... | ... |
@@ -29,17 +29,23 @@ mouse_up(Uxn *u, Uint8 *d, Uint8 mask) |
29 | 29 |
void |
30 | 30 |
mouse_pos(Uxn *u, Uint8 *d, Uint16 x, Uint16 y) |
31 | 31 |
{ |
32 |
- POKE2(d + 0x2, x); |
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33 |
- POKE2(d + 0x4, y); |
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32 |
+ *(d + 2) = x >> 8; |
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33 |
+ *(d + 3) = x; |
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34 |
+ *(d + 4) = y >> 8; |
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35 |
+ *(d + 5) = y; |
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34 | 36 |
uxn_eval(u, PEEK2(d)); |
35 | 37 |
} |
36 | 38 |
|
37 | 39 |
void |
38 | 40 |
mouse_scroll(Uxn *u, Uint8 *d, Uint16 x, Uint16 y) |
39 | 41 |
{ |
40 |
- POKE2(d + 0xa, x); |
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41 |
- POKE2(d + 0xc, -y); |
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42 |
+ *(d + 0xa) = x >> 8; |
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43 |
+ *(d + 0xb) = x; |
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44 |
+ *(d + 0xc) = -y >> 8; |
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45 |
+ *(d + 0xd) = -y; |
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42 | 46 |
uxn_eval(u, PEEK2(d)); |
43 |
- POKE2(d + 0xa, 0); |
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44 |
- POKE2(d + 0xc, 0); |
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47 |
+ *(d + 0xa) = 0; |
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48 |
+ *(d + 0xb) = 0; |
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49 |
+ *(d + 0xc) = 0; |
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50 |
+ *(d + 0xd) = 0; |
|
45 | 51 |
} |