/* * re_ui.c * * A programmers editor * * Simple UI in SDL2 * * HEADER FILE * * Author: Dario Rodriguez dario@softhome.net * This program is licensed under the terms of GNU GPL v2.1+ */ #include "SDL.h" #include "SDL_rwops.h" #include "SDL_image.h" #include "SDL_ttf.h" typedef struct reui_t { int screenw,screenh; int w,h; SDL_Window *win; SDL_Renderer *renderer; SDL_Texture *scr; SDL_RWops *fontdata; TTF_Font *font; int fontheight; int fontwidth; int scrdirty; int rendererdirty; } reui_t; reui_t *reui_init(); void reui_free(reui_t *ui); int reui_title(reui_t *ui, char *titlefilename); int reui_fill(reui_t *ui, int x, int y, int w, int h, char *rgba); int reui_scr2renderer(reui_t *ui, int x, int y, int w, int h); int reui_present(reui_t *ui); int reui_write(reui_t *ui, int x, int y, char *rgba, char *str, int nchar); #ifdef __GNUC__ int reui_printf(reui_t *ui, int x, int y, char *rgba, char *format, ...) __attribute__ ((format (printf, 5, 6))); #else int reui_printf(reui_t *ui, int x, int y, char *rgba, char *format, ...); #endif