Browse code

Starting Orca

neauoire authored on 07/04/2021 04:34:11
Showing 3 changed files
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+( Orca )
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+
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+%RTN { JMP2r }
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+%8* { #0008 MUL2 } %8/ { #0008 DIV2 }
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+
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+( variables )
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+
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+;timer { byte 1 frame 1 }
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+;grid { width 1 height 1 }
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+;selection { x1 1 y1 1 x2 1 y2 1 }
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+
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+( devices )
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+
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+|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
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+|0110 ;Console { pad 8 char 1 byte 1 short 2 }
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+|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 color 1 }
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+|0130 ;Sprite { vector 2 pad 6 x 2 y 2 addr 2 color 1 }
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+|0140 ;Controller { vector 2 button 1 }
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+|0150 ;Keys { vector 2 key 1 }
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+
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+|0200
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+
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+	( theme ) #0faf =System.r #0fff =System.g #0f5f =System.b
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+	( vectors ) ,on-button =Controller.vector
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+	( vectors ) ,on-key =Keys.vector
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+	( vectors ) ,on-frame =Screen.vector
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+
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+	( find size )
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+	~Screen.width 8/ SWP POP =grid.width
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+	~Screen.height 8/ SWP POP =grid.height
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+
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+	,redraw JSR2
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+
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+BRK
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+
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+@on-frame
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+
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+	~timer #01 ADD DUP =timer
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+
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+	#10 EQU ^$tick JNZ BRK $tick
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+
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+	,run JSR2
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+
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+	#00 =timer
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+	~timer.frame #01 ADD =timer.frame
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+
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+BRK
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+
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+@on-key
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+	
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+	~Keys.key #00 NEQ ^$continue JNZ BRK $continue
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+
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+	~selection.x1 ~selection.y1 ~Keys.key ,put-char JSR2
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+
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+	( release ) #00 =Keys.key
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+
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+	,redraw JSR2
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+
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+BRK
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+
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+@on-button
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+	
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+	( arrows )
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+	~Controller.button #f0 AND
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+		DUP #04 SFT #01 AND #01 NEQ ^$no-up JNZ 
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+			~selection.y1 #01 SUB =selection.y1 
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+			~selection.y2 #01 SUB =selection.y2 $no-up
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+		DUP #05 SFT #01 AND #01 NEQ ^$no-down JNZ 
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+			~selection.y1 #01 ADD =selection.y1 
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+			~selection.y2 #01 ADD =selection.y2 $no-down
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+		DUP #06 SFT #01 AND #01 NEQ ^$no-left JNZ 
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+			~selection.x1 #01 SUB =selection.x1 
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+			~selection.x2 #01 SUB =selection.x2 $no-left
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+		DUP #07 SFT #01 AND #01 NEQ ^$no-right JNZ 
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+			~selection.x1 #01 ADD =selection.x1 
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+			~selection.x2 #01 ADD =selection.x2 $no-right
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+	POP
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+	,redraw JSR2
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+
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+BRK
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+
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+@is-selected ( x y -- flag )
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+	
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+	~selection.x1 ~selection.y1 EQU2
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+
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+RTN
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+
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+@put-char (x y char -- )
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+	
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+	ROT ROT  
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+
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+	#00 SWP #00 ~grid.width MUL2
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+
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+	ROT #00 SWP ADD2 ,data ADD2 POK2
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+
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+RTN
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+
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+@get-char ( x y -- char )
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+	
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+	#00 SWP #00 ~grid.width MUL2
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+
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+	ROT #00 SWP ADD2 ,data ADD2 PEK2
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+
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+RTN
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+
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+@get-value ( x y -- value )
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+	
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+	POP2 #01
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+
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+RTN
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+
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+@get-char-sprite ( x y -- addr )
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+	
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+	,get-char JSR2 #20 SUB #00 SWP #0008 MUL2 ,font ADD2
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+
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+RTN
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+
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+@op-a ( x y char -- )
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+
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+	POP
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+
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+	( get left ) DUP2 SWP #01 SUB SWP ,get-value JSR2 STH
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+	( get right ) DUP2 SWP #01 ADD SWP ,get-value JSR2 STH
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+
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+	#01 ADD ADDr STHr ( remove this extra addition -> ) #30 ADD ,put-char JSR2
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+
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+RTN
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+
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+@op-b ( x y char -- )
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+	
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+	POP POP2
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+
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+RTN
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+
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+@op-c ( x y char -- )
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+	
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+	POP
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+	#01 ADD
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+	#30 ~timer.frame ADD ,put-char JSR2
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+
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+RTN
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+
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+@run-char ( x y char -- )
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+	
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+	( A ) DUP #41 EQU ,op-a JNZ2
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+	( B ) DUP #42 EQU ,op-b JNZ2
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+	( C ) DUP #43 EQU ,op-c JNZ2
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+	POP POP2
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+
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+RTN
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+
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+@run
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+	
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+	#00 ~grid.height
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+	$ver
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+		#00 ~grid.width
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+		$hor
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+			( get x,y ) SWP2 OVR STH SWP2 OVR STHr DUP2 
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+			,get-char JSR2 
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+			,run-char JSR2 
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+			$next-char
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+			( incr )    SWP #01 ADD SWP
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+			DUP2 LTH ^$hor JNZ
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+		POP2
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+		( incr ) SWP #01 ADD SWP
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+		DUP2 LTH ^$ver JNZ
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+	POP2
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+
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+	,redraw JSR2
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+
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+RTN
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+
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+@redraw ( -- )
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+	
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+	#00 ~grid.height
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+	$ver
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+		( pos-y ) OVR #00 SWP #0008 MUL2 =Sprite.y
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+		#00 ~grid.width
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+		$hor
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+			( pos-x )   OVR #00 SWP #0008 MUL2 =Sprite.x 
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+			( get x,y ) SWP2 OVR STH SWP2 OVR STHr 
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+			( sprite )  DUP2 ,get-char-sprite JSR2 =Sprite.addr
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+			( draw )    ,is-selected JSR2 #08 MUL #01 ADD =Sprite.color
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+			( incr )    SWP #01 ADD SWP
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+			DUP2 LTH ^$hor JNZ
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+		POP2
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+		( incr ) SWP #01 ADD SWP
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+		DUP2 LTH ^$ver JNZ
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+	POP2
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+
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+RTN
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+
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+@blank_icn [ ffff ffff ffff ffff ]
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+
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+@font ( specter8-frag font ) 
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+[
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+	0000 0000 0000 0000 0008 0808 0800 0800
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+	0014 1400 0000 0000 0024 7e24 247e 2400
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+	0008 1e28 1c0a 3c08 0000 2204 0810 2200
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+	0030 4832 4c44 3a00 0008 1000 0000 0000
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+	0004 0808 0808 0400 0020 1010 1010 2000
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+	0000 2214 0814 2200 0000 0808 3e08 0800
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+	0000 0000 0000 0810 0000 0000 3e00 0000
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+	0000 0000 0000 0800 0000 0204 0810 2000
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+	003c 464a 5262 3c00 0018 0808 0808 1c00
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+	003c 4202 3c40 7e00 003c 421c 0242 3c00
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+	000c 1424 447e 0400 007e 407c 0242 3c00
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+	003c 407c 4242 3c00 007e 0204 0810 1000
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+	003c 423c 4242 3c00 003c 4242 3e02 3c00
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+	0000 0010 0000 1000 0000 1000 0010 1020
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+	0000 0810 2010 0800 0000 003e 003e 0000
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+	0000 1008 0408 1000 003c 420c 1000 1000
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+	003c 4232 4a42 3c00 003c 4242 7e42 4200
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+	007c 427c 4242 7c00 003c 4240 4042 3c00
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+	007c 4242 4242 7c00 007e 4078 4040 7e00
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+	007e 4078 4040 4000 003c 4240 4642 3c00
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+	0042 427e 4242 4200 001c 0808 0808 1c00
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+	007e 0202 0242 3c00 0042 4478 4442 4200
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+	0040 4040 4040 7e00 0042 665a 4242 4200
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+	0042 6252 4a46 4200 003c 4242 4242 3c00
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+	007c 4242 7c40 4000 003c 4242 4244 3a00
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+	007c 4242 7c44 4200 003e 403c 0242 3c00
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+	007e 0808 0808 1000 0042 4242 4244 3a00
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+	0042 4242 4224 1800 0042 4242 5a66 4200
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+	0042 423c 4242 4200 0042 423e 0242 3c00
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+	007e 020c 3040 7e00 000c 0808 0808 0c00
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+	0040 2010 0804 0200 0030 1010 1010 3000
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+	0008 1400 0000 0000 0000 0000 0000 7e00
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+	0008 0400 0000 0000 0000 3c02 3e42 3a00
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+	0040 407c 4242 7c00 0000 3c42 4042 3c00
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+	0002 023e 4242 3e00 0000 3c42 7e40 3e00
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+	0000 3e40 7840 4000 0000 3c42 3e02 3c00
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+	0040 405c 6242 4200 0008 0018 0808 0400
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+	0008 0018 0808 4830 0040 4244 7844 4200
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+	0010 1010 1010 0c00 0000 6c52 5252 5200
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+	0000 5c62 4242 4200 0000 3c42 4242 3c00
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+	0000 7c42 427c 4040 0000 3e42 423e 0202
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+	0000 5c62 4040 4000 0000 3e40 3c02 7c00
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+	0008 7e08 0808 1000 0000 4242 4244 3a00
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+	0000 4242 4224 1800 0000 5252 5252 2e00
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+	0000 4224 1824 4200 0000 4242 3e02 7c00
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+	0000 7e02 3c40 7e00 000c 0810 1008 0c00
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+	0008 0808 0808 0800 0030 1008 0810 3000
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+	0000 0032 4c00 0000 3c42 99a1 a199 423c
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+]
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+
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+@data [ elephant ]
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\ No newline at end of file
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@@ -4,13 +4,12 @@
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 ( devices )
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-|0100 ;Console { pad 8 char 1 byte 1 short 2 }
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-|01F0 .RESET .FRAME .ERROR ( vectors )
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-|01F8 [ 13fd 1ef3 1bf2 ] ( palette )
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+|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
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+|0110 ;Console { pad 8 char 1 byte 1 short 2 }
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 ( program )
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-|0400 @RESET 
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+|0200 
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 	( for loop )
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 	#00 #0d
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@@ -41,6 +40,3 @@
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 	POP
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 BRK
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-
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-@FRAME BRK
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-@ERROR BRK 
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\ No newline at end of file
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@@ -595,18 +595,15 @@ start(Uxn *u)
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 				domouse(u, &event);
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 				evaluxn(u, devmouse->vector);
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 				break;
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-			case SDL_TEXTINPUT:
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-				dotext(u, &event);
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-				evaluxn(u, devkey->vector);
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-				break;
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 			case SDL_KEYDOWN:
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-				doctrl(u, &event, 1);
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-				evaluxn(u, devctrl->vector);
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-				break;
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 			case SDL_KEYUP:
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-				doctrl(u, &event, 0);
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+				doctrl(u, &event, event.type == SDL_KEYDOWN);
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 				evaluxn(u, devctrl->vector);
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 				break;
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+			case SDL_TEXTINPUT:
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+				dotext(u, &event);
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+				evaluxn(u, devkey->vector);
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+				break;
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 			case SDL_WINDOWEVENT:
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 				if(event.window.event == SDL_WINDOWEVENT_EXPOSED)
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 					redraw(pixels, u);