( dev/screen )

&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
&Sprite { pad 8 x 2 y 2 addr 2 color 1 }

;timer 1
;centerx 2 ;centery 2 ;i 2 ;j 1

|0100 @RESET 

	( find screen center )
	~dev/screen.width #0002 DIV2 =centerx
	~dev/screen.height #0002 DIV2 =centery

	( draw hor line )
	#0000 =i
	~centery =dev/screen.y
	@draw-hor
		#03 ~i =dev/screen.x =dev/screen.color
		~i #0002 ADD2 =i ( increment )
	~i ~dev/screen.width LTH2 ,draw-hor ROT JMP2? POP2

	( draw ver line )
	#0000 =i
	~centerx =dev/screen.x
	@draw-ver
		#03 ~i =dev/screen.y =dev/screen.color
		~i #0002 ADD2 =i ( increment )
	~i ~dev/screen.width LTH2 ,draw-ver ROT JMP2? POP2

	( draw blending modes )
	@draw-blends
		~j ,icon #00 ~j #0008 MUL2 ~dev/screen.height #0010 SUB2 ,draw-sprite JSR2
		~j #01 ADD =j
	~j #10 LTH ,draw-blends ROT JMP2? POP2

	( draw pixel in the middle )
	#01 ~centerx ~centery =dev/screen.y =dev/screen.x =dev/screen.color

BRK

@draw-sprite
	=dev/sprite.y
	=dev/sprite.x
	=dev/sprite.addr
	=dev/sprite.color
	RTS

@icon [ 3c7e e7c3 c3e7 7e3c ]

|c000 @FRAME
	
	( update colors every 40 frames )
	~timer #40 NEQ ,skip1 ROT JMP2? POP2
		#0fac =fffa #f0bb =fffc #f053 =fff8
	@skip1
	~timer #80 NEQ ,skip2 ROT JMP2? POP2
		#00fc =fffc #f0bb =fff8 #f053 =fffa
	@skip2
	~timer #c0 NEQ ,skip3 ROT JMP2? POP2
		#000f =fff8 #0f0f =fffa #ff00 =fffc
	@skip3
	~timer #00 NEQ ,skip4 ROT JMP2? POP2
		#f0ac =fff8 #f0bb =fffa #f053 =fffc
	@skip4
	~timer #01 ADD =timer

BRK

|d000 @ERROR BRK 

|FF10 ;dev/screen Screen
|FF20 ;dev/sprite Sprite

|FFF0 .RESET .FRAME .ERROR ( vectors )
|FFF8 [ f0ac f0bb f053 ] ( palette )