( launcher

	TODO:
		Theme setting
		Window size setting
		Play notes
	)

%+  { ADD } %-   { SUB }  %*  { MUL }  %/  { DIV }
%<  { LTH } %>   { GTH }  %=  { EQU }  %!  { NEQ }
%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }

%10** { #40 SFT2 }

%MOD { DIVk MUL SUB }
%DEC { #01 - }
%RTN { JMP2r }
%TOS { #00 SWP }
%SWP? { #01 JCN SWP }
%BRK? { #01 JCN BRK }
%RTN? { #01 JCN RTN }

%DEBUG  { ;print-hex/byte JSR2 #0a .Console/write DEO }
%DEBUG2 { ;print-hex/short JSR2 #0a .Console/write DEO }

( devices )

|00 @System     &vector $2 &wst      $1 &rst    $1 &pad   $4 &r      $2 &g      $2 &b    $2 &debug  $1 &halt $1 ]
|10 @Console    &vector $2 &read     $1 &pad    $5 &write $1 &error  $1 ]
|20 @Screen     &vector $2 &width   $2 &height $2 &auto $1 &pad $1 &x      $2 &y      $2 &addr $2 &pixel $1 &sprite $1
|30 @Audio0     [ &vector $2 &position $2 &output $1 &pad   $3 &adsr   $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
|80 @Controller &vector $2 &button $1 &key    $1 ]
|90 @Mouse      &vector $2 &x        $2 &y      $2 &state $1 &wheel  $1 ]
|a0 @File       &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2
|b0 @DateTime   &year   $2 &month    $1 &day    $1 &hour  $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]

( variables )

|0000

@second $1
@pointer
	&x  $2 &y  $2
@browser
	&x $2 &y $2 &sel $1

( init )

|0100 ( -> )

	( theme ) 
	#f077 .System/r DEO2 
	#f00c .System/g DEO2 
	#f02a .System/b DEO2

	( vectors )
	;on-frame .Screen/vector DEO2
	;on-button .Controller/vector DEO2
	;on-mouse .Mouse/vector DEO2

	( setup synth )
	#0102 .Audio0/adsr DEO2
	;sin-pcm .Audio0/addr DEO2
	#0100 .Audio0/length DEO2
	#dd .Audio0/volume DEO ( TODO: turn ON )

	( place )
	#0088 .browser/x STZ2
	#0010 .browser/y STZ2

	( draw mascot )
	#0010 #0010 #0060 #0060 ;mascot-icn #01 ;draw-icn JSR2

	;read-dir JSR2

	( theme support )
	;load-theme JSR2

	#00 ;select-file JSR2

BRK

@on-frame ( -> )

	BRK
	.DateTime/second DEI .second LDZ ! BRK?
	.DateTime/second DEI .second STZ ;draw-time JSR2

BRK

@on-mouse ( -> )

	;pointer-icn .Screen/addr DEO2
	( clear last cursor )
	.pointer/x LDZ2 .Screen/x DEO2
	.pointer/y LDZ2 .Screen/y DEO2
	#40 .Screen/sprite DEO

	( record pointer positions )
	.Mouse/x DEI2 .pointer/x STZ2 
	.Mouse/y DEI2 .pointer/y STZ2

	( draw new cursor )
	.pointer/x LDZ2 .Screen/x DEO2
	.pointer/y LDZ2 .Screen/y DEO2
	#41 .Mouse/state DEI #01 = + .Screen/sprite DEO

BRK

@on-button ( -> )

	.Controller/button DEI
	DUP #10 ! ,&no-up JCN
		#01 .browser/sel LDZ GTHk SWP? POP DEC ;select-file JSR2
		&no-up
	DUP #20 ! ,&no-down JCN
		.browser/sel LDZ ;dir/lines LDA LTHk SWP? POP INC ;select-file JSR2
		&no-down
	DUP #01 ! ,&no-a JCN
		.browser/sel LDZ ;run-file JSR2
		&no-a
	POP

BRK

@read-dir ( -- )

	;dir/path .File/name DEO2
	#1000 .File/length DEO2
	;dir/data .File/read DEO2

	( count lines )
	LITr 00
	;dir/data
	&while
		LDAk #0a ! ,&no-lb JCN
			INCr
			&no-lb
		INC2 LDAk ,&while JCN
	POP2
	STHr #02 - ;dir/lines STA

RTN

@select-file ( id -- )

	.browser/x LDZ2 #0018 -- .browser/y LDZ2 [ .browser/sel LDZ TOS 10** ++ ] 
	#0010 #0010 
		;hand-icn #00 ;draw-icn JSR2

	DUP 
		.browser/sel STZ
		#30 + .Audio0/pitch DEO
	;draw-browser JSR2

	.browser/x LDZ2 #0018 -- .browser/y LDZ2 [ .browser/sel LDZ TOS 10** ++ ] 
	#0010 #0010 
		;hand-icn #02 ;draw-icn JSR2

	#0010 #0010 #0060 #0060 
	;mascot-icn [ .browser/sel LDZ #03 AND TOS #0480 ** ++ ] #01 
		;draw-icn JSR2

RTN

@run-file ( id -- )

	STH
	( count lines )
	LITr 00
	;dir/data
	&while
		LDAk #0a ! ,&no-lb JCN
			INCr
			&no-lb
		EQUkr STHr ,&end JCN
		INC2 LDAk ,&while JCN
	&end
	POP2r

	DUP2 INC2 ;close-path JSR2
	#0006 ++ DUP2 ;print-string JSR2
	#0a .Console/write DEO
	;load-rom JSR2

RTN

@close-path ( addr* -- )

	&while
		LDAk #0a ! ,&no-lb JCN
			STH2k #00 STH2r STA
			,&end JMP
			&no-lb
		INC2 LDAk ,&while JCN
	&end
	POP2

RTN

@print-string ( addr* -- )

	&loop
		LDAk .Console/write DEO
		INC2 LDAk ,&loop JCN
	POP2

RTN

@redraw ( -- )

	( unused )

RTN

@draw-browser ( -- )

	( line counter ) #00 STH
	.browser/x LDZ2 .Screen/x DEO2
	.browser/y LDZ2 .Screen/y DEO2
	;dir/data
	&loop
		LDAk #0a ! ,&no-lb JCN
			.browser/x LDZ2 .Screen/x DEO2
			.Screen/y DEI2 #0010 ++ .Screen/y DEO2
			( incr line counter ) INCr
			,&skip JMP
			&no-lb
		( top-addr ) LDAk #20 - TOS #0010 MUL2 ;font ++ .Screen/addr DEO2
		( top-draw ) #01 [ .browser/sel LDZ STHkr = #0c * + ] .Screen/sprite DEO
		( bottom-addr ) .Screen/addr DEI2 #0008 ++ .Screen/addr DEO2
		( next-y ) .Screen/y DEI2 #0008 ++ .Screen/y DEO2
		( bottom-draw ) #01 [ .browser/sel LDZ STHkr = #0c * + ] .Screen/sprite DEO
		( prev-y ) .Screen/y DEI2 #0008 -- .Screen/y DEO2
		( move ) .Screen/x DEI2 #0008 ++ .Screen/x DEO2
		&skip
		INC2 LDAk ,&loop JCN
	POP2 POPr

RTN

@draw-time ( -- )

	.DateTime/day DEI
		DUP #0f AND ;hex-char JSR2 ;&date-str #0009 ++ STA
		#04 SFT ;hex-char JSR2 ;&date-str #0008 ++ STA
	.DateTime/month DEI
		DUP #0f AND ;hex-char JSR2 ;&date-str #0006 ++ STA
		#04 SFT ;hex-char JSR2 ;&date-str #0005 ++ STA
	.DateTime/year DEI2
		DUP #0f AND ;hex-char JSR2 ;&date-str #0003 ++ STA
		#04 SFT ;hex-char JSR2 ;&date-str #0002 ++ STA
		DUP #0f AND ;hex-char JSR2 ;&date-str INC2 STA
		#04 SFT ;hex-char JSR2 ;&date-str STA

	.DateTime/second DEI
		DUP #0f AND ;hex-char JSR2 ;&time-str #0007 ++ STA
		#04 SFT ;hex-char JSR2 ;&time-str #0006 ++ STA
	.DateTime/minute DEI
		DUP #0f AND ;hex-char JSR2 ;&time-str #0004 ++ STA
		#04 SFT ;hex-char JSR2 ;&time-str #0003 ++ STA
	.DateTime/hour DEI
		DUP #0f AND ;hex-char JSR2 ;&time-str INC2 STA
		#04 SFT ;hex-char JSR2 ;&time-str STA

	#0020 #0080 ;&date-str #01 ;draw-label JSR2
	#0080 #0080 ;&time-str #02 ;draw-label JSR2

RTN
	&date-str "0000-00-00 $1
	&time-str "00:00:00 $1

@hex-char ( hex -- char )

	DUP #09 GTH #04 JCN #30 + RTN #57 +

RTN

@draw-icn ( x* y* width* height* addr* color  -- )
	
	( load ) STH .Screen/addr DEO2 ,&height STR2 ,&width STR2 ,&y STR2 ,&x STR2
	,&height LDR2 #0000 
	&ver
		( save ) DUP2 ,&y LDR2 ADD2 .Screen/y DEO2
		,&width LDR2 #0000
		&hor
			( save ) DUP2 ,&x LDR2 ADD2 .Screen/x DEO2
			( draw ) STHkr .Screen/sprite DEO
			( incr ) .Screen/addr DEI2 #0008 ADD2 .Screen/addr DEO2
			#0008 ADD2 GTH2k ,&hor JCN
		POP2 POP2
		#0008 ADD2 GTH2k ,&ver JCN
	POP2 POP2
	POPr

RTN
	&x $2 &y $2 &width $2 &height $2

@draw-label ( x* y* addr* color -- )

	STH STH2
	.Screen/y DEO2
	.Screen/x DEO2
	STH2r
	&loop
		( top-addr ) LDAk #20 - TOS #0010 MUL2 ;font ++ .Screen/addr DEO2
		( top-draw ) STHkr .Screen/sprite DEO
		( bottom-addr ) .Screen/addr DEI2 #0008 ++ .Screen/addr DEO2
		( next-y ) .Screen/y DEI2 #0008 ++ .Screen/y DEO2
		( bottom-draw ) STHkr .Screen/sprite DEO
		( prev-y ) .Screen/y DEI2 #0008 -- .Screen/y DEO2
		( move ) .Screen/x DEI2 #0008 ++ .Screen/x DEO2
		INC2 LDAk ,&loop JCN
	POP2 POPr

RTN

( theme )

@theme-txt ".theme $1

@load-theme ( -- )

	;theme-txt .File/name DEO2 
	#0006 .File/length DEO2 
	#fffa .File/read DEO2

	.File/success DEI2 #0006 !! ,&ignore JCN
		#fffa LDA2 .System/r DEO2
		#fffc LDA2 .System/g DEO2
		#fffe LDA2 .System/b DEO2
		&ignore
	;redraw JSR2

RTN

( helpers )

@print-hex ( value* -- )
	
	&short ( value* -- )
		SWP ,&echo JSR 
	&byte ( value -- )
		,&echo JSR
	RTN

	&echo ( value -- )
	STHk #04 SFT ,&parse JSR .Console/write DEO
	STHr #0f AND ,&parse JSR .Console/write DEO
	RTN
	&parse ( value -- char )
		DUP #09 GTH ,&above JCN #30 + RTN &above #09 - #60 + RTN

RTN

@welcome-txt
	"Welcome 20 "to 20 "your 20 "UXN 20 "Ordinator $1
@today-txt
	"Today 20 "is 20 "0000-00-00 ", 20 "the 20 "time 20 "is 20 "00:00:00 $1
@prompt-txt
	"What 20 "shall 20 "we 20 "do? $1
@do-txt
	"$: $1

@error-txt
	"Sorry, 20 "ROM 20 "not 20 "found. $1

@pointer-icn
	80c0 e0f0 f8e0 1000
@cursor-icn
	ffff ffff ffff ffff
@hand-icn
	000c 0a0a 1224 4780
	0000 0000 0000 fc02
	8180 8080 8040 3f00
	fc20 c020 c020 c000

@sin-pcm
	8083 8689 8c8f 9295 989b 9ea1 a4a7 aaad
	b0b3 b6b9 bbbe c1c3 c6c9 cbce d0d2 d5d7
	d9db dee0 e2e4 e6e7 e9eb ecee f0f1 f2f4
	f5f6 f7f8 f9fa fbfb fcfd fdfe fefe fefe
	fffe fefe fefe fdfd fcfb fbfa f9f8 f7f6
	f5f4 f2f1 f0ee eceb e9e7 e6e4 e2e0 dedb
	d9d7 d5d2 d0ce cbc9 c6c3 c1be bbb9 b6b3
	b0ad aaa7 a4a1 9e9b 9895 928f 8c89 8683
	807d 7a77 7471 6e6b 6865 625f 5c59 5653
	504d 4a47 4542 3f3d 3a37 3532 302e 2b29
	2725 2220 1e1c 1a19 1715 1412 100f 0e0c
	0b0a 0908 0706 0505 0403 0302 0202 0202
	0102 0202 0202 0303 0405 0506 0708 090a
	0b0c 0e0f 1012 1415 1719 1a1c 1e20 2225
	2729 2b2e 3032 3537 3a3d 3f42 4547 4a4d
	5053 5659 5c5f 6265 686b 6e71 7477 7a7d

include projects/library/load-rom.tal

include projects/assets/logo05x05.tal
include projects/assets/mascot0cx0c.tal
include projects/assets/msx01x02.tal

@dir
	&path ". $1
	&lines $1
	&data