( dev/controller/buttons )

%++ { INC2 } 
%-- { #0001 SUB2 }
%2// { #01 SFT2 }

( devices )

|00 @System     [ &vector $2 &pad    $6 &r      $2 &g     $2 &b      $2 ]
|20 @Screen     [ &vector $2 &width  $2 &height $2 &pad   $2 &x      $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|80 @Controller [ &vector $2 &button $1 &key    $1 ] 

( variables )

|0000

@slime $1

( init )

|0100 ( -> )
	
	( theme ) 
	#0daf .System/r DEO2 
	#02ff .System/g DEO2 
	#035f .System/b DEO2

	( vectors ) 
	;on-frame .Screen/vector DEO2
	
	( set origin )
	.Screen/width DEI2 2// .Screen/x DEO2
	.Screen/height DEI2 2// .Screen/y DEO2

	;default_icn .Screen/addr DEO2
	#41 .Screen/sprite DEO
	#0a .slime STZ

BRK

@on-frame ( -> )

	#0a .slime STZ
	;default_icn .Screen/addr DEO2

	( hold ctrl key to change slime color )
	.Controller/button DEI #0f AND
		DUP #01 NEQ ,&no-ctrl JCN #05 .slime STZ &no-ctrl
		DUP #02 NEQ ,&no-alt JCN #0f .slime STZ &no-alt
	POP

	( clear ) #40 .Screen/sprite DEO

	( detect movement )
	.Controller/button DEI #f0 AND
		DUP #04 SFT #01 AND #01 NEQ ,&no-up JCN 
			( move ) 
			.Screen/y DEI2 -- .Screen/y DEO2 
			;up_icn .Screen/addr DEO2 &no-up
		DUP #05 SFT #01 AND #01 NEQ ,&no-down JCN 
			( move ) 
			.Screen/y DEI2 ++ .Screen/y DEO2 
			;down_icn .Screen/addr DEO2 &no-down
		DUP #06 SFT #01 AND #01 NEQ ,&no-left JCN 
			( move ) 
			.Screen/x DEI2 -- .Screen/x DEO2 
			;left_icn .Screen/addr DEO2 &no-left
		DUP #07 SFT #01 AND #01 NEQ ,&no-right JCN 
			( move ) 
			.Screen/x DEI2 ++ .Screen/x DEO2 
			;right_icn .Screen/addr DEO2 &no-right
	POP

	( draw face )
	#41 .Screen/sprite DEO

	( draw slime )
	;slime_icn .Screen/addr DEO2
	.slime LDZ .Screen/sprite DEO

BRK

@default_icn [ 3c7e ffdb ffe7 7e3c ]
@up_icn      [ 2466 e7db ffff 7e3c ]
@down_icn    [ 3c7e ffff dbe7 6624 ]
@left_icn    [ 3c7e ef1f 1fef 7e3c ]
@right_icn   [ 3c7e f7f8 f8f7 7e3c ]
@slime_icn   [ 0000 183c 3c18 0000 ]