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+<!doctype html> |
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+<html> |
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+<head> |
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+<meta charset="utf-8"> |
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+<title>PROGRAMNAME</title> |
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+<style> |
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+html, body |
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+{ |
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+ height: 100%; |
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+} |
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+ |
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+body { |
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+ background-color: #000; |
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+ margin: 0 0 0 0 !important; |
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+} |
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+ |
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+#canvas { |
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+padding-right: 0; |
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+margin-left: auto; |
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+margin-right: auto; |
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+display: block; |
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+border: 0px none; |
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+width: 100vw; |
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+height: 100%; |
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+} |
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+</style> |
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+</head> |
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+<body> |
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+<div class="spinner" id='spinner'></div> |
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+<div class="emscripten" id="status">PROGRAMNAME: Downloading...</div> |
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+<progress value="0" max="100" id="progress" hidden=1></progress> |
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+<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas> |
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+ |
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+ <script type='text/javascript'> |
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+ var statusElement = document.getElementById('status'); |
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+ var progressElement = document.getElementById('progress'); |
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+ var spinnerElement = document.getElementById('spinner'); |
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+ |
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+ var Module = { |
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+ preRun: [], |
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+ postRun: [], |
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+ print: (function() { |
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+ var element = document.getElementById('output'); |
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+ if (element) element.value = ''; // clear browser cache |
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+ return function(text) { |
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+ if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' '); |
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+ // These replacements are necessary if you render to raw HTML |
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+ //text = text.replace(/&/g, "&"); |
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+ //text = text.replace(/</g, "<"); |
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+ //text = text.replace(/>/g, ">"); |
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+ //text = text.replace('\n', '<br>', 'g'); |
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+ console.log(text); |
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+ if (element) { |
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+ element.value += text + "\n"; |
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+ element.scrollTop = element.scrollHeight; // focus on bottom |
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+ } |
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+ }; |
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+ })(), |
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+ canvas: (function() { |
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+ var canvas = document.getElementById('canvas'); |
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+ |
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+ // As a default initial behavior, pop up an alert when webgl context is lost. To make your |
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+ // application robust, you may want to override this behavior before shipping! |
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+ // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2 |
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+ canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false); |
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+ |
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+ return canvas; |
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+ })(), |
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+ setStatus: function(text) { |
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+ if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' }; |
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+ if (text === Module.setStatus.last.text) return; |
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+ var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/); |
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+ var now = Date.now(); |
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+ if (m && now - Module.setStatus.last.time < 30) return; // if this is a progress update, skip it if too soon |
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+ Module.setStatus.last.time = now; |
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+ Module.setStatus.last.text = text; |
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+ if (m) { |
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+ text = m[1]; |
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+ progressElement.value = parseInt(m[2])*100; |
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+ progressElement.max = parseInt(m[4])*100; |
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+ progressElement.hidden = false; |
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+ spinnerElement.hidden = false; |
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+ } else { |
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+ progressElement.value = null; |
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+ progressElement.max = null; |
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+ progressElement.hidden = true; |
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+ if (!text) spinnerElement.style.display = 'none'; |
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+ } |
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+ statusElement.innerHTML = text; |
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+ }, |
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+ totalDependencies: 0, |
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+ monitorRunDependencies: function(left) { |
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+ this.totalDependencies = Math.max(this.totalDependencies, left); |
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+ Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.'); |
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+ } |
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+ }; |
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+ Module.setStatus('Downloading...'); |
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+ window.onerror = function(event) { |
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+ // TODO: do not warn on ok events like simulating an infinite loop or exitStatus |
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+ Module.setStatus('Exception thrown, see JavaScript console'); |
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+ spinnerElement.style.display = 'none'; |
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+ Module.setStatus = function(text) { |
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+ if (text) console.error('[post-exception status] ' + text); |
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+ }; |
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+ }; |
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+ </script> |
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+ <script async type="text/javascript" src="PROGRAMNAME.js"></script> |
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+ </body> |
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+</html> |