|00 @System &vector $2 &wst $1 &rst $1 &eaddr $2 &ecode $1 &pad $1 &r $2 &g $2 &b $2 &debug $1 &halt $1
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1

|0100

	#6f0b .System/r DEO2
	#7f0a .System/g DEO2
	#8e0a .System/b DEO2
	( screen size )
	#00c0
		DUP2 .Screen/width DEO2
		.Screen/height DEO2
	( vector )
	;on-frame .Screen/vector DEO2

BRK

@on-frame ( -> )

	[ LIT2 &f $2 ] INC2k ,&f STR2
		INC2k d2xy ROT2 d2xy #01 <draw-line>

BRK

@d2xy ( d* -- x* y* )

	,&t STR2
	#0000
		DUP2 ,&x STR2
		,&y STR2
	#2001
	&l
		#00 OVR STH2
		[ LIT2 &t $2 ]
			DUP2 DUP2 #01 SFT2 #0001 AND2 DUP2 ,&rx STR2
			EOR2 #0001 AND2 ,&ry STR2
			#02 SFT2 ,&t STR2
		[ LIT2 &x $2 ] [ LIT2 &y $2 ] [ LIT2 &rx $2 ] [ LIT2 &ry $2 ]
			STH2kr rot
		STH2kr ,&ry LDR2 MUL2 ADD2 ,&y STR2
		STH2r ,&rx LDR2 MUL2 ADD2 ,&x STR2
		DUP ADD GTHk ?&l
	POP2
	,&x LDR2 #20 SFT2 #0020 ADD2
	,&y LDR2 #20 SFT2 #0020 ADD2

JMP2r

@rot ( x* y* rx* ry* n* -- x* y* )

	#0001 SUB2 STH2
	SWP2 ,&rx STR2
	ORA ?&skipy
		[ LIT2 &rx $2 ] #0001 NEQ2 ?&skipx
			( rx-n-1 ) SWP2 STH2kr SWP2 SUB2
			( ry-n-1 ) SWP2 STH2kr SWP2 SUB2
			&skipx
		( swap ) SWP2
	&skipy
	POP2r

JMP2r

@<draw-line> ( x1* y1* x2* y2* color -- )
	,&color STR
	,&y STR2
	,&x STR2
	,&y2 STR2
	,&x2 STR2
	,&x LDR2 ,&x2 LDR2 SUB2 abs2 ,&dx STR2
	#0000 ,&y LDR2 ,&y2 LDR2 SUB2 abs2 SUB2 ,&dy STR2
	#ffff [ LIT2 00 _&x2 ] LDR2 ,&x LDR2 lts2 DUP2 ADD2 ADD2 ,&sx STR2
	#ffff [ LIT2 00 _&y2 ] LDR2 ,&y LDR2 lts2 DUP2 ADD2 ADD2 ,&sy STR2
	[ LIT2 &dx $2 ] [ LIT2 &dy $2 ] ADD2 STH2
	&while ( -- )
		[ LIT2 &x2 $2 ] DUP2 .Screen/x DEO2
		[ LIT2 &x $2 ] EQU2 [ LIT2 &y2 $2 ] DUP2 .Screen/y DEO2
		[ LIT2 &y $2 ] EQU2 [ LIT2 &color $1 -Screen/pixel ] DEO
		AND ?&end
		STH2kr DUP2 ADD2 DUP2 ,&dy LDR2 lts2 ?&skipy
		STH2r ,&dy LDR2 ADD2 STH2
		,&x2 LDR2 [ LIT2 &sx $2 ] ADD2 ,&x2 STR2
	&skipy ( -- )
		,&dx LDR2 gts2 ?&while
	STH2r ,&dx LDR2 ADD2 STH2
	,&y2 LDR2 [ LIT2 &sy $2 ] ADD2 ,&y2 STR2
	!&while
	&end POP2r JMP2r

@abs2 ( a* -- f )
	DUP2 #0f SFT2 EQU ?{ #0000 SWP2 SUB2 }
	JMP2r

@lts2 ( a* b* -- f )
	#8000 STH2k ADD2 SWP2 STH2r ADD2 GTH2 JMP2r

@gts2 ( a* b* -- f )
	#8000 STH2k ADD2 SWP2 STH2r ADD2 LTH2 JMP2r