... | ... |
@@ -1,56 +1,51 @@ |
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-( dev/mouse ) |
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+( Mouse ) |
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2 | 2 |
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-%RTN { JMP2r } |
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-%ABS2 { DUP2 #0f SFT2 EQU #05 JCN #0000 SWP2 SUB2 } |
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-%LTS2 { #8000 ADD2 SWP2 #8000 ADD2 GTH2 } |
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-%GTS2 { #8000 ADD2 SWP2 #8000 ADD2 LTH2 } |
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-%2** { #10 SFT2 } |
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- |
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-( devices ) |
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- |
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-|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 |
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-|20 @Screen &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 |
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-|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &modx $2 &mody $2 |
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+|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 |
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+|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 |
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+|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &modx $2 &mody $2 |
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14 | 6 |
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15 | 7 |
|0000 |
16 | 8 |
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-@color $1 |
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-@line |
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- &x0 $2 &y0 $2 &x $2 &y $2 &sx $2 &sy $2 &dx $2 &dy $2 &e1 $2 &e2 $2 |
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-@pointer |
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- &x $2 &y $2 &lastx $2 &lasty $2 &state $1 |
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- |
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-( program ) |
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+@line |
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+ &x $2 &y $2 &dx $2 &dy $2 &e1 $2 |
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+@pointer |
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+ &x $2 &y $2 &lastx $2 &lasty $2 &state $1 |
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24 | 13 |
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25 | 14 |
|0100 ( -> ) |
26 | 15 |
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- ( theme ) |
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- #f030 .System/r DEO2 |
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- #f04f .System/g DEO2 |
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- #f050 .System/b DEO2 |
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+ ( theme ) |
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+ #a0f0 .System/r DEO2 |
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+ #40ff .System/g DEO2 |
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+ #60ff .System/b DEO2 |
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31 | 20 |
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- ( vectors ) |
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+ ( vectors ) |
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33 | 22 |
;on-mouse .Mouse/vector DEO2 |
34 | 23 |
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35 | 24 |
BRK |
36 | 25 |
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37 | 26 |
@on-mouse ( -> ) |
38 | 27 |
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- ;draw-cursor JSR2 |
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40 |
- |
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+ ;pointer-icn .Screen/addr DEO2 |
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+ ( clear last cursor ) |
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+ .pointer/x LDZ2 .Screen/x DEO2 |
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+ .pointer/y LDZ2 .Screen/y DEO2 |
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+ #40 .Screen/sprite DEO |
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+ ( draw new cursor ) |
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+ .Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2 |
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+ .Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2 |
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+ #43 .Mouse/state DEI #00 NEQ DUP ADD SUB .Screen/sprite DEO |
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41 | 37 |
( on down ) |
42 | 38 |
.Mouse/state DEI #00 NEQ .pointer/state LDZ #00 EQU #0101 EQU2 ,on-mouse-down JCN |
43 |
- |
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44 | 39 |
( on drag ) |
45 | 40 |
.Mouse/state DEI ,on-mouse-drag JCN |
46 | 41 |
.Mouse/state DEI .pointer/state STZ |
47 | 42 |
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-BRK |
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+BRK |
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49 | 44 |
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50 | 45 |
@on-mouse-down ( -> ) |
51 | 46 |
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52 | 47 |
( record start position ) |
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- .Mouse/x DEI2 DUP2 .pointer/x STZ2 .pointer/lastx STZ2 |
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+ .Mouse/x DEI2 DUP2 .pointer/x STZ2 .pointer/lastx STZ2 |
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54 | 49 |
.Mouse/y DEI2 DUP2 .pointer/y STZ2 .pointer/lasty STZ2 |
55 | 50 |
.Mouse/state DEI .pointer/state STZ |
56 | 51 |
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... | ... |
@@ -59,62 +54,50 @@ BRK |
59 | 54 |
@on-mouse-drag ( -> ) |
60 | 55 |
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61 | 56 |
( draw line ) |
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- .pointer/lastx LDZ2 |
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- .pointer/lasty LDZ2 |
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- .pointer/x LDZ2 |
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- .pointer/y LDZ2 |
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- #01 [ .Mouse/state DEI #10 EQU DUP ADD ADD ] |
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+ .pointer/lastx LDZ2 |
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+ .pointer/lasty LDZ2 |
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+ .pointer/x LDZ2 |
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+ .pointer/y LDZ2 |
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+ .Mouse/state DEI INC |
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67 | 62 |
;draw-line JSR2 |
68 | 63 |
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69 | 64 |
( record last position ) |
70 |
- .Mouse/x DEI2 .pointer/lastx STZ2 |
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+ .Mouse/x DEI2 .pointer/lastx STZ2 |
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71 | 66 |
.Mouse/y DEI2 .pointer/lasty STZ2 |
72 | 67 |
.Mouse/state DEI .pointer/state STZ |
73 | 68 |
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74 | 69 |
BRK |
75 | 70 |
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-@draw-cursor ( -- ) |
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- |
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- ;pointer-icn .Screen/addr DEO2 |
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- |
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- ( clear last cursor ) |
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- .pointer/x LDZ2 .Screen/x DEO2 |
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- .pointer/y LDZ2 .Screen/y DEO2 |
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- #40 .Screen/sprite DEO |
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+@draw-line ( x1* y1* x2* y2* color -- ) |
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84 | 72 |
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- ( draw new cursor ) |
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- .Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2 |
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- .Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2 |
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- #43 .Mouse/state DEI #00 NEQ DUP ADD SUB .Screen/sprite DEO |
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- |
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-RTN |
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- |
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-@draw-line ( x1 y1 x2 y2 color -- ) |
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- |
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- ( load ) .color STZ .line/y0 STZ2 .line/x0 STZ2 .line/y STZ2 .line/x STZ2 |
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- .line/x0 LDZ2 .line/x LDZ2 SUB2 ABS2 .line/dx STZ2 |
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- .line/y0 LDZ2 .line/y LDZ2 SUB2 ABS2 #0000 SWP2 SUB2 .line/dy STZ2 |
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- #ffff #00 .line/x LDZ2 .line/x0 LDZ2 LTS2 2** ADD2 .line/sx STZ2 |
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- #ffff #00 .line/y LDZ2 .line/y0 LDZ2 LTS2 2** ADD2 .line/sy STZ2 |
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+ ( load ) STH ,&y STR2 ,&x STR2 .line/y STZ2 .line/x STZ2 |
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+ ,&x LDR2 .line/x LDZ2 SUB2 ;abs2 JSR2 .line/dx STZ2 |
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+ #0000 ,&y LDR2 .line/y LDZ2 SUB2 ;abs2 JSR2 SUB2 .line/dy STZ2 |
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+ #ffff #00 .line/x LDZ2 ,&x LDR2 ;lts2 JSR2 #10 SFT2 ADD2 ,&sx STR2 |
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+ #ffff #00 .line/y LDZ2 ,&y LDR2 ;lts2 JSR2 #10 SFT2 ADD2 ,&sy STR2 |
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99 | 78 |
.line/dx LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2 |
100 | 79 |
&loop |
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- .line/x LDZ2 .Screen/x DEO2 |
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- .line/y LDZ2 .Screen/y DEO2 |
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- .color LDZ .Screen/pixel DEO |
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- [ .line/x LDZ2 .line/x0 LDZ2 EQU2 ] |
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- [ .line/y LDZ2 .line/y0 LDZ2 EQU2 ] #0101 EQU2 ,&end JCN |
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- .line/e1 LDZ2 2** .line/e2 STZ2 |
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- .line/e2 LDZ2 .line/dy LDZ2 LTS2 ,&skipy JCN |
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+ .line/x LDZ2 DUP2 .Screen/x DEO2 [ LIT2 &x $2 ] EQU2 |
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+ .line/y LDZ2 DUP2 .Screen/y DEO2 [ LIT2 &y $2 ] EQU2 |
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+ STHkr .Screen/pixel DEO |
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+ AND ,&end JCN |
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+ .line/e1 LDZ2 #10 SFT2 DUP2 |
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+ .line/dy LDZ2 ;lts2 JSR2 ,&skipy JCN |
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108 | 86 |
.line/e1 LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2 |
109 |
- .line/x LDZ2 .line/sx LDZ2 ADD2 .line/x STZ2 |
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+ .line/x LDZ2 [ LIT2 &sx $2 ] ADD2 .line/x STZ2 |
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110 | 88 |
&skipy |
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- .line/e2 LDZ2 .line/dx LDZ2 GTS2 ,&skipx JCN |
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+ .line/dx LDZ2 ;gts2 JSR2 ,&skipx JCN |
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112 | 90 |
.line/e1 LDZ2 .line/dx LDZ2 ADD2 .line/e1 STZ2 |
113 |
- .line/y LDZ2 .line/sy LDZ2 ADD2 .line/y STZ2 |
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+ .line/y LDZ2 [ LIT2 &sy $2 ] ADD2 .line/y STZ2 |
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114 | 92 |
&skipx |
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- ;&loop JMP2 |
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+ ,&loop JMP |
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116 | 94 |
&end |
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+ POPr |
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+ |
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+JMP2r |
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117 | 98 |
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-RTN |
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+@abs2 DUP2 #0f SFT2 EQU #05 JCN #0000 SWP2 SUB2 JMP2r |
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+@lts2 #8000 ADD2 SWP2 #8000 ADD2 GTH2 JMP2r |
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+@gts2 #8000 ADD2 SWP2 #8000 ADD2 LTH2 JMP2r |
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119 | 102 |
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120 | 103 |
@pointer-icn 80c0 e0f0 f8e0 1000 |
121 | 104 |
deleted file mode 100644 |
... | ... |
@@ -1,30 +0,0 @@ |
1 |
-( devices ) |
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2 |
- |
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-|00 @System &vector $2 &wst $1 &rst $1 &swsz $1 &swap $1 &pad $2 &r $2 &g $2 &b $2 &debug $1 &halt $1 |
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-|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 |
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- |
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-( variables ) |
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- |
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-|0000 |
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- |
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-( program ) |
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- |
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-|0100 ( -> ) |
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- ( theme ) |
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- #0fe5 .System/r DEO2 |
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- #0fc5 .System/g DEO2 |
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- #0f25 .System/b DEO2 |
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- |
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- #35 .Screen/auto DEO |
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- |
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- ;font #0210 ADD2 .Screen/addr DEO2 |
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- #0d00 &loop |
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- #04 .Screen/sprite DEO |
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- INC |
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- GTHk ,&loop JCN |
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- |
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-BRK |
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- |
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-~projects/assets/msx01x02.tal |
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- |
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- |