... | ... |
@@ -41,12 +41,10 @@ readpixel(Uint8 *sprite, Uint8 h, Uint8 v) |
41 | 41 |
void |
42 | 42 |
clear(Ppu *p) |
43 | 43 |
{ |
44 |
- int i, sz = p->height * p->width, rows = sz / 4; |
|
45 |
- for(i = 0; i < sz; ++i) |
|
46 |
- p->output[i] = p->colors[0]; |
|
47 |
- for(i = 0; i < rows; i++) { |
|
48 |
- p->fg[i] = 0; |
|
49 |
- p->bg[i] = 0; |
|
44 |
+ int i, sz = p->height * p->width; |
|
45 |
+ for(i = 0; i < sz; ++i) { |
|
46 |
+ p->fg.pixels[i] = p->fg.colors[0]; |
|
47 |
+ p->bg.pixels[i] = p->bg.colors[0]; |
|
50 | 48 |
} |
51 | 49 |
} |
52 | 50 |
|
... | ... |
@@ -59,28 +57,23 @@ putcolors(Ppu *p, Uint8 *addr) |
59 | 57 |
r = (*(addr + i / 2) >> (!(i % 2) << 2)) & 0x0f, |
60 | 58 |
g = (*(addr + 2 + i / 2) >> (!(i % 2) << 2)) & 0x0f, |
61 | 59 |
b = (*(addr + 4 + i / 2) >> (!(i % 2) << 2)) & 0x0f; |
62 |
- p->colors[i] = (r << 20) + (r << 16) + (g << 12) + (g << 8) + (b << 4) + b; |
|
60 |
+ p->bg.colors[i] = 0xff000000 | (r << 20) | (r << 16) | (g << 12) | (g << 8) | (b << 4) | b; |
|
61 |
+ p->fg.colors[i] = 0xff000000 | (r << 20) | (r << 16) | (g << 12) | (g << 8) | (b << 4) | b; |
|
63 | 62 |
} |
63 |
+ p->fg.colors[0] = 0; |
|
64 |
+ clear(p); |
|
64 | 65 |
} |
65 | 66 |
|
66 | 67 |
void |
67 |
-putpixel(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 color) |
|
68 |
+putpixel(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 color) |
|
68 | 69 |
{ |
69 |
- Uint16 row = (y % 8) + ((x / 8 + y / 8 * p->hor) * 16), col = 7 - (x % 8); |
|
70 |
- if(x >= p->hor * 8 || y >= p->ver * 8 || row > (p->hor * p->ver * 16) - 8) |
|
70 |
+ if(x >= p->width || y >= p->height) |
|
71 | 71 |
return; |
72 |
- if(color == 0 || color == 2) |
|
73 |
- layer[row] &= ~(1UL << col); |
|
74 |
- else |
|
75 |
- layer[row] |= 1UL << col; |
|
76 |
- if(color == 0 || color == 1) |
|
77 |
- layer[row + 8] &= ~(1UL << col); |
|
78 |
- else |
|
79 |
- layer[row + 8] |= 1UL << col; |
|
72 |
+ layer->pixels[y * p->width + x] = layer->colors[color]; |
|
80 | 73 |
} |
81 | 74 |
|
82 | 75 |
void |
83 |
-puticn(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy) |
|
76 |
+puticn(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy) |
|
84 | 77 |
{ |
85 | 78 |
Uint16 v, h; |
86 | 79 |
for(v = 0; v < 8; v++) |
... | ... |
@@ -96,7 +89,7 @@ puticn(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uin |
96 | 89 |
} |
97 | 90 |
|
98 | 91 |
void |
99 |
-putchr(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy) |
|
92 |
+putchr(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy) |
|
100 | 93 |
{ |
101 | 94 |
Uint16 v, h; |
102 | 95 |
for(v = 0; v < 8; v++) |
... | ... |
@@ -113,63 +106,35 @@ putchr(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uin |
113 | 106 |
|
114 | 107 |
/* output */ |
115 | 108 |
|
116 |
-void |
|
117 |
-drawpixel(Ppu *p, Uint16 x, Uint16 y, Uint8 color) |
|
118 |
-{ |
|
119 |
- if(x >= p->pad && x <= p->width - p->pad - 1 && y >= p->pad && y <= p->height - p->pad - 1) |
|
120 |
- p->output[y * p->width + x] = p->colors[color]; |
|
121 |
-} |
|
122 |
- |
|
123 | 109 |
void |
124 | 110 |
drawdebugger(Ppu *p, Uint8 *stack, Uint8 ptr) |
125 | 111 |
{ |
126 | 112 |
Uint8 i, x, y, b; |
127 | 113 |
for(i = 0; i < 0x20; ++i) { /* memory */ |
128 | 114 |
x = ((i % 8) * 3 + 1) * 8, y = (i / 8 + 1) * 8, b = stack[i]; |
129 |
- puticn(p, p->bg, x, y, font[(b >> 4) & 0xf], 1 + (ptr == i) * 0x7, 0, 0); |
|
130 |
- puticn(p, p->bg, x + 8, y, font[b & 0xf], 1 + (ptr == i) * 0x7, 0, 0); |
|
115 |
+ puticn(p, &p->bg, x, y, font[(b >> 4) & 0xf], 1 + (ptr == i) * 0x7, 0, 0); |
|
116 |
+ puticn(p, &p->bg, x + 8, y, font[b & 0xf], 1 + (ptr == i) * 0x7, 0, 0); |
|
131 | 117 |
} |
132 | 118 |
for(x = 0; x < 0x20; ++x) { |
133 |
- drawpixel(p, x, p->height / 2, 2); |
|
134 |
- drawpixel(p, p->width - x, p->height / 2, 2); |
|
135 |
- drawpixel(p, p->width / 2, p->height - x, 2); |
|
136 |
- drawpixel(p, p->width / 2, x, 2); |
|
137 |
- drawpixel(p, p->width / 2 - 16 + x, p->height / 2, 2); |
|
138 |
- drawpixel(p, p->width / 2, p->height / 2 - 16 + x, 2); |
|
119 |
+ putpixel(p, &p->bg, x, p->height / 2, 2); |
|
120 |
+ putpixel(p, &p->bg, p->width - x, p->height / 2, 2); |
|
121 |
+ putpixel(p, &p->bg, p->width / 2, p->height - x, 2); |
|
122 |
+ putpixel(p, &p->bg, p->width / 2, x, 2); |
|
123 |
+ putpixel(p, &p->bg, p->width / 2 - 16 + x, p->height / 2, 2); |
|
124 |
+ putpixel(p, &p->bg, p->width / 2, p->height / 2 - 16 + x, 2); |
|
139 | 125 |
} |
140 | 126 |
} |
141 | 127 |
|
142 |
-void |
|
143 |
-drawppu(Ppu *p) |
|
144 |
-{ |
|
145 |
- Uint16 x, y; |
|
146 |
- for(y = 0; y < p->ver; ++y) |
|
147 |
- for(x = 0; x < p->hor; ++x) { |
|
148 |
- Uint8 v, h; |
|
149 |
- Uint16 key = (y * p->hor + x) * 16; |
|
150 |
- for(v = 0; v < 8; v++) |
|
151 |
- for(h = 0; h < 8; h++) { |
|
152 |
- Uint8 color = readpixel(&p->fg[key], h, v); |
|
153 |
- if(color == 0) |
|
154 |
- color = readpixel(&p->bg[key], h, v); |
|
155 |
- drawpixel(p, x * 8 + p->pad + 7 - h, y * 8 + p->pad + v, color); |
|
156 |
- } |
|
157 |
- } |
|
158 |
-} |
|
159 |
- |
|
160 | 128 |
int |
161 |
-initppu(Ppu *p, Uint8 hor, Uint8 ver, Uint8 pad) |
|
129 |
+initppu(Ppu *p, Uint8 hor, Uint8 ver) |
|
162 | 130 |
{ |
163 | 131 |
p->hor = hor; |
164 | 132 |
p->ver = ver; |
165 |
- p->pad = pad; |
|
166 |
- p->width = (8 * p->hor + p->pad * 2); |
|
167 |
- p->height = (8 * p->ver + p->pad * 2); |
|
168 |
- if(!(p->output = malloc(p->width * p->height * sizeof(Uint32)))) |
|
169 |
- return 0; |
|
170 |
- if(!(p->bg = malloc(p->width * p->height * sizeof(Uint8) / 4))) |
|
133 |
+ p->width = 8 * p->hor; |
|
134 |
+ p->height = 8 * p->ver; |
|
135 |
+ if(!(p->bg.pixels = malloc(p->width * p->height * sizeof(Uint32)))) |
|
171 | 136 |
return 0; |
172 |
- if(!(p->fg = malloc(p->width * p->height * sizeof(Uint8) / 4))) |
|
137 |
+ if(!(p->fg.pixels = malloc(p->width * p->height * sizeof(Uint32)))) |
|
173 | 138 |
return 0; |
174 | 139 |
clear(p); |
175 | 140 |
return 1; |
... | ... |
@@ -17,16 +17,18 @@ typedef unsigned char Uint8; |
17 | 17 |
typedef unsigned short Uint16; |
18 | 18 |
typedef unsigned int Uint32; |
19 | 19 |
|
20 |
+typedef struct Layer { |
|
21 |
+ Uint32 *pixels, colors[4]; |
|
22 |
+} Layer; |
|
23 |
+ |
|
20 | 24 |
typedef struct Ppu { |
21 |
- Uint8 *bg, *fg; |
|
22 |
- Uint16 hor, ver, pad, width, height; |
|
23 |
- Uint32 *output, colors[4]; |
|
25 |
+ Uint16 hor, ver, width, height; |
|
26 |
+ Layer fg, bg; |
|
24 | 27 |
} Ppu; |
25 | 28 |
|
26 |
-int initppu(Ppu *p, Uint8 hor, Uint8 ver, Uint8 pad); |
|
29 |
+int initppu(Ppu *p, Uint8 hor, Uint8 ver); |
|
27 | 30 |
void putcolors(Ppu *p, Uint8 *addr); |
28 |
-void putpixel(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 color); |
|
29 |
-void puticn(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy); |
|
30 |
-void putchr(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy); |
|
31 |
-void drawppu(Ppu *p); |
|
31 |
+void putpixel(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 color); |
|
32 |
+void puticn(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy); |
|
33 |
+void putchr(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy); |
|
32 | 34 |
void drawdebugger(Ppu *p, Uint8 *stack, Uint8 ptr); |
... | ... |
@@ -20,12 +20,15 @@ WITH REGARD TO THIS SOFTWARE. |
20 | 20 |
static SDL_AudioDeviceID audio_id; |
21 | 21 |
static SDL_Window *gWindow; |
22 | 22 |
static SDL_Renderer *gRenderer; |
23 |
-static SDL_Texture *gTexture; |
|
23 |
+static SDL_Texture *fgTexture, *bgTexture; |
|
24 |
+static SDL_Rect gRect; |
|
24 | 25 |
static Ppu ppu; |
25 | 26 |
static Apu apu[POLYPHONY]; |
26 | 27 |
static Mpu mpu; |
27 | 28 |
static Device *devscreen, *devmouse, *devctrl, *devmidi, *devaudio0; |
28 | 29 |
|
30 |
+#define PAD 16 |
|
31 |
+ |
|
29 | 32 |
Uint8 zoom = 0, debug = 0, reqdraw = 0, bench = 0; |
30 | 33 |
|
31 | 34 |
int |
... | ... |
@@ -53,14 +56,15 @@ audio_callback(void *u, Uint8 *stream, int len) |
53 | 56 |
} |
54 | 57 |
|
55 | 58 |
void |
56 |
-redraw(Uint32 *dst, Uxn *u) |
|
59 |
+redraw(Uxn *u) |
|
57 | 60 |
{ |
58 |
- drawppu(&ppu); |
|
59 | 61 |
if(debug) |
60 | 62 |
drawdebugger(&ppu, u->wst.dat, u->wst.ptr); |
61 |
- SDL_UpdateTexture(gTexture, NULL, dst, ppu.width * sizeof(Uint32)); |
|
63 |
+ SDL_UpdateTexture(bgTexture, &gRect, ppu.bg.pixels, ppu.width * sizeof(Uint32)); |
|
64 |
+ SDL_UpdateTexture(fgTexture, &gRect, ppu.fg.pixels, ppu.width * sizeof(Uint32)); |
|
62 | 65 |
SDL_RenderClear(gRenderer); |
63 |
- SDL_RenderCopy(gRenderer, gTexture, NULL, NULL); |
|
66 |
+ SDL_RenderCopy(gRenderer, bgTexture, NULL, NULL); |
|
67 |
+ SDL_RenderCopy(gRenderer, fgTexture, NULL, NULL); |
|
64 | 68 |
SDL_RenderPresent(gRenderer); |
65 | 69 |
reqdraw = 0; |
66 | 70 |
} |
... | ... |
@@ -69,26 +73,27 @@ void |
69 | 73 |
toggledebug(Uxn *u) |
70 | 74 |
{ |
71 | 75 |
debug = !debug; |
72 |
- redraw(ppu.output, u); |
|
76 |
+ redraw(u); |
|
73 | 77 |
} |
74 | 78 |
|
75 | 79 |
void |
76 | 80 |
togglezoom(Uxn *u) |
77 | 81 |
{ |
78 | 82 |
zoom = zoom == 3 ? 1 : zoom + 1; |
79 |
- SDL_SetWindowSize(gWindow, ppu.width * zoom, ppu.height * zoom); |
|
80 |
- redraw(ppu.output, u); |
|
83 |
+ SDL_SetWindowSize(gWindow, (ppu.width + PAD * 2) * zoom, (ppu.height + PAD * 2) * zoom); |
|
84 |
+ redraw(u); |
|
81 | 85 |
} |
82 | 86 |
|
83 | 87 |
void |
84 | 88 |
quit(void) |
85 | 89 |
{ |
86 |
- free(ppu.output); |
|
87 |
- free(ppu.fg); |
|
88 |
- free(ppu.bg); |
|
90 |
+ free(ppu.fg.pixels); |
|
91 |
+ free(ppu.bg.pixels); |
|
89 | 92 |
SDL_UnlockAudioDevice(audio_id); |
90 |
- SDL_DestroyTexture(gTexture); |
|
91 |
- gTexture = NULL; |
|
93 |
+ SDL_DestroyTexture(bgTexture); |
|
94 |
+ bgTexture = NULL; |
|
95 |
+ SDL_DestroyTexture(fgTexture); |
|
96 |
+ fgTexture = NULL; |
|
92 | 97 |
SDL_DestroyRenderer(gRenderer); |
93 | 98 |
gRenderer = NULL; |
94 | 99 |
SDL_DestroyWindow(gWindow); |
... | ... |
@@ -101,22 +106,31 @@ int |
101 | 106 |
init(void) |
102 | 107 |
{ |
103 | 108 |
SDL_AudioSpec as; |
104 |
- if(!initppu(&ppu, 48, 32, 16)) |
|
109 |
+ if(!initppu(&ppu, 48, 32)) |
|
105 | 110 |
return error("PPU", "Init failure"); |
111 |
+ gRect.x = PAD; |
|
112 |
+ gRect.y = PAD; |
|
113 |
+ gRect.w = ppu.width; |
|
114 |
+ gRect.h = ppu.height; |
|
106 | 115 |
if(!initmpu(&mpu, 1)) |
107 | 116 |
return error("MPU", "Init failure"); |
108 | 117 |
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) |
109 | 118 |
return error("Init", SDL_GetError()); |
110 |
- gWindow = SDL_CreateWindow("Uxn", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, ppu.width * zoom, ppu.height * zoom, SDL_WINDOW_SHOWN); |
|
119 |
+ gWindow = SDL_CreateWindow("Uxn", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, (ppu.width + PAD * 2) * zoom, (ppu.height + PAD * 2) * zoom, SDL_WINDOW_SHOWN); |
|
111 | 120 |
if(gWindow == NULL) |
112 | 121 |
return error("Window", SDL_GetError()); |
113 | 122 |
gRenderer = SDL_CreateRenderer(gWindow, -1, 0); |
114 | 123 |
if(gRenderer == NULL) |
115 | 124 |
return error("Renderer", SDL_GetError()); |
116 |
- SDL_RenderSetLogicalSize(gRenderer, ppu.width, ppu.height); |
|
117 |
- gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, ppu.width, ppu.height); |
|
118 |
- if(gTexture == NULL) |
|
125 |
+ SDL_RenderSetLogicalSize(gRenderer, ppu.width + PAD * 2, ppu.height + PAD * 2); |
|
126 |
+ bgTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, ppu.width + PAD * 2, ppu.height + PAD * 2); |
|
127 |
+ if(bgTexture == NULL || SDL_SetTextureBlendMode(bgTexture, SDL_BLENDMODE_NONE)) |
|
128 |
+ return error("Texture", SDL_GetError()); |
|
129 |
+ fgTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, ppu.width + PAD * 2, ppu.height + PAD * 2); |
|
130 |
+ if(fgTexture == NULL || SDL_SetTextureBlendMode(fgTexture, SDL_BLENDMODE_BLEND)) |
|
119 | 131 |
return error("Texture", SDL_GetError()); |
132 |
+ SDL_UpdateTexture(bgTexture, NULL, ppu.bg.pixels, 4); |
|
133 |
+ SDL_UpdateTexture(fgTexture, NULL, ppu.fg.pixels, 4); |
|
120 | 134 |
SDL_StartTextInput(); |
121 | 135 |
SDL_ShowCursor(SDL_DISABLE); |
122 | 136 |
SDL_zero(as); |
... | ... |
@@ -137,8 +151,8 @@ void |
137 | 151 |
domouse(SDL_Event *event) |
138 | 152 |
{ |
139 | 153 |
Uint8 flag = 0x00; |
140 |
- Uint16 x = clamp(event->motion.x - ppu.pad, 0, ppu.hor * 8 - 1); |
|
141 |
- Uint16 y = clamp(event->motion.y - ppu.pad, 0, ppu.ver * 8 - 1); |
|
154 |
+ Uint16 x = clamp(event->motion.x - PAD, 0, ppu.hor * 8 - 1); |
|
155 |
+ Uint16 y = clamp(event->motion.y - PAD, 0, ppu.ver * 8 - 1); |
|
142 | 156 |
mempoke16(devmouse->dat, 0x2, x); |
143 | 157 |
mempoke16(devmouse->dat, 0x4, y); |
144 | 158 |
devmouse->dat[7] = 0x00; |
... | ... |
@@ -223,7 +237,7 @@ screen_talk(Device *d, Uint8 b0, Uint8 w) |
223 | 237 |
Uint16 x = mempeek16(d->dat, 0x8); |
224 | 238 |
Uint16 y = mempeek16(d->dat, 0xa); |
225 | 239 |
Uint8 *addr = &d->mem[mempeek16(d->dat, 0xc)]; |
226 |
- Uint8 *layer = d->dat[0xe] >> 4 & 0x1 ? ppu.fg : ppu.bg; |
|
240 |
+ Layer *layer = d->dat[0xe] >> 4 & 0x1 ? &ppu.fg : &ppu.bg; |
|
227 | 241 |
Uint8 mode = d->dat[0xe] >> 5; |
228 | 242 |
if(!mode) |
229 | 243 |
putpixel(&ppu, layer, x, y, d->dat[0xe] & 0x3); |
... | ... |
@@ -319,11 +333,11 @@ int |
319 | 333 |
start(Uxn *u) |
320 | 334 |
{ |
321 | 335 |
evaluxn(u, 0x0100); |
322 |
- redraw(ppu.output, u); |
|
336 |
+ redraw(u); |
|
323 | 337 |
while(1) { |
324 | 338 |
int i; |
325 | 339 |
SDL_Event event; |
326 |
- double elapsed, start; |
|
340 |
+ double elapsed, start = 0; |
|
327 | 341 |
if(!bench) |
328 | 342 |
start = SDL_GetPerformanceCounter(); |
329 | 343 |
while(SDL_PollEvent(&event) != 0) { |
... | ... |
@@ -348,7 +362,7 @@ start(Uxn *u) |
348 | 362 |
break; |
349 | 363 |
case SDL_WINDOWEVENT: |
350 | 364 |
if(event.window.event == SDL_WINDOWEVENT_EXPOSED) |
351 |
- redraw(ppu.output, u); |
|
365 |
+ redraw(u); |
|
352 | 366 |
break; |
353 | 367 |
} |
354 | 368 |
} |
... | ... |
@@ -361,7 +375,7 @@ start(Uxn *u) |
361 | 375 |
} |
362 | 376 |
evaluxn(u, mempeek16(devscreen->dat, 0)); |
363 | 377 |
if(reqdraw) |
364 |
- redraw(ppu.output, u); |
|
378 |
+ redraw(u); |
|
365 | 379 |
if(!bench) { |
366 | 380 |
elapsed = (SDL_GetPerformanceCounter() - start) / (double)SDL_GetPerformanceFrequency() * 1000.0f; |
367 | 381 |
SDL_Delay(clamp(16.666f - elapsed, 0, 1000)); |