( blank )

:dev/r fff8 ( std read port )
:dev/w fff9 ( std write port )

&point2d { x 2 y 2 }
&point3d { x 2 y 2 z 2 }

;position point2d
;vertex point3d

( TODO )

|0100 @RESET

	,position:x #0002 STR2

	~position:x

	#02 =position:x

	#abcd =vertex:x

BRK

|c000 @FRAME BRK 
|d000 @ERROR BRK 

|FFF0 [ f2ac 35bb 2b53 ] ( palette )
|FFFA .RESET .FRAME .ERROR