51 |
( hold ctrl key to change slime color ) |
49 |
- .Controller/button DEI #0f AND |
|
50 |
- DUP #01 NEQ ,&no-ctrl JNZ #25 .slime POK &no-ctrl |
|
51 |
- DUP #02 NEQ ,&no-alt JNZ #2f .slime POK &no-alt |
|
52 |
+ Controller/button^! #0f AND |
|
53 |
+ DUP #01 NEQ ,&no-ctrl JNZ #25 slime~ &no-ctrl |
|
54 |
+ DUP #02 NEQ ,&no-alt JNZ #2f slime~ &no-alt |
|
52 | 55 |
POP |
53 | 56 |
|
54 |
- ( clear ) #30 ->SC/COLR |
|
57 |
+ ( clear ) #30 Screen/color~! |
|
55 | 58 |
|
56 | 59 |
( detect movement ) |
57 |
- .Controller/button DEI #f0 AND |
|
60 |
+ Controller/button^! #f0 AND |
|
58 | 61 |
DUP #04 SFT #01 AND #01 NEQ ,&no-up JNZ |
59 | 62 |
( move ) |
60 |
- .Screen/y DEI2 -- .Screen/y DEO2 |
|
61 |
- ;up_icn =>SC/ADDR &no-up |
|
63 |
+ Screen/y*! -- Screen/y=! |
|
64 |
+ ;up_icn Screen/addr=! &no-up |
|
62 | 65 |
DUP #05 SFT #01 AND #01 NEQ ,&no-down JNZ |
63 | 66 |
( move ) |
64 |
- .Screen/y DEI2 ++ .Screen/y DEO2 |
|
65 |
- ;down_icn =>SC/ADDR &no-down |
|
67 |
+ Screen/y*! ++ Screen/y=! |
|
68 |
+ ;down_icn Screen/addr=! &no-down |
|
66 | 69 |
DUP #06 SFT #01 AND #01 NEQ ,&no-left JNZ |
67 | 70 |
( move ) |
68 |
- .Screen/x DEI2 -- .Screen/x DEO2 |
|
69 |
- ;left_icn =>SC/ADDR &no-left |
|
71 |
+ Screen/x*! -- Screen/x=! |
|
72 |
+ ;left_icn Screen/addr=! &no-left |
|
70 | 73 |
DUP #07 SFT #01 AND #01 NEQ ,&no-right JNZ |
71 | 74 |
( move ) |
72 |
- .Screen/x DEI2 ++ .Screen/x DEO2 |
|
73 |
- ;right_icn =>SC/ADDR &no-right |
|
75 |
+ Screen/x*! ++ Screen/x=! |
|
76 |
+ ;right_icn Screen/addr=! &no-right |
|
74 | 77 |
POP |
75 | 78 |
|
76 | 79 |
( draw face ) |
77 |
- #31 ->SC/COLR |
|
80 |
+ #31 Screen/color~! |
|
78 | 81 |
|
79 | 82 |
( draw slime ) |
80 |
- ;slime_icn =>SC/ADDR |
|
81 |
- .slime PEK ->SC/COLR |
|
83 |
+ ;slime_icn Screen/addr=! |
|
84 |
+ slime^ Screen/color~! |
|
82 | 85 |
|
83 | 86 |
BRK |
84 | 87 |
|
... | ... |
@@ -4,6 +4,11 @@ |
4 | 4 |
%8+ { #0008 ADD2 } |
5 | 5 |
%8* { #0030 SFT2 } |
6 | 6 |
|
7 |
+%%^! { .% DEI } %%~! { .% DEO } |
|
8 |
+%%*! { .% DEI2 } %%=! { .% DEO2 } |
|
9 |
+%%^ { .% PEK } %%~ { .% POK } |
|
10 |
+%%* { .% PEK2 } %%= { .% POK2 } |
|
11 |
+ |
|
7 | 12 |
( devices ) |
8 | 13 |
|
9 | 14 |
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |
... | ... |
@@ -15,39 +20,36 @@ |
15 | 20 |
|0100 ( -> ) |
16 | 21 |
|
17 | 22 |
( theme ) |
18 |
- #0f73 .System/r DEO2 |
|
19 |
- #0fe3 .System/g DEO2 |
|
20 |
- #0fc3 .System/b DEO2 |
|
21 |
- |
|
22 |
- ( vectors ) ;on-button .Controller/vector DEO2 |
|
23 |
- |
|
23 |
+ #0f73 System/r=! |
|
24 |
+ #0fe3 System/g=! |
|
25 |
+ #0fc3 System/b=! |
|
26 |
+ ( vectors ) |
|
27 |
+ ;on-button Controller/vector=! |
|
24 | 28 |
;draw-cursor JSR2 |
25 | 29 |
|
26 | 30 |
BRK |
27 | 31 |
|
28 | 32 |
@on-button ( -> ) |
29 | 33 |
|
30 |
- .Controller/key DEI #00 NEQ ,&skip JNZ BRK &skip |
|
31 |
- |
|
32 |
- .Controller/key DEI #0d NEQ ,&no-return JNZ |
|
33 |
- ( draw ) #20 .Screen/color DEO |
|
34 |
- ( reset ) #0000 .Screen/x DEO2 |
|
35 |
- ( incr ) .Screen/y DEI2 8+ .Screen/y DEO2 |
|
34 |
+ Controller/key^! #00 NEQ ,&skip JNZ BRK &skip |
|
35 |
+ Controller/key^! #0d NEQ ,&no-return JNZ |
|
36 |
+ ( draw ) #20 Screen/color~! |
|
37 |
+ ( reset ) #0000 Screen/x=! |
|
38 |
+ ( incr ) Screen/y*! 8+ Screen/y=! |
|
36 | 39 |
;draw-cursor JSR2 |
37 | 40 |
BRK |
38 | 41 |
&no-return |
39 |
- |
|
40 |
- ;font #00 .Controller/key DEI 8* ADD2 .Screen/addr DEO2 |
|
41 |
- ( draw ) #21 .Screen/color DEO |
|
42 |
- ( incr ) .Screen/x DEI2 8+ .Screen/x DEO2 |
|
43 |
- |
|
42 |
+ ;font #00 Controller/key^! 8* ADD2 Screen/addr=! |
|
43 |
+ ( draw ) #21 Screen/color~! |
|
44 |
+ ( incr ) Screen/x*! 8+ Screen/x=! |
|
44 | 45 |
;draw-cursor JSR2 |
45 | 46 |
|
46 | 47 |
BRK |
47 | 48 |
|
48 | 49 |
@draw-cursor ( -- ) |
49 | 50 |
|
50 |
- ;cursor .Screen/addr DEO2 #22 .Screen/color DEO |
|
51 |
+ ;cursor Screen/addr=! |
|
52 |
+ #22 Screen/color~! |
|
51 | 53 |
|
52 | 54 |
RTN |
53 | 55 |
|
... | ... |
@@ -3,6 +3,11 @@ |
3 | 3 |
%8+ { #0008 ADD2 } |
4 | 4 |
%MEMORY { #1000 } |
5 | 5 |
|
6 |
+%%^! { .% DEI } %%~! { .% DEO } |
|
7 |
+%%*! { .% DEI2 } %%=! { .% DEO2 } |
|
8 |
+%%^ { .% PEK } %%~ { .% POK } |
|
9 |
+%%* { .% PEK2 } %%= { .% POK2 } |
|
10 |
+ |
|
6 | 11 |
( devices ) |
7 | 12 |
|
8 | 13 |
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |
... | ... |
@@ -19,35 +24,35 @@ |
19 | 24 |
|0100 ( -> ) |
20 | 25 |
|
21 | 26 |
( theme ) |
22 |
- #0efc .System/r DEO2 |
|
23 |
- #03cc .System/g DEO2 |
|
24 |
- #03ac .System/b DEO2 |
|
27 |
+ #0efc System/r=! |
|
28 |
+ #03cc System/g=! |
|
29 |
+ #03ac System/b=! |
|
25 | 30 |
|
26 | 31 |
( load file ) |
27 |
- #1000 .File/length DEO2 |
|
28 |
- ;srcpath .File/name DEO2 |
|
29 |
- MEMORY .File/load DEO2 |
|
32 |
+ #1000 File/length=! |
|
33 |
+ ;srcpath File/name=! |
|
34 |
+ MEMORY File/load=! |
|
30 | 35 |
|
31 |
- .File/success DEI2 #0000 NEQ2 ;on-success JNZ2 |
|
36 |
+ File/success*! #0000 NEQ2 ;on-success JNZ2 |
|
32 | 37 |
|
33 |
- ;failedtxt .Console/string DEO2 |
|
38 |
+ ;failedtxt Console/string=! |
|
34 | 39 |
|
35 | 40 |
BRK |
36 | 41 |
|
37 | 42 |
@on-success ( -> ) |
38 | 43 |
|
39 |
- ;successtxt .Console/string DEO2 |
|
44 |
+ ;successtxt Console/string=! |
|
40 | 45 |
|
41 | 46 |
( draw image ) |
42 |
- MEMORY .Screen/addr DEO2 |
|
47 |
+ MEMORY Screen/addr=! |
|
43 | 48 |
#0000 #0080 |
44 | 49 |
&ver |
45 |
- ( save ) OVR2 .Screen/y DEO2 |
|
50 |
+ ( save ) OVR2 Screen/y=! |
|
46 | 51 |
#0000 #0080 |
47 | 52 |
&hor |
48 |
- ( save ) OVR2 .Screen/x DEO2 |
|
49 |
- ( draw ) #41 .Screen/color DEO |
|
50 |
- ( incr ) .Screen/addr DEI2 #0010 ADD2 .Screen/addr DEO2 |
|
53 |
+ ( save ) OVR2 Screen/x=! |
|
54 |
+ ( draw ) #41 Screen/color~! |
|
55 |
+ ( incr ) Screen/addr*! #0010 ADD2 Screen/addr=! |
|
51 | 56 |
( incr ) SWP2 8+ SWP2 |
52 | 57 |
OVR2 OVR2 LTH2 ,&hor JNZ |
53 | 58 |
POP2 POP2 |
... | ... |
@@ -56,9 +61,9 @@ BRK |
56 | 61 |
POP2 POP2 |
57 | 62 |
|
58 | 63 |
( save file ) |
59 |
- #1000 .File/length DEO2 |
|
60 |
- ;dstpath .File/name DEO2 |
|
61 |
- MEMORY .File/save DEO2 |
|
64 |
+ #1000 File/length=! |
|
65 |
+ ;dstpath File/name=! |
|
66 |
+ MEMORY File/save=! |
|
62 | 67 |
|
63 | 68 |
BRK |
64 | 69 |
|
... | ... |
@@ -1,31 +1,23 @@ |
1 | 1 |
( dev/mouse ) |
2 | 2 |
|
3 | 3 |
%RTN { JMP2r } |
4 |
-%8+ { #0008 ADD2 } |
|
5 |
-%++ { #0001 ADD2 } |
|
6 |
-%-- { #0001 SUB2 } |
|
7 | 4 |
%ABS2 { DUP2 #000f SFT2 EQU #04 JNZ #ffff MUL2 } |
8 | 5 |
|
9 |
-( |
|
10 |
-%%^ { .% PEK } %%= { .% POK } |
|
11 |
-%%? { .% DEI } %%! { .% DEO } |
|
12 |
-) |
|
13 |
- |
|
14 |
-%%^ { .% PEK2 } %%= { .% POK2 } |
|
15 |
-%%? { .% DEI2 } %%! { .% DEO2 } |
|
6 |
+%%^! { .% DEI } %%~! { .% DEO } |
|
7 |
+%%*! { .% DEI2 } %%=! { .% DEO2 } |
|
8 |
+%%^ { .% PEK } %%~ { .% POK } |
|
9 |
+%%* { .% PEK2 } %%= { .% POK2 } |
|
16 | 10 |
|
17 | 11 |
( devices ) |
18 | 12 |
|
19 | 13 |
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |
20 |
-|10 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ] |
|
21 | 14 |
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] |
22 |
-|40 @Controller [ &vector $2 &button $1 &key $1 ] |
|
23 | 15 |
|60 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ] |
24 | 16 |
|
25 | 17 |
|0000 |
26 | 18 |
|
27 |
-@line [ &x0 $2 &y0 $2 &x $2 &y $2 &sx $2 &sy $2 &dx $2 &dy $2 &e1 $2 &e2 $2 ] |
|
28 |
-@pointer [ &x $2 &y $2 &lastx $2 &lasty $2 &state $1 ] |
|
19 |
+@line [ &x0 $2 &y0 $2 &x $2 &y $2 &sx $2 &sy $2 &dx $2 &dy $2 &e1 $2 &e2 $2 ] |
|
20 |
+@pointer [ &x $2 &y $2 &lastx $2 &lasty $2 &state $1 ] |
|
29 | 21 |
@color $1 |
30 | 22 |
|
31 | 23 |
( program ) |
... | ... |
@@ -33,108 +25,96 @@ |
33 | 25 |
|0100 ( -> ) |
34 | 26 |
|
35 | 27 |
( theme ) |
36 |
- #f0f0 System/r! |
|
37 |
- #f00f System/g! |
|
38 |
- #f000 System/b! |
|
39 |
- |
|
28 |
+ #f0f0 System/r=! |
|
29 |
+ #f00f System/g=! |
|
30 |
+ #f000 System/b=! |
|
40 | 31 |
( vectors ) |
41 |
- ;on-mouse Mouse/vector! |
|
32 |
+ ;on-mouse Mouse/vector=! |
|
42 | 33 |
|
43 | 34 |
BRK |
44 | 35 |
|
45 | 36 |
@on-mouse ( -> ) |
46 | 37 |
|
47 | 38 |
;draw-cursor JSR2 |
48 |
- |
|
49 | 39 |
( on down ) |
50 |
- .Mouse/state DEI #00 NEQ .pointer/state PEK #00 EQU #0101 EQU2 ,on-mouse-down JNZ |
|
51 |
- |
|
40 |
+ Mouse/state^! #00 NEQ pointer/state^ #00 EQU #0101 EQU2 ,on-mouse-down JNZ |
|
52 | 41 |
( on drag ) |
53 |
- .Mouse/state DEI #00 NEQ ,on-mouse-drag JNZ |
|
54 |
- |
|
55 |
- .Mouse/state DEI .pointer/state POK |
|
42 |
+ Mouse/state^! #00 NEQ ,on-mouse-drag JNZ |
|
43 |
+ Mouse/state^! pointer/state~ |
|
56 | 44 |
|
57 | 45 |
BRK |
58 | 46 |
|
59 | 47 |
@on-mouse-down ( -> ) |
60 | 48 |
|
61 | 49 |
( record start position ) |
62 |
- Mouse/x? DUP2 pointer/x= pointer/lastx= |
|
63 |
- Mouse/y? DUP2 pointer/y= pointer/lasty= |
|
64 |
- |
|
65 |
- .Mouse/state DEI .pointer/state POK |
|
50 |
+ Mouse/x*! DUP2 pointer/x= pointer/lastx= |
|
51 |
+ Mouse/y*! DUP2 pointer/y= pointer/lasty= |
|
52 |
+ Mouse/state^! pointer/state~ |
|
66 | 53 |
|
67 | 54 |
BRK |
68 | 55 |
|
69 | 56 |
@on-mouse-drag ( -> ) |
70 | 57 |
|
71 | 58 |
( draw line ) |
72 |
- pointer/lastx^ |
|
73 |
- pointer/lasty^ |
|
74 |
- pointer/x^ |
|
75 |
- pointer/y^ |
|
76 |
- #01 ( add mouse state ) [ .Mouse/state DEI #10 EQU #02 MUL ADD ] |
|
59 |
+ pointer/lastx* |
|
60 |
+ pointer/lasty* |
|
61 |
+ pointer/x* |
|
62 |
+ pointer/y* |
|
63 |
+ #01 [ Mouse/state^! #10 EQU #02 MUL ADD ] |
|
77 | 64 |
;draw-line JSR2 |
78 |
- |
|
79 | 65 |
( record last position ) |
80 |
- Mouse/x? pointer/lastx= |
|
81 |
- Mouse/y? pointer/lasty= |
|
82 |
- |
|
83 |
- .Mouse/state DEI .pointer/state POK |
|
66 |
+ Mouse/x*! pointer/lastx= |
|
67 |
+ Mouse/y*! pointer/lasty= |
|
68 |
+ Mouse/state^! pointer/state~ |
|
84 | 69 |
|
85 | 70 |
BRK |
86 | 71 |
|
87 | 72 |
@draw-cursor ( -- ) |
88 | 73 |
|
89 | 74 |
( clear last cursor ) |
90 |
- ;clear Screen/addr! |
|
91 |
- pointer/x^ Screen/x! |
|
92 |
- pointer/y^ Screen/y! |
|
93 |
- #30 .Screen/color DEO |
|
94 |
- |
|
75 |
+ ;clear Screen/addr=! |
|
76 |
+ pointer/x* Screen/x=! |
|
77 |
+ pointer/y* Screen/y=! |
|
78 |
+ #30 Screen/color~! |
|
95 | 79 |
( record pointer positions ) |
96 |
- Mouse/x? pointer/x= |
|
97 |
- Mouse/y? pointer/y= |
|
98 |
- |
|
80 |
+ Mouse/x*! pointer/x= |
|
81 |
+ Mouse/y*! pointer/y= |
|
99 | 82 |
( draw new cursor ) |
100 |
- ;cursor Screen/addr! |
|
101 |
- pointer/x^ Screen/x! |
|
102 |
- pointer/y^ Screen/y! |
|
103 |
- |
|
83 |
+ ;cursor Screen/addr=! |
|
84 |
+ pointer/x* Screen/x=! |
|
85 |
+ pointer/y* Screen/y=! |
|
104 | 86 |
( colorize on state ) |
105 |
- .Mouse/state DEI #00 NEQ |
|
106 |
- #31 ADD .Screen/color DEO |
|
87 |
+ #31 [ Mouse/state^! #00 NEQ ] ADD Screen/color~! |
|
107 | 88 |
|
108 | 89 |
RTN |
109 | 90 |
|
110 | 91 |
@draw-line ( x1 y1 x2 y2 color -- ) |
111 | 92 |
|
112 |
- ( load ) .color POK line/y0= line/x0= line/y= line/x= |
|
113 |
- line/x0^ line/x^ SUB2 ABS2 line/dx= |
|
114 |
- line/y0^ line/y^ SUB2 ABS2 #0000 SWP2 SUB2 line/dy= |
|
115 |
- #ffff #00 line/x^ line/x0^ LTS2 #0002 MUL2 ADD2 line/sx= |
|
116 |
- #ffff #00 line/y^ line/y0^ LTS2 #0002 MUL2 ADD2 line/sy= |
|
117 |
- line/dx^ line/dy^ ADD2 line/e1= |
|
93 |
+ ( load ) color~ line/y0= line/x0= line/y= line/x= |
|
94 |
+ line/x0* line/x* SUB2 ABS2 line/dx= |
|
95 |
+ line/y0* line/y* SUB2 ABS2 #0000 SWP2 SUB2 line/dy= |
|
96 |
+ #ffff #00 line/x* line/x0* LTS2 #0002 MUL2 ADD2 line/sx= |
|
97 |
+ #ffff #00 line/y* line/y0* LTS2 #0002 MUL2 ADD2 line/sy= |
|
98 |
+ line/dx* line/dy* ADD2 line/e1= |
|
118 | 99 |
&loop |
119 | 100 |
( draw ) |
120 |
- line/x^ Screen/x! |
|
121 |
- line/y^ Screen/y! |
|
122 |
- .color PEK |
|
123 |
- .Screen/color DEO |
|
124 |
- line/x^ line/x0^ EQU2 line/y^ line/y0^ EQU2 #0101 EQU2 ,&end JNZ |
|
125 |
- line/e1^ #0002 MUL2 line/e2= |
|
126 |
- line/e2^ line/dy^ LTS2 ,&skipy JNZ |
|
127 |
- line/e1^ line/dy^ ADD2 line/e1= |
|
128 |
- line/x^ line/sx^ ADD2 line/x= |
|
101 |
+ line/x* Screen/x=! |
|
102 |
+ line/y* Screen/y=! |
|
103 |
+ color^ Screen/color~! |
|
104 |
+ line/x* line/x0* EQU2 line/y* line/y0* EQU2 #0101 EQU2 ,&end JNZ |
|
105 |
+ line/e1* #0002 MUL2 line/e2= |
|
106 |
+ line/e2* line/dy* LTS2 ,&skipy JNZ |
|
107 |
+ line/e1* line/dy* ADD2 line/e1= |
|
108 |
+ line/x* line/sx* ADD2 line/x= |
|
129 | 109 |
&skipy |
130 |
- line/e2^ line/dx^ GTS2 ,&skipx JNZ |
|
131 |
- line/e1^ line/dx^ ADD2 line/e1= |
|
132 |
- line/y^ line/sy^ ADD2 line/y= |
|
110 |
+ line/e2* line/dx* GTS2 ,&skipx JNZ |
|
111 |
+ line/e1* line/dx* ADD2 line/e1= |
|
112 |
+ line/y* line/sy* ADD2 line/y= |
|
133 | 113 |
&skipx |
134 | 114 |
,&loop JMP |
135 | 115 |
&end |
136 | 116 |
|
137 | 117 |
RTN |
138 | 118 |
|
139 |
-@clear [ 0000 0000 0000 0000 ] |
|
119 |
+@clear [ 0000 0000 0000 0000 ] |
|
140 | 120 |
@cursor [ 80c0 e0f0 f8e0 1000 ] |
... | ... |
@@ -1,5 +1,10 @@ |
1 | 1 |
( GUI Animation ) |
2 | 2 |
|
3 |
+%%^! { .% DEI } %%~! { .% DEO } |
|
4 |
+%%*! { .% DEI2 } %%=! { .% DEO2 } |
|
5 |
+%%^ { .% PEK } %%~ { .% POK } |
|
6 |
+%%* { .% PEK2 } %%= { .% POK2 } |
|
7 |
+ |
|
3 | 8 |
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |
4 | 9 |
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] |
5 | 10 |
|
... | ... |
@@ -12,17 +17,14 @@ |
12 | 17 |
|0100 ( -> ) |
13 | 18 |
|
14 | 19 |
( theme ) |
15 |
- #4cfd .System/r DEO2 |
|
16 |
- #4cf3 .System/g DEO2 |
|
17 |
- #dcf2 .System/b DEO2 |
|
18 |
- |
|
20 |
+ #4cfd System/r=! |
|
21 |
+ #4cf3 System/g=! |
|
22 |
+ #dcf2 System/b=! |
|
19 | 23 |
( vectors ) |
20 |
- ;on-frame .Screen/vector DEO2 |
|
21 |
- |
|
24 |
+ ;on-frame Screen/vector=! |
|
22 | 25 |
( starting position ) |
23 |
- .Screen/width DEI2 #0002 DIV2 .dvd/x POK2 |
|
24 |
- .Screen/height DEI2 #0002 DIV2 .dvd/y POK2 |
|
25 |
- |
|
26 |
+ Screen/width*! #0002 DIV2 dvd/x= |
|
27 |
+ Screen/height*! #0002 DIV2 dvd/y= |
|
26 | 28 |
#21 ;draw-dvd JSR2 |
27 | 29 |
|
28 | 30 |
BRK |
... | ... |
@@ -30,39 +32,39 @@ BRK |
30 | 32 |
@on-frame ( -> ) |
31 | 33 |
|
32 | 34 |
( clear ) #20 ;draw-dvd JSR2 |
33 |
- ( hit-right ) .dvd/x PEK2 .Screen/width DEI2 #0020 SUB2 EQU2 |
|
34 |
- ( hit-left ) .dvd/x PEK2 #0000 EQU2 |
|
35 |
+ ( case: hit-right ) dvd/x* Screen/width*! #0020 SUB2 EQU2 |
|
36 |
+ ( case: hit-left ) dvd/x* #0000 EQU2 |
|
35 | 37 |
#0000 EQU2 ,&no-flipx JNZ |
36 |
- .dvd/dx PEK #00 EQU .dvd/dx POK &no-flipx |
|
37 |
- ( hit-bottom ) .dvd/y PEK2 .Screen/height DEI2 #0010 SUB2 EQU2 |
|
38 |
- ( hit-top ) .dvd/y PEK2 #0000 EQU2 |
|
38 |
+ dvd/dx^ #00 EQU dvd/dx~ &no-flipx |
|
39 |
+ ( case: hit-bottom ) dvd/y* Screen/height*! #0010 SUB2 EQU2 |
|
40 |
+ ( case: hit-top ) dvd/y* #0000 EQU2 |
|
39 | 41 |
#0000 EQU2 ,&no-flipy JNZ |
40 |
- .dvd/dy PEK #00 EQU .dvd/dy POK &no-flipy |
|
41 |
- ( incr ) .dvd/x PEK2 #0001 #00 .dvd/dx PEK #00 EQU #fffe MUL2 ADD2 ADD2 .dvd/x POK2 |
|
42 |
- ( incr ) .dvd/y PEK2 #0001 #00 .dvd/dy PEK #00 EQU #fffe MUL2 ADD2 ADD2 .dvd/y POK2 |
|
42 |
+ dvd/dy^ #00 EQU dvd/dy~ &no-flipy |
|
43 |
+ ( incr ) dvd/x* #0001 #00 dvd/dx^ #00 EQU #fffe MUL2 ADD2 ADD2 dvd/x= |
|
44 |
+ ( incr ) dvd/y* #0001 #00 dvd/dy^ #00 EQU #fffe MUL2 ADD2 ADD2 dvd/y= |
|
43 | 45 |
( draw ) #21 ;draw-dvd JSR2 |
44 | 46 |
|
45 | 47 |
BRK |
46 | 48 |
|
47 | 49 |
@draw-dvd ( color -- ) |
48 | 50 |
|
49 |
- ( stash color ) STH |
|
50 |
- ;dvd_icn .Screen/addr DEO2 |
|
51 |
- .dvd/y PEK2 .dvd/y PEK2 #0010 ADD2 |
|
51 |
+ ( stash ) STH |
|
52 |
+ ;dvd_icn Screen/addr=! |
|
53 |
+ dvd/y* [ dvd/y* #0010 ADD2 ] |
|
52 | 54 |
&ver |
53 |
- OVR2 .Screen/y DEO2 |
|
54 |
- .dvd/x PEK2 .dvd/x PEK2 #0020 ADD2 |
|
55 |
+ OVR2 Screen/y=! |
|
56 |
+ dvd/x* [ dvd/x* #0020 ADD2 ] |
|
55 | 57 |
&hor |
56 |
- OVR2 .Screen/x DEO2 |
|
57 |
- ( draw ) DUPr STHr .Screen/color DEO |
|
58 |
- ( next ) .Screen/addr DEI2 #0008 ADD2 .Screen/addr DEO2 |
|
58 |
+ OVR2 Screen/x=! |
|
59 |
+ ( draw ) DUPr STHr Screen/color~! |
|
60 |
+ ( next ) Screen/addr*! #0008 ADD2 Screen/addr=! |
|
59 | 61 |
( incr ) SWP2 #0008 ADD2 SWP2 |
60 | 62 |
OVR2 OVR2 LTH2 ,&hor JNZ |
61 | 63 |
POP2 POP2 |
62 | 64 |
( incr ) SWP2 #0008 ADD2 SWP2 |
63 | 65 |
OVR2 OVR2 LTH2 ,&ver JNZ |
64 | 66 |
POP2 POP2 |
65 |
- ( destroy color ) POPr |
|
67 |
+ ( destroy ) POPr |
|
66 | 68 |
|
67 | 69 |
JMP2r |
68 | 70 |
|
... | ... |
@@ -92,7 +92,6 @@ findmacro(char *name) |
92 | 92 |
for(i = 0; i < p.mlen; ++i) |
93 | 93 |
if(scmp(p.macros[i].name, name, 64)) |
94 | 94 |
return &p.macros[i]; |
95 |
- /* look for templated */ |
|
96 | 95 |
for(i = 0; i < p.mlen; ++i) |
97 | 96 |
if(p.macros[i].name[0] == '%' && ssin(name, p.macros[i].name + 1) != -1) |
98 | 97 |
return &p.macros[i]; |
... | ... |
@@ -141,7 +140,6 @@ char *template(char *src, char *dst, char *w, Macro *m) |
141 | 140 |
scpy(src, dst, scin(src, '%') + 1); |
142 | 141 |
scat(dst, input); |
143 | 142 |
scat(dst, src + scin(src, '%') + 1); |
144 |
- printf(" Templated %s, to %s\n", w, dst); |
|
145 | 143 |
return dst; |
146 | 144 |
} |
147 | 145 |
|
... | ... |
@@ -375,7 +373,9 @@ cleanup(char *filename) |
375 | 373 |
int i; |
376 | 374 |
printf("Assembled %s(%d bytes), %d labels, %d macros.\n\n", filename, (p.length - TRIM), p.llen, p.mlen); |
377 | 375 |
for(i = 0; i < p.llen; ++i) |
378 |
- if(!p.labels[i].refs) |
|
376 |
+ if(p.labels[i].name[0] >= 'A' && p.labels[i].name[0] <= 'Z') |
|
377 |
+ continue; /* Ignore capitalized labels(devices) */ |
|
378 |
+ else if(!p.labels[i].refs && scin(p.labels[i].name, '/') > 0) |
|
379 | 379 |
printf("--- Unused label: %s\n", p.labels[i].name); |
380 | 380 |
for(i = 0; i < p.mlen; ++i) |
381 | 381 |
if(!p.macros[i].refs) |