( dev/mouse )

%RTN { JMP2r }
%ABS2 { DUP2 #000f SFT2 EQU #04 JNZ #ffff MUL2 }.

( devices )

|00 @System     [ &vector $2 &pad     $6 &r      $2 &g     $2 &b      $2 ]
|20 @Screen     [ &vector $2 &width   $2 &height $2 &pad   $2 &x      $2 &y     $2 &addr $2 &color $1 ]
|90 @Mouse      [ &vector $2 &x       $2 &y      $2 &state $1 &chord $1 ]

|0000

@color $1
@line    [ &x0 $2 &y0 $2 &x     $2 &y     $2 &sx    $2 &sy $2 &dx $2 &dy $2 &e1 $2 &e2 $2 ]
@pointer [ &x  $2 &y  $2 &lastx $2 &lasty $2 &state $1 ]

( program )

|0100 ( -> )

	( theme ) 
	#f030 .System/r DEO2 
	#f04f .System/g DEO2 
	#f050 .System/b DEO2

	( vectors ) 
	;on-mouse .Mouse/vector DEO2

BRK

@on-mouse ( -> )

	;draw-cursor JSR2

	( on down )
	.Mouse/state DEI #00 NEQ .pointer/state PEK #00 EQU #0101 EQU2 ,on-mouse-down JNZ

	( on drag )
	.Mouse/state DEI #00 NEQ ,on-mouse-drag JNZ
	.Mouse/state DEI .pointer/state POK

BRK 

@on-mouse-down ( -> )

	( record start position )
	.Mouse/x DEI2 DUP2 .pointer/x POK2 .pointer/lastx POK2 
	.Mouse/y DEI2 DUP2 .pointer/y POK2 .pointer/lasty POK2
	.Mouse/state DEI .pointer/state POK

BRK

@on-mouse-drag ( -> )
	
	( draw line )
	.pointer/lastx PEK2 
	.pointer/lasty PEK2 
	.pointer/x PEK2 
	.pointer/y PEK2 
	#01 [ .Mouse/state DEI #10 EQU #02 MUL ADD ] 
	;draw-line JSR2

	( record last position )
	.Mouse/x DEI2 .pointer/lastx POK2 
	.Mouse/y DEI2 .pointer/lasty POK2
	.Mouse/state DEI .pointer/state POK

BRK

@draw-cursor ( -- )
	
	( clear last cursor )
	#fff8 .Screen/addr DEO2
	.pointer/x PEK2 .Screen/x DEO2
	.pointer/y PEK2 .Screen/y DEO2
	#30 .Screen/color DEO

	( record pointer positions )
	.Mouse/x DEI2 .pointer/x POK2 
	.Mouse/y DEI2 .pointer/y POK2

	( draw new cursor )
	;pointer_icn .Screen/addr DEO2
	.pointer/x PEK2 .Screen/x DEO2
	.pointer/y PEK2 .Screen/y DEO2
	#33 .Mouse/state DEI #00 NEQ #02 MUL SUB .Screen/color DEO

RTN

@draw-line ( x1 y1 x2 y2 color -- )
	
	( load ) .color POK .line/y0 POK2 .line/x0 POK2 .line/y POK2 .line/x POK2
	.line/x0 PEK2 .line/x PEK2 SUB2 ABS2 .line/dx POK2
	.line/y0 PEK2 .line/y PEK2 SUB2 ABS2 #0000 SWP2 SUB2 .line/dy POK2
	#ffff #00 .line/x PEK2 .line/x0 PEK2 LTS2 #0002 MUL2 ADD2 .line/sx POK2 
	#ffff #00 .line/y PEK2 .line/y0 PEK2 LTS2 #0002 MUL2 ADD2 .line/sy POK2 
	.line/dx PEK2 .line/dy PEK2 ADD2 .line/e1 POK2
	&loop
		( draw ) 
		.line/x PEK2 .Screen/x DEO2 
		.line/y PEK2 .Screen/y DEO2 
		.color PEK .Screen/color DEO
		.line/x PEK2 .line/x0 PEK2 EQU2 .line/y PEK2 .line/y0 PEK2 EQU2 #0101 EQU2 ,&end JNZ
		.line/e1 PEK2 #0002 MUL2 .line/e2 POK2
		.line/e2 PEK2 .line/dy PEK2 LTS2 ,&skipy JNZ
			.line/e1 PEK2 .line/dy PEK2 ADD2 .line/e1 POK2
			.line/x PEK2 .line/sx PEK2 ADD2 .line/x POK2
		&skipy
		.line/e2 PEK2 .line/dx PEK2 GTS2 ,&skipx JNZ
			.line/e1 PEK2 .line/dx PEK2 ADD2 .line/e1 POK2
			.line/y PEK2 .line/sy PEK2 ADD2 .line/y POK2
		&skipx
		,&loop JMP
	&end

RTN

@pointer_icn [ 80c0 e0f0 f8e0 1000 ]